Elemental Master/de: Difference between revisions

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(Created page with "==Wann wechsle ich die Klasse?== Als Anfänger(Novice) der Jobstufe 10 können Sie zum Magier(Magician) wechseln. Als Magier(Magician) der Jobstufe 40-50 können Sie zum Sage wechseln. Als Sage der Basisstufe 99 und der Jobstufe 50 müssen Sie die Wiedergeburt durchführen. Als Anfänger(High Novice) der Jobstufe 10 können Sie zum Magier(High Magician) wechseln. Als Magier(High Magician) der Jobstufe 40-50 können Sie zum class Professor 2. Klasse wechseln. # Als Profes...")
(Updating to match new version of source page)
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# Als Professor mit Basislevel 99 und Joblevel 70 können Sie zum Zauberer(Sorcerer) 3. Klasse wechseln.
# Als Professor mit Basislevel 99 und Joblevel 70 können Sie zum Zauberer(Sorcerer) 3. Klasse wechseln.
# Als Zauberer(Sorcerer) mit Basislevel 200 und Joblevel 70 können Sie zum Elementarmeister(Elemental Master) 4. Klasse wechseln.
# Als Zauberer(Sorcerer) mit Basislevel 200 und Joblevel 70 können Sie zum Elementarmeister(Elemental Master) 4. Klasse wechseln.
<div lang="en" dir="ltr" class="mw-content-ltr">
== Magician ==
== Magician ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
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| colspan="3" |{{#skillDesc:157}}
| colspan="3" |{{#skillDesc:157}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Sage ==
== Sage ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
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| colspan="2" | {{#skillDesc:482}}
| colspan="2" | {{#skillDesc:482}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Sorcerer ==
== Sorcerer ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
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| colspan="3" | {{#skillDesc:5014}}
| colspan="3" | {{#skillDesc:5014}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Sorcerer elemental spirits ==
== Sorcerer elemental spirits ==
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#F47E88;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#F47E88;"
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|style="width: 10%" |Passive mode:
|style="width: 10%" |Passive mode:
|style="width: 30%" |Pyrotechnic:
|style="width: 30%" |Pyrotechnic:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Boosts attack (equip) by 60.
* Boosts attack (equip) by 60.
* Boosts the damage output of Fire Bolt and Fire Wall.
* Boosts the damage output of Fire Bolt and Fire Wall.
|style="width: 30%" |Heater:
|style="width: 30%" |Heater:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Boosts attack (equip) by 120.
* Boosts attack (equip) by 120.
* Boosts the damage output of Fire Walk by (JobLv ÷ 2)% and boost the effectiveness of Warmer by (WarmerLv x 1~3)%.
* Boosts the damage output of Fire Walk by (JobLv ÷ 2)% and boost the effectiveness of Warmer by (WarmerLv x 1~3)%.
* Endows Psychic Wave with the Fire property and increases its SP Cost by 50%.
* Endows Psychic Wave with the Fire property and increases its SP Cost by 50%.
|style="width: 30%" |Tropic:
|style="width: 30%" |Tropic:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Boosts attack (Equip) by 180.
* Boosts attack (Equip) by 180.
* Enables to autocast Fire Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Enables to autocast Fire Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
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|Defensive mode:
|Defensive mode:
|Circle of Fire:
|Circle of Fire:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards.
* Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards.
|Fire Cloak:
|Fire Cloak:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Boosts resistance to Fire property damage by 100%.
* Boosts resistance to Fire property damage by 100%.
* Drops resistance to Water property damage by 100%.
* Drops resistance to Water property damage by 100%.
|Fire Mantle:
|Fire Mantle:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell.
* Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell.
|-
|-
|Offensive mode:
|Offensive mode:
|Fire Arrow:
|Fire Arrow:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Sends forth a bolt of fire to inflict low Fire property damage to a single target.
* Sends forth a bolt of fire to inflict low Fire property damage to a single target.
|Fire Bomb:
|Fire Bomb:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Delivers an explosive strike to inflict Fire property damage to all enemies in a 3x3 area around the target.
* Delivers an explosive strike to inflict Fire property damage to all enemies in a 3x3 area around the target.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Fire Bomb Attack:
Fire Bomb Attack:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Delivers an explosive strike to inflict Fire property damage to a single target.
* Delivers an explosive strike to inflict Fire property damage to a single target.
|Fire Wave:
|Fire Wave:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Sends forth a scorching wave to inflict high Fire property damage to all enemies in a 3x3 area around the target.
* Sends forth a scorching wave to inflict high Fire property damage to all enemies in a 3x3 area around the target.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Fire Wave Attack:
Fire Wave Attack:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Sends forth a scorching wave to inflict high Fire property damage to a single target.
* Sends forth a scorching wave to inflict high Fire property damage to a single target.
|}
|}
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|style="width: 10%" |Passive mode:
|style="width: 10%" |Passive mode:
|style="width: 30%" |Aquaplay:
|style="width: 30%" |Aquaplay:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Boosts magic attack (Equip) by 40.
* Boosts magic attack (Equip) by 40.
* Boosts the damage output of Cold Bolt and Frost Diver.
* Boosts the damage output of Cold Bolt and Frost Diver.
|style="width: 30%" |Cooler:
|style="width: 30%" |Cooler:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Boosts magic attack (Equip) by 80.
* Boosts magic attack (Equip) by 80.
* Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%.
* Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%.
* Endows Psychic Wave with the Water property and increases its SP Cost by 50%.
* Endows Psychic Wave with the Water property and increases its SP Cost by 50%.
|style="width: 30%" |Chilly Air:
|style="width: 30%" |Chilly Air:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Boosts magic attack (Equip) by 120.
* Boosts magic attack (Equip) by 120.
* Enables to autocast Cold Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Enables to autocast Cold Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
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|Defensive mode:
|Defensive mode:
|Water Screen:
|Water Screen:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Enables the summoner to regain 1,000 HP every ten seconds.
* Enables the summoner to regain 1,000 HP every ten seconds.
* Protects the summoner by taking all of the damage inflicted on them.
* Protects the summoner by taking all of the damage inflicted on them.
|Water Drop:
|Water Drop:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Boosts resistance to Water property damage by 100%.
* Boosts resistance to Water property damage by 100%.
* Drops resistance to Wind property damage by 100%.
* Drops resistance to Wind property damage by 100%.
|Water Barrier:
|Water Barrier:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%.
* Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%.
* Drops attack and Flee rate by 30 each inside the barrier.
* Drops attack and Flee rate by 30 each inside the barrier.
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|Offensive mode:
|Offensive mode:
|Ice Needle:
|Ice Needle:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Sends forth a bolt of ice to inflict low Water property damage to a single target.
* Sends forth a bolt of ice to inflict low Water property damage to a single target.
|Water Screw:
|Water Screw:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Releases a stream of bubbles to inflict four hits of Water property damage to all enemies in a 3x3 area around the target.
* Releases a stream of bubbles to inflict four hits of Water property damage to all enemies in a 3x3 area around the target.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Water Screw Attack:
Water Screw Attack:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Releases a stream of bubbles to inflict two hits of Water property damage to a single target.
* Releases a stream of bubbles to inflict two hits of Water property damage to a single target.
|Tidal Weapon:
|Tidal Weapon:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Strikes with a water coated weapon to inflict very high Water property damage to a single target.
* Strikes with a water coated weapon to inflict very high Water property damage to a single target.
* Endows the summoner's weapon and Aqua's arms with the Water property briefly.
* Endows the summoner's weapon and Aqua's arms with the Water property briefly.
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|style="width: 10%" |Passive mode:
|style="width: 10%" |Passive mode:
|style="width: 30%" |Gust:
|style="width: 30%" |Gust:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boost the damage output of Lightening Bolt and Thunderstorm.
* Boost the damage output of Lightening Bolt and Thunderstorm.
|style="width: 30%" |Blast Mine:
|style="width: 30%" |Blast Mine:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%.
* Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%.
* Endows Psychic Wave with the Wind property and increases its SP Cost by 50%.
* Endows Psychic Wave with the Wind property and increases its SP Cost by 50%.
|style="width: 30%" |Wild Storm:
|style="width: 30%" |Wild Storm:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Enables to autocast Lightening Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Enables to autocast Lightening Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
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|Defensive mode:
|Defensive mode:
|Wind Step:
|Wind Step:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Warps the summoner to a random location a few cells away.
* Warps the summoner to a random location a few cells away.
* Boosts movement speed by 100% briefly.
* Boosts movement speed by 100% briefly.
|Wind Curtain:
|Wind Curtain:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Boosts resistance to Wind property damage by 100%.
* Boosts resistance to Wind property damage by 100%.
* Drops resistance to Earth property damage by 100%.
* Drops resistance to Earth property damage by 100%.
|Zephyr:
|Zephyr:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage.
* Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage.
* Boosts Flee rate by 25 inside the barrier.
* Boosts Flee rate by 25 inside the barrier.
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|Offensive mode:
|Offensive mode:
|Wind Slash:
|Wind Slash:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Sends forth a blade of wind to inflict low Wind property damage to a single target.
* Sends forth a blade of wind to inflict low Wind property damage to a single target.
|Hurricane:
|Hurricane:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Whips up a vicious tornado to inflict low Wind property damage to all enemies in a 3x3 area around the target.
* Whips up a vicious tornado to inflict low Wind property damage to all enemies in a 3x3 area around the target.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Hurricane Attack:
Hurricane Attack:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Whips up a vicious tornado to inflict Wind property damage to a single target.
* Whips up a vicious tornado to inflict Wind property damage to a single target.
|Typhoon Mist:
|Typhoon Mist:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Produces a violent squall to inflict two hits of very high Wind property damage to a single target and push it two cells backwards. May leave the target silenced.
* Produces a violent squall to inflict two hits of very high Wind property damage to a single target and push it two cells backwards. May leave the target silenced.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Typhoon Mist Attack:
Typhoon Mist Attack:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Produces a violent squall to inflict three hits of high Wind property damage to a single target.
* Produces a violent squall to inflict three hits of high Wind property damage to a single target.
|}
|}
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|style="width: 10%" |Passive mode:
|style="width: 10%" |Passive mode:
|style="width: 30%" |Petrology:
|style="width: 30%" |Petrology:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Boosts maximum HP by 5%.
* Boosts maximum HP by 5%.
* Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse.
* Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse.
|style="width: 30%" |Cursed Soil:
|style="width: 30%" |Cursed Soil:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Boosts maximum HP by 10%.
* Boosts maximum HP by 10%.
* Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%.
* Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%.
* Endows Psychic Wave with the Earth property and increases its SP Cost by 50%.
* Endows Psychic Wave with the Earth property and increases its SP Cost by 50%.
|style="width: 30%" |Upheaval:
|style="width: 30%" |Upheaval:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Boosts maximum HP by 15%.
* Boosts maximum HP by 15%.
* Enables to autocast Earth Spike Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Enables to autocast Earth Spike Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
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|Defensive mode:
|Defensive mode:
|Solid Skin:
|Solid Skin:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Boosts maximum HP by 2,000.
* Boosts maximum HP by 2,000.
* Boosts defense.
* Boosts defense.
|Stone Shield:
|Stone Shield:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Boosts resistance to Earth property damage by 100%.
* Boosts resistance to Earth property damage by 100%.
* Drops resistance to Fire property damage by 100%.
* Drops resistance to Fire property damage by 100%.
|Power of Gaia:
|Power of Gaia:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses.
* Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses.
* Boosts maximum HP by 20% inside the barrier.
* Boosts maximum HP by 20% inside the barrier.
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|Offensive mode:
|Offensive mode:
|Stone Hammer:
|Stone Hammer:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Delivers a crushing blow to inflict low Earth property damage. May leave the target stunned.
* Delivers a crushing blow to inflict low Earth property damage. May leave the target stunned.
|Rock Crusher:
|Rock Crusher:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Drops down a boulder to inflict low Earth property damage to a single target and drop its Movement Speed by 25%.
* Drops down a boulder to inflict low Earth property damage to a single target and drop its Movement Speed by 25%.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Rock Crusher Attack:
Rock Crusher Attack:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Drops down a boulder to inflict high Earth property damage to a single target and drop its defense.
* Drops down a boulder to inflict high Earth property damage to a single target and drop its defense.
|Stone Rain:
|Stone Rain:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Drops down an avalanche of rocks to inflict very high Earth property damage to all enemies in a 3x3 area around the target. May leave the enemies stunned.
* Drops down an avalanche of rocks to inflict very high Earth property damage to all enemies in a 3x3 area around the target. May leave the enemies stunned.
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==Elemental Master==
==Elemental Master==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
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|{{#skilldesc:6517}}
|{{#skilldesc:6517}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== High elemental spirit skills ==
== High elemental spirit skills ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
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| style="width: 33%;background-color:#A5C5FA;" |<u>Cold Force [Spirit Control level 1 : passive mode]</u> <br>
| style="width: 33%;background-color:#A5C5FA;" |<u>Cold Force [Spirit Control level 1 : passive mode]</u> <br>
1. Increases Cold Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
1. Increases Cold Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
3. Endows Psychic Wave property to water.
3. Endows Psychic Wave property to water.
| style="width: 33%;background-color:#A5C5FA;" |<u>Crystal Armor [Spirit Control level 2 : defensive mode]</u><br>
| style="width: 33%;background-color:#A5C5FA;" |<u>Crystal Armor [Spirit Control level 2 : defensive mode]</u><br>
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|}
|}
[[File:EM.png|center|frameless|750x750px|alt=]]
[[File:EM.png|center|frameless|750x750px|alt=]]
</div>
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