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# Instant Cast: hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool. We will aim to get 100% vct% reduction purely from items (instead of stats) | # Instant Cast: hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool. We will aim to get 100% vct% reduction purely from items (instead of stats) | ||
# <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability: This is less of an issue for Arch Mage because the single instance of any of the skills in the rotation ({{#skill:5235}} (0.3s CD, single target), {{#skill:5222}} (6s CD, puddle), and {{#skill:5217}} (4s CD, puddle)), and perhaps {{#skill:5220}} (0.7s CD, single target affecting small area around target) all have decent damage and either way if it doesn't OH, the cooldown is either very short so you just hit the mobs again or the skills are '''puddle''' type (lingering on area DPS). You will want to use {{#skill:5235}} or/and {{#skill:5220}} mostly for your farming depending on the map, while {{#skill:5222}} and {{#skill:5217}} is very nice puddle type skills but the cooldowns are relatively high and you could just throw them out before teleporting away if the map is of high mobs density. | # <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability: This is less of an issue for Arch Mage because the single instance of any of the skills in the rotation ({{#skill:5235}} (0.3s CD, single target), {{#skill:5222}} (6s CD, puddle), and {{#skill:5217}} (4s CD, puddle)), and perhaps {{#skill:5220}} (0.7s CD, single target affecting small area around target) all have decent damage and either way if it doesn't OH, the cooldown is either very short so you just hit the mobs again or the skills are '''puddle''' type (lingering on area DPS). You will want to use {{#skill:5235}} or/and {{#skill:5220}} mostly for your farming depending on the map, while {{#skill:5222}} and {{#skill:5217}} is very nice puddle type skills but the cooldowns are relatively high and you could just throw them out before teleporting away if the map is of high mobs density. | ||
# <Only For Bossing otherwise this can be skipped> DPS: ASPD requirement is quite high for full rotation spam maybe above | # <Only For Bossing otherwise this can be skipped> DPS: ASPD requirement is quite high for full rotation spam maybe above 187 ASPD (5 actions per second) or even as high as 191 ASPD (6 actions per second). The reason is {{#skill:5235}} (0.3s CD) alone has requirement of 3.33 actions per second (182 ASPD, 4 actions per second), and that with higher acd% we can cram in 2 or 3 other skills in the rotation faster. Always remember that the actions per second are always rounded down so, for example, at 177 ASPD, theoretical 3.33 actions per second, it is actually counted as 3 actions per second in actuality. | ||
# Survivability: HP pool, damage resistance in general, and/or evasion (Arch Mage is very glass cannon and the two handed staff build means we don't use shield) | # Survivability: HP pool, damage resistance in general, and/or evasion (Arch Mage is very glass cannon and the two handed staff build means we don't use shield) | ||
# Curse immunity | # Curse immunity | ||
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