The Complete Elemental Master Guide by Goldie: Difference between revisions

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'''<big>Elemental Master</big>''' (<small>''abbrev''.</small> as '''<big>EM</big>''') is the 4th class of the [[The_Complete_Elemental_Master_Guide_by_Goldie#Sage|Sage]], [[The_Complete_Elemental_Master_Guide_by_Goldie#Professor|Professor]], and [[The_Complete_Elemental_Master_Guide_by_Goldie#Sorcerer|Sorcerer]] lineup. It's a versatile class that can be played as DPS, tank, support, or whichever your preference is. It is arguably one of the strongest magical classes at the moment.  
'''<big>Elemental Master</big>''' (<small>''abbrev''.</small> <small>as</small> '''<big>EM</big>''') is the 4th class of the [[The_Complete_Elemental_Master_Guide_by_Goldie#Sage|Sage]], [[The_Complete_Elemental_Master_Guide_by_Goldie#Professor|Professor]], and [[The_Complete_Elemental_Master_Guide_by_Goldie#Sorcerer|Sorcerer]] lineup. It's a versatile class that can be played as DPS, tank, support, or whichever your preference is. It is arguably one of the strongest magical classes at the moment.  


Unlike [[Arch Mage]], Elemental Master has a lot of utility skills (i.e. Land Protector, Dispell, Blinding Mist, Insignias, Defensive Stances of Spirits, etc.) in its arsenal, making it possible for the class to leave behind defensive gears, and run full DPS while surviving most of the monsters' and bosses' skills and attacks.
Unlike [[Arch Mage]], Elemental Master has a lot of utility skills (i.e. Land Protector, Dispell, Blinding Mist, Insignias, Defensive Stances of Spirits, etc.) in its arsenal, making it possible for the class to leave behind defensive gears, and run full DPS while surviving most of the monsters' and bosses' skills and attacks.
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[[File:Mage Takius.png|thumb|276x276px|Magician class]]
[[File:Mage Takius.png|thumb|276x276px|Magician class]]
=== Overview ===
=== Overview ===
'''Magicians''' (''<small>colloquially</small>'' called as '''Mages''') are known to rely on magical skills to deal damage against monsters, and use specific elements based on the monsters' elemental property to exploit their weakness. In this lineup, Mages are bestowed with offensive '''Area of Effect''' ('''AoE''') skills that will help them level-up in the early stages of the game. While supportive, defensive, and passive skills will come in handy in endgame as Elemental Master.  
'''Magicians''' (''<small>colloquially</small>'' <small>called as</small> '''Mages''') are known to rely on magical skills to deal damage against monsters, and use specific elements based on the monsters' elemental property to exploit their weakness. In this lineup, Mages are bestowed with offensive '''Area of Effect''' ('''AoE''') skills that will help them level-up in the early stages of the game. While supportive, defensive, and passive skills will come in handy in endgame as Elemental Master.  


Among the notable skills that Mages use in their arsenal are '''{{#skill:14}}''', '''{{#skill:19}}''', '''{{#skill:20}}''', and '''{{#skill:17}}''' just to name a few. Mages predominantly use Fire Ball for leveling because of its wider AoE, splash damage effect, and low cooldown. Mages can also use the three (3) other bolt skills for leveling, but it won't be as effective and fast as using Fire Ball to level up, though they are still good skills to use especially when paired with '''{{#skill:18}}''', as this will create a protective barrier between you and the monster you are trying to kill. These bolt skills will also prove to be relevant for the other build of the Elemental Master class which is '''{{#skill:2445}}''' build. Mages also have access to '''{{#skill:157}}''' which gives another layer of Defense for the class.
Among the notable skills that Mages use in their arsenal are '''{{#skill:14}}''', '''{{#skill:19}}''', '''{{#skill:20}}''', and '''{{#skill:17}}''' just to name a few. Mages predominantly use Fire Ball for leveling because of its wider AoE, splash damage effect, and low cooldown. Mages can also use the three (3) other bolt skills for leveling, but it won't be as effective and fast as using Fire Ball to level up, though they are still good skills to use especially when paired with '''{{#skill:18}}''', as this will create a protective barrier between you and the monster you are trying to kill. These bolt skills will also prove to be relevant for the other build of the Elemental Master class which is '''{{#skill:2445}}''' build. Mages also have access to '''{{#skill:157}}''' which gives another layer of Defense for the class.
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=== Overview ===
=== Overview ===
'''Sage''' (''<small>also known as</small>'' '''Battle Mage''' or '''Anti-Mage''') is the 2nd alternate job for the Magician class. Sages have spent years studying the intrinsic and constituent character of magic and how it interacts with its environment. Instead of using the destructive capabilities of magic, they have utilized everything they have studied about its true nature by disrupting its belligerent side and bringing out its calmer psyche into the fold. Thus, Sages have gained the reputation on being known with the role of anti-Mages or as anti-Casters.  
'''Sage''' (''<small>also known as</small>'' '''Battle Mage''' <small>or</small> '''Anti-Mage''') is the 2nd alternate job for the Magician class. Sages have spent years studying the intrinsic and constituent character of magic and how it interacts with its environment. Instead of using the destructive capabilities of magic, they have utilized everything they have studied about its true nature by disrupting its belligerent side and bringing out its calmer psyche into the fold. Thus, Sages have gained the reputation on being known with the role of anti-Mages or as anti-Casters.  


Most of their skills are used to disrupt spells of the opposing enemies, create a defensive layer on the ground that will prevent any kinds of AoE ground magical skills to deal damage unto you and your party members, and remove buffs on the enemies and debuffs on your allies that would otherwise negatively impact the run of the party if left untouched; but with a Sage on a party you can turn the tables and switch the tide of battle to you and your party's favor. While Sages shine brighter in their defensive capabilities and almost all of their skills can only realistically be used in a '''Player vs'''. '''Player''' ('''PvP''') scenario, they are lacking in the offensive department which makes them solely rely on their Mage offensive skills to farm and level-up effectively.
Most of their skills are used to disrupt spells of the opposing enemies, create a defensive layer on the ground that will prevent any kinds of AoE ground magical skills to deal damage unto you and your party members, and remove buffs on the enemies and debuffs on your allies that would otherwise negatively impact the run of the party if left untouched; but with a Sage on a party you can turn the tables and switch the tide of battle to you and your party's favor. While Sages shine brighter in their defensive capabilities and almost all of their skills can only realistically be used in a '''Player vs'''. '''Player''' ('''PvP''') scenario, they are lacking in the offensive department which makes them solely rely on their Mage offensive skills to farm and level-up effectively.
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=== Overview ===
=== Overview ===
'''Professor''' (<small>''alternatively''</small> known as '''Scholar''') is the transcendent job of the Sage branch. The Professor job lineup is the direct improvement of what the Sage class is so known for. Thru rebirth and after studying the essence of magic and its inherent yet delicate nature, Professors have spent their time mastering an even greater body of knowledge which led them to learn new mystical skills that support their allies or act as a poke skill to annoy enemies.  
'''Professor''' (<small>''alternatively''</small> <small>known as</small> '''Scholar''') is the transcendent job of the Sage branch. The Professor job lineup is the direct improvement of what the Sage class is so known for. Thru rebirth and after studying the essence of magic and its inherent yet delicate nature, Professors have spent their time mastering an even greater body of knowledge which led them to learn new mystical skills that support their allies or act as a poke skill to annoy enemies.  


Most of their newly learned skills revolve around mana or SP. They can now give endless supply of SP to their party members with '''{{#skill:374}}''', and even regenerate their own SP thru the HP%-SP% based skill '''{{#skill:373}}'''. Another SP-manipulating skill they have learned is the skill '''{{#skill:375}}''', which allows Professors to effectively eliminate all of their opponent's SP which makes them an annoying foe to deal with in PvP and [[WoE_SE|War of Emperium]] ('''WoE''') on top of already having an annoying skill like '''{{#skill:289}}''' from their previous job as Sages.  Defensively, they've also learned new skills such as '''{{#skill:404}}''', and '''{{#skill:405}}''' that complements well with '''{{#skill:12}}''' and '''{{#skill:286}}''' and with <span style="color:red;">Fire</span> Bolter builds, respectively.
Most of their newly learned skills revolve around mana or SP. They can now give endless supply of SP to their party members with '''{{#skill:374}}''', and even regenerate their own SP thru the HP%-SP% based skill '''{{#skill:373}}'''. Another SP-manipulating skill they have learned is the skill '''{{#skill:375}}''', which allows Professors to effectively eliminate all of their opponent's SP which makes them an annoying foe to deal with in PvP and [[WoE_SE|War of Emperium]] ('''WoE''') on top of already having an annoying skill like '''{{#skill:289}}''' from their previous job as Sages.  Defensively, they've also learned new skills such as '''{{#skill:404}}''', and '''{{#skill:405}}''' that complements well with '''{{#skill:12}}''' and '''{{#skill:286}}''' and with <span style="color:red;">Fire</span> Bolter builds, respectively.
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=== Overview ===
=== Overview ===
'''Sorcerer''' (''<small>often</small>'' <small>''shortened''</small> to '''Sorc''') is the 3rd class of the Sage and Professor lineup. After traversing an arduous journey of learning the mystic secrets of magic and both of its treacherous and appeasing natures, Professors have undergone an even more daunting exploration to fully unveil the true constitution of magic itself. In their expedition, they've come across the spirits, known amongst the commoners as '''Elementals''', that embody and represent the 4 Elements of Nature: the <span style="color:red;">Fire Spirit Agni</span>, the <span style="color:blue;">Water Spirit Aqua</span>, the <span style="color:green;">Wind Spirit Ventus</span>, and the <span style="color:brown;">Earth Spirit Tera</span>. Guided by the blessings granted to them by the great spirits of old, Professors have mastered the arts that make one deserving of the title Sorcerer.
'''Sorcerer''' (''<small>often</small>'' <small>''shortened''</small> <small>to</small> '''Sorc''') is the 3rd class of the Sage and Professor lineup. After traversing an arduous journey of learning the mystic secrets of magic and both of its treacherous and appeasing natures, Professors have undergone an even more daunting exploration to fully unveil the true constitution of magic itself. In their expedition, they've come across the spirits, known amongst the commoners as '''Elementals''', that embody and represent the 4 Elements of Nature: the <span style="color:red;">Fire Spirit Agni</span>, the <span style="color:blue;">Water Spirit Aqua</span>, the <span style="color:green;">Wind Spirit Ventus</span>, and the <span style="color:brown;">Earth Spirit Tera</span>. Guided by the blessings granted to them by the great spirits of old, Professors have mastered the arts that make one deserving of the title Sorcerer.


Sorcerers have the ability to call forth the spirits of nature with their skills '''{{#skill:2457}}''', '''{{#skill:2458}}''', '''{{#skill:2459}}''', and '''{{#skill:2460}}'''. Each Elementals bestows the summoner both offensive and defensive passive effects that enabled the Sorcerer class to apply the sacred knowledge of magic they've learned as a Sage and Professor into the battlefield; thus finally enabling them to use damaging area of effect (AoE) skills in the form of '''{{#skill:2449}}''', '''{{#skill:2447}}''', '''{{#skill:2446}}''', and '''{{#skill:2454}}'''.   
Sorcerers have the ability to call forth the spirits of nature with their skills '''{{#skill:2457}}''', '''{{#skill:2458}}''', '''{{#skill:2459}}''', and '''{{#skill:2460}}'''. Each Elementals bestows the summoner both offensive and defensive passive effects that enabled the Sorcerer class to apply the sacred knowledge of magic they've learned as a Sage and Professor into the battlefield; thus finally enabling them to use damaging area of effect (AoE) skills in the form of '''{{#skill:2449}}''', '''{{#skill:2447}}''', '''{{#skill:2446}}''', and '''{{#skill:2454}}'''.   
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'''Note''': '''ANY''' units standing inside the insignias will benefit from its effects including monsters and MVPs.
'''Note''': '''ANY''' units standing inside the insignias will benefit from its effects including monsters and MVPs.


Furthermore, insignias provide one of the strongest debuff in the game. Each insignia has the ability to '''boost the counter element''' no matter which level you use. For example, if you use '''<span style="color:red;">{{#skill:2465}}</span>''' at any level, '''any units''' '''inside''' the insignias' 3x3 AoE will take 50% more damage against <span style="color:blue;">Water</span> elemental attacks. If EMs are standing inside the <span style="color:red;">Fire</span> insignias' AoE, they, too, will receive increased damage against <span style="color:blue;">Water</span> elemental attacks of the MVP. This rings true for the other elemental insignias. Okay this part is important, now if you use a '''Lvl. 2''' '''<span style="color:green;">{{#skill:2467}}</span>''' in a party because you have a melee class user and you plan on buffing him with its buffing effects ('''Endow weapon with the <span style="color:green;">Wind</span> property''', +10% ASPD, and +10% ATK),  and since he is in melee range and you need to adjust so both of you stand inside <span style="color:green;">Wind Insignia</span> as well as the MVP and you have a '''<span style="color:blue;">{{#skill:2466}}</span>''' placed underneath both of you and the MVP; the MVP will also have its weapon element endowed to <span style="color:green;">Wind</span> which means his attacks will hit like a truck and could possibly kill you both since you two are standing on a <span style="color:blue;">Water Insignia</span>. This could have been prevented if you just used a '''Lvl. 1''' or '''Lvl. 3''' '''<span style="color:green;">{{#skill:2467}}</span>''' instead and that way you could have avoided endowing the MVP's weapon to <span style="color:green;">Wind</span>. While a '''Lvl. 1''' <span style="color:green;">Wind Insignia</span> has neutral effect on the three of you, a '''Lvl. 3''' <span style="color:green;">Wind Insignia</span> would have boosted your <span style="color:green;">Wind</span> property magical skills like '''{{#skill:5370}}''' and you would have even received +50% ACD on your <span style="color:green;">Wind</span> skills (just be sure that the MVP doesn't use any <span style="color:green;">Wind</span> skills or else he benefits from it too). Conversely, if you want to tank Lasgand's basic attacks, and you happen to use <span style="color:#BD0F1E;">Ardor</span> on '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode''')  you can place a '''Lvl. 2''' '''<span style="color:red;">{{#skill:2465}}</span>''' underneath Lasgand to forcibly endow his weapon attack to the <span style="color:red;">Fire</span> element so you can tank his hits head on.
Furthermore, insignias provide one of the strongest debuff in the game. Each insignia has the ability to '''boost the counter element''' no matter which level you use. For example, if you use '''<span style="color:red;">{{#skill:2465}}</span>''' at any level, '''any units''' '''inside''' the insignias' 3x3 AoE will take 50% more damage against <span style="color:blue;">Water</span> elemental attacks. If EMs are standing inside the <span style="color:red;">Fire</span> insignias' AoE, they, too, will receive increased damage against <span style="color:blue;">Water</span> elemental attacks of the MVP. This rings true for the other elemental insignias. Okay this part is important—now if you use a '''Lvl. 2''' '''<span style="color:green;">{{#skill:2467}}</span>''' in a party because you have a melee class user and you plan on buffing him with the insignia's buffing effects ('''Endow weapon with the <span style="color:green;">Wind</span> property''', +10% ASPD, and +10% ATK),  and since he is in melee range and you need to adjust so both of you stand inside <span style="color:green;">Wind Insignia</span> as well as the MVP. On top of that, you also have a '''<span style="color:blue;">{{#skill:2466}}</span>''' placed underneath both of you and the MVP; due to these conditions, the MVP will also have its weapon element endowed to <span style="color:green;">Wind</span> which means his attacks will hit like a truck and could possibly kill you both since you two are standing on a <span style="color:blue;">Water Insignia</span>. This could have been prevented if you just used a '''Lvl. 1''' or '''Lvl. 3''' '''<span style="color:green;">{{#skill:2467}}</span>''' instead and that way you could have avoided endowing the MVP's weapon to <span style="color:green;">Wind</span>. While a '''Lvl. 1''' <span style="color:green;">Wind Insignia</span> has neutral effect on the three of you, a '''Lvl. 3''' <span style="color:green;">Wind Insignia</span> would have boosted your <span style="color:green;">Wind</span> property magical skills like '''{{#skill:5370}}''' and you would have even received +50% ACD on your <span style="color:green;">Wind</span> skills (just be sure that the MVP doesn't use any <span style="color:green;">Wind</span> skills or else he benefits from it too). Conversely, if you want to tank Lasgand's basic attacks, and you happen to use <span style="color:#BD0F1E;">Ardor</span> on '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode''')  you can place a '''Lvl. 2''' '''<span style="color:red;">{{#skill:2465}}</span>''' underneath Lasgand to forcibly endow his weapon attack to the <span style="color:red;">Fire</span> element so you can tank his hits head on.


So again, <u>be mindful and strategic as to how you will place your insignias and which level of insignias you're going to use</u>.  
So again, <u>be mindful and strategic as to how you will place your insignias and which level of insignias you're going to use</u>.  
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* The first thing I need to remind you when leveling up is do not worry if you mistakenly put skill points to the wrong skills. We have '''Build Manager NPC Lotus''' {{#navi:main_office|122|169}} that could reset your skill tree anytime with a very affordable cost of 5,000 zeny. And while leveling up, you will want to allocate skill points to leveling skills such as  '''{{#skill:17}}''' and '''{{#skill:18}}'''. These two skills is what you will use as a Mage, a Sage, as a High Magician, and as a Professor. These two skills will 2-3 hits mobs in the leveling dungeons, thanks to the Eden Gears we have available.
* The first thing I need to remind you when leveling up is do not worry if you mistakenly put skill points to the wrong skills. We have '''Build Manager NPC Lotus''' {{#navi:main_office|122|169}} that could reset your skill tree anytime with a very affordable cost of 5,000 zeny. And while leveling up, you will want to allocate skill points to leveling skills such as  '''{{#skill:17}}''' and '''{{#skill:18}}'''. These two skills is what you will use as a Mage, a Sage, as a High Magician, and as a Professor. These two skills will 2-3 hits mobs in the leveling dungeons, thanks to the Eden Gears we have available.
* To learn more about the Eden Gears, more info are provided [[Beginners_Guide#How_to_play_MuhRo|here]]. Don't forget to take the Eden Board quests every time you level up on a certain level range.
* To learn more about the Eden Gears, more info are provided [[Beginners_Guide#How_to_play_MuhRo|here]]. Don't forget to take the Eden Board quests every time you level up on a certain level range and turn-in  your quests for every completed Kill Count.
* For every Eden Quests you complete and successfully turn-in, you will be rewarded with {{#icon:25223}}{{#linkitem:25223|Eden Coins}}and the amount you get will vary on the difficulty of the quests. Keep these coins for later and you can use them to buy {{#icon:23204}}{{#linkitem:23204|Brilliant Protection Scrolls}}and {{#icon:14534}}{{#linkitem:14534|Small Life Potions}}to improve your sustain and survivability once you reach 3rd job Sorcerer and you start leveling up in [[Illusion Dungeons]].
* Once you've transitioned to Sage, don't forget to go back to the Eden Office and get your 2nd job weapon from '''NPC Labraham''' {{#navi:moc_para01|108|83}}. Here, I suggest you pick {{#icon:540027}}{{#linkitem:540027|Paradise Sage Magic Book}} instead of {{#icon:540028}}{{#linkitem:540028|Paradise Sage Spellbook}} since the former gives you VCT% to help with your casting time.
* Once you've transitioned to Sage, don't forget to go back to the Eden Office and get your 2nd job weapon from '''NPC Labraham''' {{#navi:moc_para01|108|83}}. Here, I suggest you pick {{#icon:540027}}{{#linkitem:540027|Paradise Sage Magic Book}} instead of {{#icon:540028}}{{#linkitem:540028|Paradise Sage Spellbook}} since the former gives you VCT% to help with your casting time.
* In Yvonne's guide, she didn't include Glast Heim Monastery for Level 80-99 but I'd suggest you level up here instead right after Orc Dungeon. This place is perfect for classes coming from the Mage branch as mobs here are weak against the <span style="color:red;">Fire</span> element.
* In Yvonne's guide, she didn't include Glast Heim Monastery for Level 80-99 but I'd suggest you level up here instead right after Orc Dungeon. This place is perfect for classes coming from the Mage branch as mobs here are weak against the <span style="color:red;">Fire</span> element.
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* Now you're finally a Sorcerer, you now have more AoE skills but all of them are gated behind 5 seconds cooldown each. You have three (3) options:
* Now you're finally a Sorcerer, you now have more AoE skills but all of them are gated behind 5 seconds cooldown each. You have three (3) options:
** If you're new to the class and you have barely to zero resources and you don't have any friends, take the hard route of leveling up with all your skills. It may be slow but at least you'll be able to practice how to properly rotate your skills. As a Sorcerer, you are always harder to die. Why? Well because you have your own lil' <span style="color:green;">Ventus</span> to accompany you. Make sure you have {{#item:992}} before attempting to summon our baby <span style="color:green;">Ventus</span>. You can purchase some Wind of Verdures from '''Dus the Smith NPC''' {{#navi:paramk|53|101}} at [[Eden Market#Refine Mats and more|Eden Market]] ('''@go 40''') for 10,000 zeny per piece. For suggested farming areas for elemental ores such as the Wind of Verdures, refer to this [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Catalysts,_Ores,_&_Stones|section]]. Summon the Child form of <span style="color:green;">Ventus</span> by using the skill '''Lvl. 1''' '''{{#skill:2459}}''', and place her on '''Defensive Mode''' by using the skill '''Lvl.''' '''2''' '''{{#skill:2456}}''', and voila! You now have your own source of free {{#item:12710}} + '''50% FLEE Rate'''. You will survive even the most treacherous dungeons for leveling up. Just make sure to replenish <span style="color:green;">Ventus</span>' SP using the skill '''{{#skill:2464}}''' every now and then since she will exit '''Defensive Mode''' if she rans out of Mana and you will lose your benefits. Putting some skill points to '''{{#skill:2463}}''' would also help with your Ventus' sustain. One spell you could incorporate is the CC skill '''{{#skill:2453}}'''. Root mobs with Extreme Vacuum then cast your AoE skills to them. You have at least five forms of defense in this manner—<span style="color:green;">Ventus</span>' Wind Step, Extreme Vacuum's root CC effect, '''{{#skill:2449}}''''s hit-locking effect, '''{{#skill:2447}}''''s crystallization, and '''{{#skill:2454}}''''s stuns; if you'll always have '''{{#skill:157}}''' activated then I guess you can count that as six forms of defense then. Keep leveling up 'til you reach Elemental Master.  
** If you're new to the class and you have barely to zero resources and you don't have any friends, take the hard route of leveling up with all your skills. It may be slow but at least you'll be able to practice how to properly rotate your skills. As a Sorcerer, you are always harder to die. Why? Well because you have your own lil' <span style="color:green;">Ventus</span> to accompany you. Make sure you have {{#item:992}} before attempting to summon our baby <span style="color:green;">Ventus</span>. You can purchase some Wind of Verdures from '''Dus the Smith NPC''' {{#navi:paramk|53|101}} at [[Eden Market#Refine Mats and more|Eden Market]] ('''@go 40''') for 10,000 zeny per piece. For suggested farming areas for elemental ores such as the Wind of Verdures, refer to this [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Catalysts,_Ores,_&_Stones|section]]. Summon the Child form of <span style="color:green;">Ventus</span> by using the skill '''Lvl. 1''' '''{{#skill:2459}}''', and place her on '''Defensive Mode''' by using the skill '''Lvl.''' '''2''' '''{{#skill:2456}}''', and voila! You now have your own source of free {{#item:12710}} + '''50% FLEE Rate'''. You will survive even the most treacherous dungeons for leveling up. Just make sure to replenish <span style="color:green;">Ventus</span>' SP using the skill '''{{#skill:2464}}''' every now and then since she will exit '''Defensive Mode''' if she rans out of Mana and you will lose your benefits. Putting some skill points to '''{{#skill:2463}}''' would also help with your Ventus' sustain. One spell you could incorporate is the CC skill '''{{#skill:2453}}'''. Root mobs with Extreme Vacuum then cast your AoE skills to them. You have at least five forms of defense in this manner—<span style="color:green;">Ventus</span>' Wind Step, Extreme Vacuum's root CC effect, '''{{#skill:2449}}''''s hit-locking effect, '''{{#skill:2447}}''''s crystallization, and '''{{#skill:2454}}''''s stuns; if you'll always have '''{{#skill:157}}''' activated and you finally start using {{#icon:23204}}{{#linkitem:23204|Brilliant Protection Scrolls}}and {{#icon:14534}}{{#linkitem:14534|Small Life Potions}}then I guess you can count that as eight forms of defense then. Keep leveling up 'til you reach Elemental Master.  
*** Worry about the proper skill points allocation for later and maximize your AoE skills first so you could farm. Priority of skills as you level up:
*** Worry about the proper skill points allocation for later and maximize your AoE skills first so you could farm. Priority of skills as you level up:


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