XoSofiya's (Let's Get) Physical Performer Guide: Difference between revisions

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[[Category:Troubadour & Trouvere]]
[[Category:Troubadour & Trouvere]]
== '''Introduction''' ==
== '''Introduction''' ==
Hey! I'm Sophie :) I've been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don't Forget Me/Loki's Wail in WoE. While the (Physical) Performer classes don't have the highest DPS, they have decent damage, good range, and great survivability. This guide is more focused on the Dancer route since it's the class that i always played as, but it should also be applicable to the Bard route (with a few tweaks). The Dancer class is always gonna hold a special place in my {{#icon:994}}
Hiiii, i'm Sophie :) I've been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don't Forget Me/Loki's Wail in WoE. I'm also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE </3). I still have the tendency to be a bit of a soloist/loner (even irl lol), but i'm really happy to be doing difficult instances with the friends i've made here in Muh RO <3 and to help in case you have any questions.
 
While the (physical) performer classes don't have the highest DPS, they have decent damage, good range, and great survivability. This guide is more focused on the Dancer route since it's the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my {{#icon:994}}


== '''Notes''' ==
== '''Notes''' ==
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[[File:RoseBlossomGladeMobs.gif|300px]]
[[File:RoseBlossomGladeMobs.gif|300px]]


1 shotting mobs using the right element/modifiers.
1 shotting mobs using the right element/modifiers


{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Pros and Cons (Work in Progress^^)
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Pros and Cons
|-
|-
! Pros !! Cons
! Pros !! Cons
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| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2 button turbo for max DPS
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2 button turbo for max DPS
|-
|-
| Rose Blossom damage decent enough to 1 hit Temple and Forgotten Time dungeons with right gears (but with MVP) || Needs HIT. Can struggle against certain MVPs with Agi Up (Biosphere A and B MVPS, some are kinda possible with high HIT, but Glade Mistress and Soul Gloom Under Night probably impossible for now)
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up (Biosphere A and B MVPS, some are kinda possible with high HIT, but Glade Mistress and Soul Gloom Under Night probably impossible for now)
|-
|-
| ''<small>Sexy</small>'' || | Skill is blocked by Pneuma and other similar skills
| <s>''<small>Sexy</small>''</s> || | Skill is blocked by Pneuma and other similar skills
|-
|-
| ''<small>Cute</small>'' || | Needs to worry about Variable Cast Time (as compared to no cast time of Metallic Fury)
| <s>''<small>Cute</small>''</s> || | Needs to worry about Variable Cast Time (as compared to no cast time of Metallic Fury)
|-
|-
| ''<small>Popular to boot</small>'' || | The only other build that's considered meta where we can share our gears with is DcB DK/Ranged Ninja (farming). Magic build can share with lots of other classes
| <s>''<small>Popular to boot</small>''</s> || | The only other build that's considered meta where we can share our gears with is DcB DK/Ranged Ninja (farming). Magic build can share gears with lots of other classes
|-
|-
| ''<small>Great hair</small>'' || | Needs 2 buttons to maximize DPS (mainly just used for bosses or in Depth 2 (Depths Abyss) if leveling there and under geared)
| <s>''<small>Love dancing</small>''</s> || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave
|-
|-
| ''<small>The boys all love to stare</small>'' || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs
| <s>''<small>Great hair</small>''</s> || | Needs 2 buttons to maximize DPS (mainly just used for bosses or in Depth 2 (Depths Abyss) if leveling there and under geared)
|-
| <s>''<small>The boys all love to stare</small>''</s> || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(
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|}
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===== Traits =====
===== Traits =====
* POW - 110 - For ATK and P. Atk
* POW - 110 - For ATK and P. Atk
* STA - 0* - For RES
* STA - 0/36/72* - For RES
* WIS - 72* - For MRES. Lots of magic skills in D1 and D2. Helps you tank a lot. Magic skills aren't gonna hurt and you can tank most skills (including Moskillro) in D2. Only problems are Earthquake and Dark Grand Cross (?)
* WIS - 0/36/72* - For MRES
* SPL - 0
* SPL - 0
* CON - 110 - FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}
* CRT - 0 <br>
* CRT - 0 <br>
For STA and WIS, it's really personal preference. You can play around with remaining 72 traits points at level 275. I prefer maxing out WIS since I noticed that most damage I take is from magical damage. Physical monster skills are usually taken cared of by high FLEE
For STA and WIS, it's really personal preference. You can play around with remaining 72 traits points at level 275. I prefer maxing out WIS since I noticed that most damage I take is from magical damage. Physical monster skills are usually taken cared of by high FLEE
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| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}
|}
|}
<br><br>
<br>


== '''Damage Tests''' ==
===== '''Head Gear Comparisons''' =====
===== '''Head Gear Comparisons''' =====
<br>
<br>
'''OLD TEST: Default Training Area Dummy Setting with Maximum Damage Variance'''
'''OLD TEST: Default Training Area Dummy Setting with Maximum Damage Variance'''
<br>
{| class="wikitable"
<br>
|+ style="white-space:nowrap; border:1px solid; padding:3px; |
+15 A {{#item:400540}}
+15 A {{#item:400540}}
<br>
<br>
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<br>
<br>
Total Damage = 1125m
Total Damage = 1125m
|}
<br>
<br>
<br>
<br>
'''NEW TEST: Default Training Area Dummy Setting but Large and Maximum Damage Variance (Complete Self Buffs only + Healer Blessing / Agi)'''
'''NEW TEST: Default Training Area Dummy Setting but Large and Maximum Damage Variance (Complete Self Buffs only + Healer Blessing / Agi)'''
<br>
{| class="wikitable"
<br>
|+ style="white-space:nowrap; border:1px solid; padding:3px; |
+15 A {{#item:400540}} with {{#item:312743}} / {{#item:312718}} / {{#item:4751}}
+15 A {{#item:400540}} with {{#item:312743}} / {{#item:312718}} / {{#item:4751}}
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<br>
<br>
'''Total Damage = 2623m'''
'''Total Damage = 2623m'''
|}
== '''Costume Enchants/Shadows/MVP Cards/Pets''' ==


===== '''Costume Enchants''' =====
===== '''Costume Enchants''' =====
<s>For the costume enchants, it really depends on what you're lacking. There are times when the +15% additional physical damage to all sizes of {{#item:1000667}} and {{#item:25501}} out weight the +10% Ranged Physical Damage and +15% physical damage to all monster elements of the Stalker combo. It's up to you to decide on the costume enchants that you need for your specific build.</s> <br>
Now that we have the new 4th Class Garment Costume Stones, the Wanderer/Minstrel Stones with the {{#item:1001488}} is the best combo for us. The difference between the other combos is so big, you can actually just skip those and get the best costume stones for us. You can still switch the Low Costume Stone to {{#item:25228}} if you prefer that since we mainly use Rose Blossom for farming anyway.
Now that we have the new 4th Class Garment Costume Stones, the Wanderer/Minstrel Stones with the {{#item:1001488}} is the best combo for us. The difference between the other combos is so big, you can actually just skip those and get the best costume stones for us. You can still switch the Low Costume Stone to {{#item:25228}} if you prefer that since we mainly use Rose Blossom for farming anyway.
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
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| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} <br> Alternatives: {{#item:25498}} / {{#item:1000375}} || <s> Just like what i said on end game gears part, the additional range damage % seems to be negligible sometimes when it's too high and your other stats are low. Definitely explore if {{#item:25498}} would work better for you (+20 atk). It works better for my build, but it might be different for you and {{#item:1000375}} might be better </s> <br> I'd recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} <br> Alternatives: {{#item:25498}} / {{#item:1000375}} || <s> Just like what i said on end game gears part, the additional range damage % seems to be negligible sometimes when it's too high and your other stats are low. Definitely explore if {{#item:25498}} would work better for you (+20 atk). It works better for my build, but it might be different for you and {{#item:1000375}} might be better </s> <br> I'd recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.
|-
|-
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} <br> Alternatives: {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || Since the new Wanderer Minstrel Stone II was released, the 15% size modifier we get on it when Circle of Nature is Level 5 is better than the 10% Rose Blossom on the combo. Gonna have to revisit this when Episode 21 comes out, but so far this is the best one for my current build.
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} <br> Alternatives: {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || Since the new Wanderer Minstrel Stone II was released, the 15% size modifier we get on it when Circle of Nature is Level 5 is better than the 10% Rose Blossom on the combo.
|-
|-
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} <br> Alternatives: {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| Using {{#item:25228}} is very convenient when farming. Use the others for higher DPS
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} <br> Alternatives: {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| Using {{#item:25228}} is very convenient when farming, but do remember that you'll lose 0.5s of FCT if you use it instead of {{#item:1000668}}. Use the others for higher DPS
|-
|-
| Garment Costume Enchant || | Best: {{#item:1001488}} <br> Alternatives: {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to
| Garment Costume Enchant || | Best: {{#item:1001488}} <br> Alternatives: {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to
|-
|-
| Garment Costume Enchant (Dual) || | {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} || Depends on the combo
| Garment Costume Enchant (Dual) || | {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || I really prefer the CON stone since it not only gives damage boost, but also HIT and FLEE. If you have enough damage, using absorb stones are really nice too
|}
|}
<br><br>
<br>


===== '''MVP Cards''' =====
===== '''MVP Cards''' =====
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| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can't be refined. I can't think of any other MVP card that's good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can't be refined. I can't think of any other MVP card that's good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)
|-
|-
| Armor || | {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| For the armor, we currently only have the 2x element and race cards. I found {{#item:300007}} to be one of the most versatile cards, but you can definitely choose another one like {{#item:4408}} for one-shot farming Biosphere Temple
| Armor || | Priority: {{#item:300533}} <br> Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it's useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances
|-
|-
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage
|-
|-
| Shield || | Situational MVP cards: {{#item:4128}} {{#item:4636}} || I haven't tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice, versatile boost of damage, but for the monsters with elements included in {{#item:300465}}, it's better and gives more survivability (Vit + 15 and 20% damage reduction). If you can get {{#item:4636}} and play safe, it's good for D2. But the non MVP option {{#item:300465}} is good enough (and better in some cases)
| Shield || | {{#item:4636}} <br> Situational MVP card: {{#item:4128}} {{#item:4636}} || I haven't tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice, versatile boost of damage, but for the monsters with elements included in {{#item:300465}}, it's better and gives more survivability (Vit + 15 and 20% damage reduction). If you can get {{#item:4636}} and play safe, it's good for D2. But the non MVP option {{#item:300465}} is good enough (and can be better in some cases)
|-
|-
| Garment || | Best for DPS: {{#item:300473}} <br> Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You'd have to adjust some gears to get instant cast since it's hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One
| Garment || | Best for DPS: {{#item:300473}} <br> Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You'd have to adjust some gears and stats to get instant cast since it's hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One
|-
|-
| Shoes || | N/A || -
| Shoes || | N/A || -
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| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons
|}
|}
<br><br>
<br>


===== '''Shadow Gears''' =====
===== '''Shadow Gears''' =====
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)
|}
|}
<br><br>
Note: Shadow gears section will be updated when the Blossom Shadow Set and Rhythm Shadow Set gets released. Right now, i'm using Bow Master Shadow Set, but i'd recommend just waiting for our skill shadows.


===== '''Pets''' =====
===== '''Pets''' =====
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|-
|-
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}
|} <br>
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== '''Hall of Life''' ==
== '''Hall of Life''' ==
<br>
Performers are a good addition to the parties in the end game instance, Hall of Life
Performers are a good addition to the parties in the end game instance, Hall of Life
* As stated in [[The_Performer's_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga's guide]], try to get at least 300k HP. It's possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you'd still want devo even with high HP.
* As stated in [[The_Performer's_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga's guide]], try to get at least 300k HP. It's possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you'd still want devo even with high HP.
* As a reminder, Group A Songs skills don't stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there's a Troubadour with you, communicate.
* As a reminder, Group A Songs skills don't stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there's a Troubadour with you, communicate.
* Another reminder is choosing Group B Chorus skills. They also don't stack so only choose one. The most commonly used Chorus buff is {{#skill:2434}} since most DPS carries in HoL are magic types, but for lower levels where not everyone has high HP, {{#skill:2431}} Lerad's Dew is also a decent option.
* Another reminder is choosing Group B Chorus skills. They also don't stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} Lerad's Dew is also a decent option.
* For Ensemble, you can't go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).
* For Ensemble, you can't go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).
* Always cast {{#skill:5007}} Frigg's Song and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there's an SA cause higher HP is always needed in higher levels. And a reminder, it doesn't stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.
* Always cast {{#skill:5007}} Frigg's Song and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there's an SA cause higher HP is always needed in higher levels. And a reminder, it doesn't stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.
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