The Complete Elemental Master Guide by Goldie: Difference between revisions

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Sorcerers desiring for more knowledge and realizing there's really no way to quench their unending thirst for magic have then further divulged  into the uncharted realms of <span style="color:purple;">Poison</span> magic. This started the beginning stages of the so-called <span style="color:purple;">Poison</span> magic and turned into a practice for the class to satiate their hunger. Albeit limited, this allowed Sorcerers to use <span style="color:purple;">Poison</span> skills such as '''{{#skill:2448}}''' and '''{{#skill:2450}}'''.  
Sorcerers desiring for more knowledge and realizing there's really no way to quench their unending thirst for magic have then further divulged  into the uncharted realms of <span style="color:purple;">Poison</span> magic. This started the beginning stages of the so-called <span style="color:purple;">Poison</span> magic and turned into a practice for the class to satiate their hunger. Albeit limited, this allowed Sorcerers to use <span style="color:purple;">Poison</span> skills such as '''{{#skill:2448}}''' and '''{{#skill:2450}}'''.  


The class to this day has never forgotten its roots coming from the Sage and Professor line-up and have honored this as they developed skills to annoy and poke enemies. '''{{#skill:2453}}''' is a crowd control or root skill that immobilizes any unit that steps within its AoE.  '''{{#skill:2455}}''' is another skill that may come off as infuriating to many and acts as a debuff when used in the PvP and WoE scenes.
The class to this day has never forgotten its roots coming from the Sage and Professor line-up and have honored this as they developed skills to annoy and poke enemies. '''{{#skill:2453}}''' is a crowd control or root skill that immobilizes any unit that steps within its AoE.  '''{{#skill:2455}}''' is another skill that may come off as infuriating to many and acts as a debuff when used in the PvP and WoE scenes. Intrinsically, its AoE skills too have CC effects themselves. Psychic Wave is is DoT skill that hit-locks units that enter its range, Diamond Dust crystallizes enemies rendering them immobile and silenced all the while getting increased damage against <span style="color:green;">Wind</span> property magic attacks. Varetyr Spear stuns enemies within its vicinity, and while Earth Grave doesn't apply any CC effects, it gives bleeding status effect and unveils monsters that are in hiding or cloaking state.


=== Skill Tree ===
=== Skill Tree ===
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* Psychic Wave ('''PW''') by default is <span style="color:gray;">Neutral</span> property but it can also be endowed to the 4 basic elements <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span>, depending on the active modes and levels of the summoned Elementals.
* Psychic Wave ('''PW''') by default is <span style="color:gray;">Neutral</span> property but it can also be endowed to the 4 basic elements <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span>, depending on the active modes and levels of the summoned Elementals.
** As an example, a summoned '''Lvl. 2''' '''{{#skill:2457}}''' in '''Lvl. 1 {{#skill:2456}}''' (''Passive Mode'') would endow its summoner's '''{{#skill:2449}}''' skill with the <span style="color:red;">Fire</span> property.
** As an example, a summoned '''Lvl. 2''' '''{{#skill:2457}}''' in '''Lvl. 1 {{#skill:2456}}''' (''Passive Mode'') would endow its summoner's '''{{#skill:2449}}''' skill with the <span style="color:red;">Fire</span> property.
* Gets the most benefit from INT among all the Sorcerer's AoE skills. The higher your INT value, the harder it hits as it's got triple the potency for INT. With items like {{#item: 22001}} with {{#item: 4876}} and {{#item: 470074}}, PW will hit like a truck.
* Frequently disregarded once the leveling phase is over, this skill will still have its uses once you've transitioned to Elemental Master. This is your widest AoE skill, your 4th job High Elementals would still give you ability to endow this skill's property to the 4 basic elements + <span style="color:purple;">Poison</span> eventually. Oftentimes you'll find yourself finished with your set-ups but the MVP is too far away and you want to maintain distance between you and him as much as possible, PW is there to reach and lure him towards you, and besides with 4th job traits and gears PW will still deal a considerable amount of damage so consider adding this to your skill set.
* Frequently disregarded once the leveling phase is over, this skill will still have its uses once you've transitioned to Elemental Master. This is your widest AoE skill, your 4th job High Elementals would still give you ability to endow this skill's property to the 4 basic elements + <span style="color:purple;">Poison</span> eventually. Oftentimes you'll find yourself finished with your set-ups but the MVP is too far away and you want to maintain distance between you and him as much as possible, PW is there to reach and lure him towards you, and besides with 4th job traits and gears PW will still deal a considerable amount of damage so consider adding this to your skill set.
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* It is also possible to completely eliminate the 5 seconds cooldown of Diamond Dust with the item {{#item:540014}}. When the codex is refined to +11 and above, it will reduce both Diamond Dust and Earth Grave cooldown by an additional 2 seconds. {{#item:24297}} wouldn't necessarily need to be refined at +10 when you use both equipment then.
* It is also possible to completely eliminate the 5 seconds cooldown of Diamond Dust with the item {{#item:540014}}. When the codex is refined to +11 and above, it will reduce both Diamond Dust and Earth Grave cooldown by an additional 2 seconds. {{#item:24297}} wouldn't necessarily need to be refined at +10 when you use both equipment then.
* It also gives out an annoying debuff commonly complained about in the PvP/WoE scenes. Diamond Dust has a 30% chance to apply the [https://irowiki.org/wiki/Status_Effects#Crystallization c''rystallization''] debuff.  The chance of application is further increased when a '''Lvl. 2''' '''{{#skill:2458}}''' in '''Lvl. 1 {{#skill:2456}}''' (''Passive Mode'') is active. It also increases Diamond Dust's damage by ('''JobLv x 5)'''%.
* It also gives out an annoying debuff commonly complained about in the PvP/WoE scenes. Diamond Dust has a 30% chance to apply the [https://irowiki.org/wiki/Status_Effects#Crystallization c''rystallization''] debuff.  The chance of application is further increased when a '''Lvl. 2''' '''{{#skill:2458}}''' in '''Lvl. 1 {{#skill:2456}}''' (''Passive Mode'') is active. It also increases Diamond Dust's damage by ('''JobLv x 5)'''%.
* DD's damage is increased depending on the level of '''{{#skill:281}}''', and the caster's own '''INT''' and base level.
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* You have no choice but to maximize this skill at it'll be needed for the costume enchant stone {{#item:1000674}}. For every level of Earth Grave, it gives you +2% All property magical damage.
* You have no choice but to maximize this skill at it'll be needed for the costume enchant stone {{#item:1000674}}. For every level of Earth Grave, it gives you +2% All property magical damage.
* If you prefer to use Earth Grave ('''EG''') instead of Diamond Dust, there are equipment available that could reduce its cooldown from 5 seconds down to 1 second. A +10 {{#item:24310}}exists for that purpose. It's also possible to completely remove its cooldown to 0 just like DD when a +7 Sorcerer Shadow Shield is paired with a +11 {{#item:540014}} or a +9 {{#item:540056}}with the enchant {{#item:311228}}.
* If you prefer to use Earth Grave ('''EG''') instead of Diamond Dust, there are equipment available that could reduce its cooldown from 5 seconds down to 1 second. A +10 {{#item:24310}}exists for that purpose. It's also possible to completely remove its cooldown to 0 just like DD when a +7 Sorcerer Shadow Shield is paired with a +11 {{#item:540014}} or a +9 {{#item:540056}}with the enchant {{#item:311228}}.
* EG's damage is increased depending on the level of '''{{#skill:283}}''', and the caster's own '''INT''' and base level.
* Has a chance to apply the bleeding status effect and reveals enemies under the cloaking or hiding state.
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* Just enough skill points as a prerequisite skill for '''{{#skill:2459}}''' and '''{{#skill:2467}}'''.
* Just enough skill points as a prerequisite skill for '''{{#skill:2459}}''' and '''{{#skill:2467}}'''.
* Varetyr Spear's damage is increased depending on the level of '''{{#skill:282}}''', '''{{#skill:2451}}''', and the caster's own '''INT''' and base level.
* Has a chance to stun enemies.
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