Old Glast Heim: Difference between revisions

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[[Category:Instances]]
[[Category:Instances]]
== <div class="center" style="color: #6F9E85;">Introduction ==
== <div class="center" style="color: #6F9E85;">Introduction ==


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* Use Warper > Instances > Old Glast Heim
* Use Warper > Instances > Old Glast Heim
* Base Level 130+ normal mode, 160+ hard mode
* Base Level 130+ normal mode, 160+ hard mode
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[[File:HuginOGH.jpg]]
[[File:HuginOGH.jpg]]


== <div class="center" style="color: #6F9E85;">Instance ==
== <div class="center" style="color: #6F9E85;">Instance == <!--T:3-->


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===<span style="color: #6F9E85;"><div class="center">Level 1</div></span>===
===<span style="color: #6F9E85;"><div class="center">Level 1</div></span>===
{| style="background: transparent; width: 100%; border-style: none  none  none  none;" data-mce-style="background: transparent; width: 100%;"
{| style="background: transparent; width: 100%; border-style: none  none  none  none;" data-mce-style="background: transparent; width: 100%;"
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<li> Party leader has to speak to Butcher left <span style="color: #9400D3;">purple square</span>.  </li>
<li> Party leader has to speak to Butcher left <span style="color: #9400D3;">purple square</span>.  </li>


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|style="width: 30%" data-mce-style="width: 15%;"|[[File:Oghmap1.png|center|frameless]]
|style="width: 30%" data-mce-style="width: 15%;"|[[File:Oghmap1.png|center|frameless]]
|style="width: 35%" data-mce-style="width: 15%;"|
|style="width: 35%" data-mce-style="width: 15%;"|
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|}
|}


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===<span style="color: #6F9E85;"><div class="center">Level 2</div></span>===
===<span style="color: #6F9E85;"><div class="center">Level 2</div></span>===
{| style="background: transparent; width: 100%; border-style: none  none  none  none;" data-mce-style="background: transparent; width: 100%;"
{| style="background: transparent; width: 100%; border-style: none  none  none  none;" data-mce-style="background: transparent; width: 100%;"
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<li> Head north and enter level 2 where you will find Varmundt and Heinrich. After their conversation, a warp <span style="color: #FFD700;">left yellow square</span> will spawn to the north of them. Enter it and start to kill monsters. Once enough monsters have been slain, Agony of the Royal Knight will spawn. You will need to kill him to proceed.</li>
<li> Head north and enter level 2 where you will find Varmundt and Heinrich. After their conversation, a warp <span style="color: #FFD700;">left yellow square</span> will spawn to the north of them. Enter it and start to kill monsters. Once enough monsters have been slain, Agony of the Royal Knight will spawn. You will need to kill him to proceed.</li>


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<li> Enter the warp on the right right <span style="color: #FFD700;">left yellow square</span>. Start killing monsters until Grudge of the Royal Knight spawn. Kill him to proceed.</li>
<li> Enter the warp on the right right <span style="color: #FFD700;">left yellow square</span>. Start killing monsters until Grudge of the Royal Knight spawn. Kill him to proceed.</li>


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<li> Head north and prepare for the final encounter.
<li> Head north and prepare for the final encounter.
Do note that you will be unable to exit the room once you entered until either your party has wiped or the final MVP is killed. It is advisable to ensure everyone is alive and ready to enter before going in.</li>  
Do note that you will be unable to exit the room once you entered until either your party has wiped or the final MVP is killed. It is advisable to ensure everyone is alive and ready to enter before going in.</li>  
</ol>
</ol>


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|style="width: 30%" data-mce-style="width: 15%;"|[[File:Oghmap2.png|center|frameless]]<br>
|style="width: 30%" data-mce-style="width: 15%;"|[[File:Oghmap2.png|center|frameless]]<br>


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|style="width: 35%" data-mce-style="width: 15%;"|  
|style="width: 35%" data-mce-style="width: 15%;"|  
<ol start="4">
<ol start="4">
<li>Head further north after entering the warp upper <span style="color: #FFD700;">left yellow square</span> and speak to Heinrich <span style="color: #DC143C;">red square</span>. Himelmez will transform the final survivor into Amdarais.</li>
<li>Head further north after entering the warp upper <span style="color: #FFD700;">left yellow square</span> and speak to Heinrich <span style="color: #DC143C;">red square</span>. Himelmez will transform the final survivor into Amdarais.</li>


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<li>Upon killing Amdarais, Hugin {{#navi:2@gl_k|158|241}} will spawn in the middle of the room. </li>
<li>Upon killing Amdarais, Hugin {{#navi:2@gl_k|158|241}} will spawn in the middle of the room. </li>


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<li>Speak to him to receive Temporal Crystals.</li>
<li>Speak to him to receive Temporal Crystals.</li>


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<li>At this point the instance is completed, however there is a secret room where you can get additional loot in level 1.</li>  
<li>At this point the instance is completed, however there is a secret room where you can get additional loot in level 1.</li>  


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<li>Head back to level one and enter the secret room by talking to the fountain {{#navi:1@gl_k|268|268}}. In the secret room, talk to the glass displays {{#navi:1@gl_k|170|136}} to unlock the treasure and profit.</li>
<li>Head back to level one and enter the secret room by talking to the fountain {{#navi:1@gl_k|268|268}}. In the secret room, talk to the glass displays {{#navi:1@gl_k|170|136}} to unlock the treasure and profit.</li>
</ol>
</ol>
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|}
|}


===<span style="color: #6F9E85;"><div class="center">Treasure Room</div></span>===
===<span style="color: #6F9E85;"><div class="center">Treasure Room</div></span>=== <!--T:15-->


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{| style="background: transparent; width: 100%;text-align:center; border-style: none  none  none  none;" data-mce-style="background: transparent; width: 100%;"
{| style="background: transparent; width: 100%;text-align:center; border-style: none  none  none  none;" data-mce-style="background: transparent; width: 100%;"
|-
|-
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|}
|}


==<span style="color: #6F9E85;"><div class="center">Monsters</div></span>==
==<span style="color: #6F9E85;"><div class="center">Monsters</div></span>== <!--T:17-->


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{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
|- style="text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
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|[[File:Corrupted Soul.gif|center|frameless]]Root of Corruption
|[[File:Corrupted Soul.gif|center|frameless]]Root of Corruption


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'''(MVP)'''
'''(MVP)'''
|Large/ Demon / Earth 3
|Large/ Demon / Earth 3
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|[[File:MG AMDARAIS.gif|center|frameless]]Amdarias
|[[File:MG AMDARAIS.gif|center|frameless]]Amdarias


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'''(MVP)'''
'''(MVP)'''
|Large/ Undead / Undead 4
|Large/ Undead / Undead 4
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|}
|}


==<span style="color: #6F9E85;"><div class="center">Cards</div></span>==
==<span style="color: #6F9E85;"><div class="center">Cards</div></span>== <!--T:21-->


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{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;" data-mce-style="width: 100%;"
|- style="background-color:#6F9E85;text-align:center;"
|- style="background-color:#6F9E85;text-align:center;"
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Talk to Portrait Collector (go up the stairs) to exchange {{#item:6608}} or {{#item:6755}} for White Knight Card or Khalitzburg Knight Card.
Talk to Portrait Collector (go up the stairs) to exchange {{#item:6608}} or {{#item:6755}} for White Knight Card or Khalitzburg Knight Card.


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{{#item:4608}}<br>
{{#item:4608}}<br>
3000 {{#item:6608}} or 700 {{#item:6755}}
3000 {{#item:6608}} or 700 {{#item:6755}}


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{{#item:4609}}<br>
{{#item:4609}}<br>
5000 {{#item:6608}} or 1000 {{#item:6755}}
5000 {{#item:6608}} or 1000 {{#item:6755}}




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{{:Temporal_Boots_OGH}}
{{:Temporal_Boots_OGH}}
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