Gale Windhawk Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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= Introduction =
= Introduction =
<page under construction>
Hello I'm Sophie/Joan (Guide Date: 28/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/BioTemple/Mjol with my Windhawk char R.ClickToRename242812 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.  
Hello I'm Sophie/Joan (Guide Date: 28/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/BioTemple/Mjol with my Windhawk char R.ClickToRename242812 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.  


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=== About Physical Damage Modifier ===
=== About Physical Damage Modifier ===


The general aim of min-maxxing process is to equalize these damage modifiers while maximizing their overall multiplicative result. Listed from most precious to least worthy, type @bs in game to see yours:
The general aim of min-maxxing process (Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. Listed from most precious to least worthy, type @bs in game to see yours:


* Class%, hardest and most expensive to get generally speaking, probably you will have 30%-85%. Main Sources: Tan, Realized Amdarais combo, Violent Coelacanth, Snow Angel, Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet.
* Class%, hardest and most expensive to get generally speaking, probably you will have 30%-85%. Main Sources: Tan, Realized Amdarais combo, Violent Coelacanth, Snow Angel, Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet.
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* Other non-critical related modifiers like POW, P.ATK, Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, Tan
* Other non-critical related modifiers like POW, P.ATK, Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, Tan
* Range%, we already have a lot thanks to Calamity Gale/Unlimit so adding on this is generally redundant. You will have above 350% up to around 450-500%.
* Range%, we already have a lot thanks to Calamity Gale/Unlimit so adding on this is generally redundant. You will have above 350% up to around 450-500%.
===Gears===
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
!Type
!Item
!Card
!Enchants and Notes
|- style=height:13em
|'''Upper'''
| align="center" | +12 to +15 [A] {{#item:400539}}
|
<small>
*{{#item:4529}}
*{{#item:300377}}
*{{#item:300363}}
</small>
|
*Enchanted with {{#item:312753}}, {{#item:312712}}.
|- style=height:11em
|'''Middle'''
| align="center" | {{#item:410233}}
|
<small>
*{{#item:4529}}
*{{#item:300377}}
*{{#item:300363}}
</small>
|
*Enchanted with any of the following:
**Critical Atttack +10%
**Critical Atttack +9%
**Critical Atttack +8%
|-
|'''Lower'''
| align="center" | {{#item:420220}}
| <center><small> N/A </center></small>
|
*Enchanted with any of the following:
**'''1st line''': DEX +5 
**'''2nd line''': Critical Atttack +7% ''or'' Critical Atttack +6%
|- style=height:9em
|'''Armor'''
| align="center" | +12 to +15 [A] {{#item:450172}}
|
<small>
*{{#item:300533}}
*{{#item:4602}}
*{{#item:27126}}
*{{#item:4408}}
*{{#item:300007}}
*{{#item:300021}}
</small>
|
*Enchanted with {{#item:310685}}, {{#item:310735}}, and {{#item:4723}}.
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
|- style=height:18em
|'''Weapon'''
| align="center" | +12 to +15 [A] {{#item:700108}} <br> and/or <br> +12 to +15 [A] {{#item:700093}}
|
<small>
*{{#item:4399}}
*{{#item:27361}}
*{{#item:300519}}
*{{#item:300506}}
*{{#item:300240}}
*{{#item:300241}}
</small>
|
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
*Can be carded with the following combo:
**{{#item:4399}} & {{#item:27361}}
**{{#item:300519}}& {{#item:300506}}
**{{#item:300240}} & {{#item:300240}}
**{{#item:4399}} & {{#item:300240}}
|'''Garment'''
| align="center" | +12 to +15 [A] {{#item:480352}}
|
<small>
*{{#item:300530}}
*{{#item:300473}}
*{{#item:4676}}
*{{#item:300426}}
</small>
|
*Enchanted with {{#item:313023}}, {{#item:312538}}, and {{#item:312479}}.
|- style=height:16em
|'''Shoes'''
| align="center" | +12 [A] {{#item:470174}}
|
<small>
*{{#item:300177}}
*{{#item:300280}}
*{{#item:27383}}
*{{#item:300511}}
*{{#item:300510}}
*{{#item:300508}}
*{{#item:300509}}
*{{#item:300514}}
*{{#item:300516}}
</small>
|
*'''Midnight Archi Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
|- style=height:14em
|'''Accessory (Right)'''
| align="center" | <br> {{#item:490135}}
|
<small>
*{{#item:300278}}
*{{#item:4084}}
</small>
|
*Enchanted with {{#item:313033}},  {{#item:310706}}, and {{#item:310706}}.
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
|-
|'''Accessory (Left)'''
| align="center" | {{#item:490486}}
|
<small>
*{{#item:300278}}
*{{#item:4084}}
*{{#item:300471}}
</small>
|
*Enchanted with {{#item:312996}} and {{#item:312981}}.
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
|}
= Acknowledgements =
Goldie's EM Guide Endgame part table format was used for gears part of this guide
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