Stats: Difference between revisions

321 bytes added ,  3 years ago
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* For melee weapons, every point in STR increases StatusATK by +1 and WeaponATK by 0.5%.
* For melee weapons, every point in STR increases StatusATK by +1 and WeaponATK by 0.5%.
* For ranged weapons, every 5 points in STR increases StatusATK by +1.
* For ranged weapons, every 5 points in STR increases StatusATK by +1.
* Each point of STR also adds +30 Weight Limit. The bonus ATK per 10 STR for melee weapons is no longer applied.
* Each point of STR also adds +30 Weight Limit.  
* The bonus ATK per 10 STR for melee weapons is no longer applied.
| style="text-align:left;" |
| style="text-align:left;" |
* Every point in AGI adds +1 Flee and increases ASPD. Additionally, every 5 points in AGI adds 1 SoftDEF.
* Every point in AGI adds +1 Flee and increases ASPD.  
* Additionally, every 5 points in AGI adds 1 SoftDEF.
|-
|-
|'''VIT''':
|'''VIT''':
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* Every point in LUK adds +0.3% Critical Hit Rate, as well as resistance to several status effects.
* Every point in LUK adds +0.3% Critical Hit Rate, as well as resistance to several status effects.
* Every 3 points in LUK adds +1 StatusATK, +1 StatusMATK, and +1 HIT.
* Every 3 points in LUK adds +1 StatusATK, +1 StatusMATK, and +1 HIT.
* Every 5 points in LUK adds +1 Flee and +1% Anti-Critical Rate, and
* Every 5 points in LUK adds +1 Flee and +1% Anti-Critical Rate.
* Every 10 points in LUK adds +1 Perfect Dodge.
* Every 10 points in LUK adds +1 Perfect Dodge.
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=='''4th Class Stats'''==
=='''4th Class Stats'''==
[[File:Ststas4th.jpg|right|frameless]]
'''Six new stats related to attribute status are added.'''
'''Six new stats related to attribute status are added.'''


* For the 4th job group, when leveling up, status points for existing STR/AGI/VIT/INT/DEX/LUK are not given.
* For the 4th job group, when leveling up, status points for existing STR/AGI/VIT/INT/DEX/LUK are not given.
* New trait status points are given, and 6 new trait statuses have been added.
* New trait status points are given, and 6 new trait statuses have been added.
* '''Activity Point''' '''(AP)''' is a new resource mechanic exclusive to 4th job skills.
* Attribute status points do not increase the amount of additional points gradually as the level rises.
* Attribute status points do not increase the amount of additional points gradually as the level rises.
* A certain point is given per level-up, and bonus points are given for each specific unit level.
* A certain point is given per level-up, and bonus points are given for each specific unit level.
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|'''Spell Matk (S.MATK)'''
|'''Spell Matk (S.MATK)'''
|-  style="background-color:#FFF0F5;text-align:center;"
|-  style="background-color:#FFF0F5;text-align:center;"
|A stat that increases the character's final physical attack power by %
|Final status physical attack and final equipment attack increases by %.
|A stat that increases the character's final magical attack power by %
|Final status magic attack and final equipment magic attack increases by %.
|- style="background-color:#FFE4E1;text-align:center;"
|- style="background-color:#FFE4E1;text-align:center;"
|'''Resist (Res)'''
|'''Resist (Res)'''
|'''Magic Resist (Mres)'''
|'''Magic Resist (Mres)'''
|- style="background-color:#FFE4E1;text-align:center;"
|- style="background-color:#FFE4E1;text-align:center;"
|Ability to reduce physical damage received before applying physical defense
|Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 50%)
|Before applying magic defense, the ability to reduce magic damage received
|Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 50%)
|- style="background-color:#f7dde0;text-align:center;"
|- style="background-color:#f7dde0;text-align:center;"
|'''Heal Plus (H.Plus)'''
|'''Heal Plus (H.Plus)'''
|'''Critical Damage Rate (C.Rate)'''
|'''Critical Damage Rate (C.Rate)'''
|- style="background-color:#f7dde0;text-align:center;"
|- style="background-color:#f7dde0;text-align:center;"
|A stat that increases the final heal recovery amount by %
|
|A stat that increases the “140% damage increase effect”, which is the unique critical specification.
{| class="wikitable"
|Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects.
|}
|Increases the critical damage percent by %.
 
* At 0 C.RATE, your critical damage is 140%.
* At 10 C.RATE, your critical damage increases from 140% to 150%.
|}
|}