True End Game Secret Guide by Sophie/Joan: Difference between revisions

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It is recommended to at least google once about '''static theory (wheel divisions)''' just to see the overall wheel of colour (not gonna post it here nor writing about the details), but I will try to make things to be as concrete as possible within this guide and applicable for our RO related purposes.
It is recommended to at least google once about '''static theory (wheel divisions)''' just to see the overall wheel of colour (not gonna post it here nor writing about the details), but I will try to make things to be as concrete as possible within this guide and applicable for our RO related purposes.


=== Stats&Traits ===
=== Contrast vs Harmony ===
Our eyes seek visual balance between similarity (harmony) and difference (contrast). Therefore our '''Objectives''' will be (by priority):
# When harmony dominates (between hero colour and supporting colour), you must “open up” space.
# When contrast dominates, you need less adjustment, since balance is naturally present.
 
The actual practical steps are more loosely defined depending on your own unique situations (as one step may swap one with other step), but it is usually good to show these example step-by-step as a whole as to be some sort of backbone or the line of thoughts to simplify the whole matter (and to avoid confusion):
# First step is to decide the main theme/highlight item. For example you want something in your costume garment slot as the highlight.
# Then you have to '''decide''' or in other cases to '''identify''', your choice of '''hero colour''' and '''supporting colour''' based on the that piece of highlight costume namely the garment costume in this case.
# After that you decide
 
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
# Instant Cast (very important for both builds: you want to DPS hard with single target talisman build and instant-cast leap+skill with area talisman build)
# Instant Cast (very important for both builds: you want to DPS hard with single target talisman build and instant-cast leap+skill with area talisman build)
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