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[[Category:Instances]] | [[Category:Instances]] | ||
=Alice Twisted Madness= | =Alice Twisted Madness= | ||
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* Cooldown: 1 Day | * Cooldown: 1 Day | ||
=Overview= | =Overview= <!--T:2--> | ||
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Help the confused Alice to regain her memories in a twisted labyrinth. | Help the confused Alice to regain her memories in a twisted labyrinth. | ||
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* There are 2 modes normal/hard | * There are 2 modes normal/hard | ||
* your primary goal is to find your way through the maze and confront an evil villain. | * your primary goal is to find your way through the maze and confront an evil villain. | ||
* Resistances are limited to 50% | * Resistances are limited to 50% | ||
=Normal Mode= | =Normal Mode= <!--T:5--> | ||
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* Upon entering the instance, you will land inside the maze. Your goal is to navigate through this maze in order to reach the final room, where you will get to fight only {{#linkmob:30239}}. | * Upon entering the instance, you will land inside the maze. Your goal is to navigate through this maze in order to reach the final room, where you will get to fight only {{#linkmob:30239}}. | ||
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=== First Maze (First Zone) === | === First Maze (First Zone) === | ||
* In the first zone, there are five portals located at below coordinates: | * In the first zone, there are five portals located at below coordinates: | ||
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# {{#navi:1@alice_mad|113|151}} | # {{#navi:1@alice_mad|113|151}} | ||
# {{#navi:1@alice_mad|208|114}} | # {{#navi:1@alice_mad|208|114}} | ||
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# {{#navi:1@alice_mad|289|256}} | # {{#navi:1@alice_mad|289|256}} | ||
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* Upon entering any of them, you will be randomly teleported into one of five corridors in a separate area | * Upon entering any of them, you will be randomly teleported into one of five corridors in a separate area | ||
* Once you enter the portal at the end of the corridor, one of these events will happen: | * Once you enter the portal at the end of the corridor, one of these events will happen: | ||
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# If you have entered the correct portal from the first maze, you will get teleported to the sixth corridor (the rightmost one), which will lead you to the next zone (Clock Area) | # If you have entered the correct portal from the first maze, you will get teleported to the sixth corridor (the rightmost one), which will lead you to the next zone (Clock Area) | ||
## ''The correct portal for each person is randomized on every run'' | ## ''The correct portal for each person is randomized on every run'' | ||
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* Extra note: Upon entering any portal at the end of the corridor (for all six corridors), there is a small chance that you will get teleported to a mini maze instead - the path is straightforward but tedious. Nonetheless, it will re-teleport you back to your respective corridor upon reaching this mini maze's exit portal | * Extra note: Upon entering any portal at the end of the corridor (for all six corridors), there is a small chance that you will get teleported to a mini maze instead - the path is straightforward but tedious. Nonetheless, it will re-teleport you back to your respective corridor upon reaching this mini maze's exit portal | ||
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=== Clock Area === | === Clock Area === | ||
* In this area, you must enter two portals (at top left and top right of this area) in order to trigger the red portal to open up in the middle area (in front of the clock itself) | * In this area, you must enter two portals (at top left and top right of this area) in order to trigger the red portal to open up in the middle area (in front of the clock itself) | ||
** There is a small chance that, upon entering either portal, you get sent to the corridor/mini maze and will need to navigate through them again | ** There is a small chance that, upon entering either portal, you get sent to the corridor/mini maze and will need to navigate through them again | ||
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=== First Maze (Second Zone) === | === First Maze (Second Zone) === | ||
* In this area, you are required to navigate through another smaller maze | * In this area, you are required to navigate through another smaller maze | ||
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** Make sure to quickly kill any {{#linkmob:30245}} along your path. They can cast a very high level water ball, which can kill you via stunlock (multiple water balls still hurt even if you wear Lord Bearer's to mitigate stunlock) | ** Make sure to quickly kill any {{#linkmob:30245}} along your path. They can cast a very high level water ball, which can kill you via stunlock (multiple water balls still hurt even if you wear Lord Bearer's to mitigate stunlock) | ||
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=== Chess room === | === Chess room === | ||
* This one is very straightforward: a chess room full of {{#linkmob:30245}}. | * This one is very straightforward: a chess room full of {{#linkmob:30245}}. | ||
** Exit portal is located at the top, at {{#navi:1@alice_mad|58|392}}. | ** Exit portal is located at the top, at {{#navi:1@alice_mad|58|392}}. | ||
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=== First Maze (First Zone, revisited) === | === First Maze (First Zone, revisited) === | ||
* This short, tiny corridor will lead you to Boss Room at portal {{#navi:1@alice_mad|141|222}}. | * This short, tiny corridor will lead you to Boss Room at portal {{#navi:1@alice_mad|141|222}}. | ||
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=== Boss Room === | === Boss Room === | ||
* Upon entering the arena, talk to Alice to trigger the boss fight with {{#linkmob:30239}} | * Upon entering the arena, talk to Alice to trigger the boss fight with {{#linkmob:30239}} | ||
* In normal mode, he takes damage from all sources | * In normal mode, he takes damage from all sources | ||
=Hard Mode= | =Hard Mode= <!--T:16--> | ||
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Be aware that this is not an instance that you can handle alone! It is recommended to go with at least 4+ party members! | Be aware that this is not an instance that you can handle alone! It is recommended to go with at least 4+ party members! | ||
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Note: You are still required to go through the maze from the Normal Mode, but upon entering the portal at {{#navi:1@alice_mad|141|222}}, you will be teleported to another maze that requires the whole party to work together (see below section) | Note: You are still required to go through the maze from the Normal Mode, but upon entering the portal at {{#navi:1@alice_mad|141|222}}, you will be teleported to another maze that requires the whole party to work together (see below section) | ||
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* Upon talking with Alice different monsters will spawn than in normal mode. | * Upon talking with Alice different monsters will spawn than in normal mode. | ||
* the purple worms are magical immune the green ones physical immune. | * the purple worms are magical immune the green ones physical immune. | ||
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** You will know when you are too late when the rabbit makes the second map-wide announcement (the first announcement appears as soon as you have entered the instance) | ** You will know when you are too late when the rabbit makes the second map-wide announcement (the first announcement appears as soon as you have entered the instance) | ||
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==The last maze== | ==The last maze== | ||
* Here you have to search for the portal, make sure that no one enter the portal before the half party + 1 member reached it. | * Here you have to search for the portal, make sure that no one enter the portal before the half party + 1 member reached it. | ||
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7. {{#navi:2@alice_mad|100|57}} 14. {{#navi:2@alice_mad|285|333}} | 7. {{#navi:2@alice_mad|100|57}} 14. {{#navi:2@alice_mad|285|333}} | ||
==Boss Fight== | ==Boss Fight== <!--T:21--> | ||
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* If someone dies the Boss will get completely immune to all attacks until everyone is alive again. | * If someone dies the Boss will get completely immune to all attacks until everyone is alive again. | ||
* The Cheshire Cats spawn indefinitely make sure to not let them overwhelm you. | * The Cheshire Cats spawn indefinitely make sure to not let them overwhelm you. | ||
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* A LP is very useful here | * A LP is very useful here | ||
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= Monsters = | = Monsters = | ||
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|} | |} | ||
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=NPC's= | =NPC's= | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
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= Gear= | = Gear= | ||
{{:Mad Bunny}} <br> | {{:Mad Bunny}} <br> |