Choi's Guide To Late Game Instances: Difference between revisions

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HoL has a lot of mechanics to be aware of. Overall, it is just a boss fight in two phases. One key factor for HoL is that the fight can become very snowbally, as Rigel gains stacking health regen after a player dies. That means that once a player dies, Rigels HP regen gets higher, so the fight gets longer and more players die, and so rigels HP regen gets higher, and so on until the HP regen makes the boss unkillable.  
HoL has a lot of mechanics to be aware of. Overall, it is just a boss fight in two phases. One key factor for HoL is that the fight can become very snowbally, as Rigel gains stacking health regen after a player dies. That means that once a player dies, Rigels HP regen gets higher, so the fight gets longer and more players die, and so rigels HP regen gets higher, and so on until the HP regen makes the boss unkillable.  
[[File:Sem Titulo-1.png|500px|thumb|right|Credit: Airta]] [[File:Rigel grasp.png|thumb|right|The safety walls indicate the positions where the player will get grasped. The player will get grasped to the location they are closest to]]
[[File:Sem Titulo-1.png|500px|thumb|right|Credit: Airta]] [[File:Rigel grasp.png|thumb|right|The safety walls indicate the positions where the player will get grasped. The player will get grasped to the location they are closest to]]
<big><big><span style="color:#871b1b">Overall Mechanics</span></big><br></big><br>
<big><span style="color:#871b1b">Overall Mechanics</span></big><br>
During the fight, Rigel will cast many different skills, but here's how I would organize them:
During the fight, Rigel will cast many different skills, but here's how I would organize them:


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