The Complete Elemental Master Guide by Goldie: Difference between revisions

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|style="background-color:#B2D1FF;" |'''Level 2''':
|style="background-color:#B2D1FF;" |'''Level 2''':


* Boost Healing-INSERT- received by 10%.
* Boost Healing received by 10%.
* Boost ATK by 10%.
* Boost ATK by 10%.
* Endow weapon with the Water property.
* Endow weapon with the Water property.
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Okay, we'll be starting first with the actual area of effect (AoE) of insignias. All 4 insignias have an <s>abysmal</s> short AoE of 3x3, and they are not used in a normal field farming scenario. They are used practically in "long" MVP fights When placing insignias underneath an MVP, you'll always have to consider the distance between you and the MVP. Since an insignia has a 3x3 AoE, you'd want the MVP to be as close to you as possible to maximize its AoE. Additionally, insignias are stationary and can't be freely readjusted unlike your LP since it has a 1 minute cooldown. If you've placed your insignias on the wrong cell, you will have to wait for a minute before it's off CD so don't recklessly cast your insignias all over the place. Timing and strategic estimation are important in placing an insignia.
Okay, we'll be starting first with the actual area of effect (AoE) of insignias. All 4 insignias have an <s>abysmal</s> short AoE of 3x3, and they are not used in a normal field farming scenario. They are used practically in "long" MVP fights When placing insignias underneath an MVP, you'll always have to consider the distance between you and the MVP. Since an insignia has a 3x3 AoE, you'd want the MVP to be as close to you as possible to maximize its AoE. Additionally, insignias are stationary and can't be freely readjusted unlike your LP since it has a 1 minute cooldown. In line with this, only one of each elemental insignia can be placed at a time and each level of the elemental insignias don't share the same cooldown. You'll have to decide which level of insignias you're gonna use. If you've placed your insignias on the wrong cell, you will have to wait for a minute before it's off CD so don't recklessly cast your insignias all over the place. Timing and strategic estimation are important in placing an insignia.  


Additionally, insignias provide one of the most strongest effect/debuff or however you wanna call it in the game.
The elemental insignias are also divided into 3 Levels, each of which gives different buffs and debuffs. '''Level 1s''' is typically used to "debuff" the MVP standing on its AoE. '''Level 2s''' are for physical-oriented classes where they can stand on it to benefit from its "buffing effect" but that doesn't necessarily mean it can't be placed underneath the MVP too so you can maximize its "buffing effect" on you and its  "debuffing effect"  on the MVP (we'll talk more about what this as we push through). '''Level 3s''' are for the magic-oriented classes and just like Level 2s, it can be placed both on you and the MVP to full capitalize on the insignia's "buffing and debuffing effects."
 
Note: '''ANY''' units standing inside the insignias will benefit from its effects including monsters and MVPs.
 
Furthermore, insignias provide one of the strongest effect/debuff or however you wanna call it in the game. Each insignia has the ability to '''boost the counter element''' no matter which level you use. For example, if you use '''<span style="color:red;">{{#skill:2465}}</span>''' at any level, '''any units''' '''inside''' the insignias' 3x3 AoE will take 50% more damage against <span style="color:blue;">Water</span> elemental attacks. If EMs are standing inside the <span style="color:red;">Fire</span> insignias' AoE, they, too, will receive increased damage against against <span style="color:blue;">Water</span> elemental attacks of the MVP. This rings true for the other elemental insignias. Okay this part is important, now if you use a '''Lvl. 2''' '''<span style="color:green;">{{#skill:2467}}</span>''' in a party because you have a melee class user and you plan on buffing him with its buffing effects '''(Endow weapon with the <span style="color:green;">Wind</span> property''', +10% ASPD & +10% ATK),  and since he is in melee range and you need to adjust so both of you stand inside <span style="color:green;">Wind</span> insignia as well as the MVP and you have a '''<span style="color:blue;">{{#skill:2466}}</span>''' placed underneath both of you and the MVP, the MVP will also have its weapon element endowed to <span style="color:green;">Wind</span> which means his attacks will hit like a truck and could possibly kill you both since you 2 are standing on a <span style="color:blue;">Water</span> insignia. This can be prevented if you just used a '''Lvl. 3''' '''<span style="color:green;">{{#skill:2467}}</span>''' instead and that way you could have avoided endowing the MVP's weapon to <span style="color:green;">Wind</span>. Conversely, if you wanna tank Lasgand's basic attacks, and you happen to use <span style="color:darkred;">Ardor</span> on '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode)'''  you can place a Lvl. 2 '''<span style="color:red;">{{#skill:2465}}</span>''' underneath Lasgand to forcibly endow his weapon attack to the <span style="color:red;">Fire</span> element so you can tank his hits head on.
 
So again, <u>be mindful and strategic as to how you will place your insignias and which level of insignias you're gonna use</u>.
 
Apart from those, each insignias also has the ability to heal or damage any unit by 1% HP every 5 seconds depending on their element. It will heal any units with the same element and damage any units with the opposite element. For example, if you have your High Elemental <span style="color:chocolate;">Terremotus</span> endow your armor to the <span style="color:brown;">Earth</span> property and you are standing on an Earth Insignia, you will heal 1% of your HP every 5 seconds. This goes both ways for the MVP too. If an <span style="color:brown;">Earth</span> element MVP like Maya is standing on your '''<span style="color:brown;">{{#skill:2468}}</span>''', she will also heal 1% HP of her HP, though this can be countered if you place a '''<span style="color:red;">{{#skill:2465}}</span>''', underneath her to nullify the healing effects of the elemental insignias. You can also use this effect for offensive measures too. If you're fighting a <span style="color:red;">Fire</span> element MVP like Ifrit, you can place '''<span style="color:blue;">{{#skill:2466}}</span>''' underneath him so he'll get damaged over time by taking away 1% of his HP.  


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