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(Created page with "Loot chances will now increase in parties depending on unique players under these conditions: Players are nearby (about 2 screens distance) Players are active (not flagged afk) Party is set on Even Share Cards are excluded Note: this would result in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. We're happy to hear about your thoughts. Example: your 0.25% drop item could become...") |
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=== Party Drop Chance Bonus === | |||
Loot chances will now increase in parties depending on unique players under these conditions: | Loot chances will now increase in parties depending on unique players under these conditions: | ||
Players are nearby (about 2 screens distance) | |||
Players are active (not flagged afk) | * Players are nearby (about 2 screens distance) | ||
Party is set on Even Share | * Players are active (not flagged afk) | ||
Cards are excluded | * Party is set on Even Share | ||
Note: this | * Cards are excluded | ||
* Applies on any map that doesn't feature the Party Loot System | |||
Note: this results in up to a '''3.75x multiplier''' on item drops in a full party. | |||
We wanted to find a middle way of rewarding party play without making it overpowered. | |||
Example: a '''0.25% drop item''' could become '''0.93%''' under optimal conditions. | |||
=== New Party Loot System: === | |||
Instead of increasing the chance, loot is now '''rolled individually per unique player''' in the party. | |||
Conditions: | |||
* Players are nearby (about 2 screens distance) | |||
* Players are active (not flagged afk) | |||
* Cards are excluded | |||
* Each eligible party member gets their own independent roll for the item. | |||
* In case you have more than one character in the party you can use @noshare to control which character gets the drops | |||
* This system is currently active in: | |||
Happy Hour Maps | |||
Airship Assault | |||
Airship Crash | |||
Alice Twisted Madness | |||
Bioresearch Laboratory | |||
Charleston Crisis | |||
Faceworm's Nest | |||
Fall of Glast Heim | |||
Friday | |||
Ghost Palace | |||
Horror Toy Factory | |||
Lake Of Fire | |||
Last Room | |||
Memories of Thanatos | |||
Nightmarish Jitterbug | |||
Old Glast Heim | |||
Poring Village | |||
Sarah's Memory | |||
Sky Fortress | |||
Tomb of Remorse | |||
Villa of Deception | |||
Wave Mode - Forest | |||
Wave Mode - Sky | |||