The Complete Elemental Master Guide by Goldie: Difference between revisions

no edit summary
No edit summary
Line 653: Line 653:
** Base duration of the rooting effect is decreased by unit's '''STR'''.
** Base duration of the rooting effect is decreased by unit's '''STR'''.
* Works on MVPs and boss monsters, but due to their high VIT its CC effect will be negligible or barely noticeable.
* Works on MVPs and boss monsters, but due to their high VIT its CC effect will be negligible or barely noticeable.
* It's got some uses though for some of the server's events like the recently ended [https://wiki.muhro.eu/Autumn_Event Autumn Event]. It roots the Sentinels into place preventing them to move around.
* It's got some uses though for some of the server's events like the recently ended [[Autumn_Event|Autumn Event]]. It roots the Sentinels into place preventing them to move around.
|| 0 / 5
|| 0 / 5
|style="background:#ffffcc"| Active
|style="background:#ffffcc"| Active
Line 880: Line 880:
* Venom Swamp ('''VS''') is one of your 3 main DoT skills alongside '''{{#skill:5372}}''' and '''{{#skill:5370}}''' with strong CC effect via "hit-locking" mobs.
* Venom Swamp ('''VS''') is one of your 3 main DoT skills alongside '''{{#skill:5372}}''' and '''{{#skill:5370}}''' with strong CC effect via "hit-locking" mobs.
* It is a good skill to use when farming. You leave out your VS on the ground then teleport away. Kill the mobs offscreen and still get their loots.
* It is a good skill to use when farming. You leave out your VS on the ground then teleport away. Kill the mobs offscreen and still get their loots.
* As a <span style="color:purple;">Poison</span> property skill, it provides great coverage against the 4 basic elements. Poison deals increased damage against <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span>. Level 1 monsters of these properties receive 150% more damage against <span style="color:purple;">Poison</span>, while Level 4 monsters receive 125% more damage. For more info, refer to the [https://wiki.muhro.eu/Elements#Elemental_Attribute_Table elemental table].
* As a <span style="color:purple;">Poison</span> property skill, it provides great coverage against the 4 basic elements. Poison deals increased damage against <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span>. Level 1 monsters of these properties receive 150% more damage against <span style="color:purple;">Poison</span>, while Level 4 monsters receive 125% more damage. For more info, refer to the [[Elements#Elemental_Attribute_Table|elemental table]].
* Venom Swamp has a 3% chance to inflict the '''Severe Poison''' status effect.
* Venom Swamp has a 3% chance to inflict the '''Severe Poison''' status effect.
** '''Severe Poison''': Increases damage taken from <span style="color:purple;">Poison</span> property, reduces Def, drains HP over time.
** '''Severe Poison''': Increases damage taken from <span style="color:purple;">Poison</span> property, reduces Def, drains HP over time.
Line 992: Line 992:
* This skill lets you dash to a monster or a horde of monster if you so desire (don't worry you have EB to CC them!), and inflicts <span style="color:gray;">Neutral</span> property magical damage to them and its adjacent mobs in a 5x5~7x7 AoE (scales with level).
* This skill lets you dash to a monster or a horde of monster if you so desire (don't worry you have EB to CC them!), and inflicts <span style="color:gray;">Neutral</span> property magical damage to them and its adjacent mobs in a 5x5~7x7 AoE (scales with level).
* Psychic Stream is more practically used for field farming, and less practical to use in instances.
* Psychic Stream is more practically used for field farming, and less practical to use in instances.
* I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a 9 cells range, but in places like [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Depth Biosphere] or [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth Abyss 2] where teleportation is disabled, this skill is very useful.
* I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a 9 cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful.
* If you only use this skill as a gap closer which it is 1 skill point should be enough to do that job, but if you use it to one-hit knockout (OHKO) mobs outside of Depth Biospheres, then by all means maximize it.
* If you only use this skill as a gap closer which it is 1 skill point should be enough to do that job, but if you use it to one-hit knockout (OHKO) mobs outside of Depth Biospheres, then by all means maximize it.
* Notes: This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often.
* Notes: This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often.
Line 1,465: Line 1,465:
|-
|-
| '''Middle'''|| {{#item:18603}}||
| '''Middle'''|| {{#item:18603}}||
* You'll need to [https://wiki.muhro.eu/Equipment_Crafting#Charlotte craft] this item.  
* You'll need to [[Equipment_Crafting#Charlotte|craft]] this item.  
* Carded with {{#item:27351}}or {{#item:300174}}.
* Carded with {{#item:27351}}or {{#item:300174}}.
|-
|-
Line 1,503: Line 1,503:
The difference between '''Illusion Goibne''' set and the '''Snow Flower''' equipment has something to do with the bonuses they give. Illusion Goibne gives out more '''MaxHP''' and '''DEF''', while Snow Flower equips give out more '''MDef'''. Whichever you deem more useful or necessary is up to you but as rule of thumb: '''always even out and balance your modifiers'''. This is something you'll be heeding to every time you build your character.  
The difference between '''Illusion Goibne''' set and the '''Snow Flower''' equipment has something to do with the bonuses they give. Illusion Goibne gives out more '''MaxHP''' and '''DEF''', while Snow Flower equips give out more '''MDef'''. Whichever you deem more useful or necessary is up to you but as rule of thumb: '''always even out and balance your modifiers'''. This is something you'll be heeding to every time you build your character.  


To obtain the '''Illusion Goibne''' set, you'll need to farm at [[Illusion of Luanda]]. Whereas, {{#item:460018}}is farmed at [[Illusion of Twins]]. Turning in the main board quests will reward you some {{#item:50001}}and 15 {{#item:25271}}. I suggest you keep the Forgotten Heirlooms and bulk open them later for more chances of getting {{#item:6635}}. You will need the Illusion stones to enchant your Illusion Goibne set; to do that, you'll need to talk to '''Illusion Enchanter NPC''' {{#navi:prontera|91|115}} at '''Prontera''' ('''@go 0'''). For more details about Illusion enchanting, refer to this [https://wiki.muhro.eu/Illusion_Enchantment page]. Another armor you can use is the {{#item:15399}}, and pairs well with the Snow Flower equips for a good balance of DEF and MDef if you don't want to build the Illusion Goibne set. To enchant the soutane, you can the link [https://wiki.muhro.eu/Odin#Enchant here].  
To obtain the '''Illusion Goibne''' set, you'll need to farm at [[Illusion of Luanda]]. Whereas, {{#item:460018}}is farmed at [[Illusion of Twins]]. Turning in the main board quests will reward you some {{#item:50001}}and 15 {{#item:25271}}. I suggest you keep the Forgotten Heirlooms and bulk open them later for more chances of getting {{#item:6635}}. You will need the Illusion stones to enchant your Illusion Goibne set; to do that, you'll need to talk to '''Illusion Enchanter NPC''' {{#navi:prontera|91|115}} at '''Prontera''' ('''@go 0'''). For more details about Illusion enchanting, refer to this [[Illusion_Enchantment|page]]. Another armor you can use is the {{#item:15399}}, and pairs well with the Snow Flower equips for a good balance of DEF and MDef if you don't want to build the Illusion Goibne set. To enchant the soutane, you can the link [[Odin#Enchant|here]].  


In order to get the {{#item:480159}}and {{#item:470115}}and enchant it, you will need to have access with [https://wiki.muhro.eu/19_Isgard_Land_of_Snow_Flowers Episode 19] . If up to this point you still haven't finished the Episodic quests, you can settle for Illusion Goibne in the meantime. After crafting {{#item:18603}}, you'll need to slot it using the item {{#item:6396}}. You can buy this item in the Muh Shop for 4,500 Muh Points.   
In order to get the {{#item:480159}}and {{#item:470115}}and enchant it, you will need to have access with [[19_Isgard_Land_of_Snow_Flowers|Episode 19]] . If up to this point you still haven't finished the Episodic quests, you can settle for Illusion Goibne in the meantime. After crafting {{#item:18603}}, you'll need to slot it using the item {{#item:6396}}. You can buy this item in the Muh Shop for 4,500 Muh Points.   


The right and left accessories {{#item:32249}} and {{#item:32251}}can be purchased from '''Field Manager Elmen NPC''' at {{#navi:einbech|138|249}} right in front of '''Einbech Dungeon'''. To go here quickly, talk to the Warper NPC, choose Dungeons, pick Einbech Dungeon then just go outside of the map. He will ask 75 {{#item:25814}}each in exchange for the accessories.
The right and left accessories {{#item:32249}} and {{#item:32251}}can be purchased from '''Field Manager Elmen NPC''' at {{#navi:einbech|138|249}} right in front of '''Einbech Dungeon'''. To go here quickly, talk to the Warper NPC, choose Dungeons, pick Einbech Dungeon then just go outside of the map. He will ask 75 {{#item:25814}}each in exchange for the accessories.
Line 1,560: Line 1,560:
Okay so now you already got the zeny to be high-end and buy expensive tanking gears to make your Spirits survive longer? Well here are the BiS gears for that purpose!
Okay so now you already got the zeny to be high-end and buy expensive tanking gears to make your Spirits survive longer? Well here are the BiS gears for that purpose!


{{#item:19483}}can be obtained from [https://wiki.muhro.eu/Old_Glast_Heim_Challenge_Mode#Gear Old Glast Heim: Challenge Mode]. To know more details about the enchanting process and costs, click on the given link. The {{#item:410233}} and {{#item:420269}}duo combo can be bought from [https://wiki.muhro.eu/Alice_Twisted_Madness#Gambler's_Seal Alice Twisted Madness] instance and can be enchanted with {{#item:102676}} and {{#item:102677}}, respectively. To buy the enchant catalysts, talk to '''NPC Muzaszir''' {{#navi:muh_market|169|209}} . He's located at the Muh Market ('''@go market''').
{{#item:19483}}can be obtained from [[Old_Glast_Heim_Challenge_Mode#Gear|Old Glast Heim: Challenge Mode]]. To know more details about the enchanting process and costs, click on the given link. The {{#item:410233}} and {{#item:420269}}duo combo can be bought from [[Alice_Twisted_Madness#Gambler's_Seal|Alice Twisted Madness]] instance and can be enchanted with {{#item:102676}} and {{#item:102677}}, respectively. To buy the enchant catalysts, talk to '''NPC Muzaszir''' {{#navi:muh_market|169|209}} . He's located at the Muh Market ('''@go market''').


The {{#item:450170}}and {{#item:490133}} can be obtained from the vending machine in front of the [https://wiki.muhro.eu/Constellation_Tower#Item_Exchange Constellation Tower] instance and can be enchanted by talking to the enchanter '''NPC Azzam the Lucky''' {{#navi:grademk|47|181}} ('''@go 50''').  
The {{#item:450170}}and {{#item:490133}} can be obtained from the vending machine in front of the [[Constellation_Tower#Item_Exchange|Constellation Tower]] instance and can be enchanted by talking to the enchanter '''NPC Azzam the Lucky''' {{#navi:grademk|47|181}} ('''@go 50''').  


{{#item:480231}}and {{#item:470174}}will be 2 of your gears that would give the most '''MaxHP'''%. These gears can be farmed in [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Biosphere_Grass Varmundt's Biosphere (Grass)], and can be enchanted to the same NPC from earlier, Azzam the Lucky. {{#item:490163}}is easily available and can be bought from vendors. Talk to Azzam the Lucky to enchant it.
{{#item:480231}}and {{#item:470174}}will be 2 of your gears that would give the most '''MaxHP'''%. These gears can be farmed in [[Varmundt%27s_Biosphere#Biosphere_Grass|Varmundt's Biosphere (Grass)]], and can be enchanted to the same NPC from earlier, Azzam the Lucky. {{#item:490163}}is easily available and can be bought from vendors. Talk to Azzam the Lucky to enchant it.


{| class="wikitable mw-collapsible mw-collapsed" style="width:80%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:80%;"
Line 1,625: Line 1,625:
* Enchanted with MaxHP + 2%.
* Enchanted with MaxHP + 2%.
|}
|}
Same as with your high-end tank gears, the shadow gears and costume enchant stones for additional tanking values takes less priority and you have the option to skip them for now. You may revisit them once you're done with your core DPS gears. For more information regarding the listed '''Shadow Gears''', check this [https://wiki.muhro.eu/Shadow_Gear page]. To know more about '''Shadow Gear enchanting''', visit this [https://wiki.muhro.eu/Shadow_Enchanting page] or [https://wiki.muhro.eu/Choi%27s_Guide_To_Magic#Shadow_Gear Choi's Guide to Magic].
Same as with your high-end tank gears, the shadow gears and costume enchant stones for additional tanking values takes less priority and you have the option to skip them for now. You may revisit them once you're done with your core DPS gears. For more information regarding the listed '''Shadow Gears''', check this [[Shadow_Gear|page]]. To know more about '''Shadow Gear enchanting''', visit this [[Shadow_Enchanting|page]] or [[Choi%27s_Guide_To_Magic#Shadow_Gear|Choi's Guide to Magic]].


=== Choosing Which High Elementals to Use for Each Content ===
=== Choosing Which High Elementals to Use for Each Content ===
Line 1,637: Line 1,637:
*Generally, <span style="color:darkred;">Ardor</span> is used for almost all farming maps since <span style="color:red;">Fire</span> element wipes out most mobs in those areas.
*Generally, <span style="color:darkred;">Ardor</span> is used for almost all farming maps since <span style="color:red;">Fire</span> element wipes out most mobs in those areas.
*Some mobs cast hard hitting <span style="color:red;">Fire</span> magical spells such as in Mjolnir Underground Cave. But Ardor can negate that if you place him in Defensive Mode using '''Lvl. 2''' '''{{#skill:2456}}''', and he will endow your armor to the <span style="color:red;">Fire</span> property, and reduce the damage you take from <span style="color:red;">Fire</span> property attacks by 100%.  
*Some mobs cast hard hitting <span style="color:red;">Fire</span> magical spells such as in Mjolnir Underground Cave. But Ardor can negate that if you place him in Defensive Mode using '''Lvl. 2''' '''{{#skill:2456}}''', and he will endow your armor to the <span style="color:red;">Fire</span> property, and reduce the damage you take from <span style="color:red;">Fire</span> property attacks by 100%.  
*Likewise for '''The Immortal instance''', both you and Ardor will able to survive Lasgand's '''{{#skill:83}}s''', and in the event you get hit by his {{#skill:91}} '''Heaven's Drive''' skill, <span style="color:red;">Fire</span> has innate resistance against <span style="color:brown;">Earth</span> property damage. More info on the [https://wiki.muhro.eu/Elements#Elemental_Attribute_Table elemental table]. Simply put, <span style="color:darkred;">Ardor</span> is tailor-fit for this instance hands down.
*Likewise for '''The Immortal instance''', both you and Ardor will able to survive Lasgand's '''{{#skill:83}}s''', and in the event you get hit by his {{#skill:91}} '''Heaven's Drive''' skill, <span style="color:red;">Fire</span> has innate resistance against <span style="color:brown;">Earth</span> property damage. More info on the [[Elements#Elemental_Attribute_Table|elemental table]]. Simply put, <span style="color:darkred;">Ardor</span> is tailor-fit for this instance hands down.
*<span style="color:darkred;">Ardor</span> is easily the best High Elemental to dish out the highest and most consistent DPS as he can fully capitalize on '''{{#skill:285}}''' (+20% <span style="color:red;">Fire</span> Damage  & +30 MAtk) and '''Lvl. 3''' '''{{#skill:2465}}''' (+25% <span style="color:red;">Fire</span> property magical damage & +50 MAtk).
*<span style="color:darkred;">Ardor</span> is easily the best High Elemental to dish out the highest and most consistent DPS as he can fully capitalize on '''{{#skill:285}}''' (+20% <span style="color:red;">Fire</span> Damage  & +30 MAtk) and '''Lvl. 3''' '''{{#skill:2465}}''' (+25% <span style="color:red;">Fire</span> property magical damage & +50 MAtk).
||
||
* [https://wiki.muhro.eu/Niflheim Niflheim 2]
* [[Niflheim|Niflheim 2]]
* [[Mjolnir Underground Cave]]
* [[Mjolnir Underground Cave]]
* [[Clock Tower Unknown Basement]]
* [[Clock Tower Unknown Basement]]
* [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Biosphere_Grass Varmundt's Biosphere (Grass, Death, &Venom)]
* [[Varmundt%27s_Biosphere#Biosphere_Grass|Varmundt's Biosphere (Grass, Death, &Venom)]]
* [[Varmundt's Biosphere Depth]]
* [[Varmundt's Biosphere Depth]]
* [[Alice Twisted Madness]]
* [[Alice Twisted Madness]]
* [https://wiki.muhro.eu/Immortal The Immortal Instance]
* [[Immortal|The Immortal Instance]]
|-
|-
|  [[File:High Elemental Serpens.png|center|200x200px|]]
|  [[File:High Elemental Serpens.png|center|200x200px|]]
Line 1,666: Line 1,666:
||
||
* [[Constellation Tower]]
* [[Constellation Tower]]
* [https://wiki.muhro.eu/Thanatos_Tower_Revamp Thanatos Tower Flr. 12]
* [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]]
* [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Biosphere_Fire Varmundt's Biosphere (Fire & Soul)]
* [[Varmundt%27s_Biosphere#Biosphere_Fire|Varmundt's Biosphere (Fire & Soul)]]
|-
|-
| [[File:High Elemental Terremotus.png|center|200x200px|]]
| [[File:High Elemental Terremotus.png|center|200x200px|]]
Line 1,675: Line 1,675:
*<span style="color:brown;">Earth</span> element hits all mobs too '''Thanatos Tower Flr. 11''', and one of them are <span style="color:green;">Wind</span> element.
*<span style="color:brown;">Earth</span> element hits all mobs too '''Thanatos Tower Flr. 11''', and one of them are <span style="color:green;">Wind</span> element.
||
||
* [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Biosphere_Temple Varmundt's Biosphere (Temple)]
* [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]]
* [https://wiki.muhro.eu/Thanatos_Tower_Revamp#Monsters Thanatos Tower Flr. 11]
* [[Thanatos_Tower_Revamp#Monsters|Thanatos Tower Flr. 11]]
|-
|-
| [[File:High Elemental Procella.png|center|200x200px|]]
| [[File:High Elemental Procella.png|center|200x200px|]]
Line 1,683: Line 1,683:
*<span style="color:limegreen;">Procella</span> is not necessarily bad but there are just better High Elementals to use in other farming maps. She performs  best in <span style="color:blue;">Water</span>-infused areas like '''Varmundt's Biosphere (Ice)'''. You can still use her though, especially if you got bored of using <span style="color:darkred;">Ardor</span> and you want to be enamored around her gleaming elegance~
*<span style="color:limegreen;">Procella</span> is not necessarily bad but there are just better High Elementals to use in other farming maps. She performs  best in <span style="color:blue;">Water</span>-infused areas like '''Varmundt's Biosphere (Ice)'''. You can still use her though, especially if you got bored of using <span style="color:darkred;">Ardor</span> and you want to be enamored around her gleaming elegance~
||
||
* [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Biosphere_Ice Varmundt's Biosphere (Ice)]
* [[Varmundt%27s_Biosphere#Biosphere_Ice|Varmundt's Biosphere (Ice)]]
|-
|-
| [[File:Child Ventus.png|center|130x130px]]
| [[File:Child Ventus.png|center|130x130px]]
Line 1,691: Line 1,691:
*We're already in 4th jobs era and <span style="color:green;">Ventus</span> is still our best friend and our close confidant for everywhere else we go~ Whether we need to have Guyak she'll give it to us  for free with the help of her Wind Step skill. Now you can casually farm {{#item:25223}}at Second Power Plant and when you don't want to be late for events she'll make your move faster than the speed of light!  
*We're already in 4th jobs era and <span style="color:green;">Ventus</span> is still our best friend and our close confidant for everywhere else we go~ Whether we need to have Guyak she'll give it to us  for free with the help of her Wind Step skill. Now you can casually farm {{#item:25223}}at Second Power Plant and when you don't want to be late for events she'll make your move faster than the speed of light!  
||
||
* [https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards Main Board & Eden Board Quests]
* [[Kill_Quests_and_Item_Collection_Boards|Main Board & Eden Board Quests]]
* Casual and General Farming
* Casual and General Farming
|}
|}
Line 1,808: Line 1,808:
When playing Elemental Master, it's important to have a skill rotation cycle and you need to plan ahead and have one when you're field farming, or doing instances to kill an MVP. Here we'll be listing the most commonly used skill rotation cycle that pro EMs use in their day-to-day farming sessions, and we'll be explaining each and one of them and there reasons behind their sequencing.
When playing Elemental Master, it's important to have a skill rotation cycle and you need to plan ahead and have one when you're field farming, or doing instances to kill an MVP. Here we'll be listing the most commonly used skill rotation cycle that pro EMs use in their day-to-day farming sessions, and we'll be explaining each and one of them and there reasons behind their sequencing.


I also recommend unlocking the [https://wiki.muhro.eu/Player_Commands#Client_featuring_commands Player commands]: '''@lgp''' —> '''@square on''' —> '''@square 6''' and then '''@circle'''. There should be blocks appearing around you in the form of a square and circle.  These 2 will serve as your guide with regards to the actual range of your skills. The circle is 9 cells away from you; the square is 6 cells in all directions to represent '''{{#skill:5380}}'''<nowiki/>'s '''13x13 AoE''' around you. Anything that is within the range of the square will be in the range of your Elemental Buster. Whereas, the circle will serve as the maximum range you can cast your AoE skills from your position. These will be important when you're casting your skills so you'd know if you're hitting them and so that you can maximize your actual range.
I also recommend unlocking the [[Player_Commands#Client_featuring_commands|Player commands]]: '''@lgp''' —> '''@square on''' —> '''@square 6''' and then '''@circle'''. There should be blocks appearing around you in the form of a square and circle.  These 2 will serve as your guide with regards to the actual range of your skills. The circle is 9 cells away from you; the square is 6 cells in all directions to represent '''{{#skill:5380}}'''<nowiki/>'s '''13x13 AoE''' around you. Anything that is within the range of the square will be in the range of your Elemental Buster. Whereas, the circle will serve as the maximum range you can cast your AoE skills from your position. These will be important when you're casting your skills so you'd know if you're hitting them and so that you can maximize your actual range.


==== Beginner ====
==== Beginner ====
Line 1,847: Line 1,847:
* Psychic is a gap closer skill that will blink you towards a monster or a horde of them. When that happens, you might think it's like a suicide dive especially for a magic class such as EM. Well remember when I told you that Elemental Buster possesses a CC effect? That will come into play here.  
* Psychic is a gap closer skill that will blink you towards a monster or a horde of them. When that happens, you might think it's like a suicide dive especially for a magic class such as EM. Well remember when I told you that Elemental Buster possesses a CC effect? That will come into play here.  
* When you're surrounded by mobs as you dashed with Psychic Stream, your answer to them is Elemental Buster. CC them AND damage them, don't ever give them a reaction time to respond. You will proceed that with one of your DoT skills like '''{{#skill:5372}}''' (DS combo) or '''{{#skill:5370}}''' (TD Combo) then back to DD or TD autocasting Elemental Buster.
* When you're surrounded by mobs as you dashed with Psychic Stream, your answer to them is Elemental Buster. CC them AND damage them, don't ever give them a reaction time to respond. You will proceed that with one of your DoT skills like '''{{#skill:5372}}''' (DS combo) or '''{{#skill:5370}}''' (TD Combo) then back to DD or TD autocasting Elemental Buster.
* I also recommend putting your hotkey on smartcast for Psychic Stream in case you're not yet used to aiming Psychic Stream. For more info on how to set-up your turbo, follow this [https://wiki.muhro.eu/Patcher#Turbo_Setup link].
* I also recommend putting your hotkey on smartcast for Psychic Stream in case you're not yet used to aiming Psychic Stream. For more info on how to set-up your turbo, follow this [[Patcher#Turbo_Setup|link]].


==== Double Book ====
==== Double Book ====
Line 1,863: Line 1,863:


== Stats & Traits Allocation ==
== Stats & Traits Allocation ==
The status points and trait points allocation I'll be providing here are subjective and may vary per individual or user. If you feel and think you want a change of course, you may very well do so and I'll do my best to explain what are the important stats and trait you need to put more pts. on. For a much detailed info regarding stats and traits, check this [https://wiki.muhro.eu/Stats page].
The status points and trait points allocation I'll be providing here are subjective and may vary per individual or user. If you feel and think you want a change of course, you may very well do so and I'll do my best to explain what are the important stats and trait you need to put more pts. on. For a much detailed info regarding stats and traits, check this [[Stats|page]].


=== Stats ===
=== Stats ===
Line 1,958: Line 1,958:


* The first thing I need to remind you when leveling up is do not worry if you mistakenly put skill points to the wrong skills. We have '''Build Manager NPC Lotus''' {{#navi:main_office|122|169}} that could reset your skill tree anytime with a very affordable cost of 5,000 zeny. And while leveling up, you will want to allocate skill points to leveling skills such as  '''{{#skill:17}}''' and '''{{#skill:18}}'''. These 2 skills is what you will use as a Mage, a Sage, as a High Magician, and as a Professor. These 2 skills will 2-3 KO mobs in the leveling dungeons, thanks to the Eden Gears we have available.
* The first thing I need to remind you when leveling up is do not worry if you mistakenly put skill points to the wrong skills. We have '''Build Manager NPC Lotus''' {{#navi:main_office|122|169}} that could reset your skill tree anytime with a very affordable cost of 5,000 zeny. And while leveling up, you will want to allocate skill points to leveling skills such as  '''{{#skill:17}}''' and '''{{#skill:18}}'''. These 2 skills is what you will use as a Mage, a Sage, as a High Magician, and as a Professor. These 2 skills will 2-3 KO mobs in the leveling dungeons, thanks to the Eden Gears we have available.
* To learn more about the Eden Gears, more info are provided [https://wiki.muhro.eu/Beginners_Guide#How_to_play_MuhRo here]. Don't forget to take the Eden Board quests every time you level up on a certain level range.
* To learn more about the Eden Gears, more info are provided [[Beginners_Guide#How_to_play_MuhRo|here]]. Don't forget to take the Eden Board quests every time you level up on a certain level range.
* Once you've transitioned to Sage, don't forget to go back to the Eden Office and get your 2nd job weapon from '''NPC Labraham''' {{#navi:moc_para01|108|83}}.  
* Once you've transitioned to Sage, don't forget to go back to the Eden Office and get your 2nd job weapon from '''NPC Labraham''' {{#navi:moc_para01|108|83}}.  
* In Yvonne's guide, she didn't include Glast Heim Monastery but I'd suggest you level up here instead. This place is perfect for classes coming from the Mage branch as mobs here are weak against the <span style="color:red;">Fire</span> element.
* In Yvonne's guide, she didn't include Glast Heim Monastery but I'd suggest you level up here instead. This place is perfect for classes coming from the Mage branch as mobs here are weak against the <span style="color:red;">Fire</span> element.
Line 1,983: Line 1,983:
Generally, magical classes follow the same path of progression, and they only differ with their choice of weapon, and upper headgear. Choi has made a [https://wiki.muhro.eu/index.php?title=Choi%27s_Guide_To_Magic&mobileaction=toggle_view_desktop thorough guide] for all things about a magical user's progression towards end game. In this guide, we'll be focusing more on the Elemental Master's side of progression with core gears that an EM would need for leveling during the early stages of the game to its mid game and then finally end game. '''This section will also be told for the perspective of people new to the game''' and if this happens to be your 2nd or 3rd time to play a magic-based character then you can freely switch some of the gear recommendations per stages or skip that stage entirely.
Generally, magical classes follow the same path of progression, and they only differ with their choice of weapon, and upper headgear. Choi has made a [https://wiki.muhro.eu/index.php?title=Choi%27s_Guide_To_Magic&mobileaction=toggle_view_desktop thorough guide] for all things about a magical user's progression towards end game. In this guide, we'll be focusing more on the Elemental Master's side of progression with core gears that an EM would need for leveling during the early stages of the game to its mid game and then finally end game. '''This section will also be told for the perspective of people new to the game''' and if this happens to be your 2nd or 3rd time to play a magic-based character then you can freely switch some of the gear recommendations per stages or skip that stage entirely.


The gears that will be listed under the '''early game''' section are those that will be used for early leveling. Early game gears will be divided into '''3  subcategories''': '''Set I''' , '''Set II''' , and '''Set III'''. In '''Set I''', you begin your gear progression with the Advanced Paradise Set you used for leveling and you are expected to do the Episodic Quests. With the Grace set you had just gotten from Episode 17.1, you will be farming for raw zeny mostly in places like [https://wiki.muhro.eu/Thanatos_Tower_Revamp Thanatos Tower Flr. 12], while doing the quests for Episode 17.2 and Episode 18 to get you ready for the next set of gears for the Post Beginner stage. Most of the gears here are obtained from Episode 17.2 and Episode 18, that's why the sooner you finish the episodic quests the closer you approach Early Game progression. '''Set II''' routine is almost similar to Set I where you will again farm for zeny to gear yourself up. Upon reaching '''Set III''' of gear progression, this is where you'll start to craft gears which you will continue to use 'til late game such as {{#item:540079}}and {{#item:470204}}. You'll also be able to start farming popular dungeons such as [https://wiki.muhro.eu/Niflheim Niflheim]and [[Clock Tower Unknown Basement]].
The gears that will be listed under the '''early game''' section are those that will be used for early leveling. Early game gears will be divided into '''3  subcategories''': '''Set I''' , '''Set II''' , and '''Set III'''. In '''Set I''', you begin your gear progression with the Advanced Paradise Set you used for leveling and you are expected to do the Episodic Quests. With the Grace set you had just gotten from Episode 17.1, you will be farming for raw zeny mostly in places like [Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], while doing the quests for Episode 17.2 and Episode 18 to get you ready for the next set of gears for the Post Beginner stage. Most of the gears here are obtained from Episode 17.2 and Episode 18, that's why the sooner you finish the episodic quests the closer you approach Early Game progression. '''Set II''' routine is almost similar to Set I where you will again farm for zeny to gear yourself up. Upon reaching '''Set III''' of gear progression, this is where you'll start to craft gears which you will continue to use 'til late game such as {{#item:540079}}and {{#item:470204}}. You'll also be able to start farming popular dungeons such as [[Niflheim Niflheim 2]and [[Clock Tower Unknown Basement]].


In the '''mid game''' section, these are the gears that you should have gotten as you gradually do the remaining episodic quests and farm for resources such as {{#item:25731}}, {{#item:25729}}and {{#item:1000322}}that you will need to build up your core gears for the end game stage. Mid game gears will also serve as the base gears that will let you farm certain areas where those aforementioned resources are dropped such as  [[Mjolnir Underground Cave]], and [https://wiki.muhro.eu/Varmundt%27s_Biosphere Varmundt's Biosphere].  
In the '''mid game''' section, these are the gears that you should have gotten as you gradually do the remaining episodic quests and farm for resources such as {{#item:25731}}, {{#item:25729}}and {{#item:1000322}}that you will need to build up your core gears for the end game stage. Mid game gears will also serve as the base gears that will let you farm certain areas where those aforementioned resources are dropped such as  [[Mjolnir Underground Cave]], and [[Varmundt%27s_Biosphere|Varmundt's Biosphere]].  


Once you have accumulated enough resources to improve on your gears, this is now the stage where you're nearing or approaching '''end game''' and this is the part where all the best in slot ('''BiS''') gears for EM will be listed and be provided.  Gears in this section are those that have been tested by us and are the gears that give out the strongest damage output for the class. I know most of you are only after this part and it's understandable, but I still do hope you reached this part of the guide after reading the vital pieces of information on what makes Elemental Master, as I cannot stress enough how overwhelming and complicated the class can be for the majority of the player base. That all aside, let's start on the different gear progressions.
Once you have accumulated enough resources to improve on your gears, this is now the stage where you're nearing or approaching '''end game''' and this is the part where all the best in slot ('''BiS''') gears for EM will be listed and be provided.  Gears in this section are those that have been tested by us and are the gears that give out the strongest damage output for the class. I know most of you are only after this part and it's understandable, but I still do hope you reached this part of the guide after reading the vital pieces of information on what makes Elemental Master, as I cannot stress enough how overwhelming and complicated the class can be for the majority of the player base. That all aside, let's start on the different gear progressions.
Line 2,063: Line 2,063:
In this stage of gear progression, you are in the beginning stages of gearing. With the gears you have, they are good enough to get you through as you start to do the Episodic Quests starting from Episode 17.2. To start Episode 17.2, you first need to clear Episode 17.1, and if you don't care for the lore of the game you can skip 17.1 and buy its skip ticket. You can purchase {{#item:1000285}}from '''Temporal Tina NPC''' {{#navi:main_office|94|59}} in the main office ('''@go main''') for 2,000,000 zeny.  
In this stage of gear progression, you are in the beginning stages of gearing. With the gears you have, they are good enough to get you through as you start to do the Episodic Quests starting from Episode 17.2. To start Episode 17.2, you first need to clear Episode 17.1, and if you don't care for the lore of the game you can skip 17.1 and buy its skip ticket. You can purchase {{#item:1000285}}from '''Temporal Tina NPC''' {{#navi:main_office|94|59}} in the main office ('''@go main''') for 2,000,000 zeny.  


With the Advanced Paradise Eden gears you obtained during the leveling phase, you can still use them to farm {{#item:25669}}and {{#item:25723}} from mobs in '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}}. You also have the option to buy them from vendors since they aren't too costly to begin with anyway if you don't like to farming for them. After getting the required materials to buy your Grace set, you can use {{#item:100130}}to upgrade them to +9. Afterwards, you can start doing the [https://wiki.muhro.eu/Thanatos_Tower Thanatos Tower] quest so you can start farming for zeny in Flr. 12 to get you ready for the next upgrade in your gears. For more information regarding areas where you can farm zeny, you can check [https://wiki.muhro.eu/Choi%27s_Prerenewbie_Guide_to_Renewal#Zeny_Farming Choi's Prerenewal Guide to Renewal (Zeny Farming)].
With the Advanced Paradise Eden gears you obtained during the leveling phase, you can still use them to farm {{#item:25669}}and {{#item:25723}} from mobs in '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}}. You also have the option to buy them from vendors since they aren't too costly to begin with anyway if you don't like to farming for them. After getting the required materials to buy your Grace set, you can use {{#item:100130}}to upgrade them to +9. Afterwards, you can start doing the [[Thanatos_Tower|Thanatos Tower]] quest so you can start farming for zeny in Flr. 12 to get you ready for the next upgrade in your gears. For more information regarding areas where you can farm zeny, you can check [[Choi%27s_Prerenewbie_Guide_to_Renewal#Zeny_Farming|Choi's Prerenewal Guide to Renewal (Zeny Farming)]].


The free '''Paradise Shadow Gears''' {{#item:24687|Paradise Shadow Weapon}}, {{#item:24688|Paradise Shadow Shield}}, {{#item:24689|Paradise Shadow Armor}}, {{#item:24690|Paradise Shadow Shoes}}, {{#item:24691|Paradise Shadow Earring}}, and {{#item:24692|Paradise Shadow Pendant}} are still gonna be useful and you can continue using them 'til Set III of the early game stage.
The free '''Paradise Shadow Gears''' {{#item:24687|Paradise Shadow Weapon}}, {{#item:24688|Paradise Shadow Shield}}, {{#item:24689|Paradise Shadow Armor}}, {{#item:24690|Paradise Shadow Shoes}}, {{#item:24691|Paradise Shadow Earring}}, and {{#item:24692|Paradise Shadow Pendant}} are still gonna be useful and you can continue using them 'til Set III of the early game stage.
Line 2,110: Line 2,110:
| + 11 {{#item:480125}}
| + 11 {{#item:480125}}
|
|
*Needs to be [https://wiki.muhro.eu/Convertible_Wings crafted].
*Needs to be [[Convertible_Wings|crafted]].
*Carded with {{#item:300424}}.
*Carded with {{#item:300424}}.
|-
|-
Line 2,128: Line 2,128:
|{{#item:490053}}
|{{#item:490053}}
|
|
*Enchanted with at least {{#item:310204}} or above. For more info about enchanting, check this [https://wiki.muhro.eu/Sinful_Enchantment page].
*Enchanted with at least {{#item:310204}} or above. For more info about enchanting, check this [[Sinful_Enchantment|page]].
**When enchanting, always choose '''Method 1''' as you'll only be needing the 3rd slot for its general '''MAtk'''% boost.
**When enchanting, always choose '''Method 1''' as you'll only be needing the 3rd slot for its general '''MAtk'''% boost.
|}
|}
At this stage, you ought to purchase the {{#item:450178}}after doing Episode 18. By finishing the Episode 18 quests, you are given a generous amount of {{#item: 1000405}}for you to get 1. To farm more of these fragments, you can go to [https://wiki.muhro.eu/index.php?title=Oz_Labyrinth&mobileaction=toggle_view_desktop Oz Labyrinth] so you can determinedly enchant your Robe with  {{#item:310532}}, {{#item:310515}}, and {{#item:310507}}. ACD is chosen over {{#item: 310510}} since EM is a rotation-heavy class and having more '''ACD''' would help you cycle your skills fluidly. About '''60% ACD''' is needed in total if you wanna optimize it.  
At this stage, you ought to purchase the {{#item:450178}}after doing Episode 18. By finishing the Episode 18 quests, you are given a generous amount of {{#item: 1000405}}for you to get 1. To farm more of these fragments, you can go to [https://wiki.muhro.eu/index.php?title=Oz_Labyrinth&mobileaction=toggle_view_desktop Oz Labyrinth] so you can determinedly enchant your Robe with  {{#item:310532}}, {{#item:310515}}, and {{#item:310507}}. ACD is chosen over {{#item: 310510}} since EM is a rotation-heavy class and having more '''ACD''' would help you cycle your skills fluidly. About '''60% ACD''' is needed in total if you wanna optimize it.  


The boots {{#item:470023}} is obtained by from Episode 17.2 and will be enchanted with {{#item:310122}}, {{#item:310126}}, {{#item:310111}}. You would need Automatic modules for it so you can enchant the boots. For more details on [https://wiki.muhro.eu/Automatic_Equipment_(17.2) how to obtain the boots] and [https://wiki.muhro.eu/index.php?title=Automatic_Enchantment_(17.2)&mobileaction=toggle_view_desktop how to enchant them], check the given links.
The boots {{#item:470023}} is obtained by from Episode 17.2 and will be enchanted with {{#item:310122}}, {{#item:310126}}, {{#item:310111}}. You would need Automatic modules for it so you can enchant the boots. For more details on [[Automatic_Equipment_(17.2)|how to obtain the boots]] and [https://wiki.muhro.eu/index.php?title=Automatic_Enchantment_(17.2)&mobileaction=toggle_view_desktop how to enchant them], check the given links.


Another good improvement for your damage is the weapon {{#item:540049}}. The recommended enchants {{#item:311353}}, {{#item:311351}}, {{#item:311349}}, and {{#item:311349}}work best when enchanted on a {{#item:640033}}, but then you will lose {{#item:460018}}in your shield slot which helps you reach instant cast and fast casting is important for every magical class so I don't recommend enchanting on a Two-Hand staff.
Another good improvement for your damage is the weapon {{#item:540049}}. The recommended enchants {{#item:311353}}, {{#item:311351}}, {{#item:311349}}, and {{#item:311349}}work best when enchanted on a {{#item:640033}}, but then you will lose {{#item:460018}}in your shield slot which helps you reach instant cast and fast casting is important for every magical class so I don't recommend enchanting on a Two-Hand staff.


Another piece of equipment you'll need to craft is the {{#item:480125}} which will help you get through most stages and you'll still be using this one 'til Mid Game so it's worth the hassle of crafting one. For more info on how to craft it, check this [https://wiki.muhro.eu/Convertible_Wings page]. The Sinful accessories {{#item:490052}} and {{#item:490053}} can be obtained from [https://wiki.muhro.eu/Memories_of_Thanatos#Sinful_Accessories Thanatos Tower], and can be enchanted using {{#item:1000257}}. As you farm for raw zeny in Thanatos Flr. 12, you can use exchange the fragments you loot there for Pieces of Sin and use them for enchanting. More info on how to enchant the accessories [https://wiki.muhro.eu/Sinful_Enchantment here].
Another piece of equipment you'll need to craft is the {{#item:480125}} which will help you get through most stages and you'll still be using this one 'til Mid Game so it's worth the hassle of crafting one. For more info on how to craft it, check this [[Convertible_Wings|page]]. The Sinful accessories {{#item:490052}} and {{#item:490053}} can be obtained from [[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower]], and can be enchanted using {{#item:1000257}}. As you farm for raw zeny in Thanatos Flr. 12, you can use exchange the fragments you loot there for Pieces of Sin and use them for enchanting. More info on how to enchant the accessories [[Sinful_Enchantment|here]].


==== Set III ====
==== Set III ====
Line 2,148: Line 2,148:
| + 9 [D] or [C] {{#item:400111}}
| + 9 [D] or [C] {{#item:400111}}
|
|
*You will need to [https://wiki.muhro.eu/Equipment_Crafting#EXP_Advisor,_Vesper_Headgear,_Cyclop's_Eye craft] this headgear. You don't need to fully grade and upgrade this headgear as this is only a placeholder. Minimal upgrades will be enough just to get you started and helps you improve your damage so you can start farming on better maps.
*You will need to [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear,_Cyclop's_Eye|craft]] this headgear. You don't need to fully grade and upgrade this headgear as this is only a placeholder. Minimal upgrades will be enough just to get you started and helps you improve your damage so you can start farming on better maps.
|-
|-
|'''Middle'''
|'''Middle'''
Line 2,185: Line 2,185:
| + 11 [C] {{#item:470204}}
| + 11 [C] {{#item:470204}}
|
|
*You will need to [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat craft] this. As early as now, you can slowly upgrade Moan of Corruption (MoC) as this will be your end game boots.
*You will need to [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|craft]] this. As early as now, you can slowly upgrade Moan of Corruption (MoC) as this will be your end game boots.
*Carded with {{#item:4658}}.
*Carded with {{#item:4658}}.
|-
|-
Line 2,204: Line 2,204:
You are now approaching Mid Game and there are core gears you can make as early as now as it's easy to make one  and cheap to get. The books {{#item:540079}} and {{#item:540080}}can be purchased from vendors for an affordable price or if there's a lack of supply you can ask any Depth 2 farmers to <s>donate</s> sell you one. You can start grading and refining these books. When refining, make sure to use {{#item:102668}} starting from +9. Don't start grading 'til the books are +11 for a higher chance of success.
You are now approaching Mid Game and there are core gears you can make as early as now as it's easy to make one  and cheap to get. The books {{#item:540079}} and {{#item:540080}}can be purchased from vendors for an affordable price or if there's a lack of supply you can ask any Depth 2 farmers to <s>donate</s> sell you one. You can start grading and refining these books. When refining, make sure to use {{#item:102668}} starting from +9. Don't start grading 'til the books are +11 for a higher chance of success.


One other core gear you need to [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat craft] is the {{#item:470204}}. MoC gets stronger as you grade it, but at this stage of the progression you must grade it to at least Grade C so you get 1 second FCT redux. With more FCT redux, you can ditch {{#item:25067}} and use the {{#item:1001420}} instead for more damage improvement.
One other core gear you need to [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|craft]] is the {{#item:470204}}. MoC gets stronger as you grade it, but at this stage of the progression you must grade it to at least Grade C so you get 1 second FCT redux. With more FCT redux, you can ditch {{#item:25067}} and use the {{#item:1001420}} instead for more damage improvement.


{{#item:400111}} is another piece of equipment you will need to craft. I don't recommend committing too much on this headgear as this will not be your end game headgear but it is for other classes such as our cousins the Arch Mages. While this headgear only acts as a placeholder, it still imparts a strong increase in damage. Having on Grade D is okay to have but better if you can get Grade C. You can always resell it later don't worry.
{{#item:400111}} is another piece of equipment you will need to craft. I don't recommend committing too much on this headgear as this will not be your end game headgear but it is for other classes such as our cousins the Arch Mages. While this headgear only acts as a placeholder, it still imparts a strong increase in damage. Having on Grade D is okay to have but better if you can get Grade C. You can always resell it later don't worry.
Line 2,246: Line 2,246:
| +10 to + 11 [C] {{#item:460040}}
| +10 to + 11 [C] {{#item:460040}}
|
|
*After finishing Episode 20, you'll gain access to [https://wiki.muhro.eu/20_The_Immortal#Glacier_Shield Glacier equips]. You can fully refine and grade this shield as it'll be one of your end game gears.
*After finishing Episode 20, you'll gain access to [[20_The_Immortal#Glacier_Shield|Glacier equips]]. You can fully refine and grade this shield as it'll be one of your end game gears.
*Enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}.
*Enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}.
*Carded with {{#item:27385}}.
*Carded with {{#item:27385}}.
Line 2,255: Line 2,255:
*'''Convertible Magical Wing''' is till a good contender in this stage.  
*'''Convertible Magical Wing''' is till a good contender in this stage.  
*'''Death Rune Manteau''' enchanted with {{#item:310925}},  and {{#item:4714}}.
*'''Death Rune Manteau''' enchanted with {{#item:310925}},  and {{#item:4714}}.
**The 2nd enchant will vary depending on your needs, and elemental property of the mobs you're going to prioritize. For a list of possible enchants, refer to [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Rune_Armor_Enchants this].
**The 2nd enchant will vary depending on your needs, and elemental property of the mobs you're going to prioritize. For a list of possible enchants, refer to [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|this]].
*Carded with {{#item:300424}}.
*Carded with {{#item:300424}}.
|-
|-
Line 2,267: Line 2,267:
|{{#item:490304}}
|{{#item:490304}}
|
|
*Needs to [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Varmundt_Equipment_Reform reform] {{#item:490301}}.
*Needs to [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reform]] {{#item:490301}}.
*Enchanted with at least  {{#item:311956}}, and {{#item:311996}}.
*Enchanted with at least  {{#item:311956}}, and {{#item:311996}}.
**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 BiS enchants are RNG-heavy, you can use the other racial enchants. Refer to this [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Varmundt_Ring_Enchants page] for more info.
**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 BiS enchants are RNG-heavy, you can use the other racial enchants. Refer to this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]] for more info.
*Carded with {{#item:300469}} or {{#item:300464}}.
*Carded with {{#item:300469}} or {{#item:300464}}.
|-
|-
Line 2,275: Line 2,275:
|{{#item:490307}}
|{{#item:490307}}
|
|
*Needs to [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Varmundt_Equipment_Reform reform] {{#item:490301}}.
*Needs to [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reform]] {{#item:490301}}.
*Enchanted with at least  {{#item:311956}}, and {{#item:311996}}.
*Enchanted with at least  {{#item:311956}}, and {{#item:311996}}.
**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 BiS enchants are RNG-heavy, you can use the other racial enchants. Refer to this [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Varmundt_Ring_Enchants page] for more info.
**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 BiS enchants are RNG-heavy, you can use the other racial enchants. Refer to this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]] for more info.
*Carded with {{#item:300216}} or {{#item:300371}}.
*Carded with {{#item:300216}} or {{#item:300371}}.
|}
|}
Mid Game is the start where you can finally farm comfortably and considerably well on popular farming maps. You should also be finished with Episode 19 or 20 by this point and you ought to get better gears now such as {{#item:460040}}. While this shield takes less priority than your other gears, it is fairly cheap to get and enchant. It only costs 100 {{#item:1001217}} to buy 1; same with enchanting it. To know more about the enchanting costs, check this [https://wiki.muhro.eu/20_The_Immortal#Glacier_Shield page].  
Mid Game is the start where you can finally farm comfortably and considerably well on popular farming maps. You should also be finished with Episode 19 or 20 by this point and you ought to get better gears now such as {{#item:460040}}. While this shield takes less priority than your other gears, it is fairly cheap to get and enchant. It only costs 100 {{#item:1001217}} to buy 1; same with enchanting it. To know more about the enchanting costs, check this [[20_The_Immortal#Glacier_Shield|page]].  


Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can start now upgrade your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] 2 copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Varmundt_Ring_Enchants page]. As stated on the table, you need not to aim for the {{#item:311943}} and {{#item:311942}} as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Varmundt_Equipment_Reform reforming] too just like the rings. The manteau starts to perform slightly better than Magical Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Rune_Armor_Enchants page].
Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can start now upgrade your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] 2 copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#item:311943}} and {{#item:311942}} as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Magical Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]].


===End Game===
===End Game===
Line 2,322: Line 2,322:
| +12 to + 15 [A] {{#item:540079}} and/or +12 to +15 [A] {{#item:540080}}
| +12 to + 15 [A] {{#item:540079}} and/or +12 to +15 [A] {{#item:540080}}
|
|
*For a list of possible enchants, refer to [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants this]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
*Can be carded with the following combo:
*Can be carded with the following combo:
**{{#item:27384}} & {{#item:27384}}
**{{#item:27384}} & {{#item:27384}}
Line 2,339: Line 2,339:
|
|
*Enchanted with {{#item:310925}},  and {{#item:4714}}
*Enchanted with {{#item:310925}},  and {{#item:4714}}
**The 2nd enchant will vary depending on your needs, and elemental property of the mobs you're going to prioritize. For a list of possible enchants, refer to [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Rune_Armor_Enchants this].
**The 2nd enchant will vary depending on your needs, and elemental property of the mobs you're going to prioritize. For a list of possible enchants, refer to [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|this]].
*Carded with {{#item:300145}}, {{#item:300382}}, {{#item:27362}}, {{#item:4576}}, or {{#item:300424}}.
*Carded with {{#item:300145}}, {{#item:300382}}, {{#item:27362}}, {{#item:4576}}, or {{#item:300424}}.
|-
|-
Line 2,351: Line 2,351:
|
|
*'''Temple Rune Ring''' enchanted with {{#item:311958}}, and {{#item:311998}}.
*'''Temple Rune Ring''' enchanted with {{#item:311958}}, and {{#item:311998}}.
**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 BiS enchants are RNG-heavy, you can use the other racial enchants. Refer to this [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Varmundt_Ring_Enchants page] for more info.
**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 BiS enchants are RNG-heavy, you can use the other racial enchants. Refer to this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]] for more info.
*'''Stellar Spell Seal''' enchanted with {{#item:313038}},  {{#item:310711}}, and {{#item:310711}}
*'''Stellar Spell Seal''' enchanted with {{#item:313038}},  {{#item:310711}}, and {{#item:310711}}
*Carded with {{#item:300175}}, {{#item:300469}} or {{#item:300464}}.
*Carded with {{#item:300175}}, {{#item:300469}} or {{#item:300464}}.
Line 2,359: Line 2,359:
|
|
*Enchanted with {{#item:311958}}, and {{#item:311998}}.
*Enchanted with {{#item:311958}}, and {{#item:311998}}.
**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 best in slot enchants are RNG-heavy, you can use the other racial enchants. Refer to this [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Varmundt_Ring_Enchants page] for more info.
**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 best in slot enchants are RNG-heavy, you can use the other racial enchants. Refer to this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]] for more info.
*Carded with {{#item:300216}}, {{#item:300371}}, {{#item:300364}}, {{#item:300211}}, or {{#item:300222}}.
*Carded with {{#item:300216}}, {{#item:300371}}, {{#item:300364}}, {{#item:300211}}, or {{#item:300222}}.
|}
|}
End game now finally and this is the last stage of your gear progression but certainly not the last (<s>costumes?</s>). Here, most of the things you will do is gonna be min-maxing and striving to get the best possible enchant and upgrade on your gears. Some players settle for the bare minimum and that's fine too if you don't fancy suffering more with RNG, but you're still in end game. Moreover, this will be the stage where you'll most likely want to buy your own MVP cards either by farming them yourselves from instances or buying them from sellers. The useful MVP cards for EM are listed in the table. I suggest you get them when you have the time and budget for it; EM is an already strong class and these MVP cards scale well with EM's skills.
End game now finally and this is the last stage of your gear progression but certainly not the last (<s>costumes?</s>). Here, most of the things you will do is gonna be min-maxing and striving to get the best possible enchant and upgrade on your gears. Some players settle for the bare minimum and that's fine too if you don't fancy suffering more with RNG, but you're still in end game. Moreover, this will be the stage where you'll most likely want to buy your own MVP cards either by farming them yourselves from instances or buying them from sellers. The useful MVP cards for EM are listed in the table. I suggest you get them when you have the time and budget for it; EM is an already strong class and these MVP cards scale well with EM's skills.


Gears that are new in this section are the [https://wiki.muhro.eu/Alice_Twisted_Madness#Gear Alice gears] {{#item:460020}}, {{#item:410233}}, and {{#item:420213}}. The Mad Bunny is sought for the utility that it gives. It gives more ASPD and ACD plus 10% resistance against all element. Damage-wise, it didn't perform significantly better than {{#item:460040}} in my tests, but having more utility is nice to those who prefer it over damage. On the other hand, the middle and lower headgears Gambler's Seal and Ace of Spades are your next new upgrade in those slots. They were upgraded last because they give little improvement in damage as compared to the costs of crafting them and your other core gears.
Gears that are new in this section are the [[Alice_Twisted_Madness#Gear|Alice gears]] {{#item:460020}}, {{#item:410233}}, and {{#item:420213}}. The Mad Bunny is sought for the utility that it gives. It gives more ASPD and ACD plus 10% resistance against all element. Damage-wise, it didn't perform significantly better than {{#item:460040}} in my tests, but having more utility is nice to those who prefer it over damage. On the other hand, the middle and lower headgears Gambler's Seal and Ace of Spades are your next new upgrade in those slots. They were upgraded last because they give little improvement in damage as compared to the costs of crafting them and your other core gears.


If you're one of those people who joined the bandwagon and only played EM because of the autocast feature that the Dimensions set gives, well this is now the part where you should have a {{#item:400536}} to pair with one of your books. To [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns craft] one, you'll need to have access first to Depth Abyss 2. You will need 2,000 Reputation pts. from [[Varmundt's Biosphere Depth]] to access this dungeon. More pieces of information regarding the enchanting process on this [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2#Normal_Enchants page].
If you're one of those people who joined the bandwagon and only played EM because of the autocast feature that the Dimensions set gives, well this is now the part where you should have a {{#item:400536}} to pair with one of your books. To [[Varmundt%27s_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|craft]] one, you'll need to have access first to Depth Abyss 2. You will need 2,000 Reputation pts. from [[Varmundt's Biosphere Depth]] to access this dungeon. More pieces of information regarding the enchanting process on this [[Varmundt%27s_Biosphere_Depth_2#Normal_Enchants|page]].


Then lastly, you can upgrade your armor to either {{#item:450173}} or {{#item:450284}} and the endless debate whether to stick to Nebula or Engraved still remains to this day simply because Nebula is a future-proof BiS gear that will complement the '''Hall of Life''' ('''HoL''') gears. This is also the reason why people started investing on a {{#item:490136}} as it'll be part of the '''HoL''' series. It recently had just gotten its 2nd enchant {{#item:313038}} in anticipation for HoL.
Then lastly, you can upgrade your armor to either {{#item:450173}} or {{#item:450284}} and the endless debate whether to stick to Nebula or Engraved still remains to this day simply because Nebula is a future-proof BiS gear that will complement the '''Hall of Life''' ('''HoL''') gears. This is also the reason why people started investing on a {{#item:490136}} as it'll be part of the '''HoL''' series. It recently had just gotten its 2nd enchant {{#item:313038}} in anticipation for HoL.
Line 2,408: Line 2,408:
* Enchanted with any & '''SPL + 5'''.
* Enchanted with any & '''SPL + 5'''.
|}
|}
For more information regarding the listed '''Shadow Gears''', check this [https://wiki.muhro.eu/Shadow_Gear page]. For '''Shadow Gear enchanting''', you can refer to this [https://wiki.muhro.eu/Shadow_Enchanting page] or [https://wiki.muhro.eu/Choi%27s_Guide_To_Magic#Shadow_Gear Choi's Guide to Magic].
For more information regarding the listed '''Shadow Gears''', check this [[Shadow_Gear|page]]. For '''Shadow Gear enchanting''', you can refer to this [[Shadow_Enchanting|page] or [[Choi%27s_Guide_To_Magic#Shadow_Gear|Choi's Guide to Magic]].


In terms of precedence, {{#item:24665}} and {{#item:24668}}takes priority over your other Shadow Gears. You would want to eliminate '''MDef''' as soon as possible and get full '''MDef''' pierce as your damage diminishes the higher the '''MDef''' of the monsters.
In terms of precedence, {{#item:24665}} and {{#item:24668}}takes priority over your other Shadow Gears. You would want to eliminate '''MDef''' as soon as possible and get full '''MDef''' pierce as your damage diminishes the higher the '''MDef''' of the monsters.
Line 2,448: Line 2,448:


=== Magical Cards ===
=== Magical Cards ===
For a more detailed list of magical cards that our class can use and that were listed on the gear sections, you can refer to [https://wiki.muhro.eu/Madame_Celery%27s_Guide_to_MuhRO#Magical_Damage_Cards Celery's Guide] as she already grouped them according to elements.
For a more detailed list of magical cards that our class can use and that were listed on the gear sections, you can refer to [[Madame_Celery%27s_Guide_to_MuhRO#Magical_Damage_Cards|Celery's Guide]] as she already grouped them according to elements.


=== Pet Suggestions ===
=== Pet Suggestions ===
For more info on how to tame, raise, and evolve pets, check this [https://wiki.muhro.eu/Pet_System page].
For more info on how to tame, raise, and evolve pets, check this [[Pet_System|page]].


* {{#item:9134}} at Loyal intimacy gives MAtk + 5%, S.MAtk + 2, and increased magical damage against Boss monsters by 5%.
* {{#item:9134}} at Loyal intimacy gives MAtk + 5%, S.MAtk + 2, and increased magical damage against Boss monsters by 5%.
Line 2,473: Line 2,473:




In the 3rd example, you will have 3 <span style="color:red;">Fire</span> AoE skills that will benefit from your cards and modifiers focused on the <span style="color:red;">Fire</span> property. The Elemental Buster here is situational and you don't really have to cast it repeatedly as it will consume 15 AP each use. When a pack of mobs surrounds you that's when you use it. Conflagration can either be Venom Swamp or Lightning Land depending on your choice of element, but the main idea still remains that you will cast PW as soon as it's available to maximize its wide AoE. You can even throw in some '''{{#skill:6517}}''' if you so desire which is only fitting since both are psionic skills! I would like to call this build as '''Farming build''', as this build is only realistically used for farming low to mid game dungeons such as [https://wiki.muhro.eu/Thanatos_Tower_Revamp Thanatos Tower Flr. 12], [https://wiki.muhro.eu/Niflheim Niflheim 2], [[Clock Tower Unknown Basement]], and [[Mjolnir Underground Cave]]. For end game dungeons such as [[Varmundt's Biosphere]], [[Varmundt's Biosphere Depth]], and [[Varmundt's Biosphere Depth 2]], PW build falls flat and you're better off using your 4th job skills here. You don't really need to follow this build if it is not your cup of tea but if you're among those people who played the class as a Sorcerer in the past and played PW build like me. Well, this is genuinely my love letter to them as of today today this is still my favorite build to play despite being here now in the 4th jobs era. I hope you'll consider this build and have fun with it just as I do!
In the 3rd example, you will have 3 <span style="color:red;">Fire</span> AoE skills that will benefit from your cards and modifiers focused on the <span style="color:red;">Fire</span> property. The Elemental Buster here is situational and you don't really have to cast it repeatedly as it will consume 15 AP each use. When a pack of mobs surrounds you that's when you use it. Conflagration can either be Venom Swamp or Lightning Land depending on your choice of element, but the main idea still remains that you will cast PW as soon as it's available to maximize its wide AoE. You can even throw in some '''{{#skill:6517}}''' if you so desire which is only fitting since both are psionic skills! I would like to call this build as '''Farming build''', as this build is only realistically used for farming low to mid game dungeons such as [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], [[Niflheim|Niflheim 2], [[Clock Tower Unknown Basement]], and [[Mjolnir Underground Cave]]. For end game dungeons such as [[Varmundt's Biosphere]], [[Varmundt's Biosphere Depth]], and [[Varmundt's Biosphere Depth 2]], PW build falls flat and you're better off using your 4th job skills here. You don't really need to follow this build if it is not your cup of tea but if you're among those people who played the class as a Sorcerer in the past and played PW build like me. Well, this is genuinely my love letter to them as of today today this is still my favorite build to play despite being here now in the 4th jobs era. I hope you'll consider this build and have fun with it just as I do!


==== Stats ====
==== Stats ====
Line 2,609: Line 2,609:
|
|
*Enchanted with {{#item:310925}},  and {{#item:4714}}
*Enchanted with {{#item:310925}},  and {{#item:4714}}
**The 2nd enchant will vary depending on your needs, and elemental property of the mobs you're going to prioritize. For a list of possible enchants, refer to [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Rune_Armor_Enchants this].
**The 2nd enchant will vary depending on your needs, and elemental property of the mobs you're going to prioritize. For a list of possible enchants, refer to [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|this]].
*Carded with {{#item:300145}}, {{#item:300382}}, {{#item:27362}}, {{#item:4576}}, or {{#item:300424}}.
*Carded with {{#item:300145}}, {{#item:300382}}, {{#item:27362}}, {{#item:4576}}, or {{#item:300424}}.
|-
|-
Line 2,621: Line 2,621:
|
|
*'''Temple Rune Ring''' enchanted with {{#item:311958}}, and {{#item:311998}}.
*'''Temple Rune Ring''' enchanted with {{#item:311958}}, and {{#item:311998}}.
**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 BiS enchants are RNG-heavy, you can use the other racial enchants. Refer to this [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Varmundt_Ring_Enchants page] for more info.
**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 BiS enchants are RNG-heavy, you can use the other racial enchants. Refer to this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]] for more info.
*'''Stellar Spell Seal''' enchanted with {{#item:313038}},  {{#item:310711}}, and {{#item:310711}}
*'''Stellar Spell Seal''' enchanted with {{#item:313038}},  {{#item:310711}}, and {{#item:310711}}
*Carded with {{#item:300175}}, {{#item:300469}} or {{#item:300464}}.
*Carded with {{#item:300175}}, {{#item:300469}} or {{#item:300464}}.
Line 2,629: Line 2,629:
|
|
*Enchanted with {{#item:311958}}, and {{#item:311998}}.
*Enchanted with {{#item:311958}}, and {{#item:311998}}.
**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 best in slot enchants are RNG-heavy, you can use the other racial enchants. Refer to this [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Varmundt_Ring_Enchants page] for more info.
**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 best in slot enchants are RNG-heavy, you can use the other racial enchants. Refer to this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]] for more info.
*Carded with {{#item:300216}}, {{#item:300371}}, {{#item:300364}}, {{#item:300211}}, or {{#item:300222}}.
*Carded with {{#item:300216}}, {{#item:300371}}, {{#item:300364}}, {{#item:300211}}, or {{#item:300222}}.
|}
|}
Line 2,806: Line 2,806:
|
|
* Enchanted with {{#item:310925}},  and {{#item:4714}}
* Enchanted with {{#item:310925}},  and {{#item:4714}}
** The 2nd enchant will vary depending on your needs, and elemental property of the mobs you're going to prioritize. For a list of possible enchants, refer to [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Rune_Armor_Enchants this].
** The 2nd enchant will vary depending on your needs, and elemental property of the mobs you're going to prioritize. For a list of possible enchants, refer to [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|this]].
* Carded with {{#item:27362}}, {{#item:300145}}, {{#item:4576}}, or {{#item:300424}}.
* Carded with {{#item:27362}}, {{#item:300145}}, {{#item:4576}}, or {{#item:300424}}.
|-
|-
Line 2,819: Line 2,819:
|
|
* '''Temple Rune Ring''' enchanted with {{#item:311958}}, and {{#item:311998}}.
* '''Temple Rune Ring''' enchanted with {{#item:311958}}, and {{#item:311998}}.
** Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 BiS enchants are RNG-heavy, you can use the other racial enchants. Refer to this [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Varmundt_Ring_Enchants page] for more info.
** Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 BiS enchants are RNG-heavy, you can use the other racial enchants. Refer to this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]] for more info.
* '''Stellar Spell Seal''' enchanted with {{#item:313038}},  {{#item:310711}}, and {{#item:310711}}
* '''Stellar Spell Seal''' enchanted with {{#item:313038}},  {{#item:310711}}, and {{#item:310711}}
* Carded with {{#item: 300268}}, {{#item:300464}} or {{#item:300469}}.
* Carded with {{#item: 300268}}, {{#item:300464}} or {{#item:300469}}.
Line 2,827: Line 2,827:
|
|
* Enchanted with {{#item:311958}}, and {{#item:311998}}.
* Enchanted with {{#item:311958}}, and {{#item:311998}}.
** Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 best in slot enchants are RNG-heavy, you can use the other racial enchants. Refer to this [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Varmundt_Ring_Enchants page] for more info.
** Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 best in slot enchants are RNG-heavy, you can use the other racial enchants. Refer to this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants page]] for more info.
* Carded with {{#item:300364}}, {{#item:300216}}, {{#item:300211}}, {{#item:300222}} or {{#item: 300267}}.
* Carded with {{#item:300364}}, {{#item:300216}}, {{#item:300211}}, {{#item:300222}} or {{#item: 300267}}.
|}
|}
Line 2,849: Line 2,849:
|
|
* '''Temporal Circlet''' enchanted with {{#item:29105}}, {{#item:29680}}, and {{#item:4743}}.  
* '''Temporal Circlet''' enchanted with {{#item:29105}}, {{#item:29680}}, and {{#item:4743}}.  
** For more info on enchanting, check this [https://wiki.muhro.eu/Old_Glast_Heim_Challenge_Mode#Temporal_Circlet_Enchantment page] .
** For more info on enchanting, check this [[Old_Glast_Heim_Challenge_Mode#Temporal_Circlet_Enchantment|page]].
* '''Old Wind Whisper''' enchanted with {{#item:29105}}, {{#item:4744}}, and {{#item:4744}}
* '''Old Wind Whisper''' enchanted with {{#item:29105}}, {{#item:4744}}, and {{#item:4744}}
** For more info on enchanting, check this [[Bio 5 Enchantment|page]].  
** For more info on enchanting, check this [[Bio 5 Enchantment|page]].  
Line 2,858: Line 2,858:
|{{#item:5936}}
|{{#item:5936}}
|
|
* Needs to be [https://wiki.muhro.eu/Equipment_Crafting#Archangel's_Wings,_Fallen_Angel_Blessing,_8Way_WIngs_of_Purgatory,_Sigrun's_Wings crafted].
* Needs to be [[Equipment_Crafting#Archangel's_Wings,_Fallen_Angel_Blessing,_8Way_WIngs_of_Purgatory,_Sigrun's_Wings|crafted]].
* Carded with {{#item:300174}}.
* Carded with {{#item:300174}}.
|-
|-
Line 2,867: Line 2,867:
* '''Young Leaf of World Tree''' enchanted with {{#item:311079}} or {{#item:311083}}, {{#item:310991}}, and {{#item:4742}}.
* '''Young Leaf of World Tree''' enchanted with {{#item:311079}} or {{#item:311083}}, {{#item:310991}}, and {{#item:4742}}.
** Any of the '''Young Leaf''' lower headgears works, I just used Vitality as an example.
** Any of the '''Young Leaf''' lower headgears works, I just used Vitality as an example.
** For more info on the enchanting process, check this [https://wiki.muhro.eu/Young_Leaf_of_World_Tree#Young_Leaf_Enchants page].
** For more info on the enchanting process, check this [[Young_Leaf_of_World_Tree#Young_Leaf_Enchants|page]].
|-
|-
|'''Armor'''
|'''Armor'''
Line 2,913: Line 2,913:
* Carded with {{#item:300076}}.
* Carded with {{#item:300076}}.
|}
|}
The Dragon set consisting of {{#item:15393}}, {{#item:20946}}, and {{#item:22208}} have built-in resistances against Dragon races plus they can be enchanted with more resistance values. Fore more info on the enchanting costs, refer to this [https://wiki.muhro.eu/index.php?title=Abyss_Lake_Equipment&mobileaction=toggle_view_desktop page]. The Sinful accessories {{#item:490048}} and {{#item:490049}}combos with the Dragon set and can be enchanted with more '''MaxHP'''% for additional tankiness. These can be obtained from [https://wiki.muhro.eu/Memories_of_Thanatos#Sinful_Accessories Thanatos Tower]. More info on how to enchant the accessories [https://wiki.muhro.eu/Sinful_Enchantment here].
The Dragon set consisting of {{#item:15393}}, {{#item:20946}}, and {{#item:22208}} have built-in resistances against Dragon races plus they can be enchanted with more resistance values. Fore more info on the enchanting costs, refer to this [https://wiki.muhro.eu/index.php?title=Abyss_Lake_Equipment&mobileaction=toggle_view_desktop page]. The Sinful accessories {{#item:490048}} and {{#item:490049}}combos with the Dragon set and can be enchanted with more '''MaxHP'''% for additional tankiness. These can be obtained from [[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower]]. More info on how to enchant the accessories [[Sinful_Enchantment|here]].


For more added Dragon resistance, you will need to get a {{#item:460005}}from Geffen Night Arena. To enchant the shield, you can check more info [https://wiki.muhro.eu/Geffen_Night_Arena_Equipment here]. Whether you want to use {{#item:19483}} or {{#item:18980}} is up to your budget. The Circlet offer more defense thanks to its {{#item:29680}} enchant while the Bio 5 headgear is much affordable and budget-friendly.  
For more added Dragon resistance, you will need to get a {{#item:460005}}from Geffen Night Arena. To enchant the shield, you can check more info [[Geffen_Night_Arena_Equipment|here]]. Whether you want to use {{#item:19483}} or {{#item:18980}} is up to your budget. The Circlet offer more defense thanks to its {{#item:29680}} enchant while the Bio 5 headgear is much affordable and budget-friendly.  


If you need additional VCT% in your build to help you reach instant cast or more '''ACD''' to help you spam '''{{#skill:276}}''', you may choose {{#item:550030}}. However if you prefer a mix of both tankiess and higher VCT%, you can use {{#item:1602}}. This is a fun one because you can do 4 {{#item:300096}} and it'll give an instant +40% VCT or be inventive and use 2 {{#item:4919}} plus 2 Senior Papila Cae Card. The rod gives your more freedom with regards to gear choices too.  
If you need additional VCT% in your build to help you reach instant cast or more '''ACD''' to help you spam '''{{#skill:276}}''', you may choose {{#item:550030}}. However if you prefer a mix of both tankiess and higher VCT%, you can use {{#item:1602}}. This is a fun one because you can do 4 {{#item:300096}} and it'll give an instant +40% VCT or be inventive and use 2 {{#item:4919}} plus 2 Senior Papila Cae Card. The rod gives your more freedom with regards to gear choices too.  
Line 3,021: Line 3,021:
!{{#item:996}}
!{{#item:996}}
|
|
* '''Temple Gryphon''' from [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Biosphere_Temple Varmundt's Biosphere (Temple)]
* '''Temple Gryphon''' from [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]]
|-
|-
!{{#item:992}}
!{{#item:992}}
1,207

edits