Constellation Tower: Difference between revisions

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[[Category:Instances]]
[[Category:Instances]]
=Overview=
=Overview=
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* Cooldown: 1 day
* Cooldown: 1 day


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[[File:ConsEntrance.png]] <br>
[[File:ConsEntrance.png]] <br>


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= Instance =
= Instance =
Constellation Tower is the major overhaul of Endless Tower.  <br>
Constellation Tower is the major overhaul of Endless Tower.  <br>
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Unlike Endless Tower which had specific monsters and MVPs on designated floors, Constellation Tower's floors have all randomized monsters per floor. <br>
Unlike Endless Tower which had specific monsters and MVPs on designated floors, Constellation Tower's floors have all randomized monsters per floor. <br>


= Skips =
= Skips = <!--T:4-->


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On every 5th floor you can choose to skip 4 floors by interacting with the top blue brazier at the start of the current floor. <br>
On every 5th floor you can choose to skip 4 floors by interacting with the top blue brazier at the start of the current floor. <br>
Using a skip costs 50x {{#item:1000372}}, increasing by 25 for each skip
Using a skip costs 50x {{#item:1000372}}, increasing by 25 for each skip


= Monsters =
= Monsters = <!--T:6-->


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Monsters are different from their original Endless Tower or field version and don't have their original loot table. <br>
Monsters are different from their original Endless Tower or field version and don't have their original loot table. <br>
Monsters become stronger with every floor, increasing both their health and damage. <br>
Monsters become stronger with every floor, increasing both their health and damage. <br>
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Boss monsters are not affected by the floor progression difficulty modifier and don't need to be defeated to advance to the next floor.
Boss monsters are not affected by the floor progression difficulty modifier and don't need to be defeated to advance to the next floor.


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{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;"  
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;"  
|- style="background-color:#E1C7C1;"
|- style="background-color:#E1C7C1;"
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;"  
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;"  
|- style="background-color:#E1C7C1;"
|- style="background-color:#E1C7C1;"
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|}
|}


= Final Boss =
= Final Boss = <!--T:10-->


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Upon reaching floor 25, you can choose to fight Naght Sieger or continue to climb. <br>
Upon reaching floor 25, you can choose to fight Naght Sieger or continue to climb. <br>
Reaching floor 50, you can choose to fight Betelgeuse or continue to climb to floor 75 to fight an even stronger version of Betelgeuse.
Reaching floor 50, you can choose to fight Betelgeuse or continue to climb to floor 75 to fight an even stronger version of Betelgeuse.


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{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;"  
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;"  
|- style="background-color:#E1C7C1;"
|- style="background-color:#E1C7C1;"
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|}
|}


== Difficulty ==
== Difficulty == <!--T:13-->


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Betelgeuse has 5 stats: Health, Attack, Recovery, Defense, and Traps. These stats can range from Sealed(0 stars) to 5 stars. <br>
Betelgeuse has 5 stats: Health, Attack, Recovery, Defense, and Traps. These stats can range from Sealed(0 stars) to 5 stars. <br>
On floor 50, the max difficulty will be 3 stars. <br>
On floor 50, the max difficulty will be 3 stars. <br>
On floor 75, the max difficulty will be 5 stars, with random rolls going from 3 to 5 stars <br>
On floor 75, the max difficulty will be 5 stars, with random rolls going from 3 to 5 stars <br>


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By talking to the fountain before entering the boss room, you can change the difficulty of the fight:
By talking to the fountain before entering the boss room, you can change the difficulty of the fight:
* Reroll all stats - 10 {{#item:1000372}}
* Reroll all stats - 10 {{#item:1000372}}
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All stat changes will also be broadcasted to the current map.
All stat changes will also be broadcasted to the current map.


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{| class="wikitable" style=" text-align:center;"  
{| class="wikitable" style=" text-align:center;"  
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|- style = "background-color:#E1C7C1;
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Difficulty points are calculated by adding together the stat modifiers.
Difficulty points are calculated by adding together the stat modifiers.
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{| class="wikitable mw-collapsible mw-collapsed"  style="text-align:center;"
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= Rewards =
= Rewards = <!--T:18-->


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Each monster has a chance to drop {{#item:1000372}} <br>
Each monster has a chance to drop {{#item:1000372}} <br>
Defeating Naght Sieger will reward you with 1x {{#item:1000373}} 1x {{#item:1000396}} <br>
Defeating Naght Sieger will reward you with 1x {{#item:1000373}} 1x {{#item:1000396}} <br>
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* {{#item:1001593}}
* {{#item:1001593}}


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On difficulty 400 or higher there is also a chance for these costumes:
On difficulty 400 or higher there is also a chance for these costumes:
* {{#item:400147}}
* {{#item:400147}}
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* {{#item:62385}}
* {{#item:62385}}


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{{:Constellation_Tower_Gear}}
{{:Constellation_Tower_Gear}}
{{:Constellation_Tower_Enchants}}
{{:Constellation_Tower_Enchants}}
{{:Stellar_Seal_Accessories_Enchants}}
{{:Stellar_Seal_Accessories_Enchants}}
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