The Complete Elemental Master Guide by Goldie: Difference between revisions

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*'''Victory Wing Ears''' ('''VWE''') will be used to combo with {{#item:480125}} for better stats later on during [[The_Complete_Elemental_Master_Guide_by_Goldie#Part_II|Part II]] of early game progression; VWE gives more ACD too and is ''slightly'' more expensive than CCB.
*'''Victory Wing Ears''' ('''VWE''') will be used to combo with {{#item:480125}} for better stats later on during [[The_Complete_Elemental_Master_Guide_by_Goldie#Part_II|Part II]] of early game progression; VWE gives more ACD too and is ''slightly'' more expensive than CCB.
*'''Cor Core Booster''' ('''CCB''') gives more VCT% than VWE and combos with {{#item:420003}}. CCB won't combo with {{#item:480125}} and is ''slightly'' cheaper than VWE.
*'''Cor Core Booster''' ('''CCB''') gives more VCT% than VWE and combos with {{#item:420003}}. CCB won't combo with {{#item:480125}} and is ''slightly'' cheaper than VWE.
*Carded with  to help with instant casting.
*'''Dark Illusion Card''' will help with instant casting.
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|'''Lower'''
|'''Lower'''
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</small>
</small>
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*Enchanted with {{#item:310532}}, {{#item:310515}}, and {{#item:310507}}
*Enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}.
*'''Two Eyes Dollocaris Card''' is only used when your Gray Wolf Robe is refined to +12; any refine levels below +12 will give you negative effects instead of positive effects.
*'''Two Eyes Dollocaris Card''' is only used when your Gray Wolf Robe is refined to +12; any refine levels below +12 will give you negative effects instead of positive effects.
*'''Meyer Lugenburg Card''' will combo with {{#item:300424}} in the garment slot to give 5% more All property magical damage.
*'''Meyer Lugenburg Card''' will combo with {{#item:300424}} in the garment slot to give 5% more All property magical damage.
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*Enchanted with {{#item:29001}} and {{#item:29001}}.
*Enchanted with {{#item:29001}} and {{#item:29001}}.
**Start refining Illusion Silver Guard to +11 to maximize the Rune of Intellect Lv2's effects.
**Start refining Illusion Silver Guard to +11 to maximize the Rune of Intellect Lv2's effects.
*Carded with .
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|'''Garment'''
|'''Garment'''
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**When enchanting, always choose '''Method 1''' as you'll only be needing the 3rd slot for its general '''MAtk'''% boost.
**When enchanting, always choose '''Method 1''' as you'll only be needing the 3rd slot for its general '''MAtk'''% boost.
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At this stage, you ought to purchase the {{#item:450178}}after doing Episode 18. By finishing the Episode 18 quests, you are given a generous amount of {{#item: 1000405}}for you to get 1. To farm more of these fragments, you can go to [[Oz_Labyrinth#Floor_2|Oz Dungeon Flr. 2]] so you can determinedly enchant your Robe with  {{#item:310532}}, {{#item:310515}}, and {{#item:310507}}. ACD is chosen over {{#item: 310510}} since EM is a rotation-heavy class and having more '''ACD''' would help you cycle your skills fluidly. About '''60% ACD''' is needed in total if you wanna optimize it.  
At this stage, you ought to purchase the {{#item:450178}}after doing Episode 18. By finishing the Episode 18 quests, you are given a generous amount of {{#item: 1000405}}for you to get 1. To farm more of these fragments, you can go to [[Oz_Labyrinth#Floor_2|Oz Dungeon Flr. 2]] so you can determinedly enchant your Robe with  {{#item:310532}}, {{#item:310515}}, and {{#item:310507}}. ACD is preferably chosen over {{#item: 310510}} since EM is a rotation-heavy class and having more '''ACD''' would help you cycle your skills fluidly (about '''60% ACD''' is needed in total if you wanna optimize it). However if you value damage over comfortable rotation then you may freely choose '''Wolf Orb (Mage) Lv. 3''' instead.  


The boots {{#item:470023}} is obtained from Episode 17.2 and will be enchanted with {{#item:310122}}, {{#item:310126}},  and {{#item:310111}}. You would need Automatic modules for it so you can enchant the boots. For more details on [[Automatic_Equipment_(17.2)|how to obtain the boots]] and [[Automatic_Enchantment_(17.2)|how to enchant them]], check the given links.
The boots {{#item:470023}} is obtained from Episode 17.2 and will be enchanted with {{#item:310122}}, {{#item:310126}},  and {{#item:310111}}. You would need Automatic modules for it so you can enchant the boots. For more details on [[Automatic_Equipment_(17.2)|how to obtain the boots]] and [[Automatic_Enchantment_(17.2)|how to enchant them]], check the given links.
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</small>
</small>
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*Enchanted with {{#item:310532}}, {{#item:310515}}, and {{#item:310507}}
*Enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}.
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|'''Weapon'''
|'''Weapon'''
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*Still a strong contender as you save up for {{#item:450173}}.
*Still a strong contender as you save up for {{#item:450173}}.
*Enchanted with {{#item:310532}}, {{#item:310515}}, and {{#item:310507}}
*Enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}.
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|'''Weapon'''
|'''Weapon'''
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