The Complete Elemental Master Guide by Goldie: Difference between revisions

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* <span style="color:red;">'''Agni'''</span>: increase its ATK and Hit Rate by <code>(SummonLv × 20)</code> and <code>(SummonLv × 10)</code>, respectively.
* <span style="color:red;">'''Agni'''</span>: increase its ATK and Hit Rate by <code>(SummonLv × 20)</code> and <code>(SummonLv × 10)</code>, respectively.
* <span style="color:blue;">'''Aqua'''</span>: increase its MATK and MDEF by <code>(SummonLv × 20)</code> and <code>(SummonLv × 10)</code>, respectively.
* <span style="color:blue;">'''Aqua'''</span>: increase its MATK and MDef by <code>(SummonLv × 20)</code> and <code>(SummonLv × 10)</code>, respectively.
* <span style="color:green;">'''Ventus'''</span>: increase its MATK and Flee Rate by <code>(SummonLv × 10)</code> and <code>(SummonLv × 20)</code>, respectively.
* <span style="color:green;">'''Ventus'''</span>: increase its MATK and FLEE Rate by <code>(SummonLv × 10)</code> and <code>(SummonLv × 20)</code>, respectively.
* <span style="color:brown;">'''Terra'''</span>: increase its ATK and DEF by <code>(SummonLv × 5)</code> and <code>(SummonLv × 25)</code>, respectively.
* <span style="color:brown;">'''Terra'''</span>: increase its ATK and DEF by <code>(SummonLv × 5)</code> and <code>(SummonLv × 25)</code>, respectively.
Both the Elementals and High Elementals follow the equations in calculating their individual stats. Now the question if High Elementals have their own set of equations the answer is nobody knows but the Gravity developers. Information regarding the 4th job summons are few and so for the meantime while we lack accurate info we'll be following this one right here. I could only imagine it being better for the High Elementals if they did have their own equations. As you can see, the formula don't include the 4th jobs traits such as STA, WIS, RES, & MRES, so if in a turn of events it did somehow included those traits then our High Elementals are supposedly should be tankier than Elementals. Fret not though, because even with those traits your High Elementals are still durable. With the proper set of tank gears, my High Elementals could survive even the most hard-hitting skills of MVPs such as Juncea's '''{{#skill:83}}''', Schulang's''' {{#skill:85}}''', Phantom of Amdarais' {{#skill:91}} '''Heaven's Drive,''' Lasgand's '''{{#skill:89}}''', Warlock Katrinn's '''{{#skill:2216}}''', Sorcerer Celia's '''{{#skill:2449}}''', Rune Knight Seyren's '''{{#skill:2006}}''', Temple Biosphere mobs' '''{{#skill:254}}''' as well as the Dark Grand Crosses of the Valkyries from Depth Abyss 2. The only thing it can't survive so far is Betelguese's '''{{#skill:2217}}''' though they can survive Tiara's and Fenrir's Tetra Vortex.


==Insignia System==
==Insignia System==
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