The Complete Elemental Master Guide by Goldie: Difference between revisions

Line 1,785: Line 1,785:
{| class="wikitable mw-collapsible mw-collapsed" style="width:50%;
{| class="wikitable mw-collapsible mw-collapsed" style="width:50%;
!Stat
!Stat
!Amount
!Point
!Notes
!Notes
|-
|-
Line 1,825: Line 1,825:
{| class="wikitable mw-collapsible mw-collapsed" style="width:50%;
{| class="wikitable mw-collapsible mw-collapsed" style="width:50%;
!Traits
!Traits
!Amount
!Point
!Notes
!Notes
|-
|-
Line 2,261: Line 2,261:


-INSERT-
-INSERT-
== Spell Fist ==
-INSERT-
{| class="wikitable mw-collapsible mw-collapsed" style="width:50%;"
!Stat
!Point
!Notes
|-
!STR
| align="center" |1
|
* If you need more carrying capacity, put more pts. into STR though with the recent QoL implemented that made it possible to use {{#item:6286}}20 times instead of the usual 10, you may found yourself no longer needing as much STR.
|-
!AGI
| align="center" |130
|
* AGI is needed for high Flee and high ASPD. If you have a few points to spare, you can put it more on AGI.
* Higher ASPD will give you much more fluid skill rotation.
|-
!VIT
| align="center" |110
|
* VIT is needed for more health and survivability. VIT also increases the potency of healing items.
|-
!INT
| align="center" |130
|
* INT helps you to reach instant cast faster and it gives some bonus StatusMAtk as well for a bit of damage.
|-
!DEX
| align="center" |0
|
* DEX isn't needed for Spell Fist. Leave this at 0.
|-
!LUK
| align="center" |4
|
* Put leftover pts. into LUK
* It gives +1 Status MAtk every 3 pts and +1 Perfect Dodge every 10 pts.
* If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity.
|}
=== Gears ===


==Shadow Gears, Costume Enchants Stones, Magical Cards & Pets==
==Shadow Gears, Costume Enchants Stones, Magical Cards & Pets==
2,574

edits