Mega Fire Arch Mage Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
# Instant Cast: hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool. We will aim to get 100% vct% reduction purely from items (instead of stats)
# Instant Cast: hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool. We will aim to get 100% vct% reduction purely from items (instead of stats)
# <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability: This is less of an issue for Arch Mage because the single instance of any of the skills in the rotation ({{#skill:5235}} (0.3s CD), {{#skill:5222}} (6s CD), and {{#skill:5217}} (4s CD)), and perhaps {{#skill:5220}} (0.7s CD) all have decent damage and either way if it doesn't OH, the cooldown is either very short so you just hit the mobs again or the skills are '''puddle''' type (lingering on area DPS).  You will want to use {{#skill:5235}} or/and {{#skill:5220}} mostly for your farming depending on the map, while {{#skill:5222}} and {{#skill:5217}} is very nice puddle type skills but the cooldown are relatively high and you could just throw them out before teleporting away if the map is of high mobs density.
# <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability: This is less of an issue for Arch Mage because the single instance of any of the skills in the rotation ({{#skill:5235}} (0.3s CD, single target), {{#skill:5222, puddle}} (6s CD), and {{#skill:5217, puddle}} (4s CD)), and perhaps {{#skill:5220, single target affecting small area around target}} (0.7s CD) all have decent damage and either way if it doesn't OH, the cooldown is either very short so you just hit the mobs again or the skills are '''puddle''' type (lingering on area DPS).  You will want to use {{#skill:5235}} or/and {{#skill:5220}} mostly for your farming depending on the map, while {{#skill:5222}} and {{#skill:5217}} is very nice puddle type skills but the cooldown are relatively high and you could just throw them out before teleporting away if the map is of high mobs density.
# <Only For Bossing otherwise this can be skipped> DPS: ASPD requirement is quite high for full rotation spam maybe above 187 ASPD (5 actions per second) and might as well aim for 193 ASPD just to be safe, for the entire skills rotation.
# <Only For Bossing otherwise this can be skipped> DPS: ASPD requirement is quite high for full rotation spam maybe above 182 ASPD (4 actions per second) or even as high as 187 ASPD (5 actions per second). The reason is {{#skill:5235}} (0.3s CD) alone has requirement of 3.33 actions per second (177 ASPD), and that we cram in 2 or 3 other skills in the rotation faster.
# Survivability, HP pool, damage resistance in general, and/or evasion (Shiranui is very glass cannon and the double dagger build means we don't use shield)
# Survivability: HP pool, damage resistance in general, and/or evasion (Arch Mage is very glass cannon and the two handed staff build means we don't use shield)
# Curse immunity
# Curse immunity
# SP usage reduction if possible, because Shiranui have a very severe case of SP consumption.
# Acd%: Assuming acd% is only there for {{#skill:5235}} (0.3 sec skill cooldown, 0.5s after cast delay), it means acd% reduction is theoretically at least 40% but it can always be higher so you can cram in other rotation skills faster.
# Non-priority niches (carry weight, ASPD, Lucky Flee, etc). Acd% is only there for {{#skill:5495}} (0.5 sec) and so acd% reduction might not be specifically needed.
# Non-priority niches (carry weight, ASPD, Lucky Flee, etc).  


====== Stats ======
====== Stats ======
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* AGI - 80-130; high ASPD requirements as said for the rotation spam.
* AGI - 80-130; high ASPD requirements as said for the rotation spam.


* VIT -  84-130; Put just enough for stun immunity minimum. Can put minimum amount when in a party with devo. Put more when going solo or in a unreliable pub party as Shiranui have small base HP.
* VIT -  71-130; Put just enough for stun immunity minimum. Can put minimum amount when in a party with devo. Put more when going solo or in a unreliable pub party as Shiranui have small base HP.


* INT - 100-120; SP pool (HN have SP consumption/pool problem but not as severe as SA).
* INT - 100-120; nice to have bigger SP pool.


* DEX - 0-110; Some points might be nice for some boost in ASPD and some damage.
* DEX - 0-110; Some points might be nice for some boost in ASPD and some damage.


* LUK - 93-100; For Curse Immunity.
* LUK - 90-100; For Curse Immunity and little MATK bonus.


Example (My stats for general play in D1/D2/casual harder maps with pub or solo, fully glass cannon):
Example (My stats for general play in D1/D2/casual harder maps with pub or solo, fully glass cannon):


* STR - 60
* STR - 90


* AGI - 120
* AGI - 120


* VIT - 101
* VIT - 100


* INT - 110
* INT - 110


* DEX - 105
* DEX - 92


* LUK - 93
* LUK - 90


====== Traits ======
====== Traits ======
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