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<languages/> | <languages/> | ||
<translate> | <translate> | ||
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[[Category:Instances]] | [[Category:Instances]] | ||
=Overview= | =Overview= | ||
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* Cooldown: 1 day | * Cooldown: 1 day | ||
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[[File:ConsEntrance.png]] <br> | [[File:ConsEntrance.png]] <br> | ||
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= Instance = | = Instance = | ||
Constellation Tower is the major overhaul of Endless Tower. <br> | Constellation Tower is the major overhaul of Endless Tower. <br> | ||
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Unlike Endless Tower which had specific monsters and MVPs on designated floors, Constellation Tower's floors have all randomized monsters per floor. <br> | Unlike Endless Tower which had specific monsters and MVPs on designated floors, Constellation Tower's floors have all randomized monsters per floor. <br> | ||
= Skips = | = Skips = <!--T:4--> | ||
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On every 5th floor you can choose to skip 4 floors by interacting with the top blue brazier at the start of the current floor. <br> | On every 5th floor you can choose to skip 4 floors by interacting with the top blue brazier at the start of the current floor. <br> | ||
Using a skip costs 50x {{#item:1000372}}, increasing by 25 for each skip | Using a skip costs 50x {{#item:1000372}}, increasing by 25 for each skip | ||
= Monsters = | = Monsters = <!--T:6--> | ||
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Monsters are different from their original Endless Tower or field version and don't have their original loot table. <br> | Monsters are different from their original Endless Tower or field version and don't have their original loot table. <br> | ||
Monsters become stronger with every floor, increasing both their health and damage. <br> | Monsters become stronger with every floor, increasing both their health and damage. <br> | ||
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Boss monsters are not affected by the floor progression difficulty modifier and don't need to be defeated to advance to the next floor. | Boss monsters are not affected by the floor progression difficulty modifier and don't need to be defeated to advance to the next floor. | ||
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{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;" | ||
|- style="background-color:#E1C7C1;" | |- style="background-color:#E1C7C1;" | ||
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|} | |} | ||
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{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;" | ||
|- style="background-color:#E1C7C1;" | |- style="background-color:#E1C7C1;" | ||
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|} | |} | ||
= Final Boss = | = Final Boss = <!--T:10--> | ||
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Upon reaching floor 25, you can choose to fight Naght Sieger or continue to climb. <br> | Upon reaching floor 25, you can choose to fight Naght Sieger or continue to climb. <br> | ||
Reaching floor 50, you can choose to fight Betelgeuse or continue to climb to floor 75 to fight an even stronger version of Betelgeuse. | Reaching floor 50, you can choose to fight Betelgeuse or continue to climb to floor 75 to fight an even stronger version of Betelgeuse. | ||
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{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" | {| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" | ||
|- style="background-color:#E1C7C1;" | |- style="background-color:#E1C7C1;" | ||
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|} | |} | ||
== Difficulty == | == Difficulty == <!--T:13--> | ||
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Betelgeuse has 5 stats: Health, Attack, Recovery, Defense, and Traps. These stats can range from Sealed(0 stars) to 5 stars. <br> | Betelgeuse has 5 stats: Health, Attack, Recovery, Defense, and Traps. These stats can range from Sealed(0 stars) to 5 stars. <br> | ||
On floor 50, the max difficulty will be 3 stars. <br> | On floor 50, the max difficulty will be 3 stars. <br> | ||
On floor 75, the max difficulty will be 5 stars, with random rolls going from 3 to 5 stars <br> | On floor 75, the max difficulty will be 5 stars, with random rolls going from 3 to 5 stars <br> | ||
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By talking to the fountain before entering the boss room, you can change the difficulty of the fight: | By talking to the fountain before entering the boss room, you can change the difficulty of the fight: | ||
* Reroll all stats - 10 {{#item:1000372}} | * Reroll all stats - 10 {{#item:1000372}} | ||
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All stat changes will also be broadcasted to the current map. | All stat changes will also be broadcasted to the current map. | ||
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{| class="wikitable" style=" text-align:center;" | {| class="wikitable" style=" text-align:center;" | ||
|- style = "background-color:#E1C7C1; | |- style = "background-color:#E1C7C1; | ||
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|} | |} | ||
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Difficulty points are calculated by adding together the stat modifiers. | Difficulty points are calculated by adding together the stat modifiers. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;" | ||
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|} | |} | ||
= Rewards = | = Rewards = <!--T:18--> | ||
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Each monster has a chance to drop {{#item:1000372}} <br> | Each monster has a chance to drop {{#item:1000372}} <br> | ||
Defeating Naght Sieger will reward you with 1x {{#item:1000373}} 1x {{#item:1000396}} <br> | Defeating Naght Sieger will reward you with 1x {{#item:1000373}} 1x {{#item:1000396}} <br> | ||
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* {{#item:1001593}} | * {{#item:1001593}} | ||
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On difficulty 400 or higher there is also a chance for these costumes: | On difficulty 400 or higher there is also a chance for these costumes: | ||
* {{#item:400147}} | * {{#item:400147}} | ||
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* {{#item:62385}} | * {{#item:62385}} | ||
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{{:Constellation_Tower_Gear}} | {{:Constellation_Tower_Gear}} | ||
{{:Constellation_Tower_Enchants}} | {{:Constellation_Tower_Enchants}} | ||
{{:Stellar_Seal_Accessories_Enchants}} | {{:Stellar_Seal_Accessories_Enchants}} | ||
</translate> | </translate> |