148
edits
(→CRIT Sun: New stuff, fixed some slop that I missed) |
(→Equipment: Moved Dimension shoes from unobtainable future equips to 275+) |
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|The more defensive-oriented shield. Upgrade it to Grade C and refine it to +11 to take advantage of {{#item:300465}}'s bonuses. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | |The more defensive-oriented shield. Upgrade it to Grade C and refine it to +11 to take advantage of {{#item:300465}}'s bonuses. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | ||
|- | |- | ||
|{{#item: | |{{#item:480352}} | ||
|Garment | |Garment | ||
|[[Garden of Time]] - [[Divine Beast's Cloak: Winter]] | |[[Garden of Time]] - [[Divine Beast's Cloak: Winter]] | ||
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|Footgear | |Footgear | ||
|[[Varmundt's Biosphere]] | |[[Varmundt's Biosphere]] | ||
|This and the Yorscalp Boots below are tied for best in slot. | |This and the Yorscalp Boots below are tied for 2nd best in slot. | ||
|- | |- | ||
|{{#item:470303}} | |{{#item:470303}} | ||
|Footgear | |Footgear | ||
|[[21 Age of Heroes]] | |[[21 Age of Heroes]] | ||
|This and the Glade Rune Boots below are tied for best in slot. | |This and the Glade Rune Boots below are tied for 2nd best in slot. | ||
|- | |||
|{{#item:470335}} | |||
|Footgear | |||
|[[Chapter 1]] | |||
|Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you have more than enough CRIT and CRIT DMG, pick this one. | |||
|- | |||
|{{#item:470339}} | |||
|Footgear | |||
|[[Chapter 1]] | |||
|Boosts physical power and CRIT at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you need more CRIT and CRIT DMG, pick this one. | |||
|- | |- | ||
|{{#item:490135}} | |{{#item:490135}} | ||
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|??? | |??? | ||
|Significantly boosts damage of Sun-related skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:400989}}. The downside to this combo is, {{#skill:5475}} must be active all times and must be reactivated every 150 seconds for its effects to stay up and running. | |Significantly boosts damage of Sun-related skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:400989}}. The downside to this combo is, {{#skill:5475}} must be active all times and must be reactivated every 150 seconds for its effects to stay up and running. | ||
|- | |- | ||
| style="background-color: #FFB81C; text-align: center;" colspan="4" | '''Shadow Equipment''' | | style="background-color: #FFB81C; text-align: center;" colspan="4" | '''Shadow Equipment''' | ||
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== VCT Moon == | == VCT Moon == | ||
The moon build is about making quick and easy work on eliminating foes through the sheer power of spinning kicks. [[Patcher#Turbo_Setup|ALT+P]], hold 3, spin2win something free (I cringe at this REEEEEEEE). While the skills have no ACD and are self-cast, it has FCT and VCT. Both have to be reduced to a minimum in order to spam kicks effectively. | The moon build is about making quick and easy work on eliminating foes through the sheer power of spinning kicks. [[Patcher#Turbo_Setup|ALT+P]], hold 3, spin2win something free (I cringe at this REEEEEEEE). While the skills have no ACD and are self-cast, it has FCT and VCT. Both have to be reduced to a minimum (preferably zero) in order to spam kicks effectively. | ||
[[File:Mooning SE.jpg||thumb|SE kicking [[Forgotten Time]] enemies... to the moon! [[Patcher#Turbo_Setup|ALT+P]], hold 3, spin2win something free.]] | [[File:Mooning SE.jpg||thumb|SE kicking [[Forgotten Time]] enemies... to the moon! [[Patcher#Turbo_Setup|ALT+P]], hold 3, spin2win something free.]] | ||
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|{{#Skill:412}} | |{{#Skill:412}} | ||
|1 | |1 | ||
|Enables use of Tornado Kick. Requires level 1 Tornado Kick. | |Enables use of Tornado Kick. Requires level 1 Tornado Kick. Can also be used for "dancing" when used alongside {{#Skill:420}}, {{#Skill:414}}, {{#Skill:416}}, and {{#Skill:418}}. | ||
|- | |- | ||
|{{#Skill:424}} | |{{#Skill:424}} | ||
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|{{#Skill:421}} | |{{#Skill:421}} | ||
|7 | |7 | ||
|Gap closer. Deals significantly increased damage when used while {{#Skill:411}}ing. | |Gap closer. Has no cooldown and a range of 10 cells. Can be spammed at 193 ASPD for fun. Deals significantly increased damage when used while {{#Skill:411}}ing. | ||
|- | |- | ||
|{{#Skill:411}} | |{{#Skill:411}} | ||
|10 | |10 | ||
|Provides a number of nice early-game effects. Gotta go fast but in One Direction! | |Provides a number of nice early-game effects. Gotta go fast but in One Direction! | ||
Hitting a wall or any entity causes you to get knocked back. Use {{#Skill:421}} while sprinting for significantly increased damage. This bonus works with or without a weapon equipped. When | Hitting a wall or any entity causes you to get knocked back. Use {{#Skill:421}} while sprinting for significantly increased damage. This bonus works with or without a weapon equipped. When weaponless, get +10 Barehanded Mastery Attack. Use and immediately cancel for +10 STR (Spurt Status), but lose the bonus when equipping a weapon. | ||
|- | |- | ||
|{{#Skill:422}} | |{{#Skill:422}} | ||
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|{{#Skill:425}} | |{{#Skill:425}} | ||
|7 | |7 | ||
|Changes your attacking element for 5 minutes. Levels 1-7 gives Earth, Wind, Water, Fire, Ghost, Shadow and | |Changes your attacking element for 5 minutes. Levels 1-7 gives Earth, Wind, Water, Fire, Ghost, Shadow and Holy Element respectively. | ||
|- | |- | ||
|{{#Skill:426}} | |{{#Skill:426}} | ||
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|3 | |3 | ||
|Marks monsters with Solar Wrath, Lunar Wrath, and Stellar Wrath. Monsters on the hitlist will receive up to 75% more damage. | |Marks monsters with Solar Wrath, Lunar Wrath, and Stellar Wrath. Monsters on the hitlist will receive up to 75% more damage. | ||
*Solar Wrath works only on Small monsters. | *Solar Wrath works only on Small monsters. | ||
*Lunar Wrath works only on Medium monsters with 6,000+ HP. | *Lunar Wrath works only on Medium monsters with 6,000+ HP. | ||
*Stellar Wrath works only on Large monsters with 20,000+ HP. | *Stellar Wrath works only on Large monsters with 20,000+ HP. | ||
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*Lunar Maps and only on odd-numbered days - Increases FLEE. | *Lunar Maps and only on odd-numbered days - Increases FLEE. | ||
*Stellar Maps and only on days divisible by 5 - Increases ASPD. | *Stellar Maps and only on days divisible by 5 - Increases ASPD. | ||
|- | |||
|{{#Skill:442}} | |||
|Optional | |||
|Increases the Monk's chances of triggering {{#skill:263}} when using {{#Skill:418}}, and get an increased chance of triggering {{#Skill:418}} when a Monk triggers {{#skill:263}}. Very, very niche and gimmicky Passive. | |||
|- | |||
|{{#Skill:444}} | |||
|Soul Link | |||
|Requires Level 9 {{#skill:443}} and {{#skill:448}} buff from a Soul Linker to activate. A very powerful, very flashy, but very high-risk skill that lasts for 10 minutes. | |||
Gain increased movement speed. All your attacks will never miss and will completely ignore DEF. All at the cost of sacrificing 2% of your Max HP for each hit. Be sure you have a good amount of HP leech to compensate for this, because once you're at 20% HP and you damage something, you die! Even the skill's ID is ominous - 444. | |||
This skill is also a very good party trick. When it is active and you sit down, you'll slowly float upwards. Stand up and you'll gently descend. If you die with this skill active, your corpse will "jump" up and down. Spoopy. You can also cycle between {{#Skill:420}}, {{#Skill:412}}, {{#Skill:414}}, {{#Skill:416}}, and {{#Skill:418}} to make your character "dance". The poses already look flashy, but doing it in mid-air makes it even better! Find other classes that can pose for even more fun! | |||
|- | |- | ||
|Miracle of the Sun, Moon, and Stars | |Miracle of the Sun, Moon, and Stars | ||
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|{{#Skill:2580}} | |{{#Skill:2580}} | ||
|7 | |7 | ||
|Marks enemies. Up to 5 marks can be activate at a time. | |Marks enemies. An enemy gets just 1 mark. Up to 5 marks can be activate at a time, 1 per enemy. | ||
|- | |- | ||
|{{#Skill:2584}} | |{{#Skill:2584}} | ||
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|{{#Skill:5471}} | |{{#Skill:5471}} | ||
|1 | |1 | ||
|Calls forth | |Calls forth random meteors from the sky. | ||
|- | |- | ||
|{{#Skill:5472}} | |{{#Skill:5472}} | ||
|3-5 | |3-5 | ||
|Requires {{#Skill:5471}} to activate. Redirects said random meteors to a single target, hitting it and all enemies in a 5x5 area. Mainly for survival purposes, increasing the chances of | |Requires {{#Skill:5471}} to activate. Redirects said random meteors to a single target, hitting it and all enemies in a 5x5 area. Mainly for survival purposes and triggering effects, like increasing the chances of Lifesteal (e.g. from Succubus Pet), SP Drain (e.g. from Incubus Pet), {{#item:313426}}, or SP Recovery from the Burning Fang Rune Set. | ||
|- | |- | ||
|{{#Skill:5473}} | |{{#Skill:5473}} | ||
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|{{#Skill:5504}} | |{{#Skill:5504}} | ||
|5 | |5 | ||
|Gap closer, an improved version of {{#Skill:421}}, dealing 7x7 AoE damage but has shorter range. | |Gap closer, an improved version of {{#Skill:421}}, dealing 7x7 AoE damage but has shorter range (8 cells vs 10) and a 1-second cooldown. | ||
|- | |- | ||
|- | |- | ||
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|{{#item:410233}} | |{{#item:410233}} | ||
|Middle Headgear | |Middle Headgear | ||
| | |[[Alice Twisted Madness]] | ||
| | | | ||
|- | |- | ||
|{{#item:420210}} | |{{#item:420210}} | ||
|Lower Headgear | |Lower Headgear | ||
| | |[[Alice Twisted Madness]] | ||
| | | | ||
|- | |- | ||
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|Book | |Book | ||
|[[Time Gap Weapons]] | |[[Time Gap Weapons]] | ||
|Most powerful and best-in-slot weapon. It can have two powerful enchants of your choosing, no RNG nonsense. When Grade A, it enables autocasting {{#Skill:5469}} while using {{#Skill:5470}} when paired with a Grade A {{#item: | |Most powerful and best-in-slot weapon. It can have two powerful enchants of your choosing, no RNG nonsense. When Grade A, it enables autocasting {{#Skill:5469}} while using {{#Skill:5470}} when paired with a Grade A {{#item:400543}}, significantly increasing damage. | ||
|- | |- | ||
|{{#item:460020}} | |{{#item:460020}} | ||
|Shield | |Shield | ||
|Alice | |[[Alice Twisted Madness]] | ||
|The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12. | |The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12. | ||
|- | |- | ||
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|Footgear | |Footgear | ||
|[[Varmundt's Biosphere]] | |[[Varmundt's Biosphere]] | ||
|This and the Yorscalp Boots below are tied for best in slot. | |This and the Yorscalp Boots below are tied for 2nd best in slot. | ||
|- | |- | ||
|{{#item:470303}} | |{{#item:470303}} | ||
|Footgear | |Footgear | ||
|[[21 Age of Heroes]] | |[[21 Age of Heroes]] | ||
|This and the Glade Rune Boots below are tied for best in slot. | |This and the Glade Rune Boots below are tied for 2nd best in slot. | ||
|- | |||
|{{#item:470335}} | |||
|Footgear | |||
|[[Chapter 1]] | |||
|Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. Best in slot footgear. | |||
|- | |- | ||
|{{#item:490132}} | |{{#item:490132}} | ||
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|??? | |??? | ||
|The moon counterpart of {{#item:540111}}, it significantly boosts damage of Moon-related skills. When {{#skill:5475}} is active, using {{#skill:5503}} will autocast {{#skill:5470}}, and using {{#skill:5470}} will autocast {{#skill:5469}} for 150 seconds. However, it is unknown if using {{#skill:5503}} will autocast {{#skill:5470}}, which will autocast {{#skill:5469}} in a domino effect, similar to its Sun Counterpart (see {{#item:400989}} in the Sun Build), or if they're separate. It must be graded and refined to A and at least +12, but it can stand alone by itself, which means you have more options for Upper Headgear and aren't constrained to a combo pair. The downside to this is, {{#skill:5475}} must be active at all times and must be reactivated every 150 seconds for its effects to stay up and running. | |The moon counterpart of {{#item:540111}}, it significantly boosts damage of Moon-related skills. When {{#skill:5475}} is active, using {{#skill:5503}} will autocast {{#skill:5470}}, and using {{#skill:5470}} will autocast {{#skill:5469}} for 150 seconds. However, it is unknown if using {{#skill:5503}} will autocast {{#skill:5470}}, which will autocast {{#skill:5469}} in a domino effect, similar to its Sun Counterpart (see {{#item:400989}} in the Sun Build), or if they're separate. It must be graded and refined to A and at least +12, but it can stand alone by itself, which means you have more options for Upper Headgear and aren't constrained to a combo pair. The downside to this is, {{#skill:5475}} must be active at all times and must be reactivated every 150 seconds for its effects to stay up and running. | ||
|- | |- | ||
| style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''Shadow Equipment''' | | style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''Shadow Equipment''' | ||
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|Shadow Gear Set | |Shadow Gear Set | ||
|[[Shadow Gear]] | |[[Shadow Gear]] | ||
|Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and | |Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and POW. | ||
|- | |- | ||
|{{#item:1270099}}<br>{{#item:1270100}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:1270101}}<br>{{#item:1270102}}<br> | |{{#item:1270099}}<br>{{#item:1270100}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:1270101}}<br>{{#item:1270102}}<br> | ||
|Shadow Gear Set | |Shadow Gear Set | ||
|[[Shadow Gear]] | |[[Shadow Gear]] | ||
|An improved version of the Master Shadow Set, tailored for Moon-Aligned Sky Emperors. Enchant with the spell of your choosing and POW . | |An improved version of the Master Shadow Set, tailored for Moon-Aligned Sky Emperors. Enchant with the spell of your choosing and POW. | ||
|- | |- | ||
|} | |} | ||
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*{{#item:9052}}: Small chance to SP leech. | *{{#item:9052}}: Small chance to SP leech. | ||
*{{#item:9055}}: Small chance to HP leech. | *{{#item:9055}}: Small chance to HP leech. | ||
*{{#item: | *{{#item:9112}}: Luxurious pet that increases CRIT and Hit, and adds a chance to recover a bit of HP and SP per second. | ||
*{{#item:9126}}: Luxurious pet that increases ASPD, Hit, and Melee damage. | *{{#item:9126}}: Luxurious pet that increases ASPD, Hit, and Melee damage. | ||
*{{#item:9193}}: Luxurious pet that nullifies weapon size penalty. | *{{#item:9193}}: Luxurious pet that nullifies weapon size penalty. | ||
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