The Complete Elemental Master Guide by Goldie: Difference between revisions

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* Max it out if you're planning on playing Spellfist eventually. Otherwise, just put enough points as a prerequisite skill for the Sage's '''{{#skill:281}}''' skill.
* Max it out if you're planning on playing Spell Fist eventually. Otherwise, just put enough points as a prerequisite skill for the Sage's '''{{#skill:281}}''' skill.
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|style="background:#ffcccc"| Offensive
|style="background:#ffcccc"| Offensive
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* Max it out if you're planning on playing Spellfist eventually. Otherwise, just put enough points as a prerequisite skill for the Sage's  '''{{#skill:280}}''' skill.
* Max it out if you're planning on playing Spell Fist eventually. Otherwise, just put enough points as a prerequisite skill for the Sage's  '''{{#skill:280}}''' skill.
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|style="background:#ffcccc"| Offensive
|style="background:#ffcccc"| Offensive
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* Max it out if you're planning on playing Spellfist eventually. Otherwise, just put enough points as a prerequisite skill for the Sage's  '''{{#skill:282}}''' skill.
* Max it out if you're planning on playing Spell Fist eventually. Otherwise, just put enough points as a prerequisite skill for the Sage's  '''{{#skill:282}}''' skill.
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|style="background:#ffcccc"| Offensive
|style="background:#ffcccc"| Offensive
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* Allot enough skill points as a prerequisite skill to Dispell.
* Allot enough skill points as a prerequisite skill to Dispell.
* When timed perfectly, any targeted magical spells such as Fenrir's or Betelguese's '''{{#skill:2217}}''' can be absorbed by Magic Rod. You'll need a lot of after cast delay (ACD) reduction to spam this skill effectively though, and at higher levels it'll have a bigger time window so more targeted spells can be absorbed during that time frame.
* When timed perfectly, any targeted magical spells such as Fenrir's or Betelgeuse's '''{{#skill:2217}}''' can be absorbed by Magic Rod. You'll need a lot of after cast delay (ACD) reduction to spam this skill effectively though, and at higher levels it'll have a bigger time window so more targeted spells can be absorbed during that time frame.
* 193 '''ASPD''', and 86% '''ACD''' are the conditions you need to meet to effectively spam this skill.
* 193 '''ASPD''', and 86% '''ACD''' are the conditions you need to meet to effectively spam this skill.
* In PvP, you may use this skill to absorb the Warlock skill '''{{#skill:2214}}''' and the Performer skill '''{{#skill:2414}}'''.
* In PvP, you may use this skill to absorb the Warlock skill '''{{#skill:2214}}''' and the Performer skill '''{{#skill:2414}}'''.
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| {{#skill:279}}
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* One of the core skills to have as a Spellfist user. Max this one out if you plan on building Spellfist; otherwise leave it at 0.
* One of the core skills to have as a Spell Fist user. Max this one out if you plan on building Spell Fist; otherwise leave it at 0.
* Higher levels will give you more spell varieties to auto-cast, and will also increase the chance of it procing up to 20%.
* Higher levels will give you more spell varieties to auto-cast, and will also increase the chance of it procing up to 20%.
* This skill works best when buffed with the Soul Reaper's '''{{#skill:449}}''' skill as this will allow you to auto-cast the highest level of your bolt skills casted from Auto Spell.
* This skill works best when buffed with the Soul Reaper's '''{{#skill:449}}''' skill as this will allow you to auto-cast the highest level of your bolt skills casted from Auto Spell.
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* At max level, this skill will give you +3 INT, +20% resistance against Dragon races which is perfect for tanking Betelguese and enables EMs to get full 100% Dragon resist with the right gears; and +10% Magical Damage/20% Physical Damage against Dragon races.
* At max level, this skill will give you +3 INT, +20% resistance against Dragon races which is perfect for tanking Betelgeuse and enables EMs to get full 100% Dragon resist with the right gears; and +10% Magical Damage/20% Physical Damage against Dragon races.
* Always put 5 skill points to this one, regardless if you're gonna go in as tank EM or DPS EM during CT runs. It's always good to have some resistances in your build anyway.
* Always put 5 skill points to this one, regardless if you're gonna go in as tank EM or DPS EM during CT runs. It's always good to have some resistances in your build anyway.
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* At max level, Volcano gives +20% <span style="color:red;">Fire</span> Damage which directly interacts with the elemental table and it only means if you're doing 100% <span style="color:red;">Fire</span> damage on a monster you'll do +120% instead.  Also gives +30 ATK/MAtk. You'll use this one most of the time when focusing on DPS.
* At max level, Volcano gives +20% <span style="color:red;">Fire</span> Damage which directly interacts with the elemental table and it only means if you're doing 100% <span style="color:red;">Fire</span> damage on a monster you'll do +120% instead.  Also gives +30 ATK/MAtk. You'll use this one most of the time when focusing on DPS.
* Any entity inside its AoE will benefit from Volcano's effects.  
* Any entity inside its AoE will benefit from Volcano's effects.  
** As an example, Betelguese standing underneath Volcano will amplify his '''{{#skill:83}}s''' just as your  '''{{#skill:5372}}''' or <span style="color:red;">Fire</span>-endowed '''{{#skill:5380}}''' would be boosted in the same manner, so careful placement of your set-ups are always necessary.
** As an example, Betelgeuse standing underneath Volcano will amplify his '''{{#skill:83}}s''' just as your  '''{{#skill:5372}}''' or <span style="color:red;">Fire</span>-endowed '''{{#skill:5380}}''' would be boosted in the same manner, so careful placement of your set-ups are always necessary.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny.
* Recasting this skill won't consume another Blue Gemstone.  
* Recasting this skill won't consume another Blue Gemstone.  
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|NPC AGI UP
|NPC AGI UP
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<nowiki>*</nowiki>NPC MAX PAIN is different from every situation. For instance, Max Pain from Aquila and Margareta Sorin are easily dispellable; however Max Pain originating from Betelguese is not so be aware of that.
<nowiki>*</nowiki>NPC MAX PAIN is different from every situation. For instance, Max Pain from Aquila and Margareta Sorin are easily dispellable; however Max Pain originating from Betelgeuse is not so be aware of that.


==Professor==
==Professor==
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Most of their newly learned skills revolve around mana or SP. They can now give endless supply of SP to their party members with '''{{#skill:374}}''', and even regenerate their own SP thru the HP%-SP% based skill '''{{#skill:373}}'''. Another SP-manipulating skill they have learned is the skill '''{{#skill:375}}''', which allows Professors to effectively eliminate all of their opponent's SP which makes them an annoying foe to deal with in PvP and WoE on top of already having an annoying skill like '''{{#skill:289}}''' from their previous job as Sages.  Defensively, they've also learned new skills such as '''{{#skill:404}}''', and '''{{#skill:405}}''' that complements well with '''{{#skill:12}}''' and '''{{#skill:286}}''' and with Fire Bolter builds, respectively.
Most of their newly learned skills revolve around mana or SP. They can now give endless supply of SP to their party members with '''{{#skill:374}}''', and even regenerate their own SP thru the HP%-SP% based skill '''{{#skill:373}}'''. Another SP-manipulating skill they have learned is the skill '''{{#skill:375}}''', which allows Professors to effectively eliminate all of their opponent's SP which makes them an annoying foe to deal with in PvP and WoE on top of already having an annoying skill like '''{{#skill:289}}''' from their previous job as Sages.  Defensively, they've also learned new skills such as '''{{#skill:404}}''', and '''{{#skill:405}}''' that complements well with '''{{#skill:12}}''' and '''{{#skill:286}}''' and with Fire Bolter builds, respectively.


Offensively, Professors have also learned to boost their own magical power by improving on their bolt-based magical build in the form of '''{{#skill:482}}''' which lets them to cast their bolt skills twice in succession. This is one of the core skills you need to have when you're planning on playing Spellfist.
Offensively, Professors have also learned to boost their own magical power by improving on their bolt-based magical build in the form of '''{{#skill:482}}''' which lets them to cast their bolt skills twice in succession. This is one of the core skills you need to have when you're planning on playing Spell Fist.


=== Skill Tree ===
=== Skill Tree ===
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*Maximize this skill and allot 5 skill points if you're gonna play Spellfist.
*Maximize this skill and allot 5 skill points if you're gonna play Spell Fist.
*Double Casting at max level gives 80% chance for any bolt skills from any sources (either from the Sage's '''{{#skill:279}}''' skill, gears, cards or your own Elementals from Sorcerer & High Elementals from Elemental Master) to be repeated or recasted.   
*Double Casting at max level gives 80% chance for any bolt skills from any sources (either from the Sage's '''{{#skill:279}}''' skill, gears, cards or your own Elementals from Sorcerer & High Elementals from Elemental Master) to be repeated or recasted.   
*So long as this skill is active it will cast all bolt skills with 0 limits.
*So long as this skill is active it will cast all bolt skills with 0 limits.
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Another defensive layer you can incorporate or use is the skill '''{{#skill:5381}}''', which turns your High Elementals transparent making them untargetable. As we've previously stated, this skill is good to have when you have enough points to expend; otherwise you can skip this skill since AoE skills will still damage them. When you're too cheap and would want to save your elemental catalysts, there's also '''{{#skill:2464}}''' that heals your Elementals and High Elementals alike by taking out 10% of your HP/SP. Now, when you use this skill you might want to swap back to your tank gears by then. This is simply because you have fewer HP with your DPS gears for sure and your Spirits have higher MaxHP% than you do. Healing them with Elemental Cure while having low amounts of HP will also only heal them by small amounts, whereas if you use switch to your tank gears you have more MaxHP%. The only problem with this is once you've switched to your tank gears, your HP won't be full so to solve that problem bring with you some  {{#item:607}}or {{#item:608}} to restore your HP/SP. One other way to heal your spirits passively is by placing them into '''Waiting Mode''' using '''{{#skill:2456}}'''. Remember they are passively recovering 2% HP/SP while in this mode for every 3 seconds.  
Another defensive layer you can incorporate or use is the skill '''{{#skill:5381}}''', which turns your High Elementals transparent making them untargetable. As we've previously stated, this skill is good to have when you have enough points to expend; otherwise you can skip this skill since AoE skills will still damage them. When you're too cheap and would want to save your elemental catalysts, there's also '''{{#skill:2464}}''' that heals your Elementals and High Elementals alike by taking out 10% of your HP/SP. Now, when you use this skill you might want to swap back to your tank gears by then. This is simply because you have fewer HP with your DPS gears for sure and your Spirits have higher MaxHP% than you do. Healing them with Elemental Cure while having low amounts of HP will also only heal them by small amounts, whereas if you use switch to your tank gears you have more MaxHP%. The only problem with this is once you've switched to your tank gears, your HP won't be full so to solve that problem bring with you some  {{#item:607}}or {{#item:608}} to restore your HP/SP. One other way to heal your spirits passively is by placing them into '''Waiting Mode''' using '''{{#skill:2456}}'''. Remember they are passively recovering 2% HP/SP while in this mode for every 3 seconds.  


Both the Elementals and High Elementals follow the equations in calculating their individual stats. Now the question if High Elementals have their own set of equations the answer is nobody knows but the Gravity developers. Information regarding the 4th job summons are few and so for the meantime while we lack accurate info we'll be following this one right here. I could only imagine it being better for the High Elementals if they did have their own equations. As you can see, the formula don't include the 4th jobs traits such as STA, WIS, RES, & MRES, so if in a turn of events it did somehow included those traits then our High Elementals are supposedly should be tankier than Elementals. Fret not though, because even with those traits your High Elementals are still durable. With the proper set of tank gears, my High Elementals could survive even the most hard-hitting skills of MVPs such as Juncea's '''{{#skill:83}}''', Schulang's''' {{#skill:85}}''', Phantom of Amdarais' {{#skill:91}} '''Heaven's Drive,''' Lasgand's '''{{#skill:89}}''', Warlock Katrinn's '''{{#skill:2216}}''', Sorcerer Celia's '''{{#skill:2449}}''', Rune Knight Seyren's '''{{#skill:2006}}''', Temple Biosphere mobs' '''{{#skill:254}}''', the Dark Grand Crosses of the Depth Valkyries from Depth Abyss 2 as well as NPC Earthquakes from the Depth Salamanders. The only thing it can't survive so far is Betelguese's '''{{#skill:2217}}''' though they can survive Tiara's and Fenrir's Tetra Vortex.
Both the Elementals and High Elementals follow the equations in calculating their individual stats. Now the question if High Elementals have their own set of equations the answer is nobody knows but the Gravity developers. Information regarding the 4th job summons are few and so for the meantime while we lack accurate info we'll be following this one right here. I could only imagine it being better for the High Elementals if they did have their own equations. As you can see, the formula don't include the 4th jobs traits such as STA, WIS, RES, & MRES, so if in a turn of events it did somehow included those traits then our High Elementals are supposedly should be tankier than Elementals. Fret not though, because even with those traits your High Elementals are still durable. With the proper set of tank gears, my High Elementals could survive even the most hard-hitting skills of MVPs such as Juncea's '''{{#skill:83}}''', Schulang's''' {{#skill:85}}''', Phantom of Amdarais' {{#skill:91}} '''Heaven's Drive,''' Lasgand's '''{{#skill:89}}''', Warlock Katrinn's '''{{#skill:2216}}''', Sorcerer Celia's '''{{#skill:2449}}''', Rune Knight Seyren's '''{{#skill:2006}}''', Temple Biosphere mobs' '''{{#skill:254}}''', the Dark Grand Crosses of the Depth Valkyries from Depth Abyss 2 as well as NPC Earthquakes from the Depth Salamanders. The only thing it can't survive so far is Betelgeuse's '''{{#skill:2217}}''' though they can survive Tiara's and Fenrir's Tetra Vortex.


=== Tank Gears ===
=== Tank Gears ===
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== Builds ==
== Builds ==
In this section, we'll be tackling the 2 special builds of Elemental Master: '''{{#skill:2449}}''' and '''{{#skill:2445}}'''. Both builds will follow almost the same set of gears from their core DPS build with a few alterations in the headgear, weapon, and shoe slots. Both builds also follow the same set of Shadow Gears and costume enchant stones with the exception for PW as it'll have its own set. of costume enchant stones.
In this section, we'll be tackling the 3 special builds of Elemental Master: '''{{#skill:2449}}''' and '''{{#skill:2445}}''', and '''Dragon Tank'''. PW and Spell Fist builds will follow almost the same set of gears from their core DPS build with a few alterations in the headgear, weapon, and shoe slots. Both builds also follow the same set of Shadow Gears and costume enchant stones with the exception for PW as it'll have its own set. of costume enchant stones. On the other hand, Dragon Tank will have a whole new set of gears dedicated for tanking Dragon races such as '''Betelgeuse'''.


=== Psychic Wave ===
=== Psychic Wave ===
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And the best element to focus on this build is <span style="color:blue;">Water</span> because you can maximize the skill '''{{#skill:286}}''' since <span style="color:brown;">Earth</span> doesn't get any elemental floor buffs and  '''{{#skill:90}}''' doesn't work with Spell Fist and isn't considered a bolt skill unfortunately. Fire is supposedly strong too but the Furious set doesn't allow us to autocast '''{{#skill:5372}}'''. Those are the key reasons why you should focus more on <span style="color:blue;">Water</span> but if you need to switch elements to <span style="color:brown;">Earth</span>, <span style="color:red;">Fire</span> or <span style="color:green;">Wind</span> for more coverage you may still do so.
And the best element to focus on this build is <span style="color:blue;">Water</span> because you can maximize the skill '''{{#skill:286}}''' since <span style="color:brown;">Earth</span> doesn't get any elemental floor buffs and  '''{{#skill:90}}''' doesn't work with Spell Fist and isn't considered a bolt skill unfortunately. Fire is supposedly strong too but the Furious set doesn't allow us to autocast '''{{#skill:5372}}'''. Those are the key reasons why you should focus more on <span style="color:blue;">Water</span> but if you need to switch elements to <span style="color:brown;">Earth</span>, <span style="color:red;">Fire</span> or <span style="color:green;">Wind</span> for more coverage you may still do so.


== Dragon Tank ==
=== Dragon Tank ===
Remember when I told you Elemental Master is a versatile class? That's because it's actually the best tank to use against '''Betelguese''' from [[Constellation Tower]]. The class with its passive '''{{#skill:284}}''' from the Sage branch gives it an inherent '''+20% resistance against Dragon races''' such as Betelguese, making it possible for the class to reach '''100% Dragon resistance''' when combined with other gears with more Dragon resistances.
Remember when I told you Elemental Master is a versatile class? That's because it's actually the best tank to use against '''Betelgeuse''' from [[Constellation Tower]]. The class with its passive '''{{#skill:284}}''' from the Sage branch gives it an inherent '''+20% resistance against Dragon races''' such as Betelgeuse, making it possible for the class to reach '''100% Dragon resistance''' when combined with other gears with more Dragon resistances.


Besides getting 100% Dragon resistance, it's also important to note that you would need to achieve 1 second FCT, 100% VCT reduction, general tankiness (i.e. MaxHP%, RES, MRes, MDef & Def), and a bit of ACD to help you spam your '''{{#skill:276}}''' so you can absorb Betelguese's '''{{#skill:2217}}'''. You may also cast '''{{#skill:288}}''' underneath you to cancel Betelguese's '''{{#skill:2213}}''' and '''{{#skill:83}}s''', but if you got with a magical DPS such as EM and AM that have ground AoE skills you might want to remove LP so that they also hit Betelguese. If the party is made up of physical attackers then you can cast LP. One way you can do to support your party is placing insignias underneath Betel. It's also a good tactic when you have another EM DPS to coordinate with them so that they can place the insignias on the 2nd Phase, while you handle the 3rd Phase. As what we've talked about in the [https://wiki.muhro.eu/The_Complete_Elemental_Master_Guide_by_Maybel_%26_Sobel#What_are_Insignias_&_How_to_Use_Them Insignia system] portion, insignias are stationary and have 1 second CD and thus needs careful planning and set-up.
Besides getting 100% Dragon resistance, it's also important to note that you would need to achieve 1 second FCT, 100% VCT reduction, general tankiness (i.e. MaxHP%, RES, MRes, MDef & Def), and a bit of ACD to help you spam your '''{{#skill:276}}''' so you can absorb Betelgeuse's '''{{#skill:2217}}'''. You may also cast '''{{#skill:288}}''' underneath you to cancel Betelgeuses '''{{#skill:2213}}''' and '''{{#skill:83}}s''', but if you got with a magical DPS such as EM and AM that have ground AoE skills you might want to remove LP so that they also hit Betelgeuse. If the party is made up of physical attackers then you can cast LP. One way you can do to support your party is placing insignias underneath Betel. It's also a good tactic when you have another EM DPS to coordinate with them so that they can place the insignias on the 2nd Phase, while you handle the 3rd Phase. As what we've talked about in the [https://wiki.muhro.eu/The_Complete_Elemental_Master_Guide_by_Maybel_%26_Sobel#What_are_Insignias_&_How_to_Use_Them Insignia system] portion, insignias are stationary and have 1 second CD and thus needs careful planning and set-up.


=== Betelguese Tanking Gears ===
==== Betelgeuse Tanking Gears ====
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