The Complete Elemental Master Guide by Goldie: Difference between revisions

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| style="width: 33%;background-color:#F79A9A;" |'''<big>Defensive mode</big>'''
| style="width: 33%;background-color:#F79A9A;" |'''<big>Defensive mode</big>'''


<u>'''Flame Armor'''</u> <br />
<u>'''Flame Armor'''</u> <br />1. Enchants summoner's armor with Fire property.
1. Enchants summoner's armor with Fire property.
2. Reduces damage taken from Fire property by 100%, increases damage taken from Water property by 30%.
2. Reduces damage taken from Fire property by 100%, increases damage taken from Water property by 30%.
| colspan="2" style="width: 33%;background-color:#F79A9A;" |'''<big>Offensive mode</big>'''<u>
| colspan="2" style="width: 33%;background-color:#F79A9A;" |'''<big>Offensive mode</big>'''<u>
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===Roles===
===Modes===
The Elementals and High Elementals are part of an Elemental Master's vast skill kit. They give offensive, defensive, and passive buffs to the summoner on which mode they are activated. Upon a successful summoning of your companion spirits, you have the option to place them in either Passive mode, Defensive mode, or Offensive mode. Each of these modes have uses that are essential in what makes Elemental Master a versatile class.
 
'''Passive mode''' for the most part is used to buff an EM's offensive capabilities outside of its own summons. Meaning this is usually a direct buff to the summoner and not to the spirits themselves though sometimes both can benefit from it <u>since your spirit's stats completely depend on their master's own stats</u>. Also starting from the Sorcerer to Elemental Master, all of your spirits' Passive mode caters to '''{{#skill:2449}}''' '''{{#skill:2445}}''' builds and thus finds very little use when focusing on 4th job skills of EM.
 
On the other hand, '''Defensive mode''' like Passive mode is also used to buff an EM's defensive capabilities. Spirits would endow an EM's armor property to their corresponding element. If for example you have Ardor summoned and you placed him in the Defensive mode, he will change your armor property to Fire and you'll get decreased damaged against Fire property attacks but reduced resistance for the opposing element which is Water.
 
Meanwhile, '''Offensive mode''' is the state where your spirits will go on an aggro or attack state. They'll randomly attack, select and cast skills they know in their skill pool at a certain chance. For most people this  mode looks and sounds useless which to a degree is true since why would you want your spirits to gain aggro and get attacked when they're already too frail to begin with. But you should know that there are ways to make them tankier than even your own, and spirits gaining aggro from mobs lets you farm efficiently or stay alive as long as possible. Think of them as your own version of the Biolo's Homunculus.


===How to keep Elementals & High Elementals Alive===
===How to keep Elementals & High Elementals Alive===
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