General Magic and Auto Attack Abyss Chaser Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
# Instant Cast: hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool. We will aim to get 100% vct% reduction from item (instead of stats)
# Instant Cast: hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool. We will aim to get 100% vct% reduction from item (instead of stats)
# <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability: This is less of an issue for HN because the single instance of any of the skills in the rotation ({{#skill:5456}} (1.8s CD), {{#skill:5457}} (3s CD), and {{#skill:5459}} (5s CD)) have big damage.  You will want to use {{#skill:5460}} mostly for your farming, while skill in the rotation would be for the side for most case because of their long cooldown (exception is if you cannot OH with {{#skill:5460}}).
# <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability.
# <Only For Bossing otherwise this can be skipped> DPS: ASPD is only need for 184 for {{#skill:5460}} and is not a concern for the rotational skills, acd% at 40% for {{#skill:5460}} but is not needed for the rotational skills.
# <Only For AA build otherwise this can be skipped> 193 ASPD is needed.
# Survivability, HP pool, damage resistance in general, and/or evasion (HN varies in their modes of survivability which somehow makes the more tankier builds, both HP tank and high resistance tank, and some niche builds like evasion build viable to a degree).
# <Only For Bossing otherwise this can be skipped> 30% acd%
# Curse immunity
# Survivability, HP pool, damage resistance in general, and/or evasion.
# Non-priority niches (carry weight, ASPD, Lucky Flee, etc)
# Curse immunity (100 luk)
# Non-priority niches (carry weight, Lucky Flee, etc)


====== Stats ======
====== Stats ======
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* STR - 0-90; Carry weight but you already have inc. weight skill and can add even more with gym vouchers.
* STR - 0-90; Carry weight but you already have inc. weight skill and can add even more with gym vouchers.


* AGI - 80-130; Allocate some to reach 184 ASPD in case you want to also spam {{#skill:5460}} without resetting stats (to farm on certain spots like nif2) otherwise just put minimum amount for some ASPD. HN in general have ASPD problem but it doesn't really matter as the skill cooldowns are huge as well (all rotational skills are above 1 sec cooldown).
* AGI - 80-130; Allocate some to reach 193 ASPD in case you want to AA {{#skill:5460}} otherwise just put minimum amount for some ASPD. AC in general doesn't have ASPD problem and the skill rotation doesn't really demand high ASPD at 0.7 sec for {{#skill:5321}} and 3 sec for {{#skill:5317}} which means above 181 ASPD are generally enough for the General Magic (GM) build.


* VIT -  84-130; Put just enough for stun immunity minimum. Can put minimum amount when in a party with devo. Put more when going solo or in a unreliable pub party as HN have small base HP.
* VIT -  84-130; Put just enough for stun immunity minimum. Can put minimum amount when in a party with devo. Put more when going solo or in a unreliable pub party as AC have small base HP.


* INT - 100-120; SP pool (HN have SP consumption/pool problem but not as severe as SA).
* INT - 100-120; SP pool (AC have SP consumption/pool problem but not as severe as SA).


* DEX - 0; Not really needed because you want the instant cast to come purely through items.
* DEX - 0-90; Not really needed because you want the instant cast to come purely through items, but a litle could go a long way because it adds a bit of MATK and ASPD.


* LUK - 84-100; For Curse Immunity.
* LUK - 84-100; For Curse Immunity.


Example (My stats for general play in D1/D2/casual harder maps with pub or solo, fully glass cannon):
Example (My stats for general play in D1/D2/casual harder maps with pub or solo, fully glass cannon, fully switchable between GM (General Magic) and AA (Auto Attack) build):


* STR - 90
* STR - 90


* AGI - 115
* AGI - 80


* VIT - 120
* VIT - 120
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* INT - 120
* INT - 120


* DEX - 2
* DEX - 87


* LUK - 84
* LUK - 90


====== Traits ======
====== Traits ======
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