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* Maximize this skill. No exceptions. | * Maximize this skill. No exceptions. | ||
* Elemental Buster ('''EB''') is our ultimate skill as EMs. This skill changes elemental property (<span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>) based on the currently summoned High Elemental Spirit (<span style="color:darkred;">Ardor</span>, <span style="color:darkblue;">Diluvio</span>, <span style="color:limegreen;">Procella</span>, <span style="color:chocolate;">Terremotus</span>, or <span style="color:purple;">Serpens</span>). Does not work with Sorcerer's Elementals. | * Elemental Buster ('''EB''') is our ultimate skill as EMs. This skill changes elemental property (<span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>) based on the currently summoned High Elemental Spirit (<span style="color:darkred;">Ardor</span>, <span style="color:darkblue;">Diluvio</span>, <span style="color:limegreen;">Procella</span>, <span style="color:chocolate;">Terremotus</span>, or <span style="color:purple;">Serpens</span>). Does not work with Sorcerer's Elementals. | ||
* | *With a 13x13 AoE, EB deals increased damage against Dragon/Formless races with an '''SP'''L scaling of 10. Originally, it has a 2 second cooldown, but with the Dimensions combo, this can be bypassed and EMs can freely spam this to their heart's desire. | ||
*Unbeknownst to many, EB also acts as a crowd control skill. Any units targeted by this skill <u>gets stunned during the entire duration of its skill animatio</u>n. In a way you could say it is a crowd control damaging skill in that manner. So even if you get surrounded by large mobs, casting or auto-casting EB alone will let you survive. | |||
*It has the damage, it has the AoE, it has a CC effect, could change its elemental property anytime, and easily spammable. What more would you want from this skill honestly. This skill alongside the Dimensions combo is what makes Elemental Master the strongest magical DPS user. | |||
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|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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| {{#skill:6517}} | | {{#skill:6517}} | ||
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* Either put 1 skill on this skill or maximize it. | |||
* Psychic Stream is a fairly new skill and was just recently added to the game. This skill is given to an already versatile class made even more mobile and better. | |||
* This skill lets you dash to a monster or a horde of monster if you so desire (don't worry you have EB to CC them!), and inflicts <span style="color:gray;">Neutral</span> property magical damage to them and its adjacent mobs in a 5x5~7x7 AoE (scales with level). | |||
* Psychic Stream is more practically used for field farming, and less practical to use in instances. | |||
* I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a 9 cells range, but in places like [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Depth Biosphere] or [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth Abyss 2] where teleportation is disabled, this skill is very useful. | |||
* If you only use this skill as a gap closer which it is 1 skill point should be enough to do that job, but if you use it to one-hit knockout (OHKO) mobs outside of Depth Biospheres, then by all means maximize it. | |||
* Notes: This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often. | |||
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|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive |
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