1,547
edits
(→Sage) |
(→Sage) |
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| {{#skill:276}} | | {{#skill:276}} | ||
|| | || Allot enough skill points as a prerequisite skill to Dispell. | ||
When timed perfectly, any targeted magical spells such as Fenrir's or Betelguese's {{#skill:2217}} can be absorbed by Magic Rod. You'll need a lot of ACD to spam this skill effectively though, and at higher levels it'll have a bigger time window so more targeted spells can be absorbed during that time frame. | When timed perfectly, any targeted magical spells such as Fenrir's or Betelguese's {{#skill:2217}} can be absorbed by Magic Rod. You'll need a lot of ACD to spam this skill effectively though, and at higher levels it'll have a bigger time window so more targeted spells can be absorbed during that time frame. | ||
| 1 / 5 | | 1 / 5 | ||
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| {{#skill:277}} | | {{#skill:277}} | ||
|| || 3 | || Allot enough skill points as a prerequisite skill to Dispell. | ||
Often overlooked, Spellbreaker is actually a pretty handy skill to have especially when you're tanking or supporting your party. It works 100% of the time when used on normal monsters and 10% against MVPs that have long-casting skills. | |||
|| 3 | |||
|style="background:#ccffff"| Defensive | |style="background:#ccffff"| Defensive | ||
|- | |- | ||
| {{#skill:278}} | | {{#skill:278}} | ||
|| || 1 | || Place at least 1 skill point on this one. There are skills such as Energy Coat where you can't really instant cast, and having Free Cast will allow you to move and displace yourself as you take your time casting such skills. || 1 | ||
|style="background:#ffffcc"| Active | |style="background:#ffffcc"| Active | ||
|- | |- | ||
| {{#skill:279}} | | {{#skill:279}} | ||
|| || 0 / 10 | || One of the core skills to have as a Spellfist user. Max this one out if you plan on building Spellfist; otherwise leave it at 0. | ||
Higher levels will give you more spell varieties to auto-cast, and will also increase the chance of it procing up to 20%. | |||
|| 0 / 10 | |||
|style="background:#ffffcc"| Active | |style="background:#ffffcc"| Active | ||
|- | |- | ||
| {{#skill:280}} | | {{#skill:280}} | ||
|| || 5 | || Allot 5 skills points on this skill. | ||
Flame Launcher endows your weapon and your party members' weapon to the <span style="color:red;>Fire</span> property. It also give you an additional 5% Fire property magical damage. | |||
|| 5 | |||
|style="background:#ccffcc"| Supportive | |style="background:#ccffcc"| Supportive | ||
|- | |- | ||
| {{#skill:281}} | | {{#skill:281}} | ||
|| || 5 | || Allot 5 skills points on this skill. | ||
Frost Weapon endows your weapon and your party members' weapon to the <span style="color:blue;>Water</span> property. It also give you an additional 5% Water property magical damage. | |||
|| 5 | |||
|style="background:#ccffcc"| Supportive | |style="background:#ccffcc"| Supportive | ||
|- | |- | ||
| {{#skill:282}} | | {{#skill:282}} | ||
|| || 5 | || Allot 5 skills points on this skill. | ||
Lightning Loader endows your weapon and your party members' weapon to the <span style="color:green;>Wind</span> property. It also give you an additional 5% Wind property magical damage. | |||
|| 5 | |||
|style="background:#ccffcc"| Supportive | |style="background:#ccffcc"| Supportive | ||
|- | |- | ||
| {{#skill:283}} | | {{#skill:283}} | ||
|| || 5 | || Allot 5 skills points on this skill. | ||
Seismic Weapon endows your weapon and your party members' weapon to the <span style="color:brown;>Earth</span> property. It also give you an additional 5% Earth property magical damage. | |||
|| 5 | |||
|style="background:#ccffcc"| Supportive | |style="background:#ccffcc"| Supportive | ||
|- | |- |
edits