The Complete Elemental Master Guide by Goldie: Difference between revisions

No edit summary
Line 1,876: Line 1,876:
| align="center" |1
| align="center" |1
|
|
* If you need more carrying capacity, put more pts. into STR though with the recent QoL implemented that made it possible to use {{#item:6286}}20 times instead of the usual 10, you may found yourself no longer needing as much STR.
* If you need more carrying capacity, put more pts. into STR though with the recent QoL implemented that made it possible to use {{#item:6286}}20 times instead of the usual 10, you may find yourself no longer needing as much STR.
|-
|-
!AGI
!AGI
Line 2,486: Line 2,486:
| align="center" |1
| align="center" |1
|
|
* If you need more carrying capacity, put more pts. into STR though with the recent QoL implemented that made it possible to use {{#item:6286}}20 times instead of the usual 10, you may found yourself no longer needing as much STR.
* If you need more carrying capacity, put more pts. into STR though with the recent QoL implemented that made it possible to use {{#item:6286}}20 times instead of the usual 10, you may find yourself no longer needing as much STR.
|-
|-
!AGI
!AGI
Line 2,849: Line 2,849:


One way you can do to support your party is placing insignias underneath Betel. It's also a good tactic when you have another EM DPS to coordinate with them so that they can place the insignias on the 2nd Phase, while you handle the 3rd Phase. As what we've talked about in the [[The_Complete_Elemental_Master_Guide_by_Goldie#Insignia_System Insignia|system]] portion, insignias are stationary and have 1 second CD and thus needs careful planning and set-up.
One way you can do to support your party is placing insignias underneath Betel. It's also a good tactic when you have another EM DPS to coordinate with them so that they can place the insignias on the 2nd Phase, while you handle the 3rd Phase. As what we've talked about in the [[The_Complete_Elemental_Master_Guide_by_Goldie#Insignia_System Insignia|system]] portion, insignias are stationary and have 1 second CD and thus needs careful planning and set-up.
==== Stats ====
{| class="wikitable mw-collapsible mw-collapsed" style="width:50%;"
!Stat
!Point
!Notes
|-
!STR
| align="center" |1
|
* If you need more carrying capacity, put more pts. into STR though with the recent QoL implemented that made it possible to use {{#item:6286}}20 times instead of the usual 10, you may found yourself no longer needing as much STR.
|-
!AGI
| align="center" |100
|
* AGI is needed for high Flee and high ASPD.
|-
!VIT
| align="center" |130
|
* VIT is needed for more health and survivability.
|-
!INT
| align="center" |120
|
* INT for some bonus SoftMDef for a bit of tankiness.
|-
!DEX
| align="center" |0
|
* DEX isn't needed if you're going to get your instant cast from gears.
|-
!LUK
| align="center" |100
|
* Put leftover pts. into LUK
* It gives +1 Perfect Dodge every 10 pts.
* If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity.
|}
==== Traits ====
{| class="wikitable mw-collapsible mw-collapsed" style="width:50%;"
!Traits
!Point
!Notes
|-
!POW
| align="center" |0
|N/A
|-
!STA
| align="center" |110
|
* Max STA for more physical resistance.
|-
!WIS
| align="center" |110
|
* Max WIS as it'll help you survive Betelgeuse's '''{{#skill:2217}}''' and his other magical skills.
|-
!SPL
| align="center" |
|
* N/A
|-
!CON
| align="center" |72
|
* You don't necessarily have to max this skill, but if you do it's the 2nd trait to give the most S.MAtk. It gives +1 S.MAtk per 5 pts., and +2 FLEE for every 1 pt. of CON.
* If you need more points for STA and WIS for survivability, you can take out some points here and put it to those traits instead.
|-
!CRT
| align="center" |0
|N/A
|}


==== Betelgeuse Tanking Gears ====
==== Betelgeuse Tanking Gears ====
1,204

edits