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{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;" | ||
|'''ATK''' | | style="width: 50%;" |'''ATK''' | ||
In Renewal, the Attack Power(ATK) is divided into two, StatusATK and WeaponATK. In essence, they both contribute to the final damage (StatusATK being multiplied by two). However, when amplified by racial/size/elemental bonuses (such as Hydra Card or Skeleton Worker Card), only the WeaponATK is amplified. This makes it so that people no longer rely on 4-slotted starter weapons (such as a Quad-Racial Composite Bow), and instead will strive to get higher level weapons with higher ATKs and Refine rates to deal better damage. | In Renewal, the Attack Power(ATK) is divided into two, StatusATK and WeaponATK. In essence, they both contribute to the final damage (StatusATK being multiplied by two). However, when amplified by racial/size/elemental bonuses (such as Hydra Card or Skeleton Worker Card), only the WeaponATK is amplified. This makes it so that people no longer rely on 4-slotted starter weapons (such as a Quad-Racial Composite Bow), and instead will strive to get higher level weapons with higher ATKs and Refine rates to deal better damage. | ||
|'''MATK''' | | style="width: 50%;" |'''MATK''' | ||
As with ATK, Magical Attack Power(MATK) is also divided into two, StatusMATK and WeaponMATK. With the introduction of this update, many weapons now possess a flat MATK number (e.g. 280 MATK from Staff of Destruction; 105 MATK from Bazerald). In MATK's case, WeaponMATK makes up the greater percentage of the final damage, due to the variance factor which relates to weapon level. | As with ATK, Magical Attack Power(MATK) is also divided into two, StatusMATK and WeaponMATK. With the introduction of this update, many weapons now possess a flat MATK number (e.g. 280 MATK from Staff of Destruction; 105 MATK from Bazerald). In MATK's case, WeaponMATK makes up the greater percentage of the final damage, due to the variance factor which relates to weapon level. | ||
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