1,547
edits
Line 1,359: | Line 1,359: | ||
Now since our spirits don't have their own UI unlike the Homunculus of Biolo, we will be following the following equations to formulate their individual stats: | Now since our spirits don't have their own UI unlike the Homunculus of Biolo, we will be following the following equations to formulate their individual stats: | ||
'''Max HP''' = [ | '''Max HP''' = [(SummonerMaxHP ÷ 3) + (SummonerINT x 10) + (SummonerJobLv x 20)] × [(SummonLv + 2) ÷ 3] | ||
'''Max SP''' = | '''Max SP''' = (SummonerMaxSP ÷ 4) | ||
'''ATK (Max)''' = | '''ATK (Max)''' = [(SummonerMaxSP) ÷ (18 ÷ SummonLv)] + (1 ~ 100) | ||
'''ATK (Min)''' = | '''ATK (Min)''' = [(SummonerMaxSP) ÷ (18 ÷ SummonLv)] | ||
'''MATK''' = SummonLv x | '''MATK''' = SummonLv x [(SummonerINT ÷ 2) + (SummonerDEX ÷ 4)] | ||
'''ASPD''' = | '''ASPD''' = (SummonerDEX ÷ 10) + (SummonLv x 3) + 150 | ||
'''DEF''' = SummonerDEF + | '''DEF''' = SummonerDEF + [(SummonerBaseLv) ÷ (5 − SummonLv)] | ||
'''MDEF''' = SummonerMDEF + | '''MDEF''' = SummonerMDEF + [(SummonerINT) ÷ (5 − SummonLv)] | ||
'''FLEE|Flee Rate''' = SummonerFLEE + | '''FLEE|Flee Rate''' = SummonerFLEE + [(SummonerBaseLv) ÷ (5 − SummonLv)] | ||
'''HIT|Hit Rate''' = SummonerHIT + SummonerBaseLv | '''HIT|Hit Rate''' = SummonerHIT + SummonerBaseLv | ||
If the called Spirit is: | If the called Spirit is: |
edits