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==Elementals & High Elementals== | ==Elementals & High Elementals== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#F47E88;" | |||
| rowspan="2" style="width: 10%;" |Agni | |||
| style="width: 30%" |[[File:A1.gif|center|frameless]] | |||
| style="width: 30%" |[[File:A2.gif|center|frameless]] | |||
| style="width: 30%" |[[File:A3.gif|center|frameless]] | |||
|- | |||
|level 1 | |||
|level 2 | |||
|level 3 | |||
|- | |||
| style="width: 10%" |Passive mode: | |||
| style="width: 30%" |Pyrotechnic: | |||
* Boosts attack (equip) by 60. | |||
* Boosts the damage output of Fire Bolt and Fire Wall. | |||
| style="width: 30%" |Heater: | |||
* Boosts attack (equip) by 120. | |||
* Boosts the damage output of Fire Walk by (JobLv ÷ 2)% and boost the effectiveness of Warmer by (WarmerLv x 1~3)%. | |||
* Endows Psychic Wave with the Fire property and increases its SP Cost by 50%. | |||
| style="width: 30%" |Tropic: | |||
* Boosts attack (Equip) by 180. | |||
* Enables to autocast Fire Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | |||
* Grants a 50% chance of not consuming a Red Blood or Yellow Gemstone when using Endow Blaze or Volcano. | |||
|- | |||
|Defensive mode: | |||
|Circle of Fire: | |||
* Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards. | |||
|Fire Cloak: | |||
* Boosts resistance to Fire property damage by 100%. | |||
* Drops resistance to Water property damage by 100%. | |||
|Fire Mantle: | |||
* Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell. | |||
|- | |||
|Offensive mode: | |||
|Fire Arrow: | |||
* Sends forth a bolt of fire to inflict low Fire property damage to a single target. | |||
|Fire Bomb: | |||
* Delivers an explosive strike to inflict Fire property damage to all enemies in a 3x3 area around the target. | |||
Fire Bomb Attack: | |||
* Delivers an explosive strike to inflict Fire property damage to a single target. | |||
|Fire Wave: | |||
* Sends forth a scorching wave to inflict high Fire property damage to all enemies in a 3x3 area around the target. | |||
Fire Wave Attack: | |||
* Sends forth a scorching wave to inflict high Fire property damage to a single target. | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#B2D1FF;" | |||
| rowspan="2" style="width: 10%" |Aqua | |||
| style="width: 30%" |[[File:Q1.gif|center|frameless]] | |||
| style="width: 30%" |[[File:Q2.gif|center|frameless]] | |||
| style="width: 30%" |[[File:67px-El_Aqua_L.gif|center|frameless]] | |||
|- | |||
|level 1 | |||
|level 2 | |||
|level 3 | |||
|- | |||
| style="width: 10%" |Passive mode: | |||
| style="width: 30%" |Aquaplay: | |||
* Boosts magic attack (Equip) by 40. | |||
* Boosts the damage output of Cold Bolt and Frost Diver. | |||
| style="width: 30%" |Cooler: | |||
* Boosts magic attack (Equip) by 80. | |||
* Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%. | |||
* Endows Psychic Wave with the Water property and increases its SP Cost by 50%. | |||
| style="width: 30%" |Chilly Air: | |||
* Boosts magic attack (Equip) by 120. | |||
* Enables to autocast Cold Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | |||
* Grants a 50% chance of not consuming a Crystal Blue or Yellow Gemstone when using Endow Tsunami or Deluge. | |||
|- | |||
|Defensive mode: | |||
|Water Screen: | |||
* Enables the summoner to regain 1,000 HP every ten seconds. | |||
* Protects the summoner by taking all of the damage inflicted on them. | |||
|Water Drop: | |||
* Boosts resistance to Water property damage by 100%. | |||
* Drops resistance to Wind property damage by 100%. | |||
|Water Barrier: | |||
* Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%. | |||
* Drops attack and Flee rate by 30 each inside the barrier. | |||
|- | |||
|Offensive mode: | |||
|Ice Needle: | |||
* Sends forth a bolt of ice to inflict low Water property damage to a single target. | |||
|Water Screw: | |||
* Releases a stream of bubbles to inflict four hits of Water property damage to all enemies in a 3x3 area around the target. | |||
Water Screw Attack: | |||
* Releases a stream of bubbles to inflict two hits of Water property damage to a single target. | |||
|Tidal Weapon: | |||
* Strikes with a water coated weapon to inflict very high Water property damage to a single target. | |||
* Endows the summoner's weapon and Aqua's arms with the Water property briefly. | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#D6EFD6;" | |||
| rowspan="2" style="width: 10%" |Ventus | |||
| style="width: 30%" |[[File:El_Ventus_S.gif|center|frameless]] | |||
| style="width: 30%" |[[File:70px-El_Ventus_M.gif|center|frameless]] | |||
| style="width: 30%" |[[File:104px-El_Ventus_L.gif|center|frameless]] | |||
|- | |||
|level 1 | |||
|level 2 | |||
|level 3 | |||
|- | |||
| style="width: 10%" |Passive mode: | |||
| style="width: 30%" |Gust: | |||
* Boosts attack speed by 5 and shortens FCT by 1 second. | |||
* Boost the damage output of Lightening Bolt and Thunderstorm. | |||
| style="width: 30%" |Blast Mine: | |||
* Boosts attack speed by 5 and shortens FCT by 1 second. | |||
* Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%. | |||
* Endows Psychic Wave with the Wind property and increases its SP Cost by 50%. | |||
| style="width: 30%" |Wild Storm: | |||
* Boosts attack speed by 5 and shortens FCT by 1 second. | |||
* Enables to autocast Lightening Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | |||
* Grants a 50% chance of not consuming a Wind of Verdure or Yellow Gemstone when using Endow Tornado or Whirlwind. | |||
|- | |||
|Defensive mode: | |||
|Wind Step: | |||
* Warps the summoner to a random location a few cells away. | |||
* Boosts movement speed by 100% briefly. | |||
|Wind Curtain: | |||
* Boosts resistance to Wind property damage by 100%. | |||
* Drops resistance to Earth property damage by 100%. | |||
|Zephyr: | |||
* Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage. | |||
* Boosts Flee rate by 25 inside the barrier. | |||
|- | |||
|Offensive mode: | |||
|Wind Slash: | |||
* Sends forth a blade of wind to inflict low Wind property damage to a single target. | |||
|Hurricane: | |||
* Whips up a vicious tornado to inflict low Wind property damage to all enemies in a 3x3 area around the target. | |||
Hurricane Attack: | |||
* Whips up a vicious tornado to inflict Wind property damage to a single target. | |||
|Typhoon Mist: | |||
* Produces a violent squall to inflict two hits of very high Wind property damage to a single target and push it two cells backwards. May leave the target silenced. | |||
Typhoon Mist Attack: | |||
* Produces a violent squall to inflict three hits of high Wind property damage to a single target. | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#E7E0C8;" | |||
| rowspan="2" style="width: 10%" |Tera | |||
| style="width: 30%" |[[File:El_Tera_S.gif|center|frameless]] | |||
| style="width: 30%" |[[File:El_Tera_M.gif|center|frameless]] | |||
| style="width: 30%" |[[File:El_Tera_L.gif|center|frameless]] | |||
|- | |||
|level 1 | |||
|level 2 | |||
|level 3 | |||
|- | |||
| style="width: 10%" |Passive mode: | |||
| style="width: 30%" |Petrology: | |||
* Boosts maximum HP by 5%. | |||
* Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse. | |||
| style="width: 30%" |Cursed Soil: | |||
* Boosts maximum HP by 10%. | |||
* Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%. | |||
* Endows Psychic Wave with the Earth property and increases its SP Cost by 50%. | |||
| style="width: 30%" |Upheaval: | |||
* Boosts maximum HP by 15%. | |||
* Enables to autocast Earth Spike Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | |||
* Grants a 50% chance of not consuming a Green Live when using Endow Quake. | |||
|- | |||
|Defensive mode: | |||
|Solid Skin: | |||
* Boosts maximum HP by 2,000. | |||
* Boosts defense. | |||
|Stone Shield: | |||
* Boosts resistance to Earth property damage by 100%. | |||
* Drops resistance to Fire property damage by 100%. | |||
|Power of Gaia: | |||
* Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses. | |||
* Boosts maximum HP by 20% inside the barrier. | |||
* Boosts defense inside the barrier. | |||
* Slows down movement speed inside the barrier. | |||
|- | |||
|Offensive mode: | |||
|Stone Hammer: | |||
* Delivers a crushing blow to inflict low Earth property damage. May leave the target stunned. | |||
|Rock Crusher: | |||
* Drops down a boulder to inflict low Earth property damage to a single target and drop its Movement Speed by 25%. | |||
Rock Crusher Attack: | |||
* Drops down a boulder to inflict high Earth property damage to a single target and drop its defense. | |||
|Stone Rain: | |||
* Drops down an avalanche of rocks to inflict very high Earth property damage to all enemies in a 3x3 area around the target. May leave the enemies stunned. | |||
|} | |||
===Roles=== | ===Roles=== | ||
edits