The Complete Elemental Master Guide by Goldie: Difference between revisions

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* '''90%''' LL skill mods = '''90%''' (2x Ilse El Heine cards and combo with Yorscalp)
* '''90%''' LL skill mods = '''90%''' (2x Ilse El Heine cards and combo with Yorscalp)
<small><span style="font-size: 0.55rem;">▶</span></small> <span style="font-size: 0.75rem;">In a more realistic scenario, replacing one of the Ilse El Heine Cards to either Copo Card or Mutating White Knight Card is more optimal damage-wise due to diminishing returns but I am just presenting the highest possible value for each modifiers to know how more or less you can feasibly invest/lose for each.</span>
<small><span style="font-size: 0.55rem;">▶</span></small> <span style="font-size: 0.75rem;">In a more realistic scenario, replacing one of the Ilse El Heine Cards to either Copo Card or Mutating White Knight Card is more optimal damage-wise due to diminishing returns but I am just presenting the highest possible value for each modifiers to know how more or less you can feasibly invest/sacrifice for each.</span>
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Meanwhile, the next three rotations will <s>probably strain your fingers</s> depend on your party composition and the situation; for example, when an Arch Mage is present to debuff the MVP with their https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5222.png '''Climax Bloom''' and https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5221.png '''Climax Earth''', and then you even add your own '''{{#skill:2468}}''', the second one (with Conflagration) will do the second most DPS. Whereas, the third one (with Venom Swamp) will be situational and is for when mobs are either resistant or immune to your Conflag or <span style="color:red;">Fire</span> skills in general. These two rotations will need a bit more ACD (≈60% more or less) and higher ASPD to smoothly cycle all your skills.  
Meanwhile, the next three rotations will <s>probably strain your fingers</s> depend on your party composition and the situation; for example, when an Arch Mage is present to debuff the MVP with their https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5222.png '''Climax Bloom''' and https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5221.png '''Climax Earth''', and then you even add your own '''{{#skill:2468}}''', the second one (with Conflagration) will do the second most DPS. Whereas, the third one (with Venom Swamp) will be situational and is for when mobs are either resistant or immune to your Conflag or <span style="color:red;">Fire</span> skills in general. These two rotations will need a bit more ACD (≈60% more or less) and higher ASPD to smoothly cycle all your skills.  


The fourth and last skill rotation is the overall best one to give out the best value in damage numbers or total DPS as you will be able to cast all three of your DoT skills before you spam your autocasted Elemental Busters. In this particular rotation, you will have an adequate amount of time before your three DoT skills stop lingering and go off-CD but this also means you will need ''A LOT'' of ACD for this rotation to work. I have experimented on a couple of set-ups and what worked best for me is by having '''full''' '''193 ASPD''' and an ACD ranging from '''65% to 72%'''—65% is already baseline clunky and anything below 65% would be a lot clunkier and more problematic. Moreover, it is also ideal and optimal to designate the keys for your DoT skills (LL, Conflag, and VS) to be on [[Patcher#Turbo Setup|smart-cast mode]] as this will allow you to rapidly spam all of them in a fast sequential manner; this is crucial because you would want to cast all three of them <u>within a short time-frame</u> so that by the time you get back to recasting them again there won't be any delays or gaps. Remember, your DoT skills linger for three (3) seconds with a two (2) seconds cooldown for each of them.  
The fourth and last skill rotation is the overall best one to give out the best value in damage numbers or total DPS as you will be able to cast all three of your DoT skills before you spam your autocasted Elemental Busters. In this particular rotation, you will have an adequate amount of time before your three DoT skills stop lingering and go off-CD but this also means you will need ''A LOT'' of ACD for this rotation to work. I have experimented on a couple of set-ups and what worked best for me is by having '''full''' '''193 ASPD''' and an ACD ranging from '''65% to 72%'''—65% is already baseline clunky and anything below 65% would be a lot clunkier and more problematic. Moreover, it is also ideal and optimal to designate the keys for your DoT skills (LL, Conflag, and VS) to be on [[Patcher#Turbo Setup|smart-cast mode]] as this will allow you to rapidly spam all of them in a fast sequential manner; this is crucial because you would want to cast all three of them <u>within a short time-frame</u> so that by the time you get back to recasting them again there won't be any delays or gaps. Remember, though your DoT skills have a two (2) seconds cooldown for each one of them, they exist and linger for up to three (3) seconds.  


In addition to the skill modifiers, we will also greatly benefit from the Cardinal skill '''{{#skill:5271}}''' as this will finally enable us to reach the '''cap of 50% MRes pierce'''—a feat that is only achievable by a selected few classes and EM will soon join the club!
In addition to the skill modifiers, we will also greatly benefit from the Cardinal skill '''{{#skill:5271}}''' as this will finally enable us to reach the '''cap of 50% MRes pierce'''—a feat that is only achievable by a selected few classes and EM will soon join the club!
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