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== Spell Fist == | == Spell Fist == | ||
If you're looking to spice things up and wanting a different flavor in your builds, then well maybe '''{{#skill:2445}}''' is the build you're looking for! This build is more of a 'for fun' build and you can never expect it to keep up with the meta build now for Elemental Master if there's any. EMs are flexible with their choices of elements, they use all of their elemental AoEs in a skill rotation, and even their own ultimate can be endowed. But if you wanna bonk monsters to death with the power of knowledge then this section of the guide is for you! Spell Fist won't be getting gear progression stages though as I expect that by the time you invest on this fun build, you're already done with your main build as it should be. | If you're looking to spice things up and wanting a different flavor in your builds, then well maybe '''{{#skill:2445}}''' is the build you're looking for! This build is more of a 'for fun' build and you can never expect it to keep up with the meta build now for Elemental Master if there's any. EMs are flexible with their choices of elements, they use all of their elemental AoEs in a skill rotation, and even their own ultimate can be endowed. But if you wanna bonk monsters to death with the power of knowledge then this section of the guide is for you! Spell Fist won't be getting gear progression stages though as I expect that by the time you invest on this fun build, you're already done with your main build as it should be. | ||
Spell Fist build hasn't changed that much since its implementation during the 3rd job era. It's only gotten stronger like most skills that came with it and before it due to the 4th job traits. Spell Fist gameplay remains the same wherein you'll need to aim and cast your chosen elemental bolt skill first on a target then immediately apply Spell Fist. Though for the 4th jobs skill tree, it's gotten a blink skill in the form of '''{{#skill:6517}}''' which made farming as a Spell Fist EM much easier. All of our High Elementals on Passive Mode also complements Spell Fist. When in Passive Mode, your bolt skills corresponding to the summoned High Elementals gets increased damage and you have a chance to autocast the highest level learned of that bolt skill. And that's the extent of what's improved with Spell Fist so far; most of the 4th job skills complement the caster build of an EM. I've tried Spell Fist too and built the gears needed to "make it work" but it's still haunted by the curse of being in melee range and lack of wide AoE making it hard to use while farming. It's also preventing you to use strong garment cards like {{#item:27362}} because of its side effect of you receiving more damage against all properties. With all that being said, I advise you to play this build for fun and if and only if you really know what you're going into. It'll always gonna have that charm as being a unique build to play. | |||
=== Stats === | === Stats === | ||
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* Enchanted with {{#item:310925}}, and {{#item:4714}} | * Enchanted with {{#item:310925}}, and {{#item:4714}} | ||
** The 2nd enchant will vary depending on your needs, and elemental property of the mobs you're going to prioritize. For a list of possible enchants, refer to [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Rune_Armor_Enchants this]. | ** The 2nd enchant will vary depending on your needs, and elemental property of the mobs you're going to prioritize. For a list of possible enchants, refer to [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Rune_Armor_Enchants this]. | ||
* Carded with {{#item: | * Carded with {{#item:27362}}, {{#item:300145}}, {{#item:4576}}, or {{#item:300424}}. | ||
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|Shoe | |Shoe | ||
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* Carded with {{#item:300364}}, {{#item:300216}}, {{#item:300211}}or {{#item:300222}}. | * Carded with {{#item:300364}}, {{#item:300216}}, {{#item:300211}}or {{#item:300222}}. | ||
|} | |} | ||
The gears for Spell Fist uses the same set of equipment as your gears for the Caster build. The furious set consisting of {{#item:400662}}, {{#item:540091}}, and {{#item:470265}} are your core gears for Spell Fist. The crown combos with the Furious Grimoire to autocast '''Lvl. 4''' '''{{#skill:5373}}''' when dealing normal melee damage; whereas the Furious Grimoire combos with Furious Boots for a chance to autocast '''Lvl. 4''' '''{{#skill:5369}}''' with an increased chance to proc it if the Boots is Grade B or higher. | |||
And the best element to focus on this build is <span style="color:blue;">Water</span> because you can maximize the skill '''{{#skill:286}}''' since <span style="color:brown;">Earth</span> doesn't get any elemental floor buffs and '''{{#skill:90}}''' doesn't work with Spell Fist and isn't considered a bolt skill unfortunately. Fire is supposedly strong too but the Furious set doesn't allow us to autocast '''{{#skill:5372}}'''. Those are the key reasons why you should focus more on <span style="color:blue;">Water</span> but if you need to switch elements to <span style="color:brown;">Earth</span> or <span style="color:red;">Fire</span> for more coverage you may still do so. | |||
==Shadow Gears, Costume Enchants Stones, Magical Cards & Pets== | ==Shadow Gears, Costume Enchants Stones, Magical Cards & Pets== |
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