885
edits
Line 223: | Line 223: | ||
=== Strategy - HoL === | === Strategy - HoL === | ||
<big>Overall Strategy</big><br> | <big><span style="color:#871b1b">Overall Strategy</span></big><br> | ||
[[File:Grasp with quadrants.png|thumb|right|Stay together in the specific quadrants to mitigate positioning errors from grasp]] | [[File:Grasp with quadrants.png|thumb|right|Stay together in the specific quadrants to mitigate positioning errors from grasp]] | ||
The fight with Rigel punishes positioning quite heavily through the use of Grasp and knockbacks. As such, to mitigate positioning errors you will want to stay stacked and in quadrants. | The fight with Rigel punishes positioning quite heavily through the use of Grasp and knockbacks. As such, to mitigate positioning errors you will want to stay stacked and in quadrants. | ||
Line 230: | Line 230: | ||
As positioning is important, do not get baited to dodge the big block of yellow squares. Both effects from both the big yellow square and the bigger yellow square can be mitigated through the use of the {{#item:102434}} and {{#item:102433}}. '''It is better to just get hit by the big yellow squares than to break positioning'''. On the other hand, the small scattered yellow squares do significant damage and cannot be mitigated by any scrolls. '''As such, players should try to avoid the scattered yellow squares while also staying as stacked as possible.''' The scattered yellow squares do damage in an AOE to anyone gets hit by it. As such, if a player gets hit by one of the scattered yellow squares, they should move a short distance away from the team to not hurt multiple people. | As positioning is important, do not get baited to dodge the big block of yellow squares. Both effects from both the big yellow square and the bigger yellow square can be mitigated through the use of the {{#item:102434}} and {{#item:102433}}. '''It is better to just get hit by the big yellow squares than to break positioning'''. On the other hand, the small scattered yellow squares do significant damage and cannot be mitigated by any scrolls. '''As such, players should try to avoid the scattered yellow squares while also staying as stacked as possible.''' The scattered yellow squares do damage in an AOE to anyone gets hit by it. As such, if a player gets hit by one of the scattered yellow squares, they should move a short distance away from the team to not hurt multiple people. | ||
<big>Phase 1</big><br> | <big><span style="color:#871b1b">Phase 1</span></big><br> | ||
In this phase, the party should stay stacked close to Rigel in a specific quadrant to DPS her down. The portals spawn from the outer edge, so try to stay away from the outer edge and reposition together based off where the portals spawn. Staying closer to the center will help avoid portals. | In this phase, the party should stay stacked close to Rigel in a specific quadrant to DPS her down. The portals spawn from the outer edge, so try to stay away from the outer edge and reposition together based off where the portals spawn. Staying closer to the center will help avoid portals. | ||
* EM should cast Earth Insignia on Rigel and Volcano on the party. | * EM should cast Earth Insignia on Rigel and Volcano on the party. | ||
Line 239: | Line 239: | ||
Note: Generally, tankier DPS members are recommended to enter the Phantom Space because there are still mechanics inside that can kill you. Make sure to bring {{#item:6293}} if you are planning on entering the Phantom Space. | Note: Generally, tankier DPS members are recommended to enter the Phantom Space because there are still mechanics inside that can kill you. Make sure to bring {{#item:6293}} if you are planning on entering the Phantom Space. | ||
<big>Phase 2</big><br> | <big><span style="color:#871b1b">Phase 2</span></big><br> | ||
Once Phase 1 is completed, the portals and phantom space will disappear and the party will be moved to the center of the map. The party should quickly position back to their original position to damage Rigel while it is still on Earth Insignia. | Once Phase 1 is completed, the portals and phantom space will disappear and the party will be moved to the center of the map. The party should quickly position back to their original position to damage Rigel while it is still on Earth Insignia. | ||
The main mechanic in Phase 2 is that it casts Sanctuary on itself and needs to be moved out, so the party will need to stay coordinated in which direction to move so they can stay positioned together and reduce the time Rigel spends on sanctuary. As such, I recommend that the party either moves clockwise in unison or counter-clockwise in unison. As mentioned before, the big yellow blocks can be tanked so long as you use the scrolls. As such, do not move based on the big yellow blocks, as that will cause coordination issues. Instead, tank the yellow blocks and continue to move in the direction set. While moving, continue to stay stacked in the same quadrant to mitigate mispositioning from grasp. | The main mechanic in Phase 2 is that it casts Sanctuary on itself and needs to be moved out, so the party will need to stay coordinated in which direction to move so they can stay positioned together and reduce the time Rigel spends on sanctuary. As such, I recommend that the party either moves clockwise in unison or counter-clockwise in unison. As mentioned before, the big yellow blocks can be tanked so long as you use the scrolls. As such, do not move based on the big yellow blocks, as that will cause coordination issues. Instead, tank the yellow blocks and continue to move in the direction set. While moving, continue to stay stacked in the same quadrant to mitigate mispositioning from grasp. | ||
Line 246: | Line 246: | ||
* IG should continue to spam devo on their designated party members, especially when the party moves due to sanctuary. Make sure to constantly have {{#skill:5257}} up to reduce damage taken from devo. | * IG should continue to spam devo on their designated party members, especially when the party moves due to sanctuary. Make sure to constantly have {{#skill:5257}} up to reduce damage taken from devo. | ||
<big>Overall Tips</big><br> | <big><span style="color:#871b1b">Overall Tips</span></big><br> | ||
* Due to the amount of Fire element buffs the party can provide, players should make sure to use fire elemental damage. {{#item:12114}} or {{#skill:280}} can be used to endow fire property damage to a weapon. | * Due to the amount of Fire element buffs the party can provide, players should make sure to use fire elemental damage. {{#item:12114}} or {{#skill:280}} can be used to endow fire property damage to a weapon. | ||
* {{#item:12710}} is especially useful in HoL as repositioning and moving rigel quickly is crucial | * {{#item:12710}} is especially useful in HoL as repositioning and moving rigel quickly is crucial |
edits