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(HELLO!!! DO YOU LOVE PET? DON'T TELL ME, SHOW ME!!! SHOW ME!!!!!!) |
(→Skills: Added Yortus skill variants. Trimmed down HN skills section, added NVS build.) |
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! style="background-color:#ADD8E6; color:Black; width: 100% " | Skills: Hyper Novice | ! style="background-color:#ADD8E6; color:Black; width: 100% " | Skills: Hyper Novice - Jack Frost Nova | ||
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|Here's my | |Here's my specialty - Jack Frost Nova. It takes advantage of Dim Glacier's Hell's Jack enchant, focusing on Jack Frost Nova and Hell's Drive. It also works great with the TDRC + Time Gap combo. There are two variations: a more powerful glass cannon build, and a slightly less powerful but much beefier variant. Jack Frost Nova by itself is already quite strong, but other skills can be cast while it is on a 3-second cooldown. One must know how to "piano" and properly rotate multiple skills for maximum damage. | ||
[[File:HN Mage 1.png|left|900x900px|thumb]] | [[File:HN Mage 1.png|left|900x900px|thumb|Default skill build.]] | ||
[[File:HN Mage 2.png|left|900x900px|thumb]] | [[File:HN Mage 2.png|left|900x900px|thumb|Default skill build.]] | ||
[[File:HN Mage 3.png|left|900x900px|thumb|The first build has less damage (by appx. 10-15%) but has far greater survival thanks to Overcoming Crisis (OC). Even at just level 2 Overcoming Crisis, it still provides a decent boost to HP (example: from 85k to 125k), but more importantly, access to a panic / oh $$$$ button in case of emergency, as long as there is 50 AP and not on a 60-second cooldown. The bonus PATK and SMATK is the cherry on top | [[File:HN Mage 1y.png|left|900x900px|thumb|100% VCT Yortus combo variant. DEX-increasing skills like Owl's Eye is at a lower level, giving a few extra points to other skills.]] | ||
[[File:HN Mage 2y.png|left|900x900px|thumb|100% VCT Yortus combo variant. Replace Sanctuary with something else. I added points there because I'm a lazy cheapskate who wants a bit of an auto-heal in Lake of Fire or in the strange dungeon.]] | |||
[[File:HN Mage 3.png|left|900x900px|thumb|The first build has less damage (by appx. 10-15%) but has far greater survival thanks to Overcoming Crisis (OC). Even at just level 2 Overcoming Crisis, it still provides a decent boost to HP (example: from 85k to 125k), but more importantly, access to a panic / oh $$$$ button in case of emergency, as long as there is 50 AP and not on a 60-second cooldown. The bonus PATK and SMATK is the cherry on top.]] | |||
[[File:HN Mage 3 ver 2.png|left|900x900px|thumb|The second build has more damage (appx. 10-15%), thanks to a maxed out SSS, HD and JFN. JTS is still level 9. GG is now at level 9, resulting in increased damage and significantly less ACD. However, the lack of OC results in a more fragile Glass Cannon build, losing access to an HP boost and full heal. As a result, soloing Depth 2 is still possible, but significantly more care must be taken, especially against really hard-hitting Mosquitoes and Salamanders. The panic button is gone. Be careful!]] | [[File:HN Mage 3 ver 2.png|left|900x900px|thumb|The second build has more damage (appx. 10-15%), thanks to a maxed out SSS, HD and JFN. JTS is still level 9. GG is now at level 9, resulting in increased damage and significantly less ACD. However, the lack of OC results in a more fragile Glass Cannon build, losing access to an HP boost and full heal. As a result, soloing Depth 2 is still possible, but significantly more care must be taken, especially against really hard-hitting Mosquitoes and Salamanders. The panic button is gone. Be careful!]] | ||
[[File:HN JLvl65 Offensive.png|left|900x900px|thumb|'''Job Level 65.''' This screenshot shows a purely offensive, more glass cannon build. Deals more damage than the defensive build below by about 10-15%.]] | [[File:HN JLvl65 Offensive.png|left|900x900px|thumb|'''Job Level 65.''' This screenshot shows a purely offensive, more glass cannon build. Deals more damage than the defensive build below by about 10-15%.]] | ||
[[File:HN JLvl65 Defensive.png|left|900x900px|thumb|'''Job Level 65.''' This screenshot shows a build with less damage (by appx. 10-15% over the offensive one), but can survive better, thanks to level 5 {{#skill:5505}}.]] | [[File:HN JLvl65 Defensive.png|left|900x900px|thumb|'''Job Level 65.''' This screenshot shows a build with less damage (by appx. 10-15% over the offensive one), but can survive better, thanks to level 5 {{#skill:5505}}.]] | ||
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! style=" width: 90% " | Notes | ! style=" width: 90% " | Notes | ||
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| style="background-color: # | | style="background-color: #B0E0E6; text-align: center;" colspan="4" | '''Hyper Novice''' | ||
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|{{#Skill: | |{{#Skill:5450}} | ||
| | |5+ | ||
| | |Passive that adds up to 10 S.MATK. Higher levels increase the damage of all skills in the Mage tree. | ||
|- | |- | ||
|{{#Skill: | |{{#Skill:5455}} | ||
| | |5 or 8 | ||
| | |The upgraded version of Meteor Storm summons more powerful and faster meteors to rain down on enemies. The initial hit has a small 5x5 area while the explosion has a 9x9 area at level 8 and above. The first meteor will always strike the cell it's casted on. Succeeding meteors are random. At levels 8 and above, enemies at the tile this spell is casted on will receive all hits from the explosion damage. | ||
Fixed Cast Time: 1.5 seconds<br> | |||
Skill cooldown: 2.5 seconds<br> | |||
Aftercast Delay: 0.3 seconds | |||
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|{{#Skill: | |{{#Skill:5456}} | ||
|10 | |9 or 10 | ||
| | |Jupitel Thunder and Thunderstorm combine together to summon a targeted Wind element electric storm. AoE is 9x9 at levels 9-10. | ||
Fixed Cast Time: 1 second<br> | |||
Skill cooldown: 2 seconds, 1.5 seconds with {{#item:550152}}<br> | |||
Aftercast Delay: 0.5 seconds<br> | |||
Max AoE of 9x9 and max of 10 hits at level 9. | |||
|- | |- | ||
|{{#Skill: | |{{#Skill:5457}} | ||
|10 | |10 | ||
| | |A strong Water element spell that lingers in a 9x9 area at max level. Hits 12 times at max level. Inflicts the Bitter Cold status to enemies, increasing damage taken from Water element attacks. | ||
Fixed Cast Time: 1.5 seconds<br> | |||
Skill cooldown: 3 seconds<br> | |||
Aftercast Delay: 0.3 seconds<br> | |||
Max AoE of 9x9 at level 6, but max number of hits (12) at level 10. Short Aftercast Delay. | |||
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|{{#Skill: | |{{#Skill:5458}} | ||
| | |5 or 10 | ||
|An | |An upgraded version of Heaven's Drive, this skill causes Earth element damage in an area around the player. Has a 9x9 area at max level. If your Dim Glacier Wand is enchanted with Hell's Jack, you can max this skill out. Needs at least 30% ACD Reduction at level 10 for full effectiveness. | ||
Fixed Cast Time: 1 second<br> | |||
Skill cooldown: 2 seconds at level 5, 0.7 seconds at level 10<br> | |||
Aftercast Delay: 1 second<br> | |||
Max AoE of 9x9 at level 10. Short-ish Aftercast Delay | |||
|- | |- | ||
|{{#Skill: | |{{#Skill:5459}} | ||
| | |7 - 10 | ||
| | |An upgraded version of Gravitational Drive, Ground Gravitation summons an awesome-looking space-age symbol that causes Neutral element damage to all enemies within a 9x9 area at level 7 and above, for a duration of 5 seconds. Enemies affected receive increased damage while slowing them down. ACD is '''PAINFUL''' below level 9, so use it carefully! | ||
Fixed Cast Time: 1.5 seconds<br> | |||
Skill cooldown: 5 seconds<br> | |||
Aftercast Delay: 1 second (level 10), '''UTTER PAIN''' below level 9<br> | |||
Max AoE of 9x9 at level 7. Aftercast Delay is significantly reduced at level 9 and above. | |||
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|{{#Skill: | |{{#Skill:5460}} | ||
|5 | |5 | ||
| | |A combination of Soul Strike and Napalm Vulcan, this highly spammable Ghost element spell deals damage in a 7x7 area. Requires 40% ACD reduction and at least 173 ASPD for maximum spamming. | ||
Fixed Cast Time: 1 seconds<br> | |||
Skill cooldown: 0.3 seconds<br> | |||
Aftercast Delay: 0.5 seconds<br> | |||
|- | |- | ||
|{{#Skill: | |{{#Skill:5462}} | ||
|Optional | |Optional | ||
| | |The Mage Tree's AP skill greatly increases the damage of all skills for 5 minutes. However, because it uses up '''A LOT''' of skill points, it is up to you to decide whether to invest in this and specialize in 1-2 skills or ignore it and max 3-4 skills for more variety at the cost of reduced damage. | ||
|- | |- | ||
|{{#Skill: | |{{#Skill:5505}} | ||
|Optional | |Optional | ||
| | |Overcoming Crisis is a super-duper skill that temporarily increases Max HP, PATK and SMATK, and fully restores HP. It costs a mere 50 AP to cast and has a 60-second cooldown. A fantastic panic button to prevent a terrible fate. Due to skill point constraints, mage builds will be forced to compromise and make decisions on what skills to get. | ||
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| | |} | ||
| | |} | ||
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! style="background-color:#ADD8E6; color:Black; width: 100% " | Skills: Hyper Novice - ASPD Napalm Vulcan Strike | |||
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|{{# | |Napalm Vulcan Strike is a build that revolves around spamming Napalm Vulcan Strike. The floor is made of floor. It becomes a "firehose" of souls when using the {{#item:400545}} + {{#item:550133}} combo, if both are Grade A. It is powerful, but requires high ACD reduction and high ASPD for maximum power. At least 30% ACD reduction and 173+ ASPD are recommended. Unlike the Jack Frost Nova build above, piano skills and proper skill rotation aren't needed. Just set up a smartkey/smartcast [[Patcher#Turbo_Setup|Turbo]], open up with either Ground Gravitation or Jack Frost Nova to tenderize them a bit, aim, and start spraying them with angry souls. | ||
[[File:HN Mage 1.png|left|900x900px|thumb|Default skill build.]] | |||
[[File:HN Mage 2.png|left|900x900px|thumb|Default skill build.]] | |||
[[File:HN Mage 1y.png|left|900x900px|thumb|100% VCT Yortus combo variant. DEX-increasing skills like Owl's Eye is at a lower level, giving a few extra points to other skills.]] | |||
[[File:HN Mage 2y.png|left|900x900px|thumb|100% VCT Yortus combo variant. Replace Sanctuary with something else. I added points there because I'm a lazy cheapskate who wants a bit of an auto-heal in Lake of Fire or in the strange dungeon.]] | |||
[[File:HN Mage 3svs.png|left|900x900px|thumb|NVS and an opener are maxed. In this case, the opener is Ground Gravitation. However, when you're farming in Depth1 and Depth2, Jack Frost Nova is the better opener.]] | |||
[[File:HN Mage 3svs 65.png|left|900x900px|thumb|'''Job Level 65.''' Improved, job level 65 version, not obtainable yet.]] | |||
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|{{#Skill:5455}} | |{{#Skill:5455}} | ||
|5 | |5 | ||
|The upgraded version of Meteor Storm summons more powerful and faster meteors to rain down on enemies. The initial hit has a small 5x5 area while the explosion has a 9x9 area at level 8 and above. The first meteor will always strike the cell it's casted on. Succeeding meteors are random. At levels 8 and above, enemies at the tile this spell is casted on will receive all hits from the explosion damage. | |The upgraded version of Meteor Storm summons more powerful and faster meteors to rain down on enemies. The initial hit has a small 5x5 area while the explosion has a 9x9 area at level 8 and above. The first meteor will always strike the cell it's casted on. Succeeding meteors are random. At levels 8 and above, enemies at the tile this spell is casted on will receive all hits from the explosion damage. | ||
Fixed Cast Time: 1.5 seconds<br> | Fixed Cast Time: 1.5 seconds<br> | ||
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|{{#Skill:5456}} | |{{#Skill:5456}} | ||
| | |5 | ||
|Jupitel Thunder and Thunderstorm combine together to summon a targeted Wind element electric storm. AoE is 9x9 at levels 9-10. | |Jupitel Thunder and Thunderstorm combine together to summon a targeted Wind element electric storm. AoE is 9x9 at levels 9-10. | ||
Fixed Cast Time: 1 second<br> | Fixed Cast Time: 1 second<br> | ||
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|{{#Skill:5457}} | |{{#Skill:5457}} | ||
|10 | |5 or 10 | ||
|A strong Water element spell that lingers in a 9x9 area at max level. Hits 12 times at max level. Inflicts the Bitter Cold status to enemies, increasing damage taken from Water element attacks. | |A strong Water element spell that lingers in a 9x9 area at max level. Hits 12 times at max level. Inflicts the Bitter Cold status to enemies, increasing damage taken from Water element attacks. | ||
Fixed Cast Time: 1.5 seconds<br> | Fixed Cast Time: 1.5 seconds<br> | ||
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|{{#Skill:5458}} | |{{#Skill:5458}} | ||
|5 | |5 | ||
|An upgraded version of Heaven's Drive, this skill causes Earth element damage in an area around the player. Has a 9x9 area at max level. If your Dim Glacier Wand is enchanted with Hell's Jack, you can max this skill out. Needs at least 30% ACD Reduction at level 10 for full effectiveness. | |An upgraded version of Heaven's Drive, this skill causes Earth element damage in an area around the player. Has a 9x9 area at max level. If your Dim Glacier Wand is enchanted with Hell's Jack, you can max this skill out. Needs at least 30% ACD Reduction at level 10 for full effectiveness. | ||
Fixed Cast Time: 1 second<br> | Fixed Cast Time: 1 second<br> | ||
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|{{#Skill:5459}} | |{{#Skill:5459}} | ||
| | |5 or 10 | ||
|An upgraded version of Gravitational Drive, Ground Gravitation summons an awesome-looking space-age symbol that causes Neutral element damage to all enemies within a 9x9 area at level 7 and above, for a duration of 5 seconds. Enemies affected receive increased damage while slowing them down. ACD is '''PAINFUL''' below level 9, so use it carefully! | |An upgraded version of Gravitational Drive, Ground Gravitation summons an awesome-looking space-age symbol that causes Neutral element damage to all enemies within a 9x9 area at level 7 and above, for a duration of 5 seconds. Enemies affected receive increased damage while slowing them down. ACD is '''PAINFUL''' below level 9, so use it carefully! | ||
Fixed Cast Time: 1.5 seconds<br> | Fixed Cast Time: 1.5 seconds<br> | ||
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|{{#Skill:5460}} | |{{#Skill:5460}} | ||
| | |10 | ||
|A combination of Soul Strike and Napalm Vulcan, this highly spammable Ghost element spell deals damage in a 7x7 area. Requires | |A combination of Soul Strike and Napalm Vulcan, this highly spammable Ghost element spell deals damage in a 7x7 area. Requires at least 30% ACD reduction and 174 ASPD for maximum spamming. | ||
Fixed Cast Time: 1 seconds<br> | Fixed Cast Time: 1 seconds<br> | ||
Skill cooldown: 0.3 seconds<br> | Skill cooldown: 0.3 seconds<br> | ||
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