The Complete Elemental Master Guide by Goldie: Difference between revisions

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==Elementals & High Elementals==
==Elementals & High Elementals==
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#F47E88;"
| rowspan="2" style="width: 10%;" |Agni
| style="width: 30%" |[[File:A1.gif|center|frameless]]
| style="width: 30%" |[[File:A2.gif|center|frameless]]
| style="width: 30%" |[[File:A3.gif|center|frameless]]
|-
|level 1
|level 2
|level 3
|-
| style="width: 10%" |Passive mode:
| style="width: 30%" |Pyrotechnic:
* Boosts attack (equip) by 60.
* Boosts the damage output of Fire Bolt and Fire Wall.
| style="width: 30%" |Heater:
* Boosts attack (equip) by 120.
* Boosts the damage output of Fire Walk by (JobLv ÷ 2)% and boost the effectiveness of Warmer by (WarmerLv x 1~3)%.
* Endows Psychic Wave with the Fire property and increases its SP Cost by 50%.
| style="width: 30%" |Tropic:
* Boosts attack (Equip) by 180.
* Enables to autocast Fire Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Grants a 50% chance of not consuming a Red Blood or Yellow Gemstone when using Endow Blaze or Volcano.
|-
|Defensive mode:
|Circle of Fire:
* Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards.
|Fire Cloak:
* Boosts resistance to Fire property damage by 100%.
* Drops resistance to Water property damage by 100%.
|Fire Mantle:
* Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell.
|-
|Offensive mode:
|Fire Arrow:
* Sends forth a bolt of fire to inflict low Fire property damage to a single target.
|Fire Bomb:
* Delivers an explosive strike to inflict Fire property damage to all enemies in a 3x3 area around the target.
Fire Bomb Attack:
* Delivers an explosive strike to inflict Fire property damage to a single target.
|Fire Wave:
* Sends forth a scorching wave to inflict high Fire property damage to all enemies in a 3x3 area around the target.
Fire Wave Attack:
* Sends forth a scorching wave to inflict high Fire property damage to a single target.
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#B2D1FF;"
| rowspan="2" style="width: 10%" |Aqua
| style="width: 30%" |[[File:Q1.gif|center|frameless]]
| style="width: 30%" |[[File:Q2.gif|center|frameless]]
| style="width: 30%" |[[File:67px-El_Aqua_L.gif|center|frameless]]
|-
|level 1
|level 2
|level 3
|-
| style="width: 10%" |Passive mode:
| style="width: 30%" |Aquaplay:
* Boosts magic attack (Equip) by 40.
* Boosts the damage output of Cold Bolt and Frost Diver.
| style="width: 30%" |Cooler:
* Boosts magic attack (Equip) by 80.
* Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%.
* Endows Psychic Wave with the Water property and increases its SP Cost by 50%.
| style="width: 30%" |Chilly Air:
* Boosts magic attack (Equip) by 120.
* Enables to autocast Cold Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Grants a 50% chance of not consuming a Crystal Blue or Yellow Gemstone when using Endow Tsunami or Deluge.
|-
|Defensive mode:
|Water Screen:
* Enables the summoner to regain 1,000 HP every ten seconds.
* Protects the summoner by taking all of the damage inflicted on them.
|Water Drop:
* Boosts resistance to Water property damage by 100%.
* Drops resistance to Wind property damage by 100%.
|Water Barrier:
* Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%.
* Drops attack and Flee rate by 30 each inside the barrier.
|-
|Offensive mode:
|Ice Needle:
* Sends forth a bolt of ice to inflict low Water property damage to a single target.
|Water Screw:
* Releases a stream of bubbles to inflict four hits of Water property damage to all enemies in a 3x3 area around the target.
Water Screw Attack:
* Releases a stream of bubbles to inflict two hits of Water property damage to a single target.
|Tidal Weapon:
* Strikes with a water coated weapon to inflict very high Water property damage to a single target.
* Endows the summoner's weapon and Aqua's arms with the Water property briefly.
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#D6EFD6;"
| rowspan="2" style="width: 10%" |Ventus
| style="width: 30%" |[[File:El_Ventus_S.gif|center|frameless]]
| style="width: 30%" |[[File:70px-El_Ventus_M.gif|center|frameless]]
| style="width: 30%" |[[File:104px-El_Ventus_L.gif|center|frameless]]
|-
|level 1
|level 2
|level 3
|-
| style="width: 10%" |Passive mode:
| style="width: 30%" |Gust:
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boost the damage output of Lightening Bolt and Thunderstorm.
| style="width: 30%" |Blast Mine:
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%.
* Endows Psychic Wave with the Wind property and increases its SP Cost by 50%.
| style="width: 30%" |Wild Storm:
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Enables to autocast Lightening Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Grants a 50% chance of not consuming a Wind of Verdure or Yellow Gemstone when using Endow Tornado or Whirlwind.
|-
|Defensive mode:
|Wind Step:
* Warps the summoner to a random location a few cells away.
* Boosts movement speed by 100% briefly.
|Wind Curtain:
* Boosts resistance to Wind property damage by 100%.
* Drops resistance to Earth property damage by 100%.
|Zephyr:
* Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage.
* Boosts Flee rate by 25 inside the barrier.
|-
|Offensive mode:
|Wind Slash:
* Sends forth a blade of wind to inflict low Wind property damage to a single target.
|Hurricane:
* Whips up a vicious tornado to inflict low Wind property damage to all enemies in a 3x3 area around the target.
Hurricane Attack:
* Whips up a vicious tornado to inflict Wind property damage to a single target.
|Typhoon Mist:
* Produces a violent squall to inflict two hits of very high Wind property damage to a single target and push it two cells backwards. May leave the target silenced.
Typhoon Mist Attack:
* Produces a violent squall to inflict three hits of high Wind property damage to a single target.
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#E7E0C8;"
| rowspan="2" style="width: 10%" |Tera
| style="width: 30%" |[[File:El_Tera_S.gif|center|frameless]]
| style="width: 30%" |[[File:El_Tera_M.gif|center|frameless]]
| style="width: 30%" |[[File:El_Tera_L.gif|center|frameless]]
|-
|level 1
|level 2
|level 3
|-
| style="width: 10%" |Passive mode:
| style="width: 30%" |Petrology:
* Boosts maximum HP by 5%.
* Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse.
| style="width: 30%" |Cursed Soil:
* Boosts maximum HP by 10%.
* Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%.
* Endows Psychic Wave with the Earth property and increases its SP Cost by 50%.
| style="width: 30%" |Upheaval:
* Boosts maximum HP by 15%.
* Enables to autocast Earth Spike Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Grants a 50% chance of not consuming a Green Live when using Endow Quake.
|-
|Defensive mode:
|Solid Skin:
* Boosts maximum HP by 2,000.
* Boosts defense.
|Stone Shield:
* Boosts resistance to Earth property damage by 100%.
* Drops resistance to Fire property damage by 100%.
|Power of Gaia:
* Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses.
* Boosts maximum HP by 20% inside the barrier.
* Boosts defense inside the barrier.
* Slows down movement speed inside the barrier.
|-
|Offensive mode:
|Stone Hammer:
* Delivers a crushing blow to inflict low Earth property damage. May leave the target stunned.
|Rock Crusher:
* Drops down a boulder to inflict low Earth property damage to a single target and drop its Movement Speed by 25%.
Rock Crusher Attack:
* Drops down a boulder to inflict high Earth property damage to a single target and drop its defense.
|Stone Rain:
* Drops down an avalanche of rocks to inflict very high Earth property damage to all enemies in a 3x3 area around the target. May leave the enemies stunned.
|}
===Roles===
===Roles===


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