The Complete Elemental Master Guide by Goldie: Difference between revisions

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** EM is already a class gifted with lots of ground magical skills, above average range and AoE, and yet they were still given another mobility skill with Psychic Stream. This skill with a nine (9) cells range lets you blink/dash towards a monster or a mob of monsters making farming faster and efficient. As an example, you use Psychic Stream on a mob then proceed to autocast your Elemental Buster from the Dimension Set to kill the horde of mobs around you, while aiming Diamond Storm to another pack of mobs to maximize your range and space around you.
** EM is already a class gifted with lots of ground magical skills, above average range and AoE, and yet they were still given another mobility skill with Psychic Stream. This skill with a nine (9) cells range lets you blink/dash towards a monster or a mob of monsters making farming faster and efficient. As an example, you use Psychic Stream on a mob then proceed to autocast your Elemental Buster from the Dimension Set to kill the horde of mobs around you, while aiming Diamond Storm to another pack of mobs to maximize your range and space around you.
* Unlimited supply of '''Activity Point''' ('''AP''') and mana.
* Unlimited supply of '''Activity Point''' ('''AP''') and mana.
** Activity Point will be necessary to cast majority of 4th job skills. EMs will never ran out of AP since most of their skills, with the exception of a manually casted Elemental Buster and Psychic Stream, replenish their AP by 5 points; in the event you die which brings down your AP to 0 in a dungeon or inside an instance, you will never find the need to go back to town to talk to the Healer NPC just to fully recover your AP.
** Activity Point will be necessary to cast majority of 4th job skills. EMs will never ran out of AP since most of their skills, with the exception of a manually casted Elemental Buster and Psychic Stream, replenish their AP by 5 points; in the event you die which brings down your AP to 0 in a dungeon or inside an instance, you will never find the need to go back to town to talk to the NPC Healer just to fully recover your AP.
** Much like Activity Point, mana is also not a problem for the class. With their skill '''{{#skill:373}}''', this gives EMs the ability to convert their HP to SP by a certain percentage anytime they need to.
** Much like Activity Point, mana is also not a problem for the class. With their skill '''{{#skill:373}}''', this gives EMs the ability to convert their HP to SP by a certain percentage anytime they need to.


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* Place 10 skill points on this one and max it out. A good skill to defend yourself and your party members against normal melee attacks. When supporting, you can just spam this underneath your party's tank. Be sure to bring a lot of Blue Gemstones not only for spamming Safety Wall but for your subsequent skills in the Sage branch.  
* Place 10 skill points on this one and max it out. A good skill to defend yourself and your party members against normal melee attacks. When supporting, you can just spam this underneath your party's tank. Be sure to bring a lot of Blue Gemstones not only for spamming Safety Wall but for your subsequent skills in the Sage branch.  
* Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny.
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* Just enough points as a prerequisite skill for the Sage's '''{{#skill:283}}''' skill.
* Just enough points as a prerequisite skill for the Sage's '''{{#skill:283}}''' skill.
* Requires 1 {{#item:716}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny.
* Requires 1 {{#item:716}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny.
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| {{#skill:17}}
| {{#skill:17}}
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* For early leveling, you can max it out then just take away some skill points afterwards as it will be only used for that purpose. Reset your skill points by talking to the '''Build Manager NPC Lotus''' {{#navi:main_office|122|169}} when you're done leveling with this skill, and put them on other important skills. It'll only cost 5,000 zeny to reset skill trees, so don't be afraid if you allocated points on a leveling skill such as Fire Ball.
* For early leveling, you can max it out then just take away some skill points afterwards as it will be only used for that purpose. Reset your skill points by talking to the '''NPC''' '''Build Manager Lotus''' {{#navi:main_office|122|169}} when you're done leveling with this skill, and put them on other important skills. It'll only cost 5,000 zeny to reset skill trees, so don't be afraid if you allocated points on a leveling skill such as Fire Ball.
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|style="text-align: center; background:#ffcccc"| Offensive
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| {{#skill:157}}
| {{#skill:157}}
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* Always an available skill to have as a Mage, but you may need to talk to the '''Platinum Skill NPC''' {{#navi:main_office|84|59}} first to unlock this one. The most useful skill to have in the Mage tree in my opinion as this will decrease the incoming damage you receive be it physical or magical so long as you have enough SP. The damage reduction scales with your current SP so make sure to keep your SP healthy and full at all times.
* Always an available skill to have as a Mage, but you may need to talk to the '''NPC''' '''Platinum Skill''' {{#navi:main_office|84|59}} first to unlock this one. The most useful skill to have in the Mage tree in my opinion as this will decrease the incoming damage you receive be it physical or magical so long as you have enough SP. The damage reduction scales with your current SP so make sure to keep your SP healthy and full at all times.
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|style="text-align: center; background:#ccffff"| Defensive
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* Flame Launcher endows your weapon and your party members' weapon to the <span style="color:red;">Fire</span> property. It also gives you an additional 5% <span style="color:red;">Fire</span> property magical damage.
* Flame Launcher endows your weapon and your party members' weapon to the <span style="color:red;">Fire</span> property. It also gives you an additional 5% <span style="color:red;">Fire</span> property magical damage.
* Equipping or unequipping a weapon removes the endow effect once it's been applied priorly. You'll need to reapply this skill every time you switch weapons.
* Equipping or unequipping a weapon removes the endow effect once it's been applied priorly. You'll need to reapply this skill every time you switch weapons.
* Requires 1 {{#item:6360}}to cast. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
* Requires 1 {{#item:6360}}to cast. Can be bought from the '''NPC''' '''Magician Dealer''' in the Main Office {{#navi:main_office|63|59}}.
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|style="text-align: center; background:#ccffcc"| Supportive
|style="text-align: center; background:#ccffcc"| Supportive
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* Frost Weapon endows your weapon and your party members' weapon to the <span style="color:blue;">Water</span> property. It also gives you an additional 5% <span style="color:blue;">Water</span> property magical damage.
* Frost Weapon endows your weapon and your party members' weapon to the <span style="color:blue;">Water</span> property. It also gives you an additional 5% <span style="color:blue;">Water</span> property magical damage.
* Equipping or unequipping a weapon removes the endow effect once it's been applied priorly. You'll need to reapply this skill every time you switch weapons.
* Equipping or unequipping a weapon removes the endow effect once it's been applied priorly. You'll need to reapply this skill every time you switch weapons.
* Requires 1 {{#item:6361}}to cast. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
* Requires 1 {{#item:6361}}to cast. Can be bought from the '''NPC''' '''Magician Dealer''' in the Main Office {{#navi:main_office|63|59}}.
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|style="text-align: center; background:#ccffcc"| Supportive
|style="text-align: center; background:#ccffcc"| Supportive
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* Lightning Loader endows your weapon and your party members' weapon to the <span style="color:green;">Wind</span> property. It also gives you an additional 5% <span style="color:green;">Wind</span> property magical damage.
* Lightning Loader endows your weapon and your party members' weapon to the <span style="color:green;">Wind</span> property. It also gives you an additional 5% <span style="color:green;">Wind</span> property magical damage.
* Equipping or unequipping a weapon removes the endow effect once it's been applied priorly. You'll need to reapply this skill every time you switch weapons.
* Equipping or unequipping a weapon removes the endow effect once it's been applied priorly. You'll need to reapply this skill every time you switch weapons.
* Requires 1 {{#item:6362}}to cast. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
* Requires 1 {{#item:6362}}to cast. Can be bought from the '''NPC''' '''Magician Dealer''' in the Main Office {{#navi:main_office|63|59}}.
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|style="text-align: center; background:#ccffcc"| Supportive
|style="text-align: center; background:#ccffcc"| Supportive
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* Seismic Weapon endows your weapon and your party members' weapon to the <span style="color:brown;">Earth</span> property. It also gives you an additional 5% <span style="color:brown;">Earth</span> property magical damage.
* Seismic Weapon endows your weapon and your party members' weapon to the <span style="color:brown;">Earth</span> property. It also gives you an additional 5% <span style="color:brown;">Earth</span> property magical damage.
* Equipping or unequipping a weapon removes the endow effect once it's been applied priorly. You'll need to reapply this skill every time you switch weapons.
* Equipping or unequipping a weapon removes the endow effect once it's been applied priorly. You'll need to reapply this skill every time you switch weapons.
* Requires 1 {{#item:6363}}to cast. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
* Requires 1 {{#item:6363}}to cast. Can be bought from the '''NPC''' '''Magician Dealer''' in the Main Office {{#navi:main_office|63|59}}.
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|style="text-align: center; background:#ccffcc"| Supportive
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* Any entity inside its AoE will benefit from Volcano's effects.  
* Any entity inside its AoE will benefit from Volcano's effects.  
** As an example, Betelgeuse standing underneath Volcano will amplify his '''{{#skill:83}}s''' just as your  '''{{#skill:5372}}''' or <span style="color:red;">Fire</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups are always necessary.
** As an example, Betelgeuse standing underneath Volcano will amplify his '''{{#skill:83}}s''' just as your  '''{{#skill:5372}}''' or <span style="color:red;">Fire</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups are always necessary.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Volcano.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Volcano.
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* Any entity inside its AoE will benefit from Deluge's effects.
* Any entity inside its AoE will benefit from Deluge's effects.
** As an example, Lasgand standing underneath Deluge will amplify his '''{{#skill:89}}''' just as your  '''{{#skill:5369}}''' or <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups are always necessary. Oh and he would also get +15% MaxHP and I'm pretty sure you wouldn't want that.
** As an example, Lasgand standing underneath Deluge will amplify his '''{{#skill:89}}''' just as your  '''{{#skill:5369}}''' or <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups are always necessary. Oh and he would also get +15% MaxHP and I'm pretty sure you wouldn't want that.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Deluge.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Deluge.
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* Any entity inside its AoE will benefit from Violent Gale's effects.
* Any entity inside its AoE will benefit from Violent Gale's effects.
** As an example, Schulang standing underneath Violent Gale will amplify his '''{{#skill:85}}''' just as your  '''{{#skill:5370}}''' or <span style="color:green;">Wind</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups are always necessary.
** As an example, Schulang standing underneath Violent Gale will amplify his '''{{#skill:85}}''' just as your  '''{{#skill:5370}}''' or <span style="color:green;">Wind</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups are always necessary.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Violent Gale.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Violent Gale.
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* Land Protector (LP) will form a 7x7~11x11 (scales with level)  protective area on the ground that will nullify all ground magical skills.
* Land Protector (LP) will form a 7x7~11x11 (scales with level)  protective area on the ground that will nullify all ground magical skills.
* LP will get its own section as there's more to LP than just a protective area. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector|below]].
* LP will get its own section as there's more to LP than just a protective area. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector|below]].
* Requires 1 {{#item:717}} and 1 {{#item:715}}to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny and 4,500 zeny, respectively.
* Requires 1 {{#item:717}} and 1 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny and 4,500 zeny, respectively.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace LP. When casting LP by accident and you want to completely remove it, you can cast any of the three elemental floor buffs.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace LP. When casting LP by accident and you want to completely remove it, you can cast any of the three elemental floor buffs.
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* Skip this one. No place as a prerequisite skill either.
* Skip this one. No place as a prerequisite skill either.
* ''But'' if you want to have fun and play around with this skill's randomness, then go ahead and use it I guess. You have a chance to use it to tame monsters and turn them into pets starting at Lvl. 6.
* ''But'' if you want to have fun and play around with this skill's randomness, then go ahead and use it I guess. You have a chance to use it to tame monsters and turn them into pets starting at Lvl. 6.
* Requires 2 {{#item:715}}to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 4,500 zeny.
* Requires 2 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny.
** When using buff, cards, or gears that nullify gemstone requirement such as the Performer ensemble skill '''{{#skill:312}}''', {{#item:4132}}/{{#item:4484}}, and the pair of {{#item:24675}} and {{#item:24676}}, gemstone requirement won't get completely nullified; however, Abracadabra will only consume 1 {{#icon:715}}{{#linkitem:715|Yellow Gemstone}} instead of the usual 2.
** When using buff, cards, or gears that nullify gemstone requirement such as the Performer ensemble skill '''{{#skill:312}}''', {{#item:4132}}/{{#item:4484}}, and the pair of {{#item:24675}} and {{#item:24676}}, gemstone requirement won't get completely nullified; however, Abracadabra will only consume 1 {{#icon:715}}{{#linkitem:715|Yellow Gemstone}} instead of the usual 2.
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| https://static.divine-pride.net/images/skill/1018.png Elemental Change (<span style="color:red;">Fire</span>)
| https://static.divine-pride.net/images/skill/1018.png Elemental Change (<span style="color:red;">Fire</span>)
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* Always an available skill to have as a Sage once you've talked to the '''Platinum Skill NPC''' at the '''Main Office''' (@go main). Technically a debuff but you'll have better debuffs that behave the same way as this skill on your 4th job skill '''{{#skill:5372}}'''.
* Always an available skill to have as a Sage once you've talked to the '''NPC''' '''Platinum Skill''' at the '''Main Office''' (@go main). Technically a debuff but you'll have better debuffs that behave the same way as this skill on your 4th job skill '''{{#skill:5372}}'''.
* Forcibly changes a single target's [[Elements#Elemental Attribute Table|elemental property]] to <span style="color:red;">Fire 1</span> element permanently. Does not affect MVPs and boss monsters.
* Forcibly changes a single target's [[Elements#Elemental Attribute Table|elemental property]] to <span style="color:red;">Fire 1</span> element permanently. Does not affect MVPs and boss monsters.
* Chance of effect is affected by the learned level of '''{{#skill:280}}''', DEX, INT, and Job Level of the player. With a Level 5 Flame Launcher, Elemental Change (<span style="color:red;">Fire</span>) has a base chance success of 45%.
* Chance of effect is affected by the learned level of '''{{#skill:280}}''', DEX, INT, and Job Level of the player. With a Level 5 Flame Launcher, Elemental Change (<span style="color:red;">Fire</span>) has a base chance success of 45%.
* Consumes 1 {{#item:12114}} per cast. Can be crafted using your own skill '''{{#skill:1007}}''' or bought from '''Magiha NPC''' at [[Eden Market#Elemental Potions/Converter|Eden Market]] {{#navi:paramk|99|99}} (@go 40) for a fixed price of 80,000 zeny each.
* Consumes 1 {{#item:12114}} per cast. Can be crafted using your own skill '''{{#skill:1007}}''' or bought from '''NPC''' '''Magiha''' at [[Eden Market#Elemental Potions/Converter|Eden Market]] {{#navi:paramk|99|99}} (@go 40) for a fixed price of 80,000 zeny each.
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| https://static.divine-pride.net/images/skill/1018.png Elemental Change (<span style="color:blue;">Water</span>)
| https://static.divine-pride.net/images/skill/1018.png Elemental Change (<span style="color:blue;">Water</span>)
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* Always an available skill to have as a Sage once you've talked to the '''Platinum Skill NPC''' at the '''Main Office''' (@go main). Technically a debuff but you'll have better debuffs that behave the same way as this skill on your 4th job skill '''{{#skill:5369}}'''.
* Always an available skill to have as a Sage once you've talked to the '''NPC''' '''Platinum Skill''' at the '''Main Office''' (@go main). Technically a debuff but you'll have better debuffs that behave the same way as this skill on your 4th job skill '''{{#skill:5369}}'''.
* Forcibly changes a single target's [[Elements#Elemental Attribute Table|elemental property]] to <span style="color:blue;">Water 1</span> element permanently. Does not affect MVPs and boss monsters.
* Forcibly changes a single target's [[Elements#Elemental Attribute Table|elemental property]] to <span style="color:blue;">Water 1</span> element permanently. Does not affect MVPs and boss monsters.
* Chance of effect is affected by the learned level of '''{{#skill:281}}''', DEX, INT, and Job Level of the player. With a Level 5 Frost Weapon, Elemental Change (<span style="color:blue;">Water</span>) has a base chance success of 45%.
* Chance of effect is affected by the learned level of '''{{#skill:281}}''', DEX, INT, and Job Level of the player. With a Level 5 Frost Weapon, Elemental Change (<span style="color:blue;">Water</span>) has a base chance success of 45%.
* Consumes 1 {{#item:12115}} per cast. Can be crafted using your own skill '''{{#skill:1007}}''' or bought from '''Magiha NPC''' at [[Eden Market#Elemental Potions/Converter|Eden Market]] {{#navi:paramk|99|99}} (@go 40) for a fixed price of 80,000 zeny each.
* Consumes 1 {{#item:12115}} per cast. Can be crafted using your own skill '''{{#skill:1007}}''' or bought from '''NPC''' '''Magiha''' at [[Eden Market#Elemental Potions/Converter|Eden Market]] {{#navi:paramk|99|99}} (@go 40) for a fixed price of 80,000 zeny each.
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| https://static.divine-pride.net/images/skill/1019.png Elemental Change (<span style="color:green;">Wind</span>)
| https://static.divine-pride.net/images/skill/1019.png Elemental Change (<span style="color:green;">Wind</span>)
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* Always an available skill to have as a Sage once you've talked to the '''Platinum Skill NPC''' at the '''Main Office''' (@go main). Technically a debuff but you'll have better debuffs that behave the same way as this skill on your 4th job skill '''{{#skill:5370}}'''.
* Always an available skill to have as a Sage once you've talked to the '''NPC''' '''Platinum Skill''' at the '''Main Office''' (@go main). Technically a debuff but you'll have better debuffs that behave the same way as this skill on your 4th job skill '''{{#skill:5370}}'''.
* Forcibly changes a single target's [[Elements#Elemental Attribute Table|elemental property]] to <span style="color:green;">Wind 1</span> element permanently. Does not affect MVPs and boss monsters.
* Forcibly changes a single target's [[Elements#Elemental Attribute Table|elemental property]] to <span style="color:green;">Wind 1</span> element permanently. Does not affect MVPs and boss monsters.
* Chance of effect is affected by the learned level of '''{{#skill:282}}''', DEX, INT, and Job Level of the player. With a Level 5 Lightning Loader, Elemental Change (<span style="color:green;">Wind</span>) has a base chance success of 45%.
* Chance of effect is affected by the learned level of '''{{#skill:282}}''', DEX, INT, and Job Level of the player. With a Level 5 Lightning Loader, Elemental Change (<span style="color:green;">Wind</span>) has a base chance success of 45%.
* Consumes 1 {{#item:12117}} per cast. Can be crafted using your own skill '''{{#skill:1007}}''' or bought from '''Magiha NPC''' at [[Eden Market#Elemental Potions/Converter|Eden Market]] {{#navi:paramk|99|99}} (@go 40) for a fixed price of 80,000 zeny each.
* Consumes 1 {{#item:12117}} per cast. Can be crafted using your own skill '''{{#skill:1007}}''' or bought from '''NPC''' '''Magiha''' at [[Eden Market#Elemental Potions/Converter|Eden Market]] {{#navi:paramk|99|99}} (@go 40) for a fixed price of 80,000 zeny each.
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| https://static.divine-pride.net/images/skill/1017.png Elemental Change (<span style="color:brown;">Earth</span>)
| https://static.divine-pride.net/images/skill/1017.png Elemental Change (<span style="color:brown;">Earth</span>)
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* Always an available skill to have as a Sage once you've talked to the '''Platinum Skill NPC''' at the '''Main Office''' (@go main). Technically a debuff but you'll have better debuffs that behave the same way as this skill on your 4th job skill '''{{#skill:5373}}'''.
* Always an available skill to have as a Sage once you've talked to the '''NPC''' '''Platinum Skill''' at the '''Main Office''' (@go main). Technically a debuff but you'll have better debuffs that behave the same way as this skill on your 4th job skill '''{{#skill:5373}}'''.
* Forcibly changes a single target's [[Elements#Elemental Attribute Table|elemental property]] to <span style="color:brown;">Earth 1</span> element permanently. Does not affect MVPs and boss monsters.
* Forcibly changes a single target's [[Elements#Elemental Attribute Table|elemental property]] to <span style="color:brown;">Earth 1</span> element permanently. Does not affect MVPs and boss monsters.
* Chance of effect is affected by the learned level of '''{{#skill:283}}''', DEX, INT, and Job Level of the player. With a Level 5 Seismic Weapon, Elemental Change (<span style="color:brown;">Earth</span>) has a base chance success of 45%.
* Chance of effect is affected by the learned level of '''{{#skill:283}}''', DEX, INT, and Job Level of the player. With a Level 5 Seismic Weapon, Elemental Change (<span style="color:brown;">Earth</span>) has a base chance success of 45%.
* Consumes 1 {{#item:12116}} per cast. Can be crafted using your own skill '''{{#skill:1007}}''' or bought from '''Magiha NPC''' at [[Eden Market#Elemental Potions/Converter|Eden Market]] {{#navi:paramk|99|99}} (@go 40) for a fixed price of 80,000 zeny each.
* Consumes 1 {{#item:12116}} per cast. Can be crafted using your own skill '''{{#skill:1007}}''' or bought from '''NPC''' '''Magiha''' at [[Eden Market#Elemental Potions/Converter|Eden Market]] {{#navi:paramk|99|99}} (@go 40) for a fixed price of 80,000 zeny each.
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| {{#skill:1007}}
| {{#skill:1007}}
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* Always an available skill to have as a Sage once you've talked to the '''Platinum Skill NPC''' at the '''Main Office''' (@go main).
* Always an available skill to have as a Sage once you've talked to the '''NPC''' '''Platinum Skill''' at the '''Main Office''' (@go main).
* Lets you create an Elemental Converter of the <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> property.
* Lets you create an Elemental Converter of the <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> property.
** {{#item:12114}} = 1 {{#item:7433}} + 1 {{#item:990}}
** {{#item:12114}} = 1 {{#item:7433}} + 1 {{#item:990}}
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** {{#item:12117}} = 1 {{#item:7433}} + 1 {{#item:992}}
** {{#item:12117}} = 1 {{#item:7433}} + 1 {{#item:992}}
** {{#item:12116}} = 1 {{#item:7433}} + 1 {{#item:993}}
** {{#item:12116}} = 1 {{#item:7433}} + 1 {{#item:993}}
* Blank scroll can be purchased from the '''Scroll Merchant NPC''' at '''Yuno''' {{#navi:yuno_in03|176|22}} for 4,000 zeny each.
* Blank scroll can be purchased from the '''NPC''' '''Scroll Merchant''' at '''Yuno''' {{#navi:yuno_in03|176|22}} for 4,000 zeny each.
* For more info on where to farm the elemental stones, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Catalysts,_Ores,_&_Stones|below]].
* For more info on where to farm the elemental stones, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Catalysts,_Ores,_&_Stones|below]].
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** Base chance of effect is increased by the caster's INT and Job Level.
** Base chance of effect is increased by the caster's INT and Job Level.
** Base duration of debuff is decreased by the unit's Base Level and INT.
** Base duration of debuff is decreased by the unit's Base Level and INT.
* Requires 1 {{#item:715}}to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 4,500 zeny.
* Requires 1 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny.
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* <span style="color:purple;">Serpens</span> bestows the summoner with 10% <span style="color:purple;">Poison</span> property magical damage and increases the damage of '''{{#skill:5371}}''' by 30%.
* <span style="color:purple;">Serpens</span> bestows the summoner with 10% <span style="color:purple;">Poison</span> property magical damage and increases the damage of '''{{#skill:5371}}''' by 30%.
* <span style="color:purple;">Serpens</span>' stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels.
* <span style="color:purple;">Serpens</span>' stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels.
* <span style="color:purple;">Serpens</span> assumes <span style="color:purple;">Poison 4</span> elemental property. He is naturally immune to all kinds of <span style="color:purple;">Poison</span> and <span style="color:#C95FB4;">Undead</span> property attacks, resists 50% of '''<span style="color:silver;">Holy</span>''', <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Dark</span>, and <span style="color:#F0DF5D;">Ghost</span> property attacks, and receives 125% damage against <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> property attacks.
* <span style="color:purple;">Serpens</span> assumes <span style="color:purple;">Poison 4</span> elemental property. He is naturally immune to all kinds of <span style="color:purple;">Poison</span> and <span style="color:#C95FB4;">Undead</span> property attacks, resists 50% of <span style="color:silver;">Holy</span>, <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Dark</span>, and <span style="color:#F0DF5D;">Ghost</span> property attacks, and receives 125% damage against <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> property attacks.
* Requires 1 {{#item:1000294}}to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
* Requires 1 {{#item:1000294}}to summon. Can be bought from the '''NPC''' '''Magician Dealer''' in the Main Office {{#navi:main_office|63|59}}.
* <span style="color:purple;">Serpens</span> together with the other High Elementals will have a separate section dedicated for them. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#High_Elementals|below]].
* <span style="color:purple;">Serpens</span> together with the other High Elementals will have a separate section dedicated for them. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#High_Elementals|below]].
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* <span style="color:#BD0F1E;">Ardor</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels.
* <span style="color:#BD0F1E;">Ardor</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels.
* <span style="color:#BD0F1E;">Ardor</span> assumes <span style="color:red;">Fire 4</span> elemental property. He is naturally immune to all kinds of <span style="color:red;">Fire</span> property attacks, resists 40% of <span style="color:brown;">Earth</span> property attacks, and receives 200% damage against <span style="color:blue;">Water</span> property attacks.
* <span style="color:#BD0F1E;">Ardor</span> assumes <span style="color:red;">Fire 4</span> elemental property. He is naturally immune to all kinds of <span style="color:red;">Fire</span> property attacks, resists 40% of <span style="color:brown;">Earth</span> property attacks, and receives 200% damage against <span style="color:blue;">Water</span> property attacks.
* Requires 1 {{#item:1000293}} to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
* Requires 1 {{#item:1000293}} to summon. Can be bought from the '''NPC''' '''Magician Dealer''' in the Main Office {{#navi:main_office|63|59}}.
* <span style="color:#BD0F1E;">Ardor</span> together with the other High Elementals will have a separate section dedicated for them. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#High_Elementals|below]].
* <span style="color:#BD0F1E;">Ardor</span> together with the other High Elementals will have a separate section dedicated for them. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#High_Elementals|below]].
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* <span style="color:#0685CF;">Diluvio</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels.
* <span style="color:#0685CF;">Diluvio</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels.
* <span style="color:#0685CF;">Diluvio</span> assumes <span style="color:blue;">Water 4</span> elemental property. She is naturally immune to all kinds of <span style="color:blue;">Water</span> property attacks, resists 40% of <span style="color:red;">Fire</span> property attacks, and receives 200% damage against <span style="color:green;">Wind</span> property attacks.
* <span style="color:#0685CF;">Diluvio</span> assumes <span style="color:blue;">Water 4</span> elemental property. She is naturally immune to all kinds of <span style="color:blue;">Water</span> property attacks, resists 40% of <span style="color:red;">Fire</span> property attacks, and receives 200% damage against <span style="color:green;">Wind</span> property attacks.
* Requires 1 {{#item:1000295}} to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
* Requires 1 {{#item:1000295}} to summon. Can be bought from the '''NPC''' '''Magician Dealer''' in the Main Office {{#navi:main_office|63|59}}.
* <span style="color:#0685CF;">Diluvio</span> together with the other High Elementals will have a separate section dedicated for them. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#High_Elementals|below]].
* <span style="color:#0685CF;">Diluvio</span> together with the other High Elementals will have a separate section dedicated for them. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#High_Elementals|below]].
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* <span style="color:limegreen;">Procella</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels.
* <span style="color:limegreen;">Procella</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels.
* <span style="color:limegreen;">Procella</span> assumes <span style="color:green;">Wind 4</span> elemental property. She is naturally immune to all kinds of <span style="color:green;">Wind</span> property attacks, resists 40% of <span style="color:blue;">Water</span> property attacks, and receives 200% damage against <span style="color:brown;">Earth</span> property attacks.
* <span style="color:limegreen;">Procella</span> assumes <span style="color:green;">Wind 4</span> elemental property. She is naturally immune to all kinds of <span style="color:green;">Wind</span> property attacks, resists 40% of <span style="color:blue;">Water</span> property attacks, and receives 200% damage against <span style="color:brown;">Earth</span> property attacks.
* Requires 1 {{#item:1000291}} to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
* Requires 1 {{#item:1000291}} to summon. Can be bought from the '''NPC''' '''Magician Dealer''' in the Main Office {{#navi:main_office|63|59}}.
* <span style="color:limegreen;">Procella</span> together with the other High Elementals will have a separate section dedicated for them. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#High_Elementals|below]].
* <span style="color:limegreen;">Procella</span> together with the other High Elementals will have a separate section dedicated for them. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#High_Elementals|below]].
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* <span style="color:#966606;">Terremotus</span>' stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels.
* <span style="color:#966606;">Terremotus</span>' stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels.
* <span style="color:#966606;">Terremotus</span> assumes <span style="color:brown;">Earth 4</span> elemental property. He is naturally immune to all kinds of <span style="color:brown;">Earth</span> property attacks, resists 40% of <span style="color:green;">Wind</span> property attacks, and receives 200% damage against <span style="color:red;">Fire</span> property attacks.
* <span style="color:#966606;">Terremotus</span> assumes <span style="color:brown;">Earth 4</span> elemental property. He is naturally immune to all kinds of <span style="color:brown;">Earth</span> property attacks, resists 40% of <span style="color:green;">Wind</span> property attacks, and receives 200% damage against <span style="color:red;">Fire</span> property attacks.
* Requires 1 {{#item:1000292}} to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
* Requires 1 {{#item:1000292}} to summon. Can be bought from the '''NPC''' '''Magician Dealer''' in the Main Office {{#navi:main_office|63|59}}.
* <span style="color:#966606;">Terremotus</span> together with the other High Elementals will have a separate section dedicated for them. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#High_Elementals|below]].
* <span style="color:#966606;">Terremotus</span> together with the other High Elementals will have a separate section dedicated for them. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#High_Elementals|below]].
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The difference between '''Illusion Goibne''' set and the '''Snow Flower''' equipment has something to do with the bonuses they give. Illusion Goibne gives out more '''MaxHP''' and '''DEF''', while Snow Flower equips give out more '''MDef'''. Whichever you deem more useful or necessary is up to you but as rule of thumb: '''always even out and balance your modifiers'''. This is something you'll be heeding to every time you build your character.  
The difference between '''Illusion Goibne''' set and the '''Snow Flower''' equipment has something to do with the bonuses they give. Illusion Goibne gives out more '''MaxHP''' and '''DEF''', while Snow Flower equips give out more '''MDef'''. Whichever you deem more useful or necessary is up to you but as rule of thumb: '''always even out and balance your modifiers'''. This is something you'll be heeding to every time you build your character.  


To obtain the '''Illusion Goibne''' set, you'll need to farm at [[Illusion of Luanda]]. Whereas, {{#item:460018}}is farmed at [[Illusion of Twins]]. Turning in the main board quests will reward you some {{#item:50001}}and 15 {{#item:25271}} when completing any Illusion Dungeon board quests. I suggest you keep the Forgotten Heirlooms and bulk open them later for more chances of getting {{#item:6635}}. You will need the Illusion stones to enchant your Illusion Goibne set and Illusion Silver Guard; to do that, you'll need to talk to '''Illusion Enchanter NPC''' {{#navi:prontera|91|115}} at '''Prontera''' ('''@go 0'''). For more details about Illusion enchanting, refer to this [[Illusion_Enchantment|page]]. Another armor you can use is the {{#item:15399}}, and pairs well with the Snow Flower equips for a good balance of DEF and MDef if you don't want to build the Illusion Goibne set. To enchant the soutane, you can the follow link [[Odin#Enchant|here]]. When you choose VIT Soutane and the Snow Flower Garment/Boots over the Illusion Goibne Set, a headgear option available for you to use is the Bio 5 headgear {{#item:18980}}. This headgear and its enchants give an overall great boost in your Def and MDef. For more info on enchanting the Bio 5 headgear, check this [[Bio 5 Enchantment|page]].   
To obtain the '''Illusion Goibne''' set, you'll need to farm at [[Illusion of Luanda]]. Whereas, {{#item:460018}}is farmed at [[Illusion of Twins]]. Turning in the main board quests will reward you some {{#item:50001}}and 15 {{#item:25271}} when completing any Illusion Dungeon board quests. I suggest you keep the Forgotten Heirlooms and bulk open them later for more chances of getting {{#item:6635}}. You will need the Illusion stones to enchant your Illusion Goibne set and Illusion Silver Guard; to do that, you'll need to talk to '''NPC''' '''Illusion Enchanter''' {{#navi:prontera|91|115}} at '''Prontera''' ('''@go 0'''). For more details about Illusion enchanting, refer to this [[Illusion_Enchantment|page]]. Another armor you can use is the {{#item:15399}}, and pairs well with the Snow Flower equips for a good balance of DEF and MDef if you don't want to build the Illusion Goibne set. To enchant the soutane, you can the follow link [[Odin#Enchant|here]]. When you choose VIT Soutane and the Snow Flower Garment/Boots over the Illusion Goibne Set, a headgear option available for you to use is the Bio 5 headgear {{#item:18980}}. This headgear and its enchants give an overall great boost in your Def and MDef. For more info on enchanting the Bio 5 headgear, check this [[Bio 5 Enchantment|page]].   


In order to get the {{#item:480159}}and {{#item:470115}}and enchant it, you will need to have access with [[19_Isgard_Land_of_Snow_Flowers|Episode 19]]. If up to this point you still haven't finished the Episodic quests, you can settle for Illusion Goibne in the meantime. After crafting {{#item:18603}}, you'll need to slot it using the item {{#item:6396}}. You can buy this item in the Muh Shop for 4,500 Muh Points. An option for your lower headgear is the {{#item:420021}}. It's dropped by the MVP in [[Fall of Glastheim]], and you can use any of its variation; you're only after its enchants which is easily enchantable with {{#item:1000874}}. For more info on how to enchant Young Leaf, check this [[King_Schmidts_%26_Young_Leaf#Young_Leaf_of_World_Tree|link]].   
In order to get the {{#item:480159}}and {{#item:470115}}and enchant it, you will need to have access with [[19_Isgard_Land_of_Snow_Flowers|Episode 19]]. If up to this point you still haven't finished the Episodic quests, you can settle for Illusion Goibne in the meantime. After crafting {{#item:18603}}, you'll need to slot it using the item {{#item:6396}}. You can buy this item in the Muh Shop for 4,500 Muh Points. An option for your lower headgear is the {{#item:420021}}. It's dropped by the MVP in [[Fall of Glastheim]], and you can use any of its variation; you're only after its enchants which is easily enchantable with {{#item:1000874}}. For more info on how to enchant Young Leaf, check this [[King_Schmidts_%26_Young_Leaf#Young_Leaf_of_World_Tree|link]].   


The right and left accessories {{#item:32249}} and {{#item:32251}}can be purchased from '''Field Manager Elmen NPC''' at {{#navi:einbech|138|249}} right in front of '''Einbech Dungeon'''. To go here quickly, talk to the Warper NPC, choose Dungeons, pick Einbech Dungeon then just go outside of the map. He will ask 75 {{#item:25814}}each in exchange for the accessories.
The right and left accessories {{#item:32249}} and {{#item:32251}}can be purchased from '''NPC''' '''Field Manager Elmen''' at {{#navi:einbech|138|249}} right in front of '''Einbech Dungeon'''. To go here quickly, talk to the '''NPC Warper''', choose Dungeons, pick Einbech Dungeon then just go outside of the map. He will ask 75 {{#item:25814}}each in exchange for the accessories.


==== High End Tank Gears ====
==== High End Tank Gears ====
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=== Leveling as a Mage / Sage / Professor ===
=== Leveling as a Mage / Sage / Professor ===


* The first thing I need to remind you when leveling up is do not worry if you mistakenly put skill points to the wrong skills. We have '''Build Manager NPC Lotus''' {{#navi:main_office|122|169}} that could reset your skill tree anytime with a very affordable cost of 5,000 zeny. And while leveling up, you will want to allocate skill points to leveling skills such as  '''{{#skill:17}}''' and '''{{#skill:18}}'''. These two skills is what you will use as a Mage, a Sage, as a High Magician, and as a Professor. These two skills will 2-3 hits mobs in the leveling dungeons, thanks to the Eden Gears we have available.
* The first thing I need to remind you when leveling up is do not worry if you mistakenly put skill points to the wrong skills. We have '''NPC''' '''Build Manager Lotus''' {{#navi:main_office|122|169}} that could reset your skill tree anytime with a very affordable cost of 5,000 zeny. And while leveling up, you will want to allocate skill points to leveling skills such as  '''{{#skill:17}}''' and '''{{#skill:18}}'''. These two skills is what you will use as a Mage, a Sage, as a High Magician, and as a Professor. These two skills will 2-3 hits mobs in the leveling dungeons, thanks to the Eden Gears we have available.
* To learn more about the Eden Gears, more info are provided [[Beginners_Guide#How_to_play_MuhRo|here]]. Don't forget to take the Eden Board quests every time you level up on a certain level range and turn-in  your quests for every completed Kill Count.  
* To learn more about the Eden Gears, more info are provided [[Beginners_Guide#How_to_play_MuhRo|here]]. Don't forget to take the Eden Board quests every time you level up on a certain level range and turn-in  your quests for every completed Kill Count.  
* For every Eden Quests you complete and successfully turn-in, you will be rewarded with {{#icon:25223}}{{#linkitem:25223|Eden Coins}}and the amount you get will vary on the difficulty of the quests. Keep these coins for later use to buy {{#icon:23204}}{{#linkitem:23204|Brilliant Protection Scrolls}}and {{#icon:14534}}{{#linkitem:14534|Small Life Potions}}from the '''Eden Machine NPC''' {{#navi:moc_para01|50|31}} to improve your sustain and survivability once you reach 3rd job Sorcerer and you finally start leveling up in [[Illusion Dungeons]].
* For every Eden Quests you complete and successfully turn-in, you will be rewarded with {{#icon:25223}}{{#linkitem:25223|Eden Coins}}and the amount you get will vary on the difficulty of the quests. Keep these coins for later use to buy {{#icon:23204}}{{#linkitem:23204|Brilliant Protection Scrolls}}and {{#icon:14534}}{{#linkitem:14534|Small Life Potions}}from the '''Eden Machine NPC''' {{#navi:moc_para01|50|31}} to improve your sustain and survivability once you reach 3rd job Sorcerer and you finally start leveling up in [[Illusion Dungeons]].
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* Now you're finally a Sorcerer, you now have more AoE skills but all of them are gated behind 5 seconds cooldown each. You have three (3) options:
* Now you're finally a Sorcerer, you now have more AoE skills but all of them are gated behind 5 seconds cooldown each. You have three (3) options:
** If you're new to the class and you have barely to zero resources and you don't have any friends, take the hard route of leveling up with all your skills. It may be slow but at least you'll be able to practice how to properly rotate your skills. As a Sorcerer, you are always harder to die. Why? Well because you have your own lil' <span style="color:green;">Ventus</span> to accompany you. Make sure you have {{#item:992}} before attempting to summon our baby <span style="color:green;">Ventus</span>. You can purchase some Wind of Verdures from '''Dus the Smith NPC''' {{#navi:paramk|53|101}} at [[Eden Market#Refine Mats and more|Eden Market]] ('''@go 40''') for 10,000 zeny per piece. For suggested farming areas for elemental ores such as the Wind of Verdures, refer to this [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Catalysts,_Ores,_&_Stones|section]]. Summon the Child form of <span style="color:green;">Ventus</span> by using the skill '''Lvl. 1''' '''{{#skill:2459}}''', and place her on '''Defensive Mode''' by using the skill '''Lvl.''' '''2''' '''{{#skill:2456}}''', and voila! You now have your own source of free {{#item:12710}} + '''50% FLEE Rate'''. You will survive even the most treacherous dungeons for leveling up. Just make sure to replenish <span style="color:green;">Ventus</span>' SP using the skill '''{{#skill:2464}}''' every now and then since she will exit '''Defensive Mode''' if she rans out of Mana and you will lose your benefits. Putting some skill points to '''{{#skill:2463}}''' would also help with your Ventus' sustain. One spell you could incorporate is the CC skill '''{{#skill:2453}}'''. Root mobs with Extreme Vacuum then cast your AoE skills to them. You have at least five forms of defense in this manner—<span style="color:green;">Ventus</span>' Wind Step, Extreme Vacuum's root CC effect, '''{{#skill:2449}}''''s hit-locking effect, '''{{#skill:2447}}''''s crystallization, and '''{{#skill:2454}}''''s stuns; if you'll always have '''{{#skill:157}}''' activated and you finally start using {{#icon:23204}}{{#linkitem:23204|Brilliant Protection Scrolls}}and {{#icon:14534}}{{#linkitem:14534|Small Life Potions}}then I guess you can count that as eight forms of defense then. Keep leveling up 'til you reach Elemental Master.  
** If you're new to the class and you have barely to zero resources and you don't have any friends, take the hard route of leveling up with all your skills. It may be slow but at least you'll be able to practice how to properly rotate your skills. As a Sorcerer, you are always harder to die. Why? Well because you have your own lil' <span style="color:green;">Ventus</span> to accompany you. Make sure you have {{#item:992}} before attempting to summon our baby <span style="color:green;">Ventus</span>. You can purchase some Wind of Verdures from '''NPC''' '''Dus the Smith''' {{#navi:paramk|53|101}} at [[Eden Market#Refine Mats and more|Eden Market]] ('''@go 40''') for 10,000 zeny per piece. For suggested farming areas for elemental ores such as the Wind of Verdures, refer to this [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Catalysts,_Ores,_&_Stones|section]]. Summon the Child form of <span style="color:green;">Ventus</span> by using the skill '''Lvl. 1''' '''{{#skill:2459}}''', and place her on '''Defensive Mode''' by using the skill '''Lvl.''' '''2''' '''{{#skill:2456}}''', and voila! You now have your own source of free {{#item:12710}} + '''50% FLEE Rate'''. You will survive even the most treacherous dungeons for leveling up. Just make sure to replenish <span style="color:green;">Ventus</span>' SP using the skill '''{{#skill:2464}}''' every now and then since she will exit '''Defensive Mode''' if she rans out of Mana and you will lose your benefits. Putting some skill points to '''{{#skill:2463}}''' would also help with your Ventus' sustain. One spell you could incorporate is the CC skill '''{{#skill:2453}}'''. Root mobs with Extreme Vacuum then cast your AoE skills to them. You have at least five forms of defense in this manner—<span style="color:green;">Ventus</span>' Wind Step, Extreme Vacuum's root CC effect, '''{{#skill:2449}}''''s hit-locking effect, '''{{#skill:2447}}''''s crystallization, and '''{{#skill:2454}}''''s stuns; if you'll always have '''{{#skill:157}}''' activated and you finally start using {{#icon:23204}}{{#linkitem:23204|Brilliant Protection Scrolls}}and {{#icon:14534}}{{#linkitem:14534|Small Life Potions}}then I guess you can count that as eight forms of defense then. Keep leveling up 'til you reach Elemental Master.  
*** Worry about the proper skill points allocation for later and maximize your AoE skills first so you could farm. Priority of skills as you level up:
*** Worry about the proper skill points allocation for later and maximize your AoE skills first so you could farm. Priority of skills as you level up:


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* Now secondly if this isn't your first character and you have some zeny to spare and you want to ease the suffering part of leveling as a Sorcerer, you could purchase leveling up gears such as the {{#item:26118}} or its enhanced version {{#item:550012}}. Buy whichever is available in the market, both will reduce '''{{#skill:2449}}''''s CD by 1 second at +11. To further reduce its CD, you can purchase the costume enchant stones {{#item:25419}} + {{#item:25420}}that reduce its cooldown by another 2 seconds. In total, you'll have 3 seconds CD reduction for PW and it'll be left with 2 seconds CD. It still has a bit of CD but PW is going to be your main skill leveling up and the frequent you get to use it the better. I still suggest following the priority of skills that I had recommended and the skills in your rotation will be reduced as you will primarily cast PW whenever it's off-CD.
* Now secondly if this isn't your first character and you have some zeny to spare and you want to ease the suffering part of leveling as a Sorcerer, you could purchase leveling up gears such as the {{#item:26118}} or its enhanced version {{#item:550012}}. Buy whichever is available in the market, both will reduce '''{{#skill:2449}}''''s CD by 1 second at +11. To further reduce its CD, you can purchase the costume enchant stones {{#item:25419}} + {{#item:25420}}that reduce its cooldown by another 2 seconds. In total, you'll have 3 seconds CD reduction for PW and it'll be left with 2 seconds CD. It still has a bit of CD but PW is going to be your main skill leveling up and the frequent you get to use it the better. I still suggest following the priority of skills that I had recommended and the skills in your rotation will be reduced as you will primarily cast PW whenever it's off-CD.
* Third and final option is to find a good soul to leech you all the way to Elemental Master. As an act of courtesy, at least provide an {{#item:17608}}[GFW] to the leecher and I'm pretty sure by this point you have collected enough {{#item:50000}}either from opening {{#item:50001}} or daily log-in rewards. You can purchase a GFW from the Muh Coin shop. You'll need to exchange 18 Muh Coins for 180 Muh Points. To do this, talk to the '''Rich Cow NPC''' {{#navi:main_office|87|59}} in the '''Main Office''' ('''@go 15''').
* Third and final option is to find a good soul to leech you all the way to Elemental Master. As an act of courtesy, at least provide an {{#item:17608}}[GFW] to the leecher and I'm pretty sure by this point you have collected enough {{#item:50000}}either from opening {{#item:50001}} or daily log-in rewards. You can purchase a GFW from the Muh Coin shop. You'll need to exchange 18 Muh Coins for 180 Muh Points. To do this, talk to the '''NPC''' '''Rich Cow''' {{#navi:main_office|87|59}} in the '''Main Office''' ('''@go 15''').


=== Leveling as an Elemental Master ===
=== Leveling as an Elemental Master ===
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</small>
</small>
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*Can be bought with 20 {{#item:25669}}at '''Cor''' ('''@go cor''') from the '''Sentinel NPC''' {{#navi:sp_cor|117|130}}.
*Can be bought with 20 {{#item:25669}}at '''Cor''' ('''@go cor''') from the '''NPC''' '''Sentinel''' {{#navi:sp_cor|117|130}}.
*Refine the robe to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}
*Refine the robe to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}
*You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
*You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
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</small>
</small>
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*Can be bought with 20 {{#item:25669}}at '''Cor''' ('''@go cor''') from the '''Sentinel NPC''' {{#navi:sp_cor|117|130}}.
*Can be bought with 20 {{#item:25669}}at '''Cor''' ('''@go cor''') from the '''NPC''' '''Sentinel''' {{#navi:sp_cor|117|130}}.
*Refine the boots to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}.
*Refine the boots to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}.
*You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
*You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
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</small>
</small>
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*Can be bought with 20 {{#item:25669}}at '''Cor''' ('''@go cor''') from the '''Sentinel NPC''' {{#navi:sp_cor|117|130}}.
*Can be bought with 20 {{#item:25669}}at '''Cor''' ('''@go cor''') from the '''NPC''' '''Sentinel''' {{#navi:sp_cor|117|130}}.
|- style=height:5em
|- style=height:5em
|'''Accessory (Left)'''
|'''Accessory (Left)'''
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*A remainder from your early leveling gears as a Sorcerer.
*A remainder from your early leveling gears as a Sorcerer.
|}
|}
In this stage of gear progression, you are in the beginning stages of gearing. With the gears you have, they are good enough to get you through as you start to do the Episodic Quests starting from Episode 17.2. To start Episode 17.2, you first need to clear Episode 17.1, and if you don't care for the lore of the game you can skip 17.1 and buy its skip ticket. You can purchase {{#item:1000285}}from '''Temporal Tina NPC''' {{#navi:main_office|94|59}} in the Main Office ('''@go main''') for 2,000,000 zeny.  
In this stage of gear progression, you are in the beginning stages of gearing. With the gears you have, they are good enough to get you through as you start to do the Episodic Quests starting from Episode 17.2. To start Episode 17.2, you first need to clear Episode 17.1, and if you don't care for the lore of the game you can skip 17.1 and buy its skip ticket. You can purchase {{#item:1000285}}from '''NPC''' '''Temporal Tina''' {{#navi:main_office|94|59}} in the Main Office ('''@go main''') for 2,000,000 zeny.  


With the Advanced Paradise Eden gears you obtained during the leveling phase, you can still use them to farm {{#item:25669}}and {{#item:25723}} from mobs in '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}}. If you don't like farming for them, you also have the option to buy them from vendors since they aren't too costly to begin with anyway. After getting the required materials to buy your Grace set, you can use {{#item:100130}}to upgrade them to +9. Afterwards, you can start doing the [[Thanatos_Tower|Thanatos Tower]] quest so you can start farming for zeny in Flr. 12 to get you ready for the next upgrade in your gears. For more information regarding areas where you can farm zeny, you can check [[Choi%27s_Prerenewbie_Guide_to_Renewal#Zeny_Farming|Choi's Prerenewal Guide to Renewal (Zeny Farming)]].
With the Advanced Paradise Eden gears you obtained during the leveling phase, you can still use them to farm {{#item:25669}}and {{#item:25723}} from mobs in '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}}. If you don't like farming for them, you also have the option to buy them from vendors since they aren't too costly to begin with anyway. After getting the required materials to buy your Grace set, you can use {{#item:100130}}to upgrade them to +9. Afterwards, you can start doing the [[Thanatos_Tower|Thanatos Tower]] quest so you can start farming for zeny in Flr. 12 to get you ready for the next upgrade in your gears. For more information regarding areas where you can farm zeny, you can check [[Choi%27s_Prerenewbie_Guide_to_Renewal#Zeny_Farming|Choi's Prerenewal Guide to Renewal (Zeny Farming)]].


When refining {{#item:19428}} and {{#item:460018}} and to all succeeding '''Lvl. 1 Armors''' and '''Lvl. 4 Weapons''', I suggest you use [[Armor_Weapon_Tickets|refinement tickets]] as this will safely refine your equipment according to the level of the refinement ticket you have. Exchange the tickets to '''Refine Master NPC''' {{#navi:prontera|189|175}} at Prontera  ('''@go''' '''0'''). You'll need to have your weapon and armor equipped before he refines them for you. For more info, refer to these pages: [[Quick_Newbie_Guide#Refine_Tickets|Quick Newbie Guide]] and [[Choi%27s_Prerenewbie_Guide_to_Renewal#Refining_Gear|Choi's Prerenewal Guide to Renewal (Refining)]].
When refining {{#item:19428}} and {{#item:460018}} and to all succeeding '''Lvl. 1 Armors''' and '''Lvl. 4 Weapons''', I suggest you use [[Armor_Weapon_Tickets|refinement tickets]] as this will safely refine your equipment according to the level of the refinement ticket you have. Exchange the tickets to '''NPC''' '''Refine Master''' {{#navi:prontera|189|175}} at Prontera  ('''@go''' '''0'''). You'll need to have your weapon and armor equipped before he refines them for you. For more info, refer to these pages: [[Quick_Newbie_Guide#Refine_Tickets|Quick Newbie Guide]] and [[Choi%27s_Prerenewbie_Guide_to_Renewal#Refining_Gear|Choi's Prerenewal Guide to Renewal (Refining)]].


The free '''Paradise Shadow Gears''' {{#item:24687|Paradise Shadow Weapon}}, {{#item:24688|Paradise Shadow Shield}}, {{#item:24689|Paradise Shadow Armor}}, {{#item:24690|Paradise Shadow Shoes}}, {{#item:24691|Paradise Shadow Earring}}, and {{#item:24692|Paradise Shadow Pendant}} are still going to be useful and you can continue using them 'til Part III of the early game stage. As you continue your progress, you are also expected to gradually work on the Shadow Gears listed in this [[The_Complete_Elemental_Master_Guide_by_Goldie#Shadow_Gears_2|section]] as you collect resources to craft them.
The free '''Paradise Shadow Gears''' {{#item:24687|Paradise Shadow Weapon}}, {{#item:24688|Paradise Shadow Shield}}, {{#item:24689|Paradise Shadow Armor}}, {{#item:24690|Paradise Shadow Shoes}}, {{#item:24691|Paradise Shadow Earring}}, and {{#item:24692|Paradise Shadow Pendant}} are still going to be useful and you can continue using them 'til Part III of the early game stage. As you continue your progress, you are also expected to gradually work on the Shadow Gears listed in this [[The_Complete_Elemental_Master_Guide_by_Goldie#Shadow_Gears_2|section]] as you collect resources to craft them.
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* Among the three Shadow Armors, '''Sorcery Master Armor Shadow''' is your <u>total endgame</u> Shadow Gear that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
* Among the three Shadow Armors, '''Sorcery Master Armor Shadow''' is your <u>total endgame</u> Shadow Gear that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
** To craft, one copy of {{#item:7914}} and {{#item:24800}} are needed to be exchanged to '''Clark NPC''' in the '''Main Office Basement''' {{#navi:main_office|87|163}} (@go 15).
** To craft, one copy of {{#item:7914}} and {{#item:24800}} are needed to be exchanged to '''NPC''' '''Clark''' in the '''Main Office Basement''' {{#navi:main_office|87|163}} (@go 15).
* '''Sorcery Mast''<nowiki/>''er Armor Shadow '''and '''Lord Bearer'''<nowiki/>''''s Shadow Shoes''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
* '''Sorcery Mast''<nowiki/>''er Armor Shadow '''and '''Lord Bearer'''<nowiki/>''''s Shadow Shoes''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
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* Among the three Shadow Shoes, '''Sorcery Master Shoes Shadow''' is your <u>total endgame</u> Shadow Gear that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
* Among the three Shadow Shoes, '''Sorcery Master Shoes Shadow''' is your <u>total endgame</u> Shadow Gear that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
** To craft, one copy of {{#item:7914}} and {{#item:24801}} are needed to be exchanged to '''Clark NPC''' in the '''Main Office Basement''' {{#navi:main_office|87|163}} (@go 15).
** To craft, one copy of {{#item:7914}} and {{#item:24801}} are needed to be exchanged to '''NPC''' '''Clark''' in the '''Main Office Basement''' {{#navi:main_office|87|163}} (@go 15).
* '''Sorcery Mast''<nowiki/>''er Shoe Shadow''' and '''Lord Bearer'''<nowiki/>''''s Shadow Shoes''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
* '''Sorcery Mast''<nowiki/>''er Shoe Shadow''' and '''Lord Bearer'''<nowiki/>''''s Shadow Shoes''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
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* Between the two Shadow Earrings, '''Sorcery Master Earrings Shadow''' is your <u>total endgame</u> Shadow Gear that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
* Between the two Shadow Earrings, '''Sorcery Master Earrings Shadow''' is your <u>total endgame</u> Shadow Gear that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
** To craft, one copy of {{#item:7914}} and {{#item:24802}} are needed to be exchanged to '''Clark NPC''' in the '''Main Office Basement''' {{#navi:main_office|87|163}} (@go 15).
** To craft, one copy of {{#item:7914}} and {{#item:24802}} are needed to be exchanged to '''NPC''' '''Clark''' in the '''Main Office Basement''' {{#navi:main_office|87|163}} (@go 15).
* '''Sorcery Master Earrings Shadow''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
* '''Sorcery Master Earrings Shadow''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
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* Between the two Shadow Pendants, '''Sorcery Master Pendant Shadow''' is your <u>total endgame</u> Shadow Gear that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
* Between the two Shadow Pendants, '''Sorcery Master Pendant Shadow''' is your <u>total endgame</u> Shadow Gear that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
** To craft, one copy of {{#item:7914}} and {{#item:24803}} are needed to be exchanged to '''Clark NPC''' in the '''Main Office Basement''' {{#navi:main_office|87|163}} (@go 15).
** To craft, one copy of {{#item:7914}} and {{#item:24803}} are needed to be exchanged to '''NPC''' '''Clark''' in the '''Main Office Basement''' {{#navi:main_office|87|163}} (@go 15).
* '''Sorcery Master Pendant Shadow''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
* '''Sorcery Master Pendant Shadow''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
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Costume Enchant stones gives a considerable damage increase in your DPS, as well as providing good utility. These can be obtained from the '''Point Shop''' in the '''2nd Floor''' of the '''Main Office''' {{#navi:main_office|71|315}}. You can get the Sorcerer stones by opening {{#item:41093}}, {{#item:41097}}, and {{#item:41101}}. For the Elemental Master stone, you will need to open {{#item:41255}}. This is purely RNG and you may end up not getting your desired stone after spending 50~100 Fashion Points. If available in the market, better to just buy there.
Costume Enchant stones gives a considerable damage increase in your DPS, as well as providing good utility. These can be obtained from the '''Point Shop''' in the '''2nd Floor''' of the '''Main Office''' {{#navi:main_office|71|315}}. You can get the Sorcerer stones by opening {{#item:41093}}, {{#item:41097}}, and {{#item:41101}}. For the Elemental Master stone, you will need to open {{#item:41255}}. This is purely RNG and you may end up not getting your desired stone after spending 50~100 Fashion Points. If available in the market, better to just buy there.


When you need immediate costumes to slap your costume stones on, you can buy accessible ones from '''Minho Doh NPC''' {{#navi:paramk|90|33}} at '''Eden Market''' ('''@go 40'''). He sells [[Eden Market#Beauty Shop|invisible costumes]] for 5m~10m zeny each, and while they lack zero aesthetic value these are some of the convenient ways to purchase costumes early on especially when you're just starting out. Otherwise, you may want to check out the '''FP Vending Machines''' at [[Fashion Paradise]] ('''@go 57''') when you have collected enough [[Costume Enchants (Fashion Points)#Fashion Points|Fashion Points]] for a variety of available cute and cool costumes to dolly up your characters.
When you need immediate costumes to slap your costume stones on, you can buy accessible ones from '''NPC''' '''Minho Doh''' {{#navi:paramk|90|33}} at '''Eden Market''' ('''@go 40'''). He sells [[Eden Market#Beauty Shop|invisible costumes]] for 5m~10m zeny each, and while they lack zero aesthetic value these are some of the convenient ways to purchase costumes early on especially when you're just starting out. Otherwise, you may want to check out the '''FP Vending Machines''' at [[Fashion Paradise]] ('''@go 57''') when you have collected enough [[Costume Enchants (Fashion Points)#Fashion Points|Fashion Points]] for a variety of available cute and cool costumes to dolly up your characters.


=== Drop Rate Gears ===
=== Drop Rate Gears ===
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*Our class branch can only use Awakening Potion and sadly we can't use {{#item:657}}. Nonetheless, we still get to use this mid ASPD potion to increase our ASPD by 15%.
*Our class branch can only use Awakening Potion and sadly we can't use {{#item:657}}. Nonetheless, we still get to use this mid ASPD potion to increase our ASPD by 15%.
*Bought from '''Tool Dealer NPCs''' in any towns for 2,200 zeny each or you can buy its unlimited version {{#item:12885}} in the Cash Shop for 5,000 Muh Points.
*Bought from '''NPC''' '''Tool Dealer''' in any towns for 2,200 zeny each or you can buy its unlimited version {{#item:12885}} in the Cash Shop for 5,000 Muh Points.
| <center>✔️</center>
| <center>✔️</center>
| <center>❌</center>
| <center>❌</center>
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*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:14535}}{{#linkitem:14535|Medium Life Potion}}.
*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:14535}}{{#linkitem:14535|Medium Life Potion}}.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables.
*Farmed and bought with {{#item:25223}}or buy its 1 hr. version for 1 million zeny each from the '''Head Pharmacist NPC''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40''').
*Farmed and bought with {{#item:25223}}or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40''').
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
| <center>✔️</center>
| <center>✔️</center>
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*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:12832}}{{#linkitem:12832|Mysterious Life Potion}}.
*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:12832}}{{#linkitem:12832|Mysterious Life Potion}}.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables.
*Farmed and bought with {{#item:25223}}or buy its 1 hr. version for 1 million zeny each from the '''Head Pharmacist NPC''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40''').
*Farmed and bought with {{#item:25223}}or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40''').
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
| <center>✔️</center>
| <center>✔️</center>
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In order to convert {{#icon:50000}}{{#linkitem:50000|Muh Coins}}to Muh Points, you must first talk to the '''Rich Cow NPC''' {{#navi:main_office|87|59}}, situated in the '''Main Office''' ('''@go 15'''). The conversion ratio is 1:10, which only means 1 Muh Coin is equivalent to 10 Muh Points. Muh Coins are obtained by opening {{#icon:50001}}{{#linkitem:50001|Forgotten Heirlooms}}, which are acquired by completing [[Board_Quests|Daily Board Quests]], by joining [[Automated_Events#GM_Events|GM Events]], or by buying them in the market from vendors. On the other hand, the only way to get {{#icon:50003}}{{#linkitem:50003|Muh Vouchers}} is thru [[Redeem_Donations#How_to_donate?|donation]] or by buying them directly from your fellow players.
In order to convert {{#icon:50000}}{{#linkitem:50000|Muh Coins}}to Muh Points, you must first talk to the '''Rich Cow NPC''' {{#navi:main_office|87|59}}, situated in the '''Main Office''' ('''@go 15'''). The conversion ratio is 1:10, which only means 1 Muh Coin is equivalent to 10 Muh Points. Muh Coins are obtained by opening {{#icon:50001}}{{#linkitem:50001|Forgotten Heirlooms}}, which are acquired by completing [[Board_Quests|Daily Board Quests]], by joining [[Automated_Events#GM_Events|GM Events]], or by buying them in the market from vendors. On the other hand, the only way to get {{#icon:50003}}{{#linkitem:50003|Muh Vouchers}} is thru [[Redeem_Donations#How_to_donate?|donation]] or by buying them directly from your fellow players.


For Eden consumables, you will need to travel inside '''Eden Group''' ('''@go eden''') and interact with the '''Eden Machine NPC''' {{#navi:moc_para01|50|31}}. Consumables inside the vending machine are good for 3~30 {{#icon:25223}}{{#linkitem:25223|Eden Coins}}each, depending on which item you would want to purchase. The best areas and maps to farm Eden Coins are either '''Abyss Lake 4''' {{#navi:abyss_041|169|160}} or [[17.2 Sage Legacy|Episode 17.2]]'s '''Second Power Plant''' {{#navi:ba_maison|88|271}}. To warp instantly to these two areas, you need to talk to the '''Warper NPC''' in any towns and choose '''Dungeons''' –> '''Abyss Lake 4''' or '''Varmundt Dungeons''' then '''Second Power Plant'''. You will need to travel first to Abyss Lake 4 before you can unlock it and have full access to Episode 17.2 before you can teleport to Second Power Plant—both via the Warper NPC.
For Eden consumables, you will need to travel inside '''Eden Group''' ('''@go eden''') and interact with the '''NPC''' '''Eden Machine''' {{#navi:moc_para01|50|31}}. Consumables inside the vending machine are good for 3~30 {{#icon:25223}}{{#linkitem:25223|Eden Coins}}each, depending on which item you would want to purchase. The best areas and maps to farm Eden Coins are either '''Abyss Lake 4''' {{#navi:abyss_041|169|160}} or [[17.2 Sage Legacy|Episode 17.2]]'s '''Second Power Plant''' {{#navi:ba_maison|88|271}}. To warp instantly to these two areas, you need to talk to the '''Warper NPC''' in any towns and choose '''Dungeons''' –> '''Abyss Lake 4''' or '''Varmundt Dungeons''' then '''Second Power Plant'''. You will need to travel first to Abyss Lake 4 before you can unlock it and have full access to Episode 17.2 before you can teleport to Second Power Plant—both via the Warper NPC.


=== Pet Suggestions ===
=== Pet Suggestions ===
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* '''Fillia''' from [[Amicitia#Level_1|Amicitia Flr. 1]]
* '''Fillia''' from [[Amicitia#Level_1|Amicitia Flr. 1]]
* '''Red Flame Spirits''' & '''Hot Water Spirits''' ('''S'''/'''N'''/'''G'''/'''M''') from [[Forgotten_Time#Zone_2|Forgotten Time (Zone 2)]]  
* '''Red Flame Spirits''' & '''Hot Water Spirits''' ('''S'''/'''N'''/'''G'''/'''M''') from [[Forgotten_Time#Zone_2|Forgotten Time (Zone 2)]]  
* Purchased from Dus the Smith NPC {{#navi:paramk|53|101}} at [[Eden Market#Refine Mats and more|Eden Market]] (@go 40).  
* Purchased from NPC Dus the Smith {{#navi:paramk|53|101}} at [[Eden Market#Refine Mats and more|Eden Market]] (@go 40).  
|-
|-
!{{#item:995}}
!{{#item:995}}
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*'''Vanilaqus''' from [[Amicitia#Level_1|Amicitia Flr. 1]]
*'''Vanilaqus''' from [[Amicitia#Level_1|Amicitia Flr. 1]]
*'''Blue Flame Spirits''' & '''Cold Water Spirits''' ('''S'''/'''N'''/'''G'''/'''M''') from [[Forgotten_Time#Zone_1|Forgotten Time (Zone 1)]]  
*'''Blue Flame Spirits''' & '''Cold Water Spirits''' ('''S'''/'''N'''/'''G'''/'''M''') from [[Forgotten_Time#Zone_1|Forgotten Time (Zone 1)]]  
* Purchased from Dus the Smith NPC {{#navi:paramk|53|101}} at [[Eden Market#Refine Mats and more|Eden Market]] (@go 40).  
* Purchased from NPC Dus the Smith {{#navi:paramk|53|101}} at [[Eden Market#Refine Mats and more|Eden Market]] (@go 40).  
|-
|-
!{{#item:996}}
!{{#item:996}}
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* '''Grand Peco''' from Yuno Field 09
* '''Grand Peco''' from Yuno Field 09
* '''Strong Wind Spirits''' & '''Blue Earth Spirits''' ('''S'''/'''N'''/'''G'''/'''M''') from [[Forgotten_Time#Zone_1|Forgotten Time (Zone 1)]]  
* '''Strong Wind Spirits''' & '''Blue Earth Spirits''' ('''S'''/'''N'''/'''G'''/'''M''') from [[Forgotten_Time#Zone_1|Forgotten Time (Zone 1)]]  
* Purchased from Dus the Smith NPC {{#navi:paramk|53|101}} at [[Eden Market#Refine Mats and more|Eden Market]] (@go 40).  
* Purchased from NPC Dus the Smith {{#navi:paramk|53|101}} at [[Eden Market#Refine Mats and more|Eden Market]] (@go 40).  
|-
|-
!{{#item:997}}
!{{#item:997}}
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* '''Galensis''' from [[Amicitia#Level_2|Amicitia Flr. 2]]
* '''Galensis''' from [[Amicitia#Level_2|Amicitia Flr. 2]]
* '''Dry Wind Spirits''' & '''Solid Earth Spirits''' ('''S'''/'''N'''/'''G'''/'''M''')  from [[Forgotten_Time#Zone_2|Forgotten Time (Zone 2)]]  
* '''Dry Wind Spirits''' & '''Solid Earth Spirits''' ('''S'''/'''N'''/'''G'''/'''M''')  from [[Forgotten_Time#Zone_2|Forgotten Time (Zone 2)]]  
* Purchased from Dus the Smith NPC {{#navi:paramk|53|101}} at [[Eden Market#Refine Mats and more|Eden Market]] (@go 40).  
* Purchased from NPC Dus the Smith {{#navi:paramk|53|101}} at [[Eden Market#Refine Mats and more|Eden Market]] (@go 40).  
|}
|}


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