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The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority): | The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority): | ||
# Instant Cast: hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool. We will aim to get 100% vct% reduction from item (instead of stats) | # Instant Cast: hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool. We will aim to get 100% vct% reduction from item (instead of stats) | ||
# <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability | # <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability. | ||
# <Only For Bossing otherwise this can be skipped> | # <Only For AA build otherwise this can be skipped> 193 ASPD is needed. | ||
# Survivability, HP pool, damage resistance in general, and/or evasion | # <Only For Bossing otherwise this can be skipped> 30% acd% | ||
# Curse immunity | # Survivability, HP pool, damage resistance in general, and/or evasion. | ||
# Non-priority niches (carry weight | # Curse immunity (100 luk) | ||
# Non-priority niches (carry weight, Lucky Flee, etc) | |||
====== Stats ====== | ====== Stats ====== | ||
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* STR - 0-90; Carry weight but you already have inc. weight skill and can add even more with gym vouchers. | * STR - 0-90; Carry weight but you already have inc. weight skill and can add even more with gym vouchers. | ||
* AGI - 80-130; Allocate some to reach | * AGI - 80-130; Allocate some to reach 193 ASPD in case you want to AA {{#skill:5460}} otherwise just put minimum amount for some ASPD. AC in general doesn't have ASPD problem and the skill rotation doesn't really demand high ASPD at 0.7 sec for {{#skill:5321}} and 3 sec for {{#skill:5317}} which means above 181 ASPD are generally enough for the General Magic (GM) build. | ||
* VIT - 84-130; Put just enough for stun immunity minimum. Can put minimum amount when in a party with devo. Put more when going solo or in a unreliable pub party as | * VIT - 84-130; Put just enough for stun immunity minimum. Can put minimum amount when in a party with devo. Put more when going solo or in a unreliable pub party as AC have small base HP. | ||
* INT - 100-120; SP pool ( | * INT - 100-120; SP pool (AC have SP consumption/pool problem but not as severe as SA). | ||
* DEX - 0; Not really needed because you want the instant cast to come purely through items. | * DEX - 0-90; Not really needed because you want the instant cast to come purely through items, but a litle could go a long way because it adds a bit of MATK and ASPD. | ||
* LUK - 84-100; For Curse Immunity. | * LUK - 84-100; For Curse Immunity. | ||
Example (My stats for general play in D1/D2/casual harder maps with pub or solo, fully glass cannon): | Example (My stats for general play in D1/D2/casual harder maps with pub or solo, fully glass cannon, fully switchable between GM (General Magic) and AA (Auto Attack) build): | ||
* STR - 90 | * STR - 90 | ||
* AGI - | * AGI - 80 | ||
* VIT - 120 | * VIT - 120 | ||
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* INT - 120 | * INT - 120 | ||
* DEX - | * DEX - 87 | ||
* LUK - | * LUK - 90 | ||
====== Traits ====== | ====== Traits ====== | ||
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