Choi's Guide To Late Game Instances: Difference between revisions

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As the grasp, will pull players to the nearest location in each corner, it is crucial to stay in the same quadrant, so that players can stay together when they are grasped. This is especially important for players that are devoed, as if they are grasped and damaged the devo tether range will break first and then they will get hit (and likely die).  
As the grasp, will pull players to the nearest location in each corner, it is crucial to stay in the same quadrant, so that players can stay together when they are grasped. This is especially important for players that are devoed, as if they are grasped and damaged the devo tether range will break first and then they will get hit (and likely die).  


As positioning is important, do not get baited to dodge the big block of yellow squares. Both effects from both the big yellow square and the bigger yellow square can be mitigated through the use of the {{#item:102434}} and {{#item:102433}}. '''It is better to just get hit by the big yellow squares than to break positioning'''. On the other hand, the small scattered yellow squares do significant damage and cannot be mitigated by any scrolls. '''As such, players should try to avoid the scattered yellow squares while also staying as stacked as possible.'''  
As positioning is important, do not get baited to dodge the big block of yellow squares. Both effects from both the big yellow square and the bigger yellow square can be mitigated through the use of the {{#item:102434}} and {{#item:102433}}. '''It is better to just get hit by the big yellow squares than to break positioning'''. On the other hand, the small scattered yellow squares do significant damage and cannot be mitigated by any scrolls. '''As such, players should try to avoid the scattered yellow squares while also staying as stacked as possible.''' The scattered yellow squares do damage in an AOE to anyone gets hit by it. As such, if a player gets hit by one of the scattered yellow squares, they should move a short distance away from the team to not hurt multiple people.


<big>Phase 1</big><br>
<big>Phase 1</big><br>
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