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=== Core Skills === | === Core Skills === | ||
===== Buff and Passives ===== | ===== Buff/Debuff and Passives ===== | ||
{{#skill:5420}}: More damage from skills with talismans (what we really care) and a bit of S.MATK (we don't really care). Very important because it is 10-20% damage difference when I tested it after maxxing everything (seriously go max it). | {{#skill:5420}}: More damage from skills with talismans (what we really care) and a bit of S.MATK (we don't really care). Very important because it is 10-20% damage difference when I tested it after maxxing everything (seriously go max it). Still better damage addition than '''Soul of Heaven and Earth''' if you can only pick one. | ||
{{#skill:5431}}: More damage from skills with talismans. To activate it, you cast Blue Dragon-->White Tiger-->Red Phoenix-->Black Tortoise-->Circle of Direction and Elementals. For single target talisman spam, it is more 15-35% damage difference than without the buff (tested). | |||
{{#skill:5417}}: Up to +10 Spl not bad but not that good either. Just put points here if you can't reach {{#skill:5432}} with your remaining skill points. | {{#skill:5417}}: Up to +10 Spl not bad but not that good either. Just put points here if you can't reach {{#skill:5432}} with your remaining skill points. | ||
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{{#skill:2596}} Golem Soul: More DEF and MDEF, mostly used for party play. | {{#skill:2596}} Golem Soul: More DEF and MDEF, mostly used for party play. | ||
{{#skill:425}}: Changing element of your talisman skills (Earth/Wind/Water/Fire/Ghost/Shadow/Holy). | |||
{{#skill:462}}: You buff with this and type @die when you want to reset soul/mild wind to neutral again. | |||
{{#skill:2601}}: Debuff a target to make it take increased damage from Shadow element (mild wind lvl 6). Rarely used it though for some reason. | |||
===== Active Skills ===== | ===== Active Skills ===== | ||
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Swap Equip: You will want to swap into CB build when Calaminity Gale/Unlimit is not active to recover AP. | Swap Equip: You will want to swap into CB build when Calaminity Gale/Unlimit is not active to recover AP. | ||
{{#skill: | {{#skill:426}}: Best mobility skill after Monk's snap. I'd say go play EM or AM if you don't like leaping mechanism (not everyone does). | ||
{{#skill:5334}}: Your secondary hard hitting skill in case the enemy gets too close and a way to recover AP while still hitting hard. | {{#skill:5334}}: Your secondary hard hitting skill in case the enemy gets too close and a way to recover AP while still hitting hard. | ||
edits