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You're probably wondering why you should play Elemental Master at all. In this section, I'll be pointing out key points of both its pros and cons to help you get ready for the class, get yourself accustomed to it, and decide as early as now if you still wanna pursue playing the class after knowing its strengths and weaknesses. But first, let me share some of my wild and wistful unfiltered diaristic expression marked with brutal honesty about the class in the past in relation to now. | You're probably wondering why you should play Elemental Master at all. In this section, I'll be pointing out key points of both its pros and cons to help you get ready for the class, get yourself accustomed to it, and decide as early as now if you still wanna pursue playing the class after knowing its strengths and weaknesses. But first, let me share some of my wild and wistful unfiltered diaristic expression marked with brutal honesty about the class in the past in relation to now. | ||
Gone are the 3rd job days where every magic classes, with the exception of Performers (and to some degree Soul Reaper), have the problem of being elementally-locked behind with whatever skills they have available. Sorcerers had it worst because while they have skills with different elemental properties, these are all hindered by their long cooldowns (CD). Their main skill '''{{#skill:2449}}''' and its companion skills like '''{{#skill:2447}}''', '''{{#skill:2446}}''', and '''{{#skill:2454}}''' all suffered the same fate, and are locked behind an agonizing 5 seconds CD each. While their cooldowns can be reduced with Shadow Gears, and some equipment like {{# | Gone are the 3rd job days where every magic classes, with the exception of Performers (and to some degree Soul Reaper), have the problem of being elementally-locked behind with whatever skills they have available. Sorcerers had it worst because while they have skills with different elemental properties, these are all hindered by their long cooldowns (CD). Their main skill '''{{#skill:2449}}''' and its companion skills like '''{{#skill:2447}}''', '''{{#skill:2446}}''', and '''{{#skill:2454}}''' all suffered the same fate, and are locked behind an agonizing five (5) seconds CD each. While their cooldowns can be reduced with Shadow Gears, and some equipment like {{#icon:550012}}{{#linkitem:550012|Patent Shadow Staff}}, it still wasn't enough to have Sorcerer enter the meta as a main DPS class. Also it's important to point out that even though Psychic Wave can be endowed to the four (4) basic elements (<span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, & <span style="color:brown;">Earth</span>), the old elemental table wasn't exactly in favor of them. For instance, any monsters that was either Holy 4 or Dark 4 would resist your magical attacks and so most of the time you'll either stick to <span style="color:gray;">Neutral</span> Psychic Wave or "overgear" your Sorcerer just so you can deal an okay amount of damage to those monsters. | ||
Indeed, you may have experienced getting criticized and hated on by other players for joining their party as a DPS Sorcerer. You've probably been told or asked; "Can you tank for us?" or "Be a support and buff slave and let me handle everything and carry you". Or worse, "No! Don't play DPS Sorcerer! DPS Sorcerer sucks! Sorcerer sucks at PVM! The class is trash! It's the worst class DPS-wise". Well, to whoever stuck around with the class despite all the hate, I am very happy to say that the naysayers are now eating their words in shame, because now with the arrival of 4th jobs and the updated elemental table, Sorcerers have broken free of the bounds that kept them from performing to their fullest once they finally transitioned to '''Elemental Master'''! | Indeed, you may have experienced getting criticized and hated on by other players for joining their party as a DPS Sorcerer. You've probably been told or asked; "Can you tank for us?" or "Be a support and buff slave and let me handle everything and carry you". Or worse, "No! Don't play DPS Sorcerer! DPS Sorcerer sucks! Sorcerer sucks at PVM! The class is trash! It's the worst class DPS-wise". Well, to whoever stuck around with the class despite all the hate, I am very happy to say that the naysayers are now eating their words in shame, because now with the arrival of 4th jobs and the updated elemental table, Sorcerers have broken free of the bounds that kept them from performing to their fullest once they finally transitioned to '''Elemental Master'''! | ||
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** One of their main skills called '''{{#skill:5371}}''' has great coverage against the four (4) basic elements. Monsters with either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, or <span style="color:brown;">Earth</span> property that can't be hit, evade, or receive decreased damage from '''{{#skill:5372}}''', '''{{#skill:5370}}''', '''{{#skill:5369}}''', and '''{{#skill:5373}}''' will be taken care of by Venom Swamp; thus, learning this skill will remove elemental weakness from the class. | ** One of their main skills called '''{{#skill:5371}}''' has great coverage against the four (4) basic elements. Monsters with either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, or <span style="color:brown;">Earth</span> property that can't be hit, evade, or receive decreased damage from '''{{#skill:5372}}''', '''{{#skill:5370}}''', '''{{#skill:5369}}''', and '''{{#skill:5373}}''' will be taken care of by Venom Swamp; thus, learning this skill will remove elemental weakness from the class. | ||
* EMs excel in space manipulation and crowd control skills. | * EMs excel in space manipulation and crowd control (CC) skills. | ||
** Four (4) of their skills, if you'll count Psychic Wave, are lingering and counts as '''DoT''' (Damage over Time) skills. This is useful and efficient when you're farming, as it is as simple as placing any of your DoT skills on the ground before teleporting away. You can still kill the monsters and you can still get their drops (thanks to the '''<u>@autoloot</u>''' feature). The only scenario I could think of where this won't be applicable, is when you're finishing a Kill Count quest. In that case you'll need to be onscreen to get the count. | ** Four (4) of their skills, if you'll count Psychic Wave, are lingering and counts as '''DoT''' (Damage over Time) skills. This is useful and efficient when you're farming, as it is as simple as placing any of your DoT skills on the ground before teleporting away. You can still kill the monsters and you can still get their drops (thanks to the '''<u>@autoloot</u>''' feature). The only scenario I could think of where this won't be applicable, is when you're finishing a Kill Count quest. In that case you'll need to be onscreen to get the count. | ||
** Their ultimate skill''' {{#skill:5380}}''' not only acts as their 4th job equivalent of Psychic Wave, it can also be endowed to either <span style="color:red;>Fire</span>, <span style="color:blue;>Water</span>, <span style="color:green;>Wind</span>, <span style="color:brown;>Earth</span>, or <span style="color:purple;>Poison</span>—basically assuming the elemental property of their currently summoned '''High Elemental Spirits'''; but unbeknownst to many it also acts as a CC skill! Both normal and boss monsters with the exception of MVPs hit by this skill are rendered immobile and stunned during the entire duration of the skill animation. We'll go more in-depth about Elemental Buster and its secret shenanigans once we go into the [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Master|Elemental Master section]], so pls. bear with me! <s>*''cough''* '''Autocast Elemental Buster''' ''*cough*''</s> | ** Their ultimate skill''' {{#skill:5380}}''' not only acts as their 4th job equivalent of Psychic Wave, it can also be endowed to either <span style="color:red;>Fire</span>, <span style="color:blue;>Water</span>, <span style="color:green;>Wind</span>, <span style="color:brown;>Earth</span>, or <span style="color:purple;>Poison</span>—basically assuming the elemental property of their currently summoned '''High Elemental Spirits'''; but unbeknownst to many it also acts as a CC skill! Both normal and boss monsters with the exception of MVPs hit by this skill are rendered immobile and stunned during the entire duration of the skill animation. We'll go more in-depth about Elemental Buster and its secret shenanigans once we go into the [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Master|Elemental Master section]], so pls. bear with me! <s>*''cough''* '''Autocast Elemental Buster''' ''*cough*''</s> | ||
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| {{#skill:9}} | | {{#skill:9}} | ||
|| | || | ||
* One of the most useful skills you'll learn as a Mage. Put 10 skill points on this one as this will help you replenish your SP passively when standing in one spot as you do DPS, and also | * One of the most useful skills you'll learn as a Mage. Put 10 skill points on this one as this will help you replenish your SP passively when standing in one spot as you do DPS, and also improves the potency of SP regenerating potions | ||
|style="text-align: center;" | 10 | |style="text-align: center;" | 10 | ||
|style="text-align: center; background:#cccccc"| Passive | |style="text-align: center; background:#cccccc"| Passive | ||
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Besides their defensive skills, they also have supportive spells to amplify the damage output of their own elemental spells or their party members' in the form of '''{{#skill:285}}''', '''{{#skill:286}}''', and '''{{#skill:287}}'''. This is further enhanced by their endow skills '''{{#skill:280}}''', '''{{#skill:281}}''', '''{{#skill:282}}''', and '''{{#skill:283}}''' which makes them essential members in a party for physical classes particularly as they can flexibly change the elements of their weapons anytime and as needed. | Besides their defensive skills, they also have supportive spells to amplify the damage output of their own elemental spells or their party members' in the form of '''{{#skill:285}}''', '''{{#skill:286}}''', and '''{{#skill:287}}'''. This is further enhanced by their endow skills '''{{#skill:280}}''', '''{{#skill:281}}''', '''{{#skill:282}}''', and '''{{#skill:283}}''' which makes them essential members in a party for physical classes particularly as they can flexibly change the elements of their weapons anytime and as needed. | ||
Additionally, Sages have the ability to craft '''Elemental Converters''' | Additionally, Sages have the ability to craft '''Elemental Converters''' ({{#icon:12114}}{{#linkitem:12114|Fire Elemental Converter}}, {{#icon:12115}}{{#linkitem:12115|Water Elemental Converter}}, {{#icon:12117}}{{#linkitem:12117|Wind Elemental Converter}}, and {{#icon:12116}}{{#linkitem:12116|Earth Elemental Converter}}) with their skill '''{{#skill:1007}}''' so long as you have the right materials with you. Your physical player friends would probably be interested to request you to craft some of these for them or you could craft them to sell to players cheaper than NPC price of course. | ||
Their skill kit will always prove useful in the later stages of the game so take your time to learn and understand the skills of the Sage branch as I try my best to explain each and one of them elaboratively and precisely. You won't regret it! | Their skill kit will always prove useful in the later stages of the game so take your time to learn and understand the skills of the Sage branch as I try my best to explain each and one of them elaboratively and precisely. You won't regret it! | ||
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* One of the core skills to have as a '''{{#skill:2445}}''' user. Max this one out if you plan on building Spell Fist; otherwise leave it at 0. | * One of the core skills to have as a '''{{#skill:2445}}''' user. Max this one out if you plan on building Spell Fist; otherwise leave it at 0. | ||
* Higher levels will give you more spell varieties to | * Higher levels will give you more spell varieties to autocast, and will also increase the chance of it procing up to 20%. | ||
* This skill works best when buffed with the Soul Reaper's '''{{#skill:449}}''' skill as this will allow you to | * This skill works best when buffed with the Soul Reaper's '''{{#skill:449}}''' skill as this will allow you to autocast the highest level of your bolt skills casted from Auto Spell. | ||
|style="text-align: center;" | 0 / 10 | |style="text-align: center;" | 0 / 10 | ||
|style="text-align: center; background:#ffffcc"| Active | |style="text-align: center; background:#ffffcc"| Active | ||
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* Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny. | * Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny. | ||
* Recasting this skill won't consume another Blue Gemstone. | * Recasting this skill won't consume another Blue Gemstone. | ||
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. | * Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Volcano. | ||
|style="text-align: center;" | 5 | |style="text-align: center;" | 5 | ||
|style="text-align: center; background:#ccffcc"| Supportive | |style="text-align: center; background:#ccffcc"| Supportive | ||
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* Allot 5 skill points on this skill. | * Allot 5 skill points on this skill. | ||
* At max level, Deluge gives +20% <span style="color:blue;">Water</span> Damage which directly interacts with the elemental table and it only means if you're doing 100% <span style="color:blue;">Water</span> damage on a monster you'll do +120% instead. | * At max level, Deluge gives +20% <span style="color:blue;">Water</span> Damage which directly interacts with the elemental table and it only means if you're doing 100% <span style="color:blue;">Water</span> damage on a monster you'll do +120% instead. Also gives +15% MaxHP which works perfectly well with HP-based builds of the Inquisitors and Dragon Knights. It also gives more HP% on your Elementals and High Elementals—we'll talk more about it in their [[The_Complete_Elemental_Master_Guide_by_Goldie#How_to_keep_Elementals_&_High_Elementals_Alive|own section]]. | ||
* Any entity inside its AoE will benefit from Deluge's effects. | * Any entity inside its AoE will benefit from Deluge's effects. | ||
** As an example, Lasgand standing underneath Deluge will amplify his '''{{#skill:89}}''' just as your '''{{#skill:5369}}''' or <span style="color:blue;">Water</span>-endowed '''{{#skill:5380}}''' would be boosted in the same manner, so careful placement of your set-ups are always necessary. Oh and he would also get +15% MaxHP and I'm pretty sure you wouldn't want that. | ** As an example, Lasgand standing underneath Deluge will amplify his '''{{#skill:89}}''' just as your '''{{#skill:5369}}''' or <span style="color:blue;">Water</span>-endowed '''{{#skill:5380}}''' would be boosted in the same manner, so careful placement of your set-ups are always necessary. Oh and he would also get +15% MaxHP and I'm pretty sure you wouldn't want that. | ||
* Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny. | * Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny. | ||
* Recasting this skill won't consume another Blue Gemstone. | * Recasting this skill won't consume another Blue Gemstone. | ||
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. | * Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Deluge. | ||
|style="text-align: center;" | 5 | |style="text-align: center;" | 5 | ||
|style="text-align: center; background:#ccffcc"| Supportive | |style="text-align: center; background:#ccffcc"| Supportive | ||
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* Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny. | * Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny. | ||
* Recasting this skill won't consume another Blue Gemstone. | * Recasting this skill won't consume another Blue Gemstone. | ||
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. | * Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Violent Gale. | ||
|style="text-align: center;" | 5 | |style="text-align: center;" | 5 | ||
|style="text-align: center; background:#ccffcc"| Supportive | |style="text-align: center; background:#ccffcc"| Supportive | ||
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* LP will get its own section as there's more to LP than just a protective area. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector|below]]. | * LP will get its own section as there's more to LP than just a protective area. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector|below]]. | ||
* Requires 1 {{#item:717}} and 1 {{#item:715}}to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny and 4,500 zeny, respectively. | * Requires 1 {{#item:717}} and 1 {{#item:715}}to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny and 4,500 zeny, respectively. | ||
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. | * Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace LP. When casting LP by accident and you want to completely remove it, you can cast any of the three elemental floor buffs. | ||
|style="text-align: center;" | 5 | |style="text-align: center;" | 5 | ||
|style="text-align: center; background:#ccffff"| Defensive | |style="text-align: center; background:#ccffff"| Defensive | ||
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| {{#skill:1008}} | | {{#skill:1008}} | ||
|| | || | ||
* Always an available skill to have as a Sage once you've talked to the Platinum Skill | * Always an available skill to have as a Sage once you've talked to the '''Platinum Skill NP'''C at the Main office (@go main). Technically a debuff but you'll have better debuffs that behave the same way as this skill on your 4th job skill '''{{#skill:5369}}'''. | ||
|style="text-align: center;" | 1 | |style="text-align: center;" | 1 | ||
|style="text-align: center; background:#ffffcc"| Active | |style="text-align: center; background:#ffffcc"| Active | ||
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| {{#skill:1017}} | | {{#skill:1017}} | ||
|| | || | ||
* Always an available skill to have as a Sage once you've talked to the Platinum Skill NPC at the Main office (@go | * Always an available skill to have as a Sage once you've talked to the '''Platinum Skill NPC''' at the Main office (@go main). Technically a debuff but you'll have better debuffs that behave the same way as this skill on your 4th job skill '''{{#skill:5373}}'''. | ||
|style="text-align: center;" | 1 | |style="text-align: center;" | 1 | ||
|style="text-align: center; background:#ffffcc"| Active | |style="text-align: center; background:#ffffcc"| Active | ||
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| {{#skill:1018}} | | {{#skill:1018}} | ||
|| | || | ||
* Always an available skill to have as a Sage once you've talked to the Platinum Skill NPC at the Main office (@go | * Always an available skill to have as a Sage once you've talked to the '''Platinum Skill NPC''' at the Main office (@go main). Technically a debuff but you'll have better debuffs that behave the same way as this skill on your 4th job skill '''{{#skill:5372}}'''. | ||
|style="text-align: center;" | 1 | |style="text-align: center;" | 1 | ||
|style="text-align: center; background:#ffffcc"| Active | |style="text-align: center; background:#ffffcc"| Active | ||
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| {{#skill:1019}} | | {{#skill:1019}} | ||
|| | || | ||
* Always an available skill to have as a Sage once you've talked to the Platinum Skill NPC at the Main office (@go | * Always an available skill to have as a Sage once you've talked to the '''Platinum Skill NPC''' at the Main office (@go main). Technically a debuff but you'll have better debuffs that behave the same way as this skill on your 4th job skill '''{{#skill:5370}}'''. | ||
|style="text-align: center;" | 1 | |style="text-align: center;" | 1 | ||
|style="text-align: center; background:#ffffcc"| Active | |style="text-align: center; background:#ffffcc"| Active | ||
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| {{#skill:1007}} | | {{#skill:1007}} | ||
|| | || | ||
* Always an available skill to have as a Sage once you've talked to the Platinum Skill NPC at the Main office (@go | * Always an available skill to have as a Sage once you've talked to the '''Platinum Skill NPC''' at the Main office (@go main). | ||
* Lets you create an Elemental Converter of the <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> property. | * Lets you create an Elemental Converter of the <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> property. | ||
** {{#item:12114}} = 1 {{#item:7433}} + 1 {{#item:990}} | ** {{#item:12114}} = 1 {{#item:7433}} + 1 {{#item:990}} | ||
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=== Land Protector === | === Land Protector === | ||
[[File:Land Protector.png|thumb|509x509px|center|Land Protector AoE. From left to right, 11x11, 9x9, 7x7.]] | [[File:Land Protector.png|thumb|509x509px|center|Land Protector AoE. From left to right, 11x11, 9x9, 7x7.]] | ||
In this section, we'll be talking a lot more about the Sage skill '''{{#skill:288}}''' (LP) in-depth on how it should be properly placed, what level of LP should you use in different scenarios, and what's the extent of the "hittable zone" and "danger zone" of LP. From here on out, I'll be referring to Land Protector as LP only for simplicity's sake. Okay then, let's get going! As what can be seen from the image above, LP is divided into three AoEs. Levels 1-2 LP produce the 7x7, Levels 3-4 LP produce the 9x9, while only Level 5 produces 11x11. In most situation, you'd likely use 11x11 LP most of the time whenever you'd need to put an LP underneath you to protect you or your party from strong ground magical skills from MVPs. However not all the time would you need to use 11x11. | In this section, we'll be talking a lot more about the Sage skill '''{{#skill:288}}''' (LP) in-depth on how it should be properly placed, what level of LP should you use in different scenarios, and what's the extent of the "hittable zone" and "danger zone" of LP. From here on out, I'll be referring to Land Protector as LP only for simplicity's sake. Okay then, let's get going! As what can be seen from the image above, LP is divided into three (3) AoEs. Levels 1-2 LP produce the 7x7, Levels 3-4 LP produce the 9x9, while only Level 5 produces 11x11. In most situation, you'd likely use 11x11 LP most of the time whenever you'd need to put an LP underneath you to protect you or your party from strong ground magical skills from MVPs. However not all the time would you need to use 11x11. | ||
If you're in a small party of let's say 4 or 5 then a 9x9 LP will suffice to protect you and your small party. This gets significantly reduced when you solo on your own plus your Elementals and High Elementals. When this happens, you'd only want to use 7x7 and there'll be enough space for the both of you. Now you must be wondering why this is necessary. Simply because your skills won't hit the MVP. There will be times where you'll need to land your ground AoE skills to hit the enemy and you will have a lot of those especially when you transition to Elemental Master, and when an MVP enters your LP, you'll be left disadvantaged alongside your fellow party members that spams ground AoE spells like the Arch Mages. When you're in a party and there are ground effects you wanna clear such as '''{{#skill:405}}''' or '''{{#skill:229}}''', you'll only need to use 7x7 so that you and your party's ground AoE skills won't get blocked. | If you're in a small party of let's say 4 or 5 then a 9x9 LP will suffice to protect you and your small party. This gets significantly reduced when you solo on your own plus your Elementals and High Elementals. When this happens, you'd only want to use 7x7 and there'll be enough space for the both of you. Now you must be wondering why this is necessary. Simply because your skills won't hit the MVP. There will be times where you'll need to land your ground AoE skills to hit the enemy and you will have a lot of those especially when you transition to Elemental Master, and when an MVP enters your LP, you'll be left disadvantaged alongside your fellow party members that spams ground AoE spells like the Arch Mages. When you're in a party and there are ground effects you wanna clear such as '''{{#skill:405}}''' or '''{{#skill:229}}''', you'll only need to use 7x7 so that you and your party's ground AoE skills won't get blocked. | ||
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When placing your LP, it's important to know what's the maximum range you can go for to readjust its positioning. This is important because when you're faced with an MVP and the MVP is in close melee range, you wouldn't want to move and lure it further to your LP since you'll need space between you and him so you can set-up your insignias while he's outside of LP. Now, LP has a '''three (3) cells range''' from the position you're standing from. Going above three (3) cells will make you move and lose your position. Be consciously aware of this as this will help you, especially once insignias are taken into consideration. More info will be discussed regarding LP's behavior in correlation with insignias in this [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector_&_Insignia_Interaction|section]]. | When placing your LP, it's important to know what's the maximum range you can go for to readjust its positioning. This is important because when you're faced with an MVP and the MVP is in close melee range, you wouldn't want to move and lure it further to your LP since you'll need space between you and him so you can set-up your insignias while he's outside of LP. Now, LP has a '''three''' ('''3''') '''cells range''' from the position you're standing from. Going above three (3) cells will make you move and lose your position. Be consciously aware of this as this will help you, especially once insignias are taken into consideration. More info will be discussed regarding LP's behavior in correlation with insignias in this [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector_&_Insignia_Interaction|section]]. | ||
=== Dispell === | === Dispell === | ||
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* A must have in any EM builds so always max this one out. No exceptions. | * A must have in any EM builds so always max this one out. No exceptions. | ||
* Diamond Storm ('''DS)''' is one of the core skills in an EM's build. When using the Dimensions combo consisting of {{#item:400536}}+ {{#item:540079}}and when both items are '''Grade A''', it will give you the ability to auto-cast '''{{#skill:5380}}''' every time you cast Diamond Storm. Crazy. I know, right? | * Diamond Storm ('''DS)''' is one of the core skills in an EM's build. When using the Dimensions combo consisting of {{#item:400536}}+ {{#item:540079}}and when both items are '''Grade A''', it will give you the ability to auto-cast '''{{#skill:5380}}''' every time you cast Diamond Storm. Crazy. I know, right? | ||
* This allows EM to casually spam their ultimate skill Elemental Buster with | * This allows EM to casually spam their ultimate skill Elemental Buster with zero restrictions anytime they desire to do so. DS has a one (1) second cooldown so for every second, they can freely do just that. Exciting! | ||
* Diamond Storm is also a burst skill. It 's not a DoT skill like '''{{#skill:5372}}''' or '''{{#skill:5371}}''' and when paired with an auto-casted Elemental Buster which in itself is a burst skill, it greatly accomplishes that purpose neatly. | * Diamond Storm is also a burst skill. It 's not a DoT skill like '''{{#skill:5372}}''' or '''{{#skill:5371}}''' and when paired with an auto-casted Elemental Buster which in itself is a burst skill, it greatly accomplishes that purpose neatly. | ||
* Diamond Storm has a 5% chance to inflict the '''Rapid Cooling''' status effect. | * Diamond Storm has a 5% chance to inflict the '''Rapid Cooling''' status effect. | ||
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* A must have in any EM builds so always max this one out if you plan on using the other {{#item:540080}}. | * A must have in any EM builds so always max this one out if you plan on using the other {{#item:540080}}. | ||
* Terra Drive ('''TD)''' is one of the core skills in an EM's build. When using the Dimensions combo consisting of {{#item:400536}}+ {{#item:540080}}and when both items are '''Grade A''', it will give you the ability to auto-cast '''{{#skill:5380}}''' every time you cast Terra Drive. Crazier stupid? Yusss, we know! You're not alone~ | * Terra Drive ('''TD)''' is one of the core skills in an EM's build. When using the Dimensions combo consisting of {{#item:400536}}+ {{#item:540080}}and when both items are '''Grade A''', it will give you the ability to auto-cast '''{{#skill:5380}}''' every time you cast Terra Drive. Crazier stupid? Yusss, we know! You're not alone~ | ||
* This allows EM to casually spam their ultimate skill Elemental Buster with | * This allows EM to casually spam their ultimate skill Elemental Buster with zero restrictions anytime they desire to do so. Like DS, TD has a one (1) second cooldown so for every second, they can freely do just that. But wait there's moreee~ | ||
** If you've gotten this far I know what you're probably thinking. Does that mean we could use both {{#item:540079}}& {{#item:540080}}to auto-cast '''{{#skill:5380}}''' every half a second? The answer is a big Yes! You can freely switch between books and cast DS and TD alternately. Though you may need to be fast on your fingers as this requires a bit of micromanaging so good luck~ | ** If you've gotten this far I know what you're probably thinking. Does that mean we could use both {{#item:540079}}& {{#item:540080}}to auto-cast '''{{#skill:5380}}''' every half a second? The answer is a big Yes! You can freely switch between books and cast DS and TD alternately. Though you may need to be fast on your fingers as this requires a bit of micromanaging so good luck~ | ||
* Diamond Storm is also a burst skill. It 's not a DoT skill like '''{{#skill:5372}}''' or '''{{#skill:5371}}''' and when paired with an auto-casted Elemental Buster which in itself is a burst skill, it greatly accomplishes that purpose neatly. | * Diamond Storm is also a burst skill. It 's not a DoT skill like '''{{#skill:5372}}''' or '''{{#skill:5371}}''' and when paired with an auto-casted Elemental Buster which in itself is a burst skill, it greatly accomplishes that purpose neatly. | ||
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'''Note''': '''ANY''' units standing inside the insignias will benefit from its effects including monsters and MVPs. | '''Note''': '''ANY''' units standing inside the insignias will benefit from its effects including monsters and MVPs. | ||
Furthermore, insignias provide one of the strongest debuff in the game. Each insignia has the ability to '''boost the counter element''' no matter which level you use. For example, if you use '''<span style="color:red;">{{#skill:2465}}</span>''' at any level, '''any units''' '''inside''' the insignias' 3x3 AoE will take 50% more damage against <span style="color:blue;">Water</span> elemental attacks. If EMs are standing inside the <span style="color:red;">Fire</span> insignias' AoE, they, too, will receive increased damage against <span style="color:blue;">Water</span> elemental attacks of the MVP. This rings true for the other elemental insignias. Okay this part is important, now if you use a '''Lvl. 2''' '''<span style="color:green;">{{#skill:2467}}</span>''' in a party because you have a melee class user and you plan on buffing him with its buffing effects ('''Endow weapon with the <span style="color:green;">Wind</span> property''', +10% ASPD & +10% ATK), and since he is in melee range and you need to adjust so both of you stand inside <span style="color:green;">Wind Insignia</span> as well as the MVP and you have a '''<span style="color:blue;">{{#skill:2466}}</span>''' placed underneath both of you and the MVP; the MVP will also have its weapon element endowed to <span style="color:green;">Wind</span> which means his attacks will hit like a truck and could possibly kill you both since you two are standing on a <span style="color:blue;">Water Insignia</span>. This | Furthermore, insignias provide one of the strongest debuff in the game. Each insignia has the ability to '''boost the counter element''' no matter which level you use. For example, if you use '''<span style="color:red;">{{#skill:2465}}</span>''' at any level, '''any units''' '''inside''' the insignias' 3x3 AoE will take 50% more damage against <span style="color:blue;">Water</span> elemental attacks. If EMs are standing inside the <span style="color:red;">Fire</span> insignias' AoE, they, too, will receive increased damage against <span style="color:blue;">Water</span> elemental attacks of the MVP. This rings true for the other elemental insignias. Okay this part is important, now if you use a '''Lvl. 2''' '''<span style="color:green;">{{#skill:2467}}</span>''' in a party because you have a melee class user and you plan on buffing him with its buffing effects ('''Endow weapon with the <span style="color:green;">Wind</span> property''', +10% ASPD & +10% ATK), and since he is in melee range and you need to adjust so both of you stand inside <span style="color:green;">Wind Insignia</span> as well as the MVP and you have a '''<span style="color:blue;">{{#skill:2466}}</span>''' placed underneath both of you and the MVP; the MVP will also have its weapon element endowed to <span style="color:green;">Wind</span> which means his attacks will hit like a truck and could possibly kill you both since you two are standing on a <span style="color:blue;">Water Insignia</span>. This could have been prevented if you just used a '''Lvl. 1''' or '''Lvl. 3''' '''<span style="color:green;">{{#skill:2467}}</span>''' instead and that way you could have avoided endowing the MVP's weapon to <span style="color:green;">Wind</span>. While a '''Lvl. 1''' <span style="color:green;">Wind Insignia</span> have neutral effect on the three of you, a '''Lvl. 3''' <span style="color:green;">Wind Insignia</span> would have boosted your <span style="color:green;">Wind</span> property magical skills like '''{{#skill:5370}}''' and you would have even received +50% ACD on your <span style="color:green;">Wind</span> skills (just be sure that the MVP doesn't use any <span style="color:green;">Wind</span> skills or else he benefits from it too). Conversely, if you wanna tank Lasgand's basic attacks, and you happen to use <span style="color:darkred;">Ardor</span> on '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode''') you can place a '''Lvl. 2''' '''<span style="color:red;">{{#skill:2465}}</span>''' underneath Lasgand to forcibly endow his weapon attack to the <span style="color:red;">Fire</span> element so you can tank his hits head on. | ||
So again, <u>be mindful and strategic as to how you will place your insignias and which level of insignias you're gonna use</u>. | So again, <u>be mindful and strategic as to how you will place your insignias and which level of insignias you're gonna use</u>. | ||
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Now, let's talk about the interaction of insignias with Land Protector. Oftentimes, you will find yourself needing to place LP as a defensive layer to protect you and your Spirits from getting wiped out. But at the same time, you still want to place your insignias to speed up the fight. Well, you can do just that but it will require technique, patience, and a thorough understanding of the interaction between LP and Insignia. First, decide which level of LP you're gonna be using. If you still remember in the [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector|LP section]] of this guide, we've talked about how it's ideal to use | Now, let's talk about the interaction of insignias with Land Protector. Oftentimes, you will find yourself needing to place LP as a defensive layer to protect you and your Spirits from getting wiped out. But at the same time, you still want to place your insignias to speed up the fight. Well, you can do just that but it will require technique, patience, and a thorough understanding of the interaction between LP and Insignia. First, decide which level of LP you're gonna be using. If you still remember in the [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector|LP section]] of this guide, we've talked about how it's ideal to use Levels 1-2 LP when you're soloing instead of Levels 3-5. Well here, we're gonna be discussing the importance of one's [[The_Complete_Elemental_Master_Guide_by_Goldie#Proper_Placement_of_Land_Protector|mindful placement of LP]]. | ||
In the image above, '''11x11 LP''' despite adjusting the placement of LP three (3) cells below you, the MVP is still inside the AoE of your 11x11 LP which makes it impossible for you to put your insignias underneath the MVP. Meanwhile for the '''9x9 LP''' after readjusting the LP three (3) cells below you, the MVP is ''still'' inside LP's AoE and you still can't place your insignias underneath the MVP. Now look on the '''7x7 LP''', after readjusting the LP three (3) cells below you the MVP is now outside of LP and finally you can safely place your insignias, but this is the maximum limit you can go for and one wrong estimation and adjustment of your LP can determine the fate of you and your Spirit. | In the image above, '''11x11 LP''' despite adjusting the placement of LP three (3) cells below you, the MVP is still inside the AoE of your 11x11 LP which makes it impossible for you to put your insignias underneath the MVP. Meanwhile for the '''9x9 LP''' after readjusting the LP three (3) cells below you, the MVP is ''still'' inside LP's AoE and you still can't place your insignias underneath the MVP. Now look on the '''7x7 LP''', after readjusting the LP three (3) cells below you the MVP is now outside of LP and finally you can safely place your insignias, but this is the maximum limit you can go for and one wrong estimation and adjustment of your LP can determine the fate of you and your Spirit. | ||
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* Already got your Dimensions combo? Great! Now you'll have lesser skills to include in your rotation. That's because the Dimensions combo {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown(Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} lets you autocast '''{{#skill:5380}}''' every time you cast '''{{#skill:5369}}''' while {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown(Elemental Master)}} + {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} lets you autocast Elemental Buster every time you cast '''{{#skill:5373}}''' so long as both combos are '''Grade A'''. | * Already got your Dimensions combo? Great! Now you'll have lesser skills to include in your rotation. That's because the Dimensions combo {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} lets you autocast '''{{#skill:5380}}''' every time you cast '''{{#skill:5369}}''' while {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} lets you autocast Elemental Buster every time you cast '''{{#skill:5373}}''' so long as both combos are '''Grade A'''. | ||
* The main idea behind this specific skill rotation is to autocast Elemental Buster whenever you can and that mean whenever either Diamond Storm or Terra Drive is off-CD. Both DS and TD have 1 second cooldown and thus you can autocast your Elemental Buster every other second. | * The main idea behind this specific skill rotation is to autocast Elemental Buster whenever you can and that mean whenever either Diamond Storm or Terra Drive is off-CD. Both DS and TD have 1 second cooldown and thus you can autocast your Elemental Buster every other second. | ||
* You will start with your 1st DoT skill like '''{{#skill:5372}}''' (DS combo) or '''{{#skill:5370}}''' (TD combo). Proceed that with either DS or TD to autocast Elemental Buster. Now while DS and TD is on CD, you have the option to cast another DoT of your choice. It's up to you if you want to cast either '''{{#skill:5371}}''' or '''{{#skill:5372}}''' and/or '''{{#skill:5371}}''' or '''{{#skill:5370}}''' next. If you have enough ACD, you could just use both skills before DS or TD goes off-CD. I recommend at least '''60% ACD''' for a fluid skill cycle. | * You will start with your 1st DoT skill like '''{{#skill:5372}}''' (DS combo) or '''{{#skill:5370}}''' (TD combo). Proceed that with either DS or TD to autocast Elemental Buster. Now while DS and TD is on CD, you have the option to cast another DoT of your choice. It's up to you if you want to cast either '''{{#skill:5371}}''' or '''{{#skill:5372}}''' and/or '''{{#skill:5371}}''' or '''{{#skill:5370}}''' next. If you have enough ACD, you could just use both skills before DS or TD goes off-CD. I recommend at least '''60% ACD''' for a fluid skill cycle. | ||
==== DPS ==== | ==== DPS ==== | ||
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* You must wondering why this part got so many skills all of a sudden but that's because this is the part where you ''will actually'' do real DPS. This is when you have all set-ups (i.e. insignias, and elemental floor buffs) considered. You don't really do DPS when farming; you '''burst''' them to smithereens. | * You must wondering why this part got so many skills all of a sudden but that's because this is the part where you ''will actually'' do real DPS. This is when you have all set-ups (i.e. insignias, and elemental floor buffs) considered. You don't really do DPS when farming; you '''burst''' them to smithereens. | ||
* When setting up your insignias and elemental floor buffs, it'll be up to you how you'll place them after knowing the basics of what we've discussed from the previous [[The_Complete_Elemental_Master_Guide_by_Goldie#What_are_Insignias_&_How_to_Use_Them|sections]]. The only key essential part that distinguished this particular rotation is because of the skill '''Lvl.''' '''3''' '''<span style="color:green;">{{#skill:2467}}</span>'''. When underneath a '''Lvl. 3 <span style="color:green;">Wind Insignia</span>''', you get '''+50%''' '''ACD''' '''reduction''' on all of your <span style="color:green;">Wind</span> skills such as '''{{#skill:5370}}''' and this gives you freedom to cast ''another'' one of your DoT skills such as '''{{#skill:5371}}''', and I'll have to stress VS specifically. I'll explain as to why. But yes, it's as if you casted another skill with like zero (0) delay or global delay thanks to that nifty +50% ACD redux. | * When setting up your insignias and elemental floor buffs, it'll be up to you how you'll place them after knowing the basics of what we've discussed from the previous [[The_Complete_Elemental_Master_Guide_by_Goldie#What_are_Insignias_&_How_to_Use_Them|sections]]. The only key essential part that distinguished this particular rotation is because of the skill '''Lvl.''' '''3''' '''<span style="color:green;">{{#skill:2467}}</span>'''. When underneath a '''Lvl. 3 <span style="color:green;">Wind Insignia</span>''', you get '''+50%''' '''ACD''' '''reduction''' on all of your <span style="color:green;">Wind</span> skills such as '''{{#skill:5370}}''' and this gives you freedom to cast ''another'' one of your DoT skills such as '''{{#skill:5371}}''', and I'll have to stress VS specifically. I'll explain as to why. But yes, it's as if you casted another skill with like zero (0) delay or global delay thanks to that nifty +50% ACD redux. | ||
* Now if you're wondering why VS specifically that's because for the DS combo, you would want '''{{#skill:5372}}''' to be on CD first so that by the time you go back to it after doing your sequenced skill rotation it's already off-CD AND it gets skill modifiers for the DS combo so it hits harder than LL. You want Conflag to be laying on the ground doing damage as you sequence your skills. Meanwhile for the TD Combo, Conflag doesn't get too many skill modifiers only from the {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown(Elemental Master)}} (only up to 15% assuming your crown is +15). And in this combo, VS gets more skill modifiers than Conflag so what you do is you cast your LL first, proceed to VS then TD with proced autocasted Elemental Buster then Conflag then back to TD with proced autocasted Elemental Buster and then go back to LL. '''Rinse and repeat'''. | * Now if you're wondering why VS specifically that's because for the DS combo, you would want '''{{#skill:5372}}''' to be on CD first so that by the time you go back to it after doing your sequenced skill rotation it's already off-CD AND it gets skill modifiers for the DS combo so it hits harder than LL. You want Conflag to be laying on the ground doing damage as you sequence your skills. Meanwhile for the TD Combo, Conflag doesn't get too many skill modifiers only from the {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} (only up to 15% assuming your crown is +15). And in this combo, VS gets more skill modifiers than Conflag so what you do is you cast your LL first, proceed to VS then TD with proced autocasted Elemental Buster then Conflag then back to TD with proced autocasted Elemental Buster and then go back to LL. '''Rinse and repeat'''. | ||
==== Casual Farming with Psychic Stream ==== | ==== Casual Farming with Psychic Stream ==== | ||
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=== Leveling as a Sorcerer === | === Leveling as a Sorcerer === | ||
* Now you're finally a Sorcerer, you now have more AoE skills but all of them are gated behind 5 seconds cooldown each. You have 3 options: | * Now you're finally a Sorcerer, you now have more AoE skills but all of them are gated behind five (5) seconds cooldown each. You have three (3) options: | ||
** If you're new to the class and you have barely to zero resources and you don't have any friends, take the hard route of leveling up with all your skills. It may be slow but at least you'll be able to practice how to properly rotate your skills. As a Sorcerer, you are always harder to die. Why? Well because you have your own lil' <span style="color:green;">Ventus</span> to accompany you. Make sure you have {{#item:992}} before attempting to summon our baby <span style="color:green;">Ventus</span>. You can purchase some Wind of Verdures from '''Dus the Smith NPC''' ('''@go 40''') {{#navi:paramk|53|101}} for 10,000 zeny per piece. For suggested farming areas for elemental ores such as the Wind of Verdures, refer to this [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Catalysts,_Ores,_&_Stones|section]]. Summon the Child form of <span style="color:green;">Ventus</span> by using the skill '''Lvl. 1''' '''{{#skill:2459}}''', and place him on '''Defensive Mode''' by using the skill '''Lvl.''' '''2''' '''{{#skill:2456}}''', and voila! You now have your own source of free {{#item:12710}} + '''50% FLEE Rate'''. You will survive even the most treacherous dungeons for leveling up. Just make sure to replenish <span style="color:green;">Ventus</span>' SP using the skill '''{{#skill:2464}}''' every now and then since he will exit '''Defensive Mode''' if he rans out of Mana and you will lose your benefits. Putting some skill points to '''{{#skill:2463}}''' would also help with your Ventus' sustain. One spell you could incorporate is the CC skill '''{{#skill:2453}}'''. Root mobs with Extreme Vacuum then cast your AoE skills to them. You have at least five forms of defense in this manner—<span style="color:green;">Ventus</span>' Wind Step, Extreme Vacuum's root CC effect, '''{{#skill:2449}}''''s hit-locking effect, '''{{#skill:2447}}''''s crystallization, and '''{{#skill:2454}}''''s stuns; if you'll always have '''{{#skill:157}}''' activated then I guess you can count that as six forms of defense then. Keep leveling up 'til you reach Elemental Master. | ** If you're new to the class and you have barely to zero resources and you don't have any friends, take the hard route of leveling up with all your skills. It may be slow but at least you'll be able to practice how to properly rotate your skills. As a Sorcerer, you are always harder to die. Why? Well because you have your own lil' <span style="color:green;">Ventus</span> to accompany you. Make sure you have {{#item:992}} before attempting to summon our baby <span style="color:green;">Ventus</span>. You can purchase some Wind of Verdures from '''Dus the Smith NPC''' ('''@go 40''') {{#navi:paramk|53|101}} for 10,000 zeny per piece. For suggested farming areas for elemental ores such as the Wind of Verdures, refer to this [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Catalysts,_Ores,_&_Stones|section]]. Summon the Child form of <span style="color:green;">Ventus</span> by using the skill '''Lvl. 1''' '''{{#skill:2459}}''', and place him on '''Defensive Mode''' by using the skill '''Lvl.''' '''2''' '''{{#skill:2456}}''', and voila! You now have your own source of free {{#item:12710}} + '''50% FLEE Rate'''. You will survive even the most treacherous dungeons for leveling up. Just make sure to replenish <span style="color:green;">Ventus</span>' SP using the skill '''{{#skill:2464}}''' every now and then since he will exit '''Defensive Mode''' if he rans out of Mana and you will lose your benefits. Putting some skill points to '''{{#skill:2463}}''' would also help with your Ventus' sustain. One spell you could incorporate is the CC skill '''{{#skill:2453}}'''. Root mobs with Extreme Vacuum then cast your AoE skills to them. You have at least five forms of defense in this manner—<span style="color:green;">Ventus</span>' Wind Step, Extreme Vacuum's root CC effect, '''{{#skill:2449}}''''s hit-locking effect, '''{{#skill:2447}}''''s crystallization, and '''{{#skill:2454}}''''s stuns; if you'll always have '''{{#skill:157}}''' activated then I guess you can count that as six forms of defense then. Keep leveling up 'til you reach Elemental Master. | ||
*** Worry about the proper skill points allocation for later and maximize your AoE skills first so you could farm. Priority of skills as you level up: | *** Worry about the proper skill points allocation for later and maximize your AoE skills first so you could farm. Priority of skills as you level up: | ||
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| align="center" | {{#item:540031|Paradise Sorcerer Magic Book}} | | align="center" | {{#item:540031|Paradise Sorcerer Magic Book}} | ||
| | | | ||
* | *A remainder from your early leveling gears as a Sorcerer. | ||
|- | |- | ||
|'''Shield''' | |'''Shield''' | ||
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| align="center" | {{#item: 490128|Paradise Advanced Magic Ring}} | | align="center" | {{#item: 490128|Paradise Advanced Magic Ring}} | ||
| | | | ||
* | *A remainder from your early leveling gears as a Sorcerer. | ||
|} | |} | ||
In this stage of gear progression, you are in the beginning stages of gearing. With the gears you have, they are good enough to get you through as you start to do the Episodic Quests starting from Episode 17.2. To start Episode 17.2, you first need to clear Episode 17.1, and if you don't care for the lore of the game you can skip 17.1 and buy its skip ticket. You can purchase {{#item:1000285}}from '''Temporal Tina NPC''' {{#navi:main_office|94|59}} in the main office ('''@go main''') for 2,000,000 zeny. | In this stage of gear progression, you are in the beginning stages of gearing. With the gears you have, they are good enough to get you through as you start to do the Episodic Quests starting from Episode 17.2. To start Episode 17.2, you first need to clear Episode 17.1, and if you don't care for the lore of the game you can skip 17.1 and buy its skip ticket. You can purchase {{#item:1000285}}from '''Temporal Tina NPC''' {{#navi:main_office|94|59}} in the main office ('''@go main''') for 2,000,000 zeny. | ||
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