14,914
edits
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* For melee weapons, every point in STR increases StatusATK by +1 and WeaponATK by 0.5%. | * For melee weapons, every point in STR increases StatusATK by +1 and WeaponATK by 0.5%. | ||
* For ranged weapons, every 5 points in STR increases StatusATK by +1. | * For ranged weapons, every 5 points in STR increases StatusATK by +1. | ||
* Each point of STR also adds +30 Weight Limit. The bonus ATK per 10 STR for melee weapons is no longer applied. | * Each point of STR also adds +30 Weight Limit. | ||
* The bonus ATK per 10 STR for melee weapons is no longer applied. | |||
| style="text-align:left;" | | | style="text-align:left;" | | ||
* Every point in AGI adds +1 Flee and increases ASPD. Additionally, every 5 points in AGI adds 1 SoftDEF. | * Every point in AGI adds +1 Flee and increases ASPD. | ||
* Additionally, every 5 points in AGI adds 1 SoftDEF. | |||
|- | |- | ||
|'''VIT''': | |'''VIT''': | ||
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* Every point in LUK adds +0.3% Critical Hit Rate, as well as resistance to several status effects. | * Every point in LUK adds +0.3% Critical Hit Rate, as well as resistance to several status effects. | ||
* Every 3 points in LUK adds +1 StatusATK, +1 StatusMATK, and +1 HIT. | * Every 3 points in LUK adds +1 StatusATK, +1 StatusMATK, and +1 HIT. | ||
* Every 5 points in LUK adds +1 Flee and +1% Anti-Critical Rate | * Every 5 points in LUK adds +1 Flee and +1% Anti-Critical Rate. | ||
* Every 10 points in LUK adds +1 Perfect Dodge. | * Every 10 points in LUK adds +1 Perfect Dodge. | ||
|} | |} | ||
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=='''4th Class Stats'''== | =='''4th Class Stats'''== | ||
[[File:Ststas4th.jpg|right|frameless]] | |||
'''Six new stats related to attribute status are added.''' | '''Six new stats related to attribute status are added.''' | ||
* For the 4th job group, when leveling up, status points for existing STR/AGI/VIT/INT/DEX/LUK are not given. | * For the 4th job group, when leveling up, status points for existing STR/AGI/VIT/INT/DEX/LUK are not given. | ||
* New trait status points are given, and 6 new trait statuses have been added. | * New trait status points are given, and 6 new trait statuses have been added. | ||
* '''Activity Point''' '''(AP)''' is a new resource mechanic exclusive to 4th job skills. | |||
* Attribute status points do not increase the amount of additional points gradually as the level rises. | * Attribute status points do not increase the amount of additional points gradually as the level rises. | ||
* A certain point is given per level-up, and bonus points are given for each specific unit level. | * A certain point is given per level-up, and bonus points are given for each specific unit level. | ||
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|'''Spell Matk (S.MATK)''' | |'''Spell Matk (S.MATK)''' | ||
|- style="background-color:#FFF0F5;text-align:center;" | |- style="background-color:#FFF0F5;text-align:center;" | ||
| | |Final status physical attack and final equipment attack increases by %. | ||
| | |Final status magic attack and final equipment magic attack increases by %. | ||
|- style="background-color:#FFE4E1;text-align:center;" | |- style="background-color:#FFE4E1;text-align:center;" | ||
|'''Resist (Res)''' | |'''Resist (Res)''' | ||
|'''Magic Resist (Mres)''' | |'''Magic Resist (Mres)''' | ||
|- style="background-color:#FFE4E1;text-align:center;" | |- style="background-color:#FFE4E1;text-align:center;" | ||
| | |Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 50%) | ||
|Before | |Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 50%) | ||
|- style="background-color:#f7dde0;text-align:center;" | |- style="background-color:#f7dde0;text-align:center;" | ||
|'''Heal Plus (H.Plus)''' | |'''Heal Plus (H.Plus)''' | ||
|'''Critical Damage Rate (C.Rate)''' | |'''Critical Damage Rate (C.Rate)''' | ||
|- style="background-color:#f7dde0;text-align:center;" | |- style="background-color:#f7dde0;text-align:center;" | ||
| | | | ||
| | {| class="wikitable" | ||
|Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects. | |||
|} | |||
|Increases the critical damage percent by %. | |||
* At 0 C.RATE, your critical damage is 140%. | |||
* At 10 C.RATE, your critical damage increases from 140% to 150%. | |||
|} | |} |