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The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority): | The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority): | ||
# Instant Cast: hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool. We will aim to get 100% vct% reduction from item (instead of stats) | # Instant Cast: hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool. We will aim to get 100% vct% reduction from item (instead of stats) | ||
# <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability: This is less of an issue for HN because the single instance of any of the skills in the rotation ({{#skill:5456}} (1.8s CD), {{#skill:5457}} (3s CD), and {{#skill:5459}} (5s CD)) have big damage. | # <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability: This is less of an issue for HN because the single instance of any of the skills in the rotation ({{#skill:5456}} (1.8s CD), {{#skill:5457}} (3s CD), and {{#skill:5459}} (5s CD)) have big damage. You will want to use {{#skill:5460}} mostly for your farming, while skill in the rotation would be for the side for most case (exception is if you cannot OH with {{#skill:5460}}. | ||
# <Only For Bossing otherwise this can be skipped> DPS: ASPD is only need for 184 for {{#skill:5460}} and is not a concern for the rotational skills, acd% at 40% for {{#skill:5460}} but is not needed for the rotational skills | # <Only For Bossing otherwise this can be skipped> DPS: ASPD is only need for 184 for {{#skill:5460}} and is not a concern for the rotational skills, acd% at 40% for {{#skill:5460}} but is not needed for the rotational skills. | ||
# Survivability, HP pool, damage resistance in general, and/or evasion (HN varies in their modes of survivability which somehow makes the more tankier builds, both HP tank and high resistance tank, and some niche builds like evasion build viable to a degree). | # Survivability, HP pool, damage resistance in general, and/or evasion (HN varies in their modes of survivability which somehow makes the more tankier builds, both HP tank and high resistance tank, and some niche builds like evasion build viable to a degree). | ||
# Curse immunity | # Curse immunity | ||
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