Cheverlotte's Guide to becoming a daring Dragon Knight: Difference between revisions

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'''{{#skill:5210}}''' - AOE ranged skill that inflicts big damage and greatly buffs {{#skill:6001}}, and {{#skill:2008}} + {{#skill:5004}}
'''{{#skill:5210}}''' - AOE ranged skill that inflicts big damage and greatly buffs {{#skill:6001}}, and {{#skill:2008}} + {{#skill:5004}}


= Runes =
= Leveling =
Runes are consumables that buff your character. It is highly recommended to farm for them, especially the staples, as they essentially double the damage that you can do.
Here is a step-by-step leveling guide, do note that this is not the only way to progress levels early game. Feel free to use this as reference to leveling your first Dragon Knight.
 
 
Here is the full, unedited VOD for the text leveling guide.
 
https://www.youtube.com/watch?v=ZF7KcOLxWyM&feature=youtu.be
 
=== Level 1-200 ===
 
# Complete the tutorial up until you get {{#item:7803}}, this will allow you to get up to 2x the EXP gain for both Base and Job levels; HOWEVER, you can only use it during levels 1-40. We will use this later to entirely skip the Rebirth process and speed up the rest of the leveling process.
# Job change into Swordsman via the Job Master in Main Office (@go office_. Remember to allocate your stats mainly onto STR and DEX first and equip the {{#item:20307}}to get +1000HP, 20 HIT and +200SP
# Proceed to Warper then go to Prontera Culvert (Dungeons > Culvert), kill the mobs there until you reach level 10 to be able to join the Eden Group at @go Eden. If you find the mobs inside the dungeon hard, exit to the portal and hit the mobs there instead.
# Level up your {{#skill:7}}, as this will be our main skill to level early.
# Proceed to Eden Paradise (type @go Eden). Then talk to the Purple Haired NPC named Lime Evenor. This will allow you have access to Eden Quests, Eden Starter Gear, and the Eden Vending Machine that we will use all throughout our time in the game.
# Move to the upper right portal then go to the portal with "Paradise Equipment". This equipment will suffice for leveling from 1-200, or even up to 240+ if you're dedicated enough.
# Talk to the hatted, blonde haired npc named Lucy to get{{#item:24687}}+ other Paradise Shadow Gear, a secondary set of gear that gives additional stats outside of the usual gear.
# Talk to the brown haired npc named Lothaire to get your starter gear, {{#item:500032}}and the Paradise Physical Armor Set, {{#item:400137}}, etc.
# Proceed to level to Base Lvl 45 in Sunken Ship (Dungeons > Sunken Ship). Hit all the mobs there up until Lvl 45.
# Once you're at level 45, select "Take All"  from the 40~69 Board in Eden for the Pirate Skeleton Quest. This will give us {{#item:25223}}that we will use to purchase consumables on the Eden Vending Machine.
# Keep doing the quest up until you are Job Lvl 50, then change to Knight.
# Go back to Paradise Equipment talk to the golden haired man named Labraham then get the {{#item:600020}}. We will be using {{#skill:1001}},  {{#skill:7}} {{#skill:62}} for Leveling.
# Keep repeating the Pirate Skeleton Quest up until you get Base Lvl 85.
# Once you're Base Level 85, take all the quest in the 70~99 Board in Eden, then proceed to Einbech Dungeon (Dungeons > Einbech Dungeon) to kill Pitman up until you get 15 {{#item:7318}}. We will need this to turn the quest that will give us our next weapon at Level 100. I highly recommend turning in this quest at least once before proceeding to the next step.
# Once you reach Base level 90, take all the quest in the 70~99 Board in Eden, then go to Turtle Dungeon (Dungeons > Turtle Dungeon). Kill Spring Rabbits and Dragon Tail at the Turtle Dungeon Entrance until the quest is complete. '''DO NOT TURN IN THE QUEST YET'''
# Move to the upper portal then kill Solider and Permeter. At this point you should be maxed level. If not just keep killing mobs until you are max level. '''DO NOT TURN IN THE QUEST YET'''
# Go back to Sunken Ship then kill Pirate Skeletons until the quest is complete. '''DO NOT TURN IN THE QUEST YET'''
# Go to Main Office (@go office) then proceed to Rebirth at the Job Master NPC.
# Once you are a novice again, go to Prontera Culvert (Dungeons > Culvert) to level up Job Level 10
# Change into High Swordsman
# Activate the {{#item:7803}}then turn in the Pirate Skeleton Quest at the 40~69 Board. It should be enough allow you to Job Change into Lord Knight.
# Change into Lord Knight.
# Turn in the 70~99 Board. This will make you Base Level 99 and Job Level 70
# Change into Rune Knight.
# Kill any mob or re-login for your actual level to be registered by the server.
# Once you're level 100, proceed to Paradise Equipment and get {{#item:600021}}from Labraham
# Talk to the Pirate NPC named Roxanne at the rightmost side of Eden and select Take All.
# Go to the Eden Vending Machine above Roxanne, and with the {{#item:25223}}we got from Eden Quests, prioritize getting {{#item:23204}}{{#item:23203}}{{#item:14534}}. This will give us a big boost in survivability. You may also want to get {{#item:12883}}{{#item:14766}}{{#item:23475}}if you have spare {{#item:25223}}.
# Go to Illusion Moonlight (Illusion Dungeons > Illusion Moonlight) then kill any of the mobs there. Use {{#skill:1001}},  {{#skill:7}} {{#skill:62}}. Once you're at least level 12-15, use {{#skill:2005}} as your main leveling skill up to Level 200.
# Turn in quest to Roxanne. Repeat the quest until Base Level 120
# Go to Illusion Frozen (Illusion Dungeons > Illusion Frozen) then kill any of the mobs there.
# Turn in quest to Roxanne. Repeat the quest until Base Level 160
# Go to the 130~190 Board, and select Take All
# Proceed to Verus (@go Verus or Towns > Verus) then proceed to the lower right portal.
# Kill the Recon Robots in the tunnel and in the next proceeding portal until the quest is finished.
# Turn in Quest to the 130~190 Board
# You may repeat the 130~190 Board for Recon Robots or go to Illusion Teddy Bear (Illusion Dungeons > Illusion Teddy Bear) to spice leveling, up until you're Base Level 180.
# Purchase 10 pieces of each {{#item:7436}}{{#item:7437}}{{#item:7438}}{{#item:7439}}by typing @ws 7436, @ws 7437, etc. If you don't wish to purchase, there's no supplies for the materials in the market, or just plain stingy, I highly recommend just spamming Recon Robots until Level 200, as they give big EXP and is relatively easy.
# Talk to Roxanne NPC and keep talking to her until you turn in the quest rewards.
# Congratulations! You are now a Dragon Knight.
 
= Consumables =
This will cover the consumables you may want to use all throughout the whole game.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |Runes
! colspan="4" |Runes


|-
|-
! Rune !! Effect !! Staple?
! Rune !! Effect !! Staple?
!Notes
|-
|-
|{{#item:12731}}
|{{#item:12731}}
|STR +30, 30% to increase Auto Attack Damage by 150% and Base Damage of Skill by 250% (125% for PVP) for 15 minutes
|STR +30, 30% to increase Auto Attack Damage by 150% and Base Damage of Skill by 250% (125% for PVP) for 15 minutes
|YES
|YES
|This rune is essential to {{#skill:5213}} build as it gives a chance to QUADRUPLE the damage the skill deals.
For the rest of the builds, this rune is not as necessary, but +30 STR is a decent boost.
|-
|-
|{{#item:12729}}
|{{#item:12729}}
|Increase Weapon ATK and Scaling ASPD for 15 minutes
|Increase Weapon ATK and Scaling ASPD for 15 minutes
|YES
|MANDATORY
|This rune allows you to attack faster and deal a bit more damage. Having more ASPD allows you to attack faster and deal more DPS, and the {{#item:12729}}is one of the most potent ASPD consumables and is exclusive to Rune Knight, which makes it a solid rune to go for.
|-
|-
|{{#item:12726}}
|{{#item:12726}}
|Significantly increases the damage of your next auto attack, has a chance to destroy your weapon by 20%
|Significantly increases the damage of your next auto attack, has a chance to destroy your weapon by 20%
|PVP
|PVP
|This rune is made for PVP, which allows you one-shot players with relative ease.
For PVE though, like other 3rd job skills, are outclassed by 4th job skills, and as such unneeded.
|-
|-
|{{#item:12732}}
|{{#item:12732}}
|7x7 AOE skill around you. Can crit.
|7x7 AOE skill around you. Can crit.
|NO
|PVP
|If {{#item:12726}}somehow wasn't enough, this runestone allows for a follow-up play.
This rune is irrelevant for PVE though.
|-
|-
|{{#item:12725}}
|{{#item:12725}}
|Remove and become immune to the following debuffs: <br> Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, <br> Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds
|Remove and become immune to the following debuffs: <br> Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, <br> Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds
|Situational
|Situational
|Allows you to cleanse and become immune to the status effects listed. Very useful in PVP, and certain PVE content.
|-
|-
|{{#item:12733}}
|{{#item:12733}}
|Consume 20% MaxHP. 30% of destroying weapons (Players) or decrease 25% ATK (Monsters) for 10 seconds [Bosses Unaffected] Increase DEF and MDEF for 15 minutes
|Consume 20% MaxHP. 30% of destroying weapons (Players) or decrease 25% ATK (Monsters) for 10 seconds [Bosses Unaffected] Increase DEF and MDEF for 15 minutes
|YES
|YES
|Makes you a bit tankier; it's one of the more optional staples but if you have the resources to spare, it is a solid rune to get.
|-
|-
|{{#item:12727}}
|{{#item:12727}}
|Randomly summon 2~4 shields. Shields share your DEF and MDEF and have 1000 HP. Shield will be destroyed if taking more than 1000HP damage, but any excess damage will be ignored. Lasts 15 minutes
|Randomly summon 2~4 shields. Shields share your DEF and MDEF and have 1000 HP.  
Shield will be destroyed if taking more than 1000HP damage, but any excess damage will be ignored. Lasts 15 minutes
|Situational
|Situational
|This allows you to shrug off huge devastating attacks such as Betelguese's Tetra Vortex and other MVPs' signature attacks.  The long cooldown however makes it less viable for longer fights.
|-
|-
|{{#item:12728}}
|{{#item:12728}}
|Increase INCOMING healing effects by 50% Decrease reflected melee damage by 50% for 15 mins
|Increase INCOMING healing effects by 50% Decrease reflected melee damage by 50% for 15 mins
|Situational
|YES
|Allows healing on you, including consumables such as {{#item:1100005}}to become stronger. Use this if you are reliant on {{#item:1100005}}for your sustain.
|-
|-
|{{#item:12730}}
|{{#item:12730}}
|Recover 60 SP every 10 seconds for 15 minutes
|Recover 60 SP every 10 seconds for 15 minutes
|NO
|NO
|Flat 60 SP every 10 seconds is useless. Avoid getting this if you want to conserve resources.
|-
|-
|{{#item:22540}}
|{{#item:22540}}
| +30% vs All Size, +30% melee and ranged damage, +30% critical damage, +30% MaxHP and MaxSP
| +30% vs All Size, +30% melee and ranged damage, +30% critical damage, +30% MaxHP and MaxSP
|YESYESYES
|MANDATORY
|Your bread and butter rune. Highly boosts your damage (more than 50%) and make you tankier. While this is expensive to make, this is the Dragon Knight's signature rune and what makes the job an absolute menace in both PVE and PVP.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="5" |
! colspan="5" |
== Where to Farm ==
== Where to Farm Rune Materials ==
''Staple Runes are written in '''BOLD and ITALICIZED'''''
''Staple Runes are written in '''BOLD and ITALICIZED'''''
!
!
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[ALL STAGES] (Beach Dungeon > Beach Dungeon 1)
[ALL STAGES] (Beach Dungeon > Beach Dungeon 1)
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |Other Consumable Items


= Critical Hit Build ({{#skill:5208}} + {{#skill:5201}} + {{#skill:5213}}) =
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''Early Game Gears''' ==
|-
|-
! Position !! Gear !! Enchant
! Item !! Effect
!Notes
!Notes
!Source
|-
|-
| Upper || {{#item:400139}} ||
|{{#item:14534}}
|
|Recover 5% MaxHP per 5 seconds
|Stacks with {{#item:12832}}and {{#item:14535}}. Allows you to have greatly increased survivability with its high regen.
| rowspan="17" |Eden Vending Machine
|-
|-
|
|{{#item:23203}}
| +11 {{#item:400053}}
|Recover 5% MaxSP per 5 seconds
|{{#item:4995}}AND/OR {{#item:29007}}
|This is usually enough to solve your SP issues, even in the early game. It scales well with INT but it is optional.
|Must be comboed with {{#item:480054}}and Accessory Set
Requires at least +7 to effectively replace Advanced Paradise Cap
|-
|-
| Middle || {{#item:410094}} ||
|{{#item:23204}}
|Can be bought from other players for relatively cheap
| +500 DEF and +200 MDEF
|One of, if not, the most broken consumable in the game. This allows you survive areas you are not meant to be in and shrug off attacks. While it does not make you immortal, it makes surviving much easier because of its absurd defense boosts.
|-
|-
| Lower || {{#item:420076}} ||
|{{#item:12883}}
|Can be bought from other players for relatively cheap
| +10 All stats; ATK and MATK +30
| +10 in all stats is a huge help, especially if the build you are utilizing has cast times such as {{#skill:6001}}. It is a good boost especially in the early game
|-
|{{#item:14766}}
|ATK and MATK +30, +1%; HIT and FLEE 30; ASPD +1; -5% SP Consumption -30% Fixed Cast Time (highest % applied)
|A small boost, mainly used for its ASPD and reduced SP consumption. The Fixed Cast Time is good early, but falls off later in the game
|-
|{{#item:23475}}
| +5% MaxHP and MaxSP; +5% Critical Damage, Ranged, Magical Damage. Uninterruptable Casting
|A small boost to health and damage, but its main effect is the uninterruptable cast. It allows you to cast skills without getting interrupted by enemy attacks.
|-
|{{#item:12796}}
|ATK and MATK +30; +5% ASPD, -5% Variable Cast Time; -10%; Chance to cast {{#skill:45}} Lv3 when attacking
|A small booster, though mainly used for its {{#skill:45}} proc, which increases your AGI and DEX by 5% for 100 sec
|-
|{{#item:12684}}
|Increase ASPD
|This mainly scales with AGI, if you have little to no AGI, then the ASPD increase might not be present.
|-
|{{#item:14601}}
|ATK and MATK +20; HIT and FLEE +30
|Mainly for Flee in the late game
|-
|{{#item:14600}}
| +10% MaxSP; -10% SP Consumption
|Allows you to use more skills thanks to its SP reduction
|-
|-
| rowspan="3" | Armor || {{#item:450185}} ||
|{{#item:50035}}
|All of the above consumable's effects
|
|
|-
|-
| +9 {{#item:450087}}
|{{#item:14535}}
|
|Recover 7% MaxHP per 4 seconds
|
|Stacks with {{#item:12832}}and {{#item:14534}}. Allows you to have greatly increased survivability with its high regen.
|-
|-
| +11 {{#item:450182}}
|{{#item:12832}}
|{{#item:4995}}AND/OR {{#item:29007}}
|Recover 4% MaxHP per 3 seconds
|Must be comboed with {{#item:470066}}
|Stacks with and {{#item:14534}}. Allows you to have greatly increased survivability with its high regen.
Requires at least +9 to effectively replace Grace SET
|-
|-
| rowspan="3" | Weapon || {{#item:600021}}||
|{{#item:12264}}
|
| +100% Item Drop Rate
|Essentially doubles your item drop and caps at 90% item drop chance. This is an essential consumable that makes progression faster
|-
|-
| +11 {{#item:600011}}
|{{#item:12263}}
|
| +50% EXP gained
|Requires at least +9 to effectively replace Paradise RK. (Non-crit) Wind Cutter
|Speeds up your leveling. Also applies when turning in quests.
Requires at least +11 to effectively replace Paradise RK (Crit)
|-
|-
| +9 {{#item:600027}}
|{{#item:22758}}
|{{#item:311352}}
|Gives{{#item:22752}}and {{#item:22753}}which grants
{{#item:311350}}
+30% ranged attack modifier
 
|Transforms your character into a Gazeti or Kobold Archer respectively, and get +30% ranged attack. Used for ranged skills such as {{#skill:6001}} and  {{#skill:6502}}. This is one of the best consumables in the game.
{{#item:311348}}
|-
 
|{{#item:11592}}
{{#item:311342}}
| +20% MaxHP
|First main priority upgrade. Best bought from other players.
|Increases your MaxHP and turns your character into a Bloody Murderer for the duration of the item. Used if need more survivability in the field.
Best weapon to get prior to getting your Dim Glacier weapon.
|-
|-
| rowspan="3" | Garment || {{#item:480105}} ||
|{{#item:12211}}
|
|Open Kafra Storage upon use
|Allows you to open Kafra storage anytime, anywhere. This will allow you to farm on the same map for a longer time compared to going back and forth.
|Eden Vending Machine
Cash Shop (Infinite Variant)
|-
|-
| +9 {{#item:480018}}
|{{#item:102985}}
|
|FLEE +50; ASPD +1; Movement Speed Increased to match {{#skill:29}}
|
|Premium Cash shop item mainly for ASPD, also used for its niche +50 FLEE to help dodge mobs attacks in the late game.
|Cash Shop
|-
|-
| +11 {{#item:480054}}
|{{#item:102803}}
|{{#item:4995}}AND/OR {{#item:29007}}
| +5 All Traits; P. ATK +10; S. MATK +10
|Must be comboed with {{#item:400053}}and Accessory Set
|Premium cash shop item and the only consumable so far to increase your traits stat, which is stronger than regular stat.
Requires at least +9 Refine to effectively replace Grace SET
|Cash Shop
|-
|-
| rowspan="3" | Footwear || {{#item:470069}} ||
|{{#item:12710}}
|
|Movement Speed increased to highest possible.
|Allows you to move the fastest possible in game. Questing and farming becomes a lot smoother with it.
|Cash Shop
|-
|-
| +9 {{#item:470020}}
|{{#item:14536}}
|
| +30 CRIT
|
|Increases your CRIT by a whopping 30, very useful for reaching the crit needed to be able to crit a mob.
|Cash Shop / PVP Slot Machine
|-
|-
| +11 {{#item:470066}}
|{{#item:657}}
|{{#item:4995}}AND/OR {{#item:29007}}
|Increase attack speed
|Must be comboed with  {{#item:450182}}
|Your main ASPD booster. Berserk Potion is pretty cheap and gives decent attack speed.
Requires at least +9 Refine to effectively replace Grace SET
|Tool Dealer
Cash Shop (Infinite Variant)
|-
|-
| rowspan="3" | Right Accessory || {{#item:490127}} ||
|{{#item:601}}
|
|Teleport to a random cell
|Teleporting around the map is a staple in Ragnarok Online. It makes farming and navigating easier, also helps from going out of trouble.
|Tool Dealer
Cash Shop (Infinite Variant)
|-
|-
|{{#item:490019}}
|{{#item:12438}}
|
|Teleport to a random cell (everyone in the party) [Party Leader only]
|
|Allows you to teleport your other party members with you. Useful for certain group content, particularly leveling.
|Cash Shop (Infinite Variant)
|-
|{{#item:12414}}
|Level 5 {{#skill:29}}; +10% ASPD
|Mainly used for its ASPD boost, stacks with other ASPD consumables
|Brasilis
https://irowiki.org/wiki/Guarana_Quest
|-
|{{#item:607}}
|Recover 100% HP and SP; 4 sec CD
| rowspan="2" |Your instant recovery consumable, use it if regular potions are not enough or in a pinch. Be careful of its hard cooldown
|[[Bioresearch Laboratory]]Lasagna Dungeon F3
|-
|{{#item:608}}
|Recover 50% HP and SP; 2 sec CD
|[[Bioresearch Laboratory]]Lasagna Dungeon F3
|-
|{{#item:610}}
|Cast Level 1 {{#skill:54}} on incapacitated target.
|Allows you to resurrect other players if you don't have other supports with you.
|Tool Dealer
|-
|{{#item:1100004}}
|Recover 360 SP (scales with INT)
| rowspan="2" |Your main recovery consumables for sustain, can be purchased from players.
| rowspan="12" |Genetic Crafting
[[Creations from special jobclasses]]
Mandy NPC (30 min and 60 min variants)
|-
|{{#item:1100005}}
|Recover 2750 HP (scales with VIT)
|-
|{{#item:12437}}
| +10% ASPD
|Optional luxury consumable to increase attack speed.
|-
|{{#item:100232}}
| +15% Melee and Ranged modifier
|Optional luxury consumable to boost damage. 15% Melee/Ranged is pretty strong for a consumable and can make farming faster.
|-
|{{#item:12424}}
| +5% MaxHP
| rowspan="2" |Optional luxury consumable for Minmaxing, mainly for {{#skill:6001}} HP and SP scaling.
|-
|{{#item:12427}}
| +8% MaxSP
|-
|{{#item:12429}}
| +20 STR
| rowspan="6" |Increases respective stats by +20. Stacks with +10 Stats of {{#item:12883}}. Optional luxury consumables for minmaxing, particularly for {{#skill:6001}}'s casting time and general damage and attack speed
|-
|{{#item:12430}}
| +20 INT
|-
|{{#item:12431}}
| +20 VIT
|-
|-
|{{#item:490069}}
|{{#item:12432}}
|
| +20 DEX
|Completed +9 Illusion Morrigane+Sprint is preferred to replace Grace SET
|-
|-
| rowspan="2" | Left Accessory || {{#item:490126}} ||
|{{#item:12433}}
|
| +20 AGI
|-
|-
|{{#item:490070}}
|{{#item:12434}}
|
| +20 LUK
|
|}
|}
= Critical Hit Build ({{#skill:5208}} + {{#skill:5201}} + {{#skill:5213}} + {{#skill:6502}}) =
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
! colspan="4" |
== '''Middle-game/Late-game Transition Gears''' ==
== '''Early Game Gears''' ==
|-
|-
! Position !! Gear !! Enchant
! Position !! Gear !! Enchant
!Notes
!Notes
|-
|-
| rowspan="2" | Upper || {{#item:19474}} ||{{#item:29085}}
| Upper || {{#item:400139}} ||
{{#item:29689}}
|
 
{{#item:4703}}
|Can be kept up to late-game provided the Acute enchant is at least {{#item:29088}},
otherwise stick with {{#item:400109}}
|-
|-
| {{#item:400109}}
|
|
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards. This is the best GENERIC headgear for critical jobs.
| +11 {{#item:400053}}
|{{#item:4995}}AND/OR {{#item:29007}}
|Must be comboed with  {{#item:480054}}and Accessory Set
Requires at least +7 to effectively replace Advanced Paradise Cap
|-
|-
| Middle || {{#item:410094}}||
| Middle || {{#item:410094}} ||
|Can be bought from other players for relatively cheap
|Can be bought from other players for relatively cheap
|-
|-
| Lower || {{#item:420076}}||
| Lower || {{#item:420076}} ||
|Can be bought from other players for relatively cheap
|Can be bought from other players for relatively cheap
|-
|-
| rowspan="3" | Armor || {{#item:450177}} ||{{#item:310542}}
| rowspan="3" | Armor || {{#item:450185}} ||
{{#item:310509}}
|
 
{{#item:310506}}
|You can start farming {{#item:1000405}}at Labyrinth of Oz 2F once you complete your Early Game Gear, even earlier if you have complete rune buffs. Requires doing and completing EP18.
|-
|-
| {{#item:450206}}
| +9 {{#item:450087}}
|{{#item:1000783}}
|
{{#item:1000720}}
|
 
|-
{{#item:1000718}}OR {{#item:1000717}}
| +11 {{#item:450182}}
|Only get if you want to buy from other players. While potentially cheaper and marginally better than {{#item:450177}}), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as {{#item:450177}}.
|{{#item:4995}}AND/OR {{#item:29007}}
|Must be comboed with {{#item:470066}}
Requires at least +9 to effectively replace Grace SET
|-
|-
| {{#item:450169}}
| rowspan="3" | Weapon || {{#item:600021}}||
|{{#item:310676}}
|
{{#item:310735}}
 
{{#item:4704}}or ANY
|Constellation Tower Gear.
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance.
Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own.
|-
|-
| rowspan="3" | Weapon || {{#skill:5208}}
| +11 {{#item:600011}}
{{#item:600030}}
|
|{{#item:311453}}
|Requires at least +9 to effectively replace Paradise RK. (Non-crit) Wind Cutter
{{#item:311273}}
Requires at least +11 to effectively replace Paradise RK (Crit)
|-
| +9 {{#item:600027}}
|{{#item:311352}}
{{#item:311350}}
 
{{#item:311348}}


{{#item:311273}}
{{#item:311342}}
| rowspan="2" |Only replace  {{#item:600027}} with this once you have it at least at Grade B and +12 and fully enchanted
|First main priority upgrade. Best bought from other players.
Best weapon to get prior to getting your Dim Glacier weapon.
|-
|-
| {{#skill:5201}}
| rowspan="3" | Garment || {{#item:480105}} ||
{{#item:600030}}
|
|{{#item:311453}}
{{#item:311272}}
 
{{#item:311272}}
|-
|-
| {{#skill:5213}}
| +9 {{#item:480018}}
{{#item:600031}}
|
|{{#item:311388}}
|
{{#item:4844}}
|Only get if you're ready to commit to {{#skill:5213}} as it is a single-target skill and farming normal mobs with it is quite inefficient
|-
|-
| rowspan="2" | Garment || {{#item:480174}} ||
| +11 {{#item:480054}}
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards.Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame
|{{#item:4995}}AND/OR {{#item:29007}}
|Must be comboed with {{#item:400053}}and Accessory Set
Requires at least +9 Refine to effectively replace Grace SET
|-
|-
| {{#item:480230}}
| rowspan="3" | Footwear || {{#item:470069}} ||
|{{#item:311881}}OR ANY
|
{{#item:310922}}OR {{#item:310932}}
 
{{#item:4704}}OR ANY
|Best in slot manteau in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
|-
|-
| rowspan="2" |Footwear
| +9 {{#item:470020}}
|{{#item:470087}}
|
|{{#item:310612}}
|
{{#item:310608}}
 
{{#item:310599}}
|2nd Slot, {{#item:310612}},  is highly optional as it is not worth the effort for inconsistent procs. Get if you want to have placeholder boots until you get {{#item:470173}}
|-
|-
| {{#item:470173}}
| +11 {{#item:470066}}
|{{#item:311881}} OR ANY
|{{#item:4995}}AND/OR {{#item:29007}}
{{#item:310922}}OR {{#item:310932}}
|Must be comboed with  {{#item:450182}}
 
Requires at least +9 Refine to effectively replace Grace SET
{{#item:4704}}OR ANY
|Best in slot boots in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
|-
|-
| rowspan="2" |Right Accessory
| rowspan="3" | Right Accessory || {{#item:490127}} ||
|{{#item:490054}}OR
|
{{#item:490066}}
 
OR ANY 10% ATK THANATOS RING
|{{#item:310199}} above OR {{#item:310214}}above
{{#item:310234}} above OR {{#item:310219}}above
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as {{#item:490106}}is much better for crit management
|-
|-
| {{#item:490106}}||{{#item:310632}}
|{{#item:490019}}
{{#item:310632}}
|
 
|
{{#item:310490}}
|-
|Can easily solve your CRI problems in the midgame. Feel free to transition into {{#item:490303}}once you have settled with your CRI.
|{{#item:490069}}
|
|Completed +9 Illusion Morrigane+Sprint is preferred to replace Grace SET
|-
|-
| rowspan="2" |Left Accessory
| rowspan="2" | Left Accessory || {{#item:490126}} ||
|{{#item:490055}}OR
|
{{#item:490067}}OR
 
OR ANY 10% ATK THANATOS RING
|{{#item:310199}} above
{{#item:310234}} above
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as {{#item:490107}}is much better for crit management
|-
|-
| {{#item:490107}}||{{#item:310632}}
|{{#item:490070}}
{{#item:310632}}
|
 
|
{{#item:310490}}
|Can easily solve your CRI problems in the midgame. Feel free to transition into {{#item:490306}}once you have settled with your CRI.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
! colspan="4" |
== '''Late-game/End-game Gears''' ==
== '''Middle-game/Late-game Transition Gears''' ==
|-
|-
! Position !! Gear !! Enchant
! Position !! Gear !! Enchant
!Notes
!Notes
|-
|-
| rowspan="4" |Upper
| rowspan="2" | Upper || {{#item:19474}} ||{{#item:29085}}
|{{#item:19474}}
|{{#item:29088}}- {{#item:29090}}
{{#item:29689}}
{{#item:29689}}


{{#item:4703}}
{{#item:4703}}
|Got the Acute enchant to at least {{#item:29088}}? Congratulations! You have currently the best in slot Upper HG for your job.
|Can be kept up to late-game provided the Acute enchant is at least {{#item:29088}},
Stick with {{#item:400109}}if you don't want to leave it to RNG.
otherwise stick with {{#item:400109}}
|-
|-
| +12 [A] {{#item:400109}} ||
| {{#item:400109}}
|The best generic critical headgear out there. If you have it lying around, this is a good choice.
|
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards. This is the best GENERIC headgear for critical jobs.
|-
|-
| +12 [A] {{#item:400374}}
| Middle || {{#item:410094}}||
|{{#item:312021}}
|Can be bought from other players for relatively cheap
{{#item:29083}}
| - While it is the best headgear in terms of damage for {{#skill:5213}} when combo-ed with {{#item:470211}}(matches up with {{#item:19474}}at {{#item:29090}}) Only get this if you are wholly committed to  {{#skill:5213}}. Otherwise feel free to skip
- {{#item:400529}}with {{#item:312753}}and {{#item:312712}}matches with {{#item:400374}}and {{#item:470211}}. While is still technically the best by a very small margin (<1%). It is best to build a fully enchanted {{#item:400529}}instead and swap between {{#item:600054}}for {{#skill:5208}} and {{#item:600031}} and {{#skill:5213}}
|-
|-
|{{#item:400529}}
| Lower || {{#item:420076}}||
|{{#item:312753}}onwards
|Can be bought from other players for relatively cheap
{{#item:312712}}
{{#item:4704}}OR {{#item:4754}}OR ANY
| - Combos with {{#item:600054}}for {{#skill:5208}} Cooldown Reduction + {{#skill:2006}} autocast.
- Can also be used as a standalone headgear for {{#skill:5213}}  and {{#skill:5201}} builds thanks to its enchantments.
|-
|-
| Middle || {{#item:410233}}||
| rowspan="3" | Armor || {{#item:450177}} ||{{#item:310542}}
|
{{#item:310509}}
 
{{#item:310506}}
|You can start farming {{#item:1000405}}at Labyrinth of Oz 2F once you complete your Early Game Gear, even earlier if you have complete rune buffs. Requires doing and completing EP18.
|-
|-
| Lower || {{#item:420210}}||
| {{#item:450206}}
|
|{{#item:1000783}}
|-
{{#item:1000720}}
| rowspan="2" | Armor || +12 [A] {{#item:450274}} ||{{#item:312334}}
{{#item:312324}}


{{#item:312319}}
{{#item:1000718}}OR {{#item:1000717}}
|Though it is best in terms of damage, the -15 CRI penalty can hurt and makes crit management trickier. Feel free to choose this if you can handle the penalty, or happen to have one this around.
|Only get if you want to buy from other players. While potentially cheaper and marginally better than {{#item:450177}}), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as {{#item:450177}}.
|-
|-
| +12 [A] {{#item:450281}}
| {{#item:450169}}
|{{#item:312394}}
|{{#item:310676}}
{{#item:312384}}
{{#item:310735}}


{{#item:312379}}
{{#item:4704}}or ANY
|Best in terms of comfort. Makes crit management easier in exchange of losing a wee bit of damage
|Constellation Tower Gear.
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance.
Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own.
|-
|-
| rowspan="3" |Weapon
| rowspan="3" | Weapon || {{#skill:5208}}
| {{#skill:5208}}
{{#item:600030}}
+12 [A] {{#item:600054}}
|{{#item:311453}}
|ANY BIOSPHERE GEM
{{#item:311273}}
ANY VARMUNDT CRYSTAL


 
{{#item:311273}}
| - Combos with {{#item:400529}}. Best in slot for {{#skill:5208}} due to the Cooldown Reduction from 0.7s to 0.5s alongside the bonus of auto-casting {{#skill:2006}} per {{#skill:5208}} cast.
| rowspan="2" |Only replace  {{#item:600027}} with this once you have it at least at Grade B and +12 and fully enchanted
- Adjust the Biosphere Gem and Varmundt Crystal based on your needs.
|-
|-
| {{#skill:5201}}
| {{#skill:5201}}
+12 [A] {{#item:600030}}
{{#item:600030}}
|{{#item:311453}}
|{{#item:311453}}
{{#item:311272}}
{{#item:311272}}


{{#item:311272}}
{{#item:311272}}
|
|-
|-
| {{#skill:5213}}
| {{#skill:5213}}
+12 [A] {{#item:600031}}
{{#item:600031}}
|{{#item:311388}}
|{{#item:311388}}
{{#item:4844}}
{{#item:4844}}
|The main weapon for {{#skill:5213}}. Get it to maximize {{#skill:5213}} damage for MVPing / Instance Bosses
|Only get if you're ready to commit to {{#skill:5213}} as it is a single-target skill and farming normal mobs with it is quite inefficient
|-
|-
| rowspan="2" |Garment
| rowspan="2" | Garment || {{#item:480174}} ||
| +12 [A]  {{#item:480174}}
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards.Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame
|
|Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame
|-
|-
| +12 [A]  {{#item:480230}}||{{#item:311881}}OR ANY
| {{#item:480230}}
|{{#item:311881}}OR ANY
{{#item:310922}}OR {{#item:310932}}
{{#item:310922}}OR {{#item:310932}}


Line 621: Line 740:
|-
|-
| rowspan="2" |Footwear
| rowspan="2" |Footwear
| +12 [A] {{#item:470173}}
|{{#item:470087}}
|{{#item:311881}}OR ANY
|{{#item:310612}}
{{#item:310608}}
 
{{#item:310599}}
|2nd Slot, {{#item:310612}},  is highly optional as it is not worth the effort for inconsistent procs. Get if you want to have placeholder boots until you get {{#item:470173}}
|-
| {{#item:470173}}
|{{#item:311881}} OR ANY
{{#item:310922}}OR {{#item:310932}}
{{#item:310922}}OR {{#item:310932}}


Line 628: Line 754:
|Best in slot boots in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
|Best in slot boots in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
|-
|-
| +12 [A]  {{#item:470211}}
| rowspan="2" |Right Accessory
|{{#item:312450}}
|{{#item:490054}}OR
{{#item:311388}}
{{#item:490066}}
| - Comboes with {{#item:400374}}. You CANNOT use this boots alone as {{#item:312450}} requires {{#item:312021}} from the headgear. Get if you're committed to  {{#skill:5213}}. Otherwise use {{#item:470173}}
 
- While is still technically the best by a very small margin (<1%) when comboed with {{#item:400374}}. It is best to use {{#item:470173}}and build a fully enchanted {{#item:400529}}instead and swap between {{#item:600054}}for {{#skill:5208}} and {{#item:600031}} for {{#skill:5213}}
OR ANY 10% ATK THANATOS RING
|{{#item:310199}} above OR {{#item:310214}}above
{{#item:310234}} above OR {{#item:310219}}above
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as {{#item:490106}}is much better for crit management
|-
|-
| Right Accessory || {{#item:490303}}||{{#item:311943}}OR ANY
| {{#item:490106}}||{{#item:310632}}
{{#item:311953}}OR {{#item:311963}}
{{#item:310632}}


{{#item:311978}}
{{#item:310490}}
| rowspan="2" |Feel free to use any 2nd Slot Racial based on your needs. {{#item:311943}}is best but is definitely the most expensive part to min-max.
|Can easily solve your CRI problems in the midgame. Feel free to transition into {{#item:490303}}once you have settled with your CRI.
{{#item:311953}}is highly preferred, but {{#item:311963}} provided there is at least one {{#item:311953}}to balance the damage-crit ratio.
|-
|-
|Left Accessory
| rowspan="2" |Left Accessory
| {{#item:490306}}
|{{#item:490055}}OR
|{{#item:311943}}OR ANY
{{#item:490067}}OR
{{#item:311953}}OR {{#item:311963}}
 
OR ANY 10% ATK THANATOS RING
|{{#item:310199}} above
{{#item:310234}} above
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as {{#item:490107}}is much better for crit management
|-
| {{#item:490107}}||{{#item:310632}}
{{#item:310632}}


{{#item:311978}}
{{#item:310490}}
|Can easily solve your CRI problems in the midgame. Feel free to transition into {{#item:490306}}once you have settled with your CRI.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
! colspan="4" |
== '''Shadow Gear / Costume Stones''' ==
== '''Late-game/End-game Gears''' ==
|-
|-
! Position !! Gear !! Enchant
! Position !! Gear !! Enchant
!Notes
!Notes
|-
|-
| Upper || {{#item:1000222}} ||
| rowspan="4" |Upper
|Combos with {{#item:1000221}} to giv +5% ATK and 15% Critical Damagee
|{{#item:19474}}
|{{#item:29088}}- {{#item:29090}}
{{#item:29689}}
 
{{#item:4703}}
|Got the Acute enchant to at least {{#item:29088}}? Congratulations! You have currently the best in slot Upper HG for your job.
Stick with {{#item:400109}}if you don't want to leave it to RNG.
|-
|-
| Middle || {{#item:1000611}}
| +12 [A] {{#item:400109}} ||
|
|The best generic critical headgear out there. If you have it lying around, this is a good choice.
|Gives +5% Melee and Ranged damage with Lv. 10  {{#skill:2010}}
|-
| +12 [A] {{#item:400374}}
|{{#item:312021}}
{{#item:29083}}
| - While it is the best headgear in terms of damage for {{#skill:5213}} when combo-ed with {{#item:470211}}(matches up with {{#item:19474}}at {{#item:29090}}) Only get this if you are wholly committed to  {{#skill:5213}}. Otherwise feel free to skip
- {{#item:400529}}with {{#item:312753}}and {{#item:312712}}matches with {{#item:400374}}and {{#item:470211}}. While is still technically the best by a very small margin (<1%). It is best to build a fully enchanted {{#item:400529}}instead and swap between {{#item:600054}}for {{#skill:5208}} and {{#item:600031}} and {{#skill:5213}}
|-
|-
| Lower || {{#item:1000976}}
|{{#item:400529}}
|
|{{#item:312753}}onwards
|Combos with {{#item:1000221}}to give +15% racial.
{{#item:312712}}
{{#item:4704}}OR {{#item:4754}}OR ANY
| - Combos with {{#item:600054}}for {{#skill:5208}} Cooldown Reduction + {{#skill:2006}} autocast.
- Can also be used as a standalone headgear for {{#skill:5213}}  and {{#skill:5201}} builds thanks to its enchantments.
|-
|-
|Garment
| Middle || {{#item:410233}}||
|{{#item:1000221}}
|
|
| +15% Critical Damage; Required to combo {{#item:1000222}}and {{#item:1000976}}
|-
|-
|Dual
| Lower || {{#item:420210}}||
|{{#item:1000855}}
|
|
| +10 CRI; +10% Critical Damage
|-
|-
| Armor || +10 {{#item:24679}}|| rowspan="6" |Melee +5% or ANY
| rowspan="2" | Armor || +12 [A] {{#item:450274}} ||{{#item:312334}}
C. Rate 5 (Priority)
{{#item:312324}}
|Increases damage dealt. Combos with {{#item:24680}}to further increase damage and be immune to knockback if both pieces are at least +9.
 
Interchangeable with {{#item:24663}}
{{#item:312319}}
|Though it is best in terms of damage, the -15 CRI penalty can hurt and makes crit management trickier. Feel free to choose this if you can handle the penalty, or happen to have one this around.
|-
|-
|Weapon
| +12 [A] {{#item:450281}}
| +10 {{#item:24386}}
|{{#item:312394}}
|Mainly used to nullify damage penalty from Size, as 2H Sword deals 25% less against Small and Medium enemies
{{#item:312384}}
|-
|Shield
| +10 {{#item:24767}}
|Increases your attack speed and the damage you deal with crit.
|-
|Footwear
| +10 {{#item:24680}}
|Interchangeable with {{#item:24664}}
|-
| Right Accessory || +10 {{#item:24661}}
|Allows you to ignore the enemy's defense stats. Combos with {{#item:24662}}to allow you to fully ignore enemy defense if both are at least +9


Interchangeable with {{#item:24681}}
{{#item:312379}}
|Best in terms of comfort. Makes crit management easier in exchange of losing a wee bit of damage
|-
|-
|Left Accessory
| rowspan="3" |Weapon
| +10 {{#item:24662}}
| {{#skill:5208}}
|Interchangeable with {{#item:24682}}
+12 [A] {{#item:600054}}
|}
|ANY BIOSPHERE GEM
{| class="wikitable mw-collapsible mw-collapsed"
ANY VARMUNDT CRYSTAL
! colspan="3" |
 
== '''Stats / Traits''' ==
 
| - Combos with {{#item:400529}}. Best in slot for {{#skill:5208}} due to the Cooldown Reduction from 0.7s to 0.5s alongside the bonus of auto-casting {{#skill:2006}} per {{#skill:5208}} cast.
- Adjust the Biosphere Gem and Varmundt Crystal based on your needs.
|-
|-
! colspan="3" |Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions.
| {{#skill:5201}}
+12 [A] {{#item:600030}}
|{{#item:311453}}
{{#item:311272}}
 
{{#item:311272}}
|
|-
|-
! Stats !! Allocation !! Notes
| {{#skill:5213}}
+12 [A] {{#item:600031}}
|{{#item:311388}}
{{#item:4844}}
|The main weapon for {{#skill:5213}}. Get it to maximize {{#skill:5213}} damage for MVPing / Instance Bosses
|-
|-
| STR || 120+ ||Your main damage scaling for stats. Also increases your weight capacity allowing you to carry more items
| rowspan="2" |Garment
| +12 [A]  {{#item:480174}}
|
|Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame
|-
|-
| AGI || 95-110
| +12 [A]  {{#item:480230}}||{{#item:311881}}OR ANY
|Allows you to attack faster, which means you can output more skills for damage
{{#item:310922}}OR {{#item:310932}}
 
{{#item:4704}}OR ANY
|Best in slot manteau in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
|-
|-
| VIT || 100-120
| rowspan="2" |Footwear
|Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum.
| +12 [A] {{#item:470173}}
|{{#item:311881}}OR ANY
{{#item:310922}}OR {{#item:310932}}
 
{{#item:4704}}OR ANY
|Best in slot boots in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
|-
|-
|INT
| +12 [A]  {{#item:470211}}
|70-100 / Leftover points
|{{#item:312450}}
|Allows you to cast more skills before replenishing it.
{{#item:311388}}
| - Comboes with {{#item:400374}}. You CANNOT use this boots alone as {{#item:312450}} requires {{#item:312021}} from the headgear. Get if you're committed to {{#skill:5213}}. Otherwise use {{#item:470173}}
- While is still technically the best by a very small margin (<1%) when comboed with {{#item:400374}}. It is best to use {{#item:470173}}and build a fully enchanted {{#item:400529}}instead and swap between {{#item:600054}}for {{#skill:5208}} and {{#item:600031}} for {{#skill:5213}}
|-
|-
|DEX
| Right Accessory || {{#item:490303}}||{{#item:311943}}OR ANY
|1
{{#item:311953}}OR {{#item:311963}}
|Your build is centered around dealing crits, and crits DO NOT MISS, hence DEX can be left untouched. If you are still in the early game though, feel free to allocate some DEX as critical chance is not abundant early in the game.
 
{{#item:311978}}
| rowspan="2" |Feel free to use any 2nd Slot Racial based on your needs. {{#item:311943}}is best but is definitely the most expensive part to min-max.
{{#item:311953}}is highly preferred, but {{#item:311963}} provided there is at least one {{#item:311953}}to balance the damage-crit ratio.
|-
|-
| LUK || 120-125||Increases your chance to deal critical hit damage. Decreases your chance to get hit by Curse status. Only allocate 125 LUK if and only if you run {{#item:300261}}
|Left Accessory
| {{#item:490306}}
|{{#item:311943}}OR ANY
{{#item:311953}}OR {{#item:311963}}
 
{{#item:311978}}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''Shadow Gear / Costume Stones''' ==
|-
|-
!Trait
! Position !! Gear !! Enchant
! Allocation
!Notes
!Notes
|-
|-
|POW
| Upper || {{#item:1000610}}||
| 100
| +10% Critical damage with Lv. 5 {{#skill:2007}}
|Your main damage scaling for Traits. Max this one first especially if you are leveling.  
Combos with {{#item:1001604}}to give 15% Size Modifer with Lv. 10  {{#skill:5207}}
|-
|-
| STA || Leftover
| Middle || {{#item:1000611}}
|Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical
|
|Gives +5% Melee and Ranged damage with Lv. 10  {{#skill:2010}}Combos with {{#item:1001604}}to give +10% {{#skill:5208}} damage
|-
|-
|WIS
| Lower || {{#item:1000612}}
| Leftover
|
|Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical.
|Combos with {{#item:1001604}}to give +3 C. Rate and +15% {{#skill:5213}} Damage
|-
|-
|SPL
|Garment
|0
|{{#item:1001604}}
|You don't deal magic damage sadly
|
| Per 2 Levels of {{#skill:5208}} : +1% Racial Mod
|-
|-
|CON
|Dual
|35 / Leftover
|{{#item:1000855}}
|Mostly used for increasing P. ATK. Allocate your points here if you wish to deal more damage once you maxed out POW/CRT
|
| +10 CRI; +10% Critical Damage
|-
|-
|CRT
| Armor || +10 {{#item:24679}}|| rowspan="6" |Melee +5% or ANY
|100
C. Rate 5 (Priority)
|Your secondary scaling for Traits. Increases your chance to deal critical hit damage, as well as increases your base critical damage modifier (C.Rate) (Ex: Base crit damage is 200%. Having 30 C.Rate makes it 230%)
|Increases damage dealt. Combos with {{#item:24680}}to further increase damage and be immune to knockback if both pieces are at least +9.
|}
Interchangeable with {{#item:24663}}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |
== '''Skill Tree''' ==
|-
|-
! colspan="3" |Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job.
|Weapon
| +10 {{#item:24386}}
|Mainly used to nullify damage penalty from Size, as 2H Sword deals 25% less against Small and Medium enemies
|-
|-
! colspan="3" |Swordman[[File:Skillcrit1.png|center|frameless|1054x1054px]]
|Shield
| +10 {{#item:24767}}
|Increases your attack speed and the damage you deal with crit.
|-
|-
! colspan="3" |Notes
|Footwear
| +10 {{#item:24680}}
|Interchangeable with {{#item:24664}}
|-
|-
| colspan="3" |
| Right Accessory || +10 {{#item:24661}}
|Allows you to ignore the enemy's defense stats. Combos with {{#item:24662}}to allow you to fully ignore enemy defense if both are at least +9
 
Interchangeable with {{#item:24681}}
|-
|-
! colspan="3" |Lord Knight[[File:Skillcrit2.png|center|frameless|1054x1054px]]
|Left Accessory
| +10 {{#item:24662}}
|Interchangeable with {{#item:24682}}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |
== '''Stats / Traits''' ==
|-
|-
! colspan="3" |Notes
! colspan="3" |Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions.
|-
|-
| colspan="3" |
! Stats !! Allocation !! Notes
|-
|-
! colspan="3" |Rune Knight[[File:Skillcrit3.png|center|frameless|1039x1039px]]
| STR || 120+ ||Your main damage scaling for stats. Also increases your weight capacity allowing you to carry more items
|-
|-
! colspan="3" |Notes
| AGI || 95-110
|Allows you to attack faster, which means you can output more skills for damage
|-
|-
| colspan="3" |
| VIT || 100-120
|Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum.
|-
|-
! colspan="3" |Dragon Knight[[File:Skillcrit4.png|center|frameless|1041x1041px]]
|INT
|70-100 / Leftover points
|Allows you to cast more skills before replenishing it.
|-
|-
! colspan="3" |Notes
|DEX
|1
|Your build is centered around dealing crits, and crits DO NOT MISS, hence DEX can be left untouched. If you are still in the early game though, feel free to allocate some DEX as critical chance is not abundant early in the game.
|-
|-
| colspan="3" |
| LUK || 120-125||Increases your chance to deal critical hit damage. Decreases your chance to get hit by Curse status. Only allocate 125 LUK if and only if you run {{#item:300261}}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |
== '''CARDS''' ==
|-
|-
! Position !! Gear
!Trait
! Allocation
!Notes
!Notes
|-
|-
| Upper || {{#item:300150}}
|POW
|Main combo component for {{#item:300144}}
| 110
|Your main damage scaling for Traits. Max this one first especially if you are leveling.
|-
|-
|
| STA || Leftover
|{{#item:300015}}
|Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical
|Budget offensive headgear card
|-
|-
|
|WIS
|{{#item:300360}}
| Leftover
|Combo with {{#item:300362}}
|Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical.
Best non-MVP HG card for Critical DK
|-
|-
| Middle || {{#item:4524}}
|SPL
|Combo with {{#item:300150}}
|0
|You don't deal magic damage sadly
|-
|CON
|35 / Leftover
|Mostly used for increasing P. ATK. Allocate your points here if you wish to deal more damage once you maxed out POW/CRT
|-
|-
|
|CRT
|{{#item:300015}}
|110
|Budget offensive headgear card
|Your secondary scaling for Traits. Increases your chance to deal critical hit damage, as well as increases your base critical damage modifier (C.Rate) (Ex: Base crit damage is 200%. Having 30 C.Rate makes it 230%)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |
== '''Skill Tree''' ==
|-
|-
|
! colspan="3" |Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job.
|{{#item:300360}}
|Best non-MVP HG card for Critical DK
|-
|-
| rowspan="2" | Armor || {{#item:4393}}
! colspan="3" |Swordman[[File:Skillcrit1.png|center|frameless|1054x1054px]]
|Combo with {{#item:300271}}
|-
|-
|{{#item:300362}}
! colspan="3" |Notes
| +4% Melee per 3 refine and +1 P. ATK
Combo with {{#item:300360}}for +10% ATK
|-
|-
| rowspan="2" |Weapon
| colspan="3" | - {{#skill:7}} gives you an additional 20% Fire property damage for 10 seconds. It's used especially against bosses where that 20% can make a difference for DPS.
| {{#item:27361}}
| +30% vs Medium and Large
|-
|-
| {{#item:300263}}
! colspan="3" |Lord Knight[[File:Skillcrit2.png|center|frameless|1054x1054px]]
| +5% ATK; +10% Melee if on 2H Sword; +2% Melee per 3 refine; +3% Melee per 3 refine and if Base Level 200.
Performs as much and scales better than {{#item:27361}} if at +12 Refine above
|-
|-
| rowspan="2" |Garment
! colspan="3" |Notes
| {{#item:300261}}
| +2 CRI per 10 Base LUK
+30% Crit Damage if Base LUK is at least 125
|-
|-
| {{#item:300271}}
| colspan="3" |
|Combo with {{#item:4393}}
+10% Melee; +15% Melee per 40 base STR if combo and base level 200
|-
|-
| rowspan="2" |Footwear
! colspan="3" |Rune Knight[[File:Skillcrit3.png|center|frameless|1039x1039px]]
|{{#item:300144}}
|Your main card for shoes until you get {{#item:300380}}
+15% Critical Damage if combo with {{#item:300150}}
|-
|-
| {{#item:300380}}
! colspan="3" |Notes
|<nowiki>+5 CRI</nowiki>
 
If below +12: -15 CRI; -10% Crit Damage
 
If +12 or above: +15 CRI; +10% Crit Damage; C. Rate +5
 
Only use if footwear is +12 above, otherwise you lose on stats
|-
|-
| Right Accessory || {{#item:300278}}
| colspan="3" |
| +15% Critical Damage
|-
! colspan="3" |Dragon Knight[[File:Skillcrit4.png|center|frameless|1041x1041px]]
|-
! colspan="3" |Notes
|-
|-
|Left Accessory
| colspan="3" |
| {{#item:300278}}
| +15% Critical Damage
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="2" |
! colspan="4" |
== '''PETS''' ==
== '''CARDS''' ==
|-
|-
! Pet
! Position !! Gear
!Effects
!Notes
!Notes
|-
|-
| {{#mob:1374}}  
| Upper || {{#item:300150}}
|If you prefer SP sustain
| -5% MaxHP
+1% ATK per 3 Refine
|Main combo component for {{#item:300144}}
Use if you are still using {{#item:300144}}for your shoes.
|-
|-
|{{#mob:1370}}
|
|If you prefer HP sustain
|{{#item:300360}}
| +10 ATK, +1 P. ATK
+3% Melee; +7% SP Consumption
If Refine +9: +2% Melee
|Combo with {{#item:300362}}
Best non-MVP HG card for Critical DK
|-
|-
|{{#mob:1115}}
|
|If you prefer CRI (+8) and C. Rate (+3)
|{{#item:27396}}
| -5% After Cast Delay
|Non MVP and budget variant of {{#item:4403}}
You need at least 33-35% ACD to maximize the cast rate of {{#skill:5213}}.
Even two of this may not be enough to be able to maximize the cast without making further changes to gear, as such it is recommended to get {{#item:4480}} if you find ACD to be a problem to maximizing the skill.
|-
|-
| {{#mob:20420}}  
|
|If you prefer Critical Damage (+7%) and some CRI (+3)
|{{#item:4480}}
| -15% After Cast Delay
If Refine +15: -5% After Cast Delay
|Budget variant of {{#icon:31488}}{{#item:4403}}
You will need this to be able to maximize the cast rate of  {{#skill:5213}}.
|-
|-
|{{#mob:1087}}
|
|If you prefer ATK (+7%) and some Critical Damage (+3%)
|{{#icon:31488}}{{#item:4403}}
|}
| -30% After Cast Delay
 
|While {{#item:4480}}is typically enough to maximize {{#skill:5213}}, you can get this card if you wish to weave in  {{#skill:5208}} in your rotation. This results in higher damage, albeit it is very ping dependent, and improper execution can end up in a slight DPS loss.
= Ranged Build ({{#skill:6001}} + {{#skill:5211}}) =
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''Early Game Gears''' ==
|-
! Position !! Gear !! Enchant
!Notes
|-
|-
| Upper || {{#item:400139}} ||
|
|
|{{#icon:31488}}{{#item:4529}}
| +2% Class modifier
+1% Class; -1% MaxSP per 2 refine levels
| rowspan="2" |Only get if you wish to absolutely minmax damage. The damage gain is marginal, but it's technically better than other headgear cards.
|-
|-
|
|
| +11 {{#item:19366}}
|{{#icon:31488}}{{#item:300377}}
|{{#item:29010}}AND/OR {{#item:29004}}
| +5% ATK, +5% MATK
|Must be comboed with:
+2 P. ATK, +2 S. MATK per 3 refine
{{#item:15348}}
If +11 Refine: -0.5 Fixed Cast Time.
{{#item:20923}}
 
{{#item:22192}} 
 
Requires at least +9 to effectively replace Advanced Paradise Cap
|-
|-
| Middle || {{#item:410092}}||
| Middle || {{#item:4524}}
|Can be bought from other players for relatively cheap
| +2 STR
If equipped by Swordsman classes:
+1 STR per 3 refine.
|Combo with {{#item:300150}}
Use alongside {{#item:300150}}and {{#item:300144}} if your shoes are not yet +12 for the {{#item:300380}}bonus
|-
|-
| Lower || {{#item:420030}}||
|
|Can be bought from other players for relatively cheap
|{{#item:300360}}
| +10 ATK, +1 P. ATK
+3% Melee; +7% SP Consumption
If Refine +9: +2% Melee
|Combo with {{#item:300362}}
Best non-MVP HG card for Critical DK
|-
| rowspan="3" | Armor || {{#item:4393}}
|Combo with {{#item:300271}}+1 INT per 18 Base STR
|Your go-to non MVP card combo for damage. This will be your main damage card; that is assuming you have your CRIT stat sorted out.
|-
|{{#item:300362}}
| +4% Melee per 3 refine and +1 P. ATK
Combo with {{#item:300360}}for +10% ATK
|The armor card you can use in tandem with {{#item:300261}} if you need more damage.
|-
|{{#item:27082}}
| +5 CRIT; +10% Crit Damage
If Refine +10: +10 CRIT
|The armor card you can use in tandem with {{#item:300261}} if you need more CRIT.
|-
|-
| rowspan="3" | Armor || {{#item:450185}} ||
|
|
|{{#icon:31488}}{{#item:300007}}
| +40% vs Formless and Plant
+40% vs Fire and Water
| rowspan="3" |Your go-to MVP card for Armor. Get one based on what content you are facing.
|-
|-
| +9 {{#item:450087}}
|
|
|{{#icon:31488}}{{#item:27126}}
| +40% vs Brute and Insect
+40% vs Wind and Earth
|-
|
|
|{{#icon:31488}}{{#item:4408}}
| +40% vs Angel and Demon
+40% vs Holy and Shadow
|-
|-
| +11 {{#item:15348}}
| rowspan="2" |Weapon
|{{#item:29010}}AND/OR {{#item:29004}}
| {{#item:27361}}
|Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET
| +30% vs Medium and Large
|Your main card for Size Modifier as most relevant mobs you'll encounter are Medium and Large sized. When in doubt, slot in 2 of these if you don't want to think much on card choices for weapons
|-
| {{#item:300263}}
| +5% ATK; +10% Melee if on 2H Sword; +2% Melee per 3 refine; +3% Melee per 3 refine and if Base Level 200.
|Pretty strong early-mid game option for weapon card. As you progress your gear however, you may end up with unbalanced damage modifiers, where slotting in  {{#item:27361}}and/or {{#item:4140}}becomes the better choice.
|-
|-
| rowspan="3" | Weapon || {{#item:630015}}||
|
|
|{{#item:4140}}
| +25% vs. Boss
|Use this if you're going up against Boss Protocol Monsters. This is especially relevant in the following zones:
Garden of Time; Forgotten Time Zone; Varmundt Biosphere Depth 1 and Depth 2; MVPs/Instances
|-
|-
| +11 {{#item:21050}}
|
|
|Requires at least +9 to effectively replace Paradise RK.
|{{#icon:31488}}{{#item:4399}}
Do note that 2H Sword has size penalty
|Pierces 100% of DEF on Boss, Normal, Player protocol targets when performing a physical attack. Increases the weapon attack in proportion to the targets VIT and DEF.
-30 DEF; -30 FLEE
|Allows you to replace {{#item:24661}}combo with something else.
While this allows you to be more flexible on your Shadow Gear, this more or less makes it a  slight DPS loss due to a loss of a weapon card slot that is more potent in terms of damage modifiers.
|-
| rowspan="3" |Garment
| {{#item:300261}}
| +2 CRI per 10 Base LUK
+30% Crit Damage if Base LUK is at least 125
|Get this if you still need to add CRIT. CRIT is hard to come by in the early game, and getting this card (particularly from other players) will help you in critting.
|-
| {{#item:300271}}
|Combo with {{#item:4393}}
+10% Melee; +15% Melee per 40 base STR if combo and base level 200
|Your go-to non MVP card combo for damage. This will be your main damage card; that is assuming you have your CRIT stat sorted out.
|-
|-
| +9 {{#item:630018}}
|{{#item:300422}}
|{{#item:311352}}
| +10% Damage Taken from Normal Mobs
{{#item:311350}}
+5% Melee
 
For each 2 refine levels: +4% Melee
{{#item:311348}}
|Your non-MVP damage card for garment if you have access to {{#icon:31488}} MVP Armor Cards; particularly the racial ones such as {{#icon:31488}} {{#item:300007}} ,{{#icon:31488}} {{#item:27126}}, etc.
 
Be careful of its drawback of taking more damage into account.
{{#item:311342}}
|First main priority upgrade. Best bought from other players.
Best weapon to get prior to getting your Dim Glacier weapon.
 
Why not {{#item:530025}}+ Shield?
 
Because  all the enchants gain additional benefits if slotted on a 2H Weapon,  
 
and the DPS gain is much better than having a shield.
|-
|-
| rowspan="3" | Garment || {{#item:480105}} ||
|
|
|{{#icon:31488}}{{#item:4679}}
| +2 ASPD
+15% Racial Modifer
Base Level ≥ 175 = +10 ALL STATS
Refine +10 = +10 ALL STATS
|A solid MVP card choice that mainly increase your stats. A decent substitute to {{#item:300474}}if you wish to utilize other card combos  outside of {{#item:300271}}.
|-
|-
| +9 {{#item:480018}}
|
|
|
|{{#icon:31488}}{{#item:300474}}
| +30% Melee
Every 20 Base LUK: Crit -5
For each 3 refine levels: +5% Melee
If Armor Level 2: +10% Boss modifier
|The strongest MVP Card you can get for the build. Adds a lot much needed Melee modifier. The penalty and can be hefty though, as such it is highly recommended to get your LUK to 89 once you have this card; this is also so you can utilize {{#item:300467}}without its drawbacks.
|-
|-
| +11 {{#item:20923}}
| rowspan="2" |Footwear
|{{#item:29010}}AND/OR {{#item:29004}}
|{{#item:300144}}
|Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET
| +15% Critical Damage if combo with {{#item:300150}}  
|Your main card for shoes until you get {{#item:300380}}
|-
|-
| rowspan="3" | Footwear || {{#item:470069}} ||
| {{#item:300380}}
|
|<nowiki>+5 CRI</nowiki>
 
If below +12: -15 CRI; -10% Crit Damage
 
If +12 or above: +15 CRI; +10% Crit Damage; C. Rate +5
|Your go-to card for shoes.
Helps with crit and damage to some extent.
Only use if footwear is +12 above, otherwise you lose on stats
|-
|-
| +9 {{#item:470020}}
| rowspan="3" |Right Accessory
|
|{{#item:300467}}
|
| +15% Melee ; -15 Crit if  ≥ 90 LUK
|Strongest non-MVP card for Melee. Get your LUK to 89 if you wish to use this.
Only use if you have enough CRIT to supplement.
Cannot be used in tandem with {{#item:300261}}due to the penalty.
|-
|-
| +11 {{#item:22192}}
|{{#item:300223}}
|{{#item:29010}}AND/OR {{#item:29004}}
| +6% Melee
|Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET
|Combos with {{#item:300220}}. This will be the go-to card if you don't wish to utilize {{#item:300467}}because of its penalties.
|-
|-
| rowspan="3" | Right Accessory || {{#item:490127}} ||
| {{#item:300278}}
|
| +15% Critical Damage
|An alternative to your other card choices. You can use this if you have trouble getting the other cards as this is relatively cheaper and easier to get.
|-
|-
|{{#item:490019}}
| rowspan="3" |Left Accessory
|
|{{#item:300220}}
|
| +6% Melee
+8% Melee if combo with {{#item:300223}}
|Your go-to Left Accessory card. Can be used in tandem with {{#item:300223}}for additional stats.
|-
|-
|{{#item:490121}}
| {{#item:300278}}
|
| +15% Critical Damage
|Use this once you've replaced Grace set
|An alternative to your other card choices. You can use this if you have trouble getting the other cards as this is relatively cheaper and easier to get.
|-
| rowspan="2" | Left Accessory || {{#item:490126}} ||
|
|-
|-
|{{#item:490120}}
|{{#icon:31488}}{{#item:300471}}
|
| -20% MaxHP
|Feel free to use once you've gotten Grace set
+25% vs. Demon and Brute
+25% vs. Shadow and Water element
|A strong MVP card that allows you to deal more damage vs. Demon and Brute and Shadow and Water element monsters, particularly very relevant when going to Varmundt Depth 1 and Depth 2, note that you are squishier because of the MaxHP penalty.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
! colspan="2" |
== '''Middle-game/Late-game Transition Gears''' ==
== '''PETS''' ==
|-
|-
! Position !! Gear !! Enchant
! Pet
!Notes
!Notes
|-
|-
| Upper || {{#item:400110}}||
| {{#mob:1374}}  
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards. Get it ASAP and refine to at least +9 if able. This is the best in slot headgear for the Ranged Build so feel free to max it whenever you can.
|If you prefer SP sustain
|-
|-
| Middle || {{#item:410092}}||
|{{#mob:1370}}
|Can be bought from other players for relatively cheap
|If you prefer HP sustain
|-
|-
| Lower || {{#item:420030}}||
|{{#mob:1219}}
|Can be bought from other players for relatively cheap
|For the +5% Boss Modifier.
Especially useful endgame when you are primarily fighting Boss Protocol.
|-
|-
| rowspan="3" | Armor || {{#item:450177}} ||{{#item:310533}}
| {{#mob:1059}}
{{#item:310508}}
|For the Size Penalty Nullification and +7% Normal Modifier.
Allows you to skip {{#item:24386}} and use an alternative Shadow Gear for your needs.
|}


{{#item:310505}}
= Ranged Build ({{#skill:6001}} + {{#skill:5211}}) =
|You can start farming {{#item:1000405}}at Labyrinth of Oz 2F once you complete your Early Game Gear, even earlier if you have complete rune buffs. Requires doing and completing EP18.
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''Early Game Gears''' ==
|-
! Position !! Gear !! Enchant
!Notes
|-
|-
| {{#item:450206}}
| Upper || {{#item:400139}} ||
|{{#item:311155}}
|
{{#item:311100}}
 
{{#item:1000718}}OR {{#item:1000717}}
|Only get if you want to buy from other players. While potentially cheaper and marginally better than {{#item:450177}}), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as {{#item:450177}}.
|-
|-
| {{#item:450171}}
|
|{{#item:310682}}
| +11 {{#item:19366}}
{{#item:310732}}OR {{#item:310744}}
|{{#item:29010}}AND/OR {{#item:29004}}
|Must be comboed with:
{{#item:15348}}
{{#item:20923}}


{{#item:4724}}or {{#item:4744}} or ANY
{{#item:22192}}
|Constellation Tower Gear.
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance.
Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own.
|-
| rowspan="3" | Weapon || {{#skill:6001}}
{{#item:530034}}
|{{#item:311453}}
{{#item:311443}}


{{#item:311443}}
Requires at least +9 to effectively replace Advanced Paradise Cap
| rowspan="2" |Only replace {{#item:630018}} with this once you have it at least at Grade B and +12 and fully enchanted
For {{#skill:6001}}, only get if you wish to go through gradual progression or you happen to stumble to get one for relatively cheap.
 
Prioritize getting {{#item:630041}}as you only need to refine and grade it, compared to farming enchantment materials AND refining and grading a {{#item:530034}}
|-
|-
| {{#skill:5211}}
| Middle || {{#item:410092}}||
{{#item:630019}}
|Can be bought from other players for relatively cheap
|{{#item:311453}}
{{#item:311274}}
 
{{#item:311274}}
|-
|-
|{{#skill:6001}}
| Lower || {{#item:420030}}||
{{#item:630041}}
|Can be bought from other players for relatively cheap
|ANY BIOSPHERE GEM
ANY VARMUNDT CRYSTAL
|Immediately replace {{#item:630018}} once you are able to get and equip it.  It beats a fully enchanted +9{{#item:630018}} through getting the same refine alone.
Best bought from other players as getting it at your current progression point is impossible, it should be relatively cheap as well to get the base weapon.
|-
|-
|Shield
| rowspan="3" | Armor || {{#item:450185}} ||
|{{#item:460018}}
|
|{{#item:29010}}
|Feel free to get once you transition into {{#item:530034}}
|-
|-
| rowspan="3" | Garment || {{#item:480124}}||
| +9 {{#item:450087}}
|This will serve as placeholder gear prior to getting Varmundt Manteaus. Refine to +11 if you wish
|
|
|-
|-
| {{#item:480231}}
| +11 {{#item:15348}}
| rowspan="2" |{{#item:311881}}OR ANY
|{{#item:29010}}AND/OR {{#item:29004}}
{{#item:310922}}
|Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET
 
|-
{{#item:4724}}or {{#item:4744}} or ANY
| rowspan="3" | Weapon || {{#item:630015}}||
|More niche equipment for {{#skill:6001}}. Best used with {{#item:470073}}
|
|-
|-
|{{#item:480232}}
| +11 {{#item:21050}}
|Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
|
Only best for {{#skill:6001}} when paired with {{#item:470174}}
|Requires at least +9 to effectively replace Paradise RK.
Do note that 2H Sword has size penalty
|-
|-
| rowspan="4" |Footwear
| +9 {{#item:630018}}
|{{#item:470087}}
|{{#item:311352}}
|{{#item:310609}}
{{#item:311350}}
{{#item:310602}}


{{#item:310599}}
{{#item:311348}}
|{{#item:310609}} is optional because of how expensive it is and proccing it can be annoying. Feel free to get this if you wish to have transition gear prior to getting Varmundt boots.
 
|-
{{#item:311342}}
|{{#item:470073}}
|First main priority upgrade. Best bought from other players.
|ANY HP / ANY MAX HP
Best weapon to get prior to getting your Dim Glacier weapon.
|Transition gear that can be brought into endgame because when you get this to proc it can effectively double your damage output. Its inconsistency can be off-putting for some though.
 
|-
Why not {{#item:530025}}+ Shield?
|{{#item:470174}}
|{{#item:311881}} OR ANY
{{#item:310922}}


{{#item:4724}}or {{#item:4744}} or ANY
Because  all the enchants gain additional benefits if slotted on a 2H Weapon,
|More niche equipment for {{#skill:6001}}. Best used with{{#item:480232}}
|-
|{{#item:470175}}
|{{#item:311881}} OR ANY
{{#item:310922}}


{{#item:4724}}or {{#item:4744}} or ANY
and the DPS gain is much better than having a shield.
|Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Not the best for {{#skill:6001}} but still pretty good
|-
|-
| rowspan="2" |Right Accessory
| rowspan="3" | Garment || {{#item:480105}} ||
|{{#item:490054}}OR
|
{{#item:490066}}
 
OR ANY 10% ATK THANATOS RING
|{{#item:310199}} above OR {{#item:310214}}above
{{#item:310234}} above OR {{#item:310219}}above
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards.
|-
|-
| {{#item:490106}} ||{{#item:310631}}
| +9 {{#item:480018}}
{{#item:310631}}
|
 
|
{{#item:310491}}
|The best Midgame accessory prior to getting {{#item:490302}}.
|-
|-
| rowspan="2" |Left Accessory
| +11 {{#item:20923}}
|{{#item:490055}}OR
|{{#item:29010}}AND/OR {{#item:29004}}
{{#item:490067}}OR
|Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET
 
OR ANY 10% ATK THANATOS RING
|{{#item:310199}} above OR {{#item:310214}}above
{{#item:310234}} above OR {{#item:310219}}above
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards.
|-
|-
| {{#item:490107}} ||{{#item:310631}}
| rowspan="3" | Footwear || {{#item:470069}} ||
{{#item:310631}}
|
 
|-
{{#item:310491}}
| +9 {{#item:470020}}
|The best Midgame accessory prior to getting {{#item:490305}}.
|
|}
|
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''Late-game/End-game Gears''' ==
|-
|-
! Position !! Gear !! Enchant
| +11 {{#item:22192}}
!Notes
|{{#item:29010}}AND/OR {{#item:29004}}
|Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET
|-
|-
| rowspan="2" | Upper || +12 [A] {{#item:400110}} ||
| rowspan="3" | Right Accessory || {{#item:490127}} ||
|Fully upgrading this headgear is still worthwhile, as {{#item:400529}}can get very expensive in terms of time and materials investment.
|
|-
|-
| +12 [A] {{#item:400529}}
|{{#item:490019}}
|{{#item:312783}}
|
{{#item:312706}}
|
 
{{#item:4744}}
| - Comboes with {{#item:630041}} for {{#skill:6001}} Cooldown Reduction
- Beats {{#item:400110}}once comboed with {{#item:630041}} assuming both are fully graded and refine at +12 even WITHOUT enchantments
|-
|-
| Middle || {{#item:410233}}||5% MaxHP / 5% MaxHP
|{{#item:490121}}
|
|
|Use this once you've replaced Grace set
|-
|-
| Lower || {{#item:420220}}||+5 Dex / Long Range 7
| rowspan="2" | Left Accessory || {{#item:490126}} ||
|
|
|-
|-
| Armor || +12 [A] {{#item:450283}} ||{{#item:312354}}
|{{#item:490120}}
{{#item:312344}}
|
 
|Feel free to use once you've gotten Grace set
{{#item:312339}}
|}
|Best in slot armor. Better than {{#item:450171}} especially vs. Bosses
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''Middle-game/Late-game Transition Gears''' ==
|-
|-
| rowspan="3" |Weapon
! Position !! Gear !! Enchant
| {{#skill:6001}}
!Notes
+12 [A] {{#item:530034}}
|-
|{{#item:311453}}
| Upper || {{#item:400110}}||
{{#item:311443}}
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards. Get it ASAP and refine to at least +9 if able. This is the best in slot headgear for the Ranged Build so feel free to max it whenever you can.
 
|-
{{#item:311443}}
| Middle || {{#item:410092}}||
|While it is still a good weapon, it is highly outclassed by {{#item:630041}}alone.
|Can be bought from other players for relatively cheap
|-
| Lower || {{#item:420030}}||
|Can be bought from other players for relatively cheap
|-
|-
|{{#skill:6001}}
| rowspan="3" | Armor || {{#item:450177}} ||{{#item:310533}}
+12 [A] {{#item:630041}}
{{#item:310508}}
|ANY BIOSPHERE GEM
ANY VARMUNDT CRYSTAL
| - Combos with {{#item:400529}}. Best in slot for {{#skill:6001}} due to the Cooldown Reduction from 0.5 to 0.35s.
-YOU WILL NEED INSTANT CAST AND AT LEAST 183+ ASPD TO MAXIMIZE YOUR SPAM RATE


- Adjust the Biosphere Gem and Varmundt Crystal based on your needs.
{{#item:310505}}
 
|You can start farming {{#item:1000405}}at Labyrinth of Oz 2F once you complete your Early Game Gear, even earlier if you have complete rune buffs. Requires doing and completing EP18.
-This is a Two-Handed Weapon, you are unable to equip any shields such as {{#item:460018}}and {{#item:460020}}
|-
| {{#item:450206}}
|{{#item:311155}}
{{#item:311100}}
 
{{#item:1000718}}OR {{#item:1000717}}
|Only get if you want to buy from other players. While potentially cheaper and marginally better than {{#item:450177}}), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as {{#item:450177}}.
|-
| {{#item:450264}}
|{{#item:312065}}
{{#item:312062}}
 
{{#item:312058}}
|This midgame gear became affordable because of other players farming {{#item:102567}}. Purchasing a refined +9-11 is a good choice especially with it being rather easy and cheap to enchant.
This requires partial completion of Episode 20 though, so if you can't enchant it yet, you may ask other players to enchant it for you, assuming you have the materials.
|-
| rowspan="3" | Weapon || {{#skill:6001}}
{{#item:530034}}
|{{#item:311453}}
{{#item:311443}}
 
{{#item:311443}}
| rowspan="2" |Only replace {{#item:630018}} with this once you have it at least at Grade B and +12 and fully enchanted
For {{#skill:6001}}, only get if you wish to go through gradual progression or you happen to stumble to get one for relatively cheap.
 
Prioritize getting {{#item:630041}}as you only need to refine and grade it, compared to farming enchantment materials AND refining and grading a {{#item:530034}}
|-
|-
| {{#skill:5211}}
| {{#skill:5211}}
+12 [A]{{#item:630019}}
{{#item:630019}}
|{{#item:311453}}
|{{#item:311453}}
{{#item:311274}}
{{#item:311274}}


{{#item:311274}}
{{#item:311274}}
|
|-
|-
| rowspan="2" |Shield
|{{#skill:6001}}
| +12 {{#item:460018}}
{{#item:630041}}
|2x {{#item:29010}}
|ANY BIOSPHERE GEM
|
ANY VARMUNDT CRYSTAL
|Immediately replace {{#item:630018}} once you are able to get and equip it.  It beats a fully enchanted +9{{#item:630018}} through getting the same refine alone.
Best bought from other players as getting it at your current progression point is impossible, it should be relatively cheap as well to get the base weapon.
|-
|Shield
|{{#item:460018}}
|{{#item:29010}}
|Feel free to get once you transition into {{#item:530034}}
|-
| rowspan="4" | Garment || {{#item:480124}}||
|This will serve as placeholder gear prior to getting Varmundt Manteaus. Refine to +11 if you wish
|-
|-
| +12 [A] {{#item:460020}}
|{{#item:450266}}
|{{#item:310875}}
|{{#item:312073}}{{#item:312069}}
| - While only marginally better than {{#item:460018}}in terms of damage, the utility this shield gives makes it worthwhile.
{{#item:312056}}OR {{#item:312057}}
|This midgame gear became affordable because of other players farming {{#item:102567}}. Purchasing a refined +9-11 is a good choice especially with it being rather easy and cheap to enchant.
This requires partial completion of Episode 20 though, so if you can't enchant it yet, you may ask other players to enchant it for you, assuming you have the materials.
|-
|-
| rowspan="2" |Garment
| {{#item:480231}}
| +12 [A]{{#item:480231}}
| rowspan="2" |{{#item:311881}}OR ANY
| rowspan="2" |{{#item:311881}}OR ANY
{{#item:310922}}
{{#item:310922}}
Line 1,200: Line 1,444:
|More niche equipment for {{#skill:6001}}. Best used with {{#item:470073}}
|More niche equipment for {{#skill:6001}}. Best used with {{#item:470073}}
|-
|-
| +12 [A] {{#item:480232}}
|{{#item:480232}}
|Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
|Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Only best for {{#skill:6001}} when paired with {{#item:470174}}
Only best for {{#skill:6001}} when paired with {{#item:470174}}
|-
|-
| rowspan="3" |Footwear
| +11 [C]{{#item:470073}}
|
|
|Can highly increase (almost double) your damage output if it procs. If you don't like inconsistency,
|{{#item:470087}}
you may swap out to {{#item:470174}} or {{#item:470175}}  
|{{#item:310609}}
{{#item:310602}}
 
{{#item:310599}}
|{{#item:310609}} is optional because of how expensive it is and proccing it can be annoying. Feel free to get this if you wish to have transition gear prior to getting Varmundt boots.
|-
|
|{{#item:470196}}
|{{#item:312079}}
{{#item:312077}}
 
{{#item:312076}}
|This midgame gear became affordable because of other players farming {{#item:102567}}. Purchasing a refined +9-11 is a good choice especially with it being rather easy and cheap to enchant.
This requires partial completion of Episode 20 though, so if you can't enchant it yet, you may ask other players to enchant it for you, assuming you have the materials.
{{#item:312079}}is optional due to MaxHP/MaxSP penalty.
|-
| rowspan="3" |Footwear
|{{#item:470073}}
|ANY HP / ANY MAX HP
|Transition gear that can be brought into endgame because when you get this to proc it can effectively double your damage output. Its inconsistency can be off-putting for some though.
|-
|-
| +12 [A] {{#item:470174}}
|{{#item:470174}}
|{{#item:311881}} OR ANY
|{{#item:311881}} OR ANY
{{#item:310922}}
{{#item:310922}}


{{#item:4724}}or {{#item:4744}} or ANY  
{{#item:4724}}or {{#item:4744}} or ANY  
|More niche equipment for {{#skill:6001}}. Best used with{{#item:480232}}
|More niche equipment for {{#skill:6001}}. Best used with {{#item:480232}}
|-
|-
| +12 [A]{{#item:470175}}
|{{#item:470175}}
|{{#item:311881}} OR ANY
|{{#item:311881}} OR ANY
{{#item:310922}}
{{#item:310922}}
Line 1,225: Line 1,486:
Not the best for {{#skill:6001}} but still pretty good
Not the best for {{#skill:6001}} but still pretty good
|-
|-
| Right Accessory || {{#item:490302}}||{{#item:311943}}OR ANY
| rowspan="2" |Right Accessory
{{#item:311953}}
|{{#item:490054}}OR
{{#item:490066}}


{{#item:311978}}
OR ANY 10% ATK THANATOS RING
| rowspan="2" |Feel free to use any 2nd Slot Racial based on your needs. {{#item:311943}}is best
|{{#item:310199}} above OR {{#item:310214}}above
but is definitely the most expensive part to min-max
{{#item:310234}} above OR {{#item:310219}}above
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards.
|-
|-
|Left Accessory
| {{#item:490106}} ||{{#item:310631}}
| {{#item:490305}}
{{#item:310631}}
|{{#item:311943}}OR ANY
{{#item:311953}}


{{#item:311978}}
{{#item:310491}}
|}
|Only get if you prefer a slower progression, otherwise purchase {{#item:490328}}
{| class="wikitable mw-collapsible mw-collapsed"
You may also keep this if you wish go to PVP (Battlegrounds/WOE) in the future.
! colspan="4" |
== '''Shadow Gear / Costume Stones''' ==
|-
|-
! Position !! Gear !! Enchant
!Notes
|-
| Upper || {{#item:1000297}}||
|Up to +5% Ranged per level of  {{#skill:397}}
|-
| Middle || {{#item:25491}}
|
|
|Combos with {{#item:25493}} to give +10% Ranged
|{{#item:490328}}
|{{#item:312087}}
{{#item:312084}}
 
{{#item:312050}}
|The best Midgame accessory prior to getting {{#item:490302}}.
Requires purchasing from other players or partially completing Episode 20 to purchase it yourself.
This requires partial completion of Episode 20 though, so if you can't enchant it yet, you may ask other players to enchant it for you, assuming you have the materials.
|-
|-
| Lower || {{#item:1000865}}
| rowspan="2" |Left Accessory
|
|{{#item:490055}}OR
|Combo with {{#item:25493}}to give +15% vs. all Element
{{#item:490067}}OR
 
OR ANY 10% ATK THANATOS RING
|{{#item:310199}} above OR {{#item:310214}}above
{{#item:310234}} above OR {{#item:310219}}above
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards.
|-
|-
|Garment
| {{#item:490107}} ||{{#item:310631}}
|{{#item:25493}}
{{#item:310631}}
|
 
| Required for {{#item:25491}}combo. and {{#item:1000865}}
{{#item:310491}}
|Only get if you prefer a slower progression, otherwise purchase {{#item:490327}}
You may also keep this if you wish go to PVP (Battlegrounds/WOE) in the future.
|-
|-
|Dual
|{{#item:1001055}}
|
|
| +5 POW
|{{#item:490327}}
|{{#item:312087}}
{{#item:312084}}
 
{{#item:312054}}
|The best Midgame accessory prior to getting {{#item:490305}}.
Requires purchasing from other players or partially completing Episode 20 to purchase it yourself.
This requires partial completion of Episode 20 though, so if you can't enchant it yet, you may ask other players to enchant it for you, assuming you have the materials.
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''Late-game/End-game Transition Gears''' ==
|-
|-
| rowspan="2" | Armor || +10 {{#item:24679}}|| rowspan="11" |Ranged +5% or ANY
! Position !! Gear !! Enchant
POW 5 (Priority)
!Notes
|Increases damage dealt. Combos with {{#item:24680}}to further increase damage and be immune to knockback if both pieces are at least +9.
Interchangeable with {{#item:24764}}
|-
|-
| + 10{{#item:24764}}
| rowspan="2" | Upper || +12 [A] {{#item:400110}} ||
|Double Lord Bearer's combo deals more damage compared to {{#item:24679}} combo, albeit you lose out on knockback immunity from the {{#item:24679}}combo
|Fully upgrading this headgear is still worthwhile, as {{#item:400529}}can get very expensive in terms of time and materials investment.
|-
|-
|Weapon
| +12 [A] {{#item:400529}}
| +10 {{#item:24686}}
|{{#item:312783}}
|Added Leech effect at +10 refine use this if you want more sustain over the damage of  {{#item:24734}}
{{#item:312706}}
 
{{#item:4744}}
| - Comboes with {{#item:630041}} for {{#skill:6001}} Cooldown Reduction
- Beats {{#item:400110}}once comboed with {{#item:630041}} assuming both are fully graded and refine at +12 even WITHOUT enchantments
|-
|-
| Middle || {{#item:410233}}||5% MaxHP / 5% MaxHP
|
|
| +10 {{#item:24734}}
|More damage.
|-
|Shield
| +10 {{#item:24685}}
|Added Leech effect at +10 refine use this if you want more sustain over the damage of  {{#item:24735}}
|-
|-
| Lower || {{#item:420220}}||+5 Dex / Long Range 7
|
|
| +10 {{#item:24735}}
|More damage.
|-
|-
| rowspan="2" |Footwear
| rowspan="2" | Armor || +12 [A] {{#item:450283}} ||{{#item:312354}}
| +10 {{#item:24680}}
{{#item:312344}}
|Interchangeable with {{#item:24763}}
 
{{#item:312339}}
|Best standalone armor in terms of damage while building up on your {{#item:450171}}.
Much preferred to be obtained through the player market, or partying up with other people in Depth 1 for its materials
|-
|-
| +10 {{#item:24763}}
| +12 [A] {{#item:450171}}
|Combos with {{#item:24764}}
|{{#item:310682}}
{{#item:310732}}OR {{#item:310744}}
 
{{#item:4724}}or {{#item:4744}} or ANY
|Constellation Tower Gear.
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance.
Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own.
 
If you wish to future-proof your gear in exchange of a bit of a damage loss, immediately go for this armor instead
|-
|-
| rowspan="2" | Right Accessory || +10 {{#item:24766}}
| rowspan="3" |Weapon
|Combos with {{#item:24765}}to further increase HP and damage; enables Endure status permanent at the cost of HP penalty at +9 of both.
| {{#skill:6001}}
Refine to +10 both pieces to remove HP Penalty
+12 [A] {{#item:530034}}
|{{#item:311453}}
{{#item:311443}}


Interchangeable with {{#item:24681}}
{{#item:311443}}
|While it is still a good weapon, it is highly outclassed by {{#item:630041}}alone.
|-
|-
| +10 {{#item:24339}}
|{{#skill:6001}}
|With the coming of {{#item:400529}}and {{#item:630041}}, you may need additional status points for instant cast and attack speed to maximize your spam rate on {{#skill:6001}}. Do note that you will trade damage for comfort/spammability.
+12 [A] {{#item:630041}}
|-
|ANY BIOSPHERE GEM
| rowspan="2" |Left Accessory
ANY VARMUNDT CRYSTAL
| +10 {{#item:24765}}
| - Combos with {{#item:400529}}. Best in slot for {{#skill:6001}} due to the Cooldown Reduction from 0.5 to 0.35s.
|Interchangeable with {{#item:24682}}
-YOU WILL NEED INSTANT CAST AND AT LEAST 183+ ASPD TO MAXIMIZE YOUR SPAM RATE
 
- Adjust the Biosphere Gem and Varmundt Crystal based on your needs.
 
-This is a Two-Handed Weapon, you are unable to equip any shields such as {{#item:460018}}and {{#item:460020}}
|-
|-
| +10 {{#item:24340}}
| {{#skill:5211}}
+12 [A]{{#item:630019}}
|{{#item:311453}}
{{#item:311274}}
 
{{#item:311274}}
|
|
|With the coming of {{#item:400529}}and {{#item:630041}}, you may need additional status points for instant cast and attack speed to maximize your spam rate on {{#skill:6001}}. Do note that you will trade damage for comfort/spammability.
|-
|-
| colspan="4" |
| rowspan="2" |Shield
=== Alternative ===
| +12 {{#item:460018}}
|-
|2x {{#item:29010}}
|Upper
|{{#item:1000297}}
|
|
|Up to +5% Ranged per level of  {{#skill:397}}
|-
|-
|Middle
| +12 [A] {{#item:460020}}
|{{#item:1000611}}
|{{#item:310875}}
|
| - While only marginally better than {{#item:460018}}in terms of damage, the utility this shield gives makes it worthwhile.
|Gives +5% Melee and Ranged damage with Lv. 10  {{#skill:2010}}
|-
| rowspan="2" |Garment
| +12 [A]{{#item:480231}}
| rowspan="2" |{{#item:311881}}OR ANY
{{#item:310922}}
 
{{#item:4724}}or {{#item:4744}} or ANY
|More niche equipment for {{#skill:6001}}. Best used with {{#item:470073}}
|-
|-
|Lower
| +12 [A] {{#item:480232}}
|{{#item:25228}}OR ANY
|Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
|
Only best for {{#skill:6001}} when paired with {{#item:470174}}
|If you're using {{#item:470073}}, you may use any low stone for utility or more damage.
I chose {{#item:25228}}so you won't have to bring {{#item:601}}for convenience.
|-
|-
|Garment
| rowspan="3" |Footwear
|{{#item:25067}}
| +11 [C]{{#item:470073}}
|
|
|If you're using {{#item:470073}}and want to remove FCT.
|Can highly increase (almost double) your damage output if it procs. If you don't like inconsistency,
you may swap out to {{#item:470174}} or {{#item:470175}}  
|-
|-
|Dual
| +12 [A] {{#item:470174}}
|{{#item:1001055}}
|{{#item:311881}} OR ANY
|
{{#item:310922}}
| +5 POW
 
{{#item:4724}}or {{#item:4744}} or ANY
|More niche equipment for {{#skill:6001}}. Best used with {{#item:480232}}
|-
|-
|Weapon
| +12 [A]{{#item:470175}}
| +10 {{#item:24792}}
|{{#item:311881}} OR ANY
| rowspan="2" |{{#item:312189}}
{{#item:310922}}
{{#item:4724}}or {{#item:4744}}  
 
| rowspan="2" |Can function independently by themselves to provide more damage. {{#item:4724}}is preferred to aim towards VCT Instant cast via stats [(Int+2Dex)=530]
{{#item:4724}}or {{#item:4744}} or ANY
|Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Not the best for {{#skill:6001}} but still pretty good
|-
|-
|Shield
| Right Accessory || {{#item:490302}}||{{#item:311943}}OR ANY
| +10 {{#item:24793}}
{{#item:311953}}
|-
 
|Armor
{{#item:311978}}
| +10 {{#item:24800}}
| rowspan="2" |Feel free to use any 2nd Slot Racial based on your needs. {{#item:311943}}is best
| rowspan="4" |{{#item:312302}}
but is definitely the most expensive part to min-max
{{#item:312189}}
|Combos with {{#item:24793}}and {{#item:24801}} to provide 50% magical and physical defense pierce by 50% if ALL combo pieces are at least +9
If all Master Shadow pieces are equipped, gives 20% magical and physical RESISTANCE pierce by 20%
|-
|-
|Footwear
|Left Accessory
| +10 {{#item:24801}}
| {{#item:490305}}
|Required for {{#item:24800}}combo
|{{#item:311943}}OR ANY
{{#item:311953}}
 
{{#item:311978}}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''Final Endgame Gear''' ==
|-
|-
|Right Accessory
! Position !! Gear !! Enchant
| +10 {{#item:24802}}
!Notes
|Combos with {{#item:24803}}and {{#item:24792}}to provide 50% magical and physical defense pierce by 50% if ALL combo pieces are at least +9
|-
|-
|Left Accessory
|Upper
| +10 {{#item:24803}}
| +12 [A] {{#item:400529}}
|Required for  {{#item:24802}}combo
|{{#item:312783}}
|-
{{#item:312706}}
| colspan="4" |
=== NOTES: ===
> While Blue Shadows are better, the Master Shadow set is also good if you wish to focus on  {{#skill:6001}} as it is relatively cheaper to max out their stats compared to Blue Shadows where you require lapine enchanting.


> The costume stones shown here is for when you're using {{#item:470073}}
{{#item:4744}}
|}
| - Comboes with {{#item:630041}} for {{#skill:6001}} Cooldown Reduction
{| class="wikitable mw-collapsible mw-collapsed"
- Beats {{#item:400110}}once comboed with {{#item:630041}} assuming both are fully graded and refine at +12 even WITHOUT enchantments
! colspan="3" |
== '''Stats / Traits''' ==
|-
|-
! colspan="3" |Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions.
| Middle || {{#item:410233}}||5% MaxHP / 5% MaxHP
|
|-
|-
! Stats !! Allocation !! Notes
| Lower || {{#item:420220}}||+5 Dex / Long Range 7
|
|-
|-
| STR || 100-120 ||One of your main damage stats. Also increases your weight capacity allowing you to carry more items.
| Armor || +12 [A] {{#item:450171}} ||{{#item:310682}}
{{#item:310732}}
 
{{#item:4744}}
|While it's not as good on its own, the combo from  {{#item:313015}}of {{#item:480350}} and {{#item:312991}} from {{#item:490484}}turns it into a powerhouse.
Replace {{#item:450283}}once you have the combos online.
|-
|-
| AGI || 70-110
| rowspan="2" |Weapon
|Allows you to attack faster, which means you can output more skills for damage. Prioritize this last as ASPD is prioritized less in the early game. Once you hit the late game, you need to hit at least 183 ASPD to maximize {{#skill:6001}}
|{{#skill:6001}}
+12 [A] {{#item:630041}}
|ANY BIOSPHERE GEM
ANY VARMUNDT CRYSTAL
| - Combos with {{#item:400529}}. Best in slot for {{#skill:6001}} due to the Cooldown Reduction from 0.5 to 0.35s.
-YOU WILL NEED INSTANT CAST AND AT LEAST 183+ ASPD TO MAXIMIZE YOUR SPAM RATE
 
- Adjust the Biosphere Gem and Varmundt Crystal based on your needs.
|-
|-
| VIT || 120-130
| {{#skill:5211}}
|Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum.
+12 [A]{{#item:630019}}
|{{#item:311453}}
{{#item:311274}}
 
{{#item:311274}}
|
|-
|-
|INT
|Shield
|100-120
| colspan="3" | N/A
|Allows you to cast more skills before replenishing it. This stat is also included for cast time reduction via stats (Int+Dex(2)=530)
|-
|-
|DEX
|Garment
|100-120
| +12 [A] {{#item:480350}}
|Increases your HIT rate. {{#skill:6001}} CAN miss so keep that in mind. This is also the main stat for cast time reduction via stats. In the late game you'll need to reach instant cast time to maximize {{#skill:6001}}.
|{{#item:313015}}
In the early game you may prioritize this for smoother movement / kiting.
{{#item:312538}}
 
{{#item:312513}}
|Arguably the best gear in the game thanks to {{#item:313015}}and {{#item:312538}} enchants and combo with {{#item:490484}}.  
HOWEVER, fully enchanting this may cost you upwards of more than 7b+ assuming you only buy through the market. Farming the materials for the enchant may take hundreds of hours of game time, and as such, take your time.
Replace {{#item:480231}}once you have {{#item:490484}}with {{#item:312989}}onwards
|-
|-
|LUK
| rowspan="2" |Footwear
|1
| +11 [C]{{#item:470073}}
|No need LUK as your skills cannot crit.
|
|Can highly increase (almost double) your damage output if it procs. If you don't like inconsistency, or would prefer dealing consistent damage when farming, you may swap out to {{#item:470174}}
|-
|-
!Trait
| +12 [A] {{#item:470174}}
! Allocation
|{{#item:311881}} OR ANY
!Notes
{{#item:310922}}
 
{{#item:4724}}or {{#item:4744}} or ANY
|Best in slot boots for more consistent damage especially thanks to its size damage modifier and MaxHP modifiers.
|-
|-
|POW
| Right Accessory || {{#item:490133}}OR
| 100
{{#item:490132}}
|Your main damage scaling for Traits. Max this one first especially if you are leveling.  
|{{#item:313028}}
{{#item:310701}}
 
{{#item:310701}}
|If you prefer the best damage output for {{#skill:6001}}, get {{#item:490133}}, if you happen to have a {{#item:490132}} you may also use that.
The damage difference is relatively marginal (1%).
|-
|-
| STA || Leftover
|Left Accessory
|Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical
| {{#item:490484}}
|-
|{{#item:312991}}
|WIS
{{#item:312981}}
| Leftover
|Combos with the refine level of {{#item:480350}}and {{#item:450171}} Slot 2 Enchant {{#item:310682}}.
|Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical.
Feel free to replace {{#item:490305}} once you have {{#item:312989}}
|-
 
|SPL
If your {{#item:490305}} has {{#item:311942}} or {{#item:311943}}, replace it at {{#item:312991}}
|0
|You don't deal magic damage sadly.
|-
|CON
|100
|Mostly used for increasing P. ATK. Allocate your points here after maxing out POW
|-
|CRT
|0
|You don't need CRT as it is mainly for critical based builds. Feel free to put leftover points here if you wish to get a non-significant damage boost
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |
! colspan="4" |
== '''Skill Tree''' ==
== '''Shadow Gear / Costume Stones''' ==
|-
|-
! colspan="3" |Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job.
! Position !! Gear !! Enchant
!Notes
|-
|-
! colspan="3" |Swordman[[File:Skillranged1.png|center|frameless|1052x1052px]]
| Upper || {{#item:1001939}}||
|Up to +10% Ranged from per level of  {{#skill:2007}} ; Combos with {{#item:1001948}} to give  up to +15% all size from per 2 level of {{#skill:5210}}
|-
|-
! colspan="3" |Notes
| Middle || {{#item:1001940}}
|
|Combos with {{#item:1001948}} to give +5% MaxHP and +10% {{#skill:6001}} damage
|-
|-
| colspan="3" |
| Lower || {{#item:1000376}}
|
| +3% Ranged Damage ; Combo with {{#item:1000523}}to give +2% Ranged Damage
|-
|-
! colspan="3" |Lord Knight[[File:Skillranged2.png|center|frameless|1053x1053px]]
|Garment
|{{#item:1001948}}
|
| Required for {{#item:1001939}}combo. and {{#item:1001940}}
|-
|-
! colspan="3" |Notes
|Dual
|{{#item:1000523}}
|
| +4% Ranged Damage
|-
|-
| colspan="3" |
| rowspan="2" | Armor || +10 {{#item:24679}}|| rowspan="2" |Ranged +5% or ANY
POW 5 (Priority)
|Increases damage dealt. Combos with {{#item:24680}}to further increase damage and be immune to knockback if both pieces are at least +9.
Interchangeable with {{#item:24764}}
|-
|-
! colspan="3" |Rune Knight[[File:Skillranged3.png|center|frameless|1030x1030px]]
| + 10{{#item:24764}}
|Double Lord Bearer's combo deals more damage compared to {{#item:24679}} combo, albeit you lose out on knockback immunity from the {{#item:24679}}combo
|-
|-
! colspan="3" |Notes
|Weapon
| +10 {{#item:24792}}
| rowspan="2" |{{#item:312189}}
{{#item:4724}}
 
or
 
{{#item:4744}}
| rowspan="2" |{{#item:4724}}if you want to aim towards VCT Instant cast via stats [(Int+2Dex)=530]
{{#item:4744}} if you prefer more damage and HP for {{#skill:6001}}
|-
|-
| colspan="3" |
|Shield
| +10 {{#item:24793}}
|-
|-
! colspan="3" |Dragon Knight[[File:Skillranged4.png|center|frameless|1041x1041px]]
| rowspan="2" |Footwear
| +10 {{#item:24680}}
| rowspan="6" |Ranged +5% or ANY
POW 5 (Priority)
|Interchangeable with {{#item:24763}}
|-
|-
! colspan="3" |Notes
| +10 {{#item:24763}}
|Combos with {{#item:24764}}
|-
|-
| colspan="3" |
| rowspan="2" | Right Accessory || +10 {{#item:24766}}
|}
|Combos with {{#item:24765}}to further increase HP and damage; enables Endure status permanent at the cost of HP penalty at +9 of both.
{| class="wikitable mw-collapsible mw-collapsed"
Refine to +10 both pieces to remove HP Penalty
! colspan="3" |
 
== '''CARDS''' ==
Interchangeable with {{#item:24681}}
|-
|-
! Position !! Gear
| +10 {{#item:24339}}
!Notes
|With  {{#item:400529}}and {{#item:630041}}, you may need additional status points for instant cast and attack speed to maximize your spam rate on {{#skill:6001}}. Do note that you will trade damage for comfort/spammability.
|-
|-
| Upper || {{#item:300174}}
| rowspan="2" |Left Accessory
| +10% MaxHP. Best Non-MVP card that increases MaxHP
| +10 {{#item:24765}}
|Interchangeable with {{#item:24682}}
|-
|-
| Middle || {{#item:300174}}
| +10 {{#item:24340}}
| +10% MaxHP. Best Non-MVP card that increases MaxHP
|With  {{#item:400529}}and {{#item:630041}}, you may need additional status points for instant cast and attack speed to maximize your spam rate on {{#skill:6001}}. Do note that you will trade damage for comfort/spammability.
|-
|-
| rowspan="2" | Armor || {{#item:4392}}
| colspan="4" |
|Combo with {{#item:300270}}
=== Alternatives / Utility ===
|-
|-
|{{#item:300376}}
|Upper
| +100 Def, +50 RES
|{{#item:1000297}}
If below +12: -30% MaxHP; -10% ATK, -10% MATK
|
 
|Up to +5% Ranged per level of  {{#skill:397}}
If +12 or above: +30% MaxHP; -10% ATK, -10% MATK
 
Only use if armor is +12 above, otherwise you lose on stats.
|-
|-
| rowspan="3" |Weapon
|Middle
| {{#item:27361}}
|{{#item:1000611}}
| +30% vs Medium and Large
|
|Gives +5% Melee and Ranged damage with Lv. 10  {{#skill:2010}}
|-
|-
|{{#item:4608}}
|Lower
| +15 ATK, +20% vs. Medium and Large; IF COMBO with {{#item:4609}}: gives a total +35% damage and -30% Damage taken vs Medium and Large
|{{#item:25228}}OR ANY
|-
|
| {{#item:300264}}
|If you're using {{#item:470073}}, you may use any low stone for utility or more damage.
| +5% ATK; +10% Ranged if on 2H Spear; +2% Ranged per 3 refine; +3% Ranged per 3 refine and if Base Level 200.
I chose {{#item:25228}}so you won't have to bring {{#item:601}}for convenience.
Performs as much and scales better than {{#item:27361}} if at +12 Refine above
|-
|-
|Garment
| rowspan="2" |Shield
|{{#item:25067}}
|{{#item:300235}}
|
| +10% MaxSP; +1%MaxHP per refine
|If you're using {{#item:470073}}and want to remove FCT.
|-
|-
|{{#item:4609}}
|Dual
| +20 DEF, -25% damage taken vs Medium and Large; IF COMBO with {{#item:4608}} gives a total +35% damage and -30% Damage taken vs Medium and Large
|{{#item:1001055}}
|-
|
| rowspan="2" |Garment
| +5 POW
| {{#item:300270}}
|-
| Combo with {{#item:4392}}
|Weapon
+10% Ranged; +15% Ranged per 40 base DEX if combo and base level 200
| +10 {{#item:24686}}
|-
| rowspan="2" |Ranged +5% or ANY
| {{#item:300426}}
POW 5 (Priority)
| +10% damage taken vs Neutral Element; +5% Ranged; +4% ranged per 2 refine
| rowspan="2" |If you need more sustain.
|-
|-
|Footwear
|Shield
|{{#item:300091}}
| +10 {{#item:24685}}
|<nowiki>+2 Dex; +10% MaxHP and 10% MaxSP</nowiki>
|-
|-
|Armor
| Right Accessory || {{#item:300077}}
| +10 {{#item:24800}}
| +2 Dex and +1 Vit; +10%MHP
| rowspan="4" |{{#item:312302}}
|-
{{#item:312189}}
|Left Accessory
|Combos with {{#item:24793}}and {{#item:24801}} to provide 50% magical and physical defense pierce by 50% if ALL combo pieces are at least +9
| {{#item:300077}}
If all Master Shadow pieces are equipped, gives 20% magical and physical RESISTANCE pierce by 20%
| +2 Dex and +1 Vit; +10%MHP
|-
|Footwear
| +10 {{#item:24801}}
|Required for {{#item:24800}}combo
|-
|Right Accessory
| +10 {{#item:24802}}
|Combos with {{#item:24803}}and {{#item:24792}}to provide 50% magical and physical defense pierce by 50% if ALL combo pieces are at least +9
|-
|Left Accessory
| +10 {{#item:24803}}
|Required for  {{#item:24802}}combo
|-
| colspan="4" |
=== NOTES: ===
> While Blue Shadows are better, the Master Shadow set is also good if you wish to focus on  {{#skill:6001}} as it is relatively cheaper to max out their stats compared to Blue Shadows where you require lapine enchanting.
 
> The costume stones shown here is for when you're using {{#item:470073}}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |
== '''Stats / Traits''' ==
|-
! colspan="3" |Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions.
|-
! Stats !! Allocation !! Notes
|-
| STR || 100-120 ||One of your main damage stats. Also increases your weight capacity allowing you to carry more items.
|-
| AGI || 70-110
|Allows you to attack faster, which means you can output more skills for damage. Prioritize this last as ASPD is prioritized less in the early game. Once you hit the late game, you need to hit at least 183 ASPD to maximize {{#skill:6001}}
|-
| VIT || 120-130
|Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum.
|-
|INT
|100-120
|Allows you to cast more skills before replenishing it. This stat is also included for cast time reduction via stats (Int+Dex(2)=530)
|-
|DEX
|100-120
|Increases your HIT rate. {{#skill:6001}} CAN miss so keep that in mind. This is also the main stat for cast time reduction via stats. In the late game you'll need to reach instant cast time to maximize {{#skill:6001}}.
In the early game you may prioritize this for smoother movement / kiting.
|-
|LUK
|1
|No need LUK as your skills cannot crit.
|-
!Trait
! Allocation
!Notes
|-
|POW
| 110
|Your main damage scaling for Traits. Max this one first especially if you are leveling.
|-
| STA || Leftover
|Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical
|-
|WIS
| Leftover
|Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical.
|-
|SPL
|0
|You don't deal magic damage sadly.
|-
|CON
|110
|Mostly used for increasing P. ATK. Allocate your points here after maxing out POW
|-
|CRT
|0
|You don't need CRT as it is mainly for critical based builds. Feel free to put leftover points here if you wish to get a non-significant damage boost
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |
== '''Skill Tree''' ==
|-
! colspan="3" |Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job.
|-
! colspan="3" |Swordman[[File:Skillranged1.png|center|frameless|1052x1052px]]
|-
! colspan="3" |Notes
|-
| colspan="3" | - {{#skill:7}} gives you an additional 20% Fire property damage for 10 seconds. It's used especially against bosses where that 20% can make a difference for DPS.
|-
! colspan="3" |Lord Knight[[File:Skillranged2.png|center|frameless|1053x1053px]]
|-
! colspan="3" |Notes
|-
| colspan="3" | - {{#skill:357}} is the only buff you can use for the build, feel free to allocate your points on anything else, even on the Swordman tree if you feel like it.
|-
! colspan="3" |Rune Knight[[File:Skillranged3.png|center|frameless|1030x1030px]]
|-
! colspan="3" |Notes
|-
| colspan="3" | - {{#skill:2008}} and {{#skill:5004}} does NOT scale with STR. It mainly scales with MaxHP/Current HP. If you are still leveling, prioritize VIT first and INT/DEX for smoother leveling
|-
! colspan="3" |Dragon Knight[[File:Skillranged4.png|center|frameless|1041x1041px]]
|-
! colspan="3" |Notes
|-
| colspan="3" | - If you want to opt out of '''{{#skill:5211}}''', you may max out {{#skill:5207}} instead.
- '''{{#skill:5201}}''' is used for AP recovery to recover AP outside of healer
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''CARDS''' ==
|-
! Position !! Gear
!Effect
!Notes
|-
| Upper || {{#item:300174}}
| +10% MaxHP.
|Best Non-MVP card that increases MaxHP
|-
| Middle || {{#item:300174}}
| +10% MaxHP.
|Best Non-MVP card that increases MaxHP
|-
| rowspan="2" | Armor || {{#item:4392}}
|
|Combo with {{#item:300270}}
Best card combo if you prefer a power-spike pretty early in the game.
Also best used prior to getting {{#item:300376}} +12 bonus.
|-
|{{#item:300376}}
| +100 Def, +50 RES
If below +12: -30% MaxHP; -10% ATK, -10% MATK
 
If +12 or above:  +30% MaxHP; -10% ATK, -10% MATK
|Use this card if you prefer more survivability.
Only use if armor is +12 above, otherwise you lose on stats.
|-
|
|{{#item:4493}}
| +50% MaxHP ; -50% Def and MDEF. +25% MaxHP if Armor is +15
|Budget variant of {{#item:4302}}.
This is better than {{#item:300376}} for dealing damage, but you'll be taking more damage due to your DEF and MDEF being halved.
This card gets more value if you have your armor at +15.
|-
|
|{{#icon:31488}}{{#item:4302}}
| +100% MaxHP ; -50% Def and MDEF.
|The BiS armor card for {{#skill:6001}}. Gives you a lot of HP (and damage thanks to HP Scaling).
You can mitigate the penalty of halved DEF and MDEF by using {{#item:23204}}
|-
| rowspan="3" |Weapon
| {{#item:27361}}
| +30% vs Medium and Large
|Your main card for Size Modifier as most relevant mobs you'll encounter are Medium and Large sized. When in doubt, slot in 2 of these if you don't want to think much on card choices for weapons
|-
| {{#item:300264}}
| +5% ATK; +10% Ranged if on 2H Spear; +2% Ranged per 3 refine; +3% Ranged per 3 refine and if Base Level 200.
|Pretty strong early-mid game option for weapon card. As you progress your gear however, you will end up with high amounts of ranged attack modifier where slotting in  {{#item:27361}}and/or {{#item:4140}}becomes the better choice.
|-
|{{#item:4140}}
| +25% vs. Boss
|Use this if you're going up against Boss Protocol Monsters. This is especially relevant in the following zones:
Garden of Time; Forgotten Time Zone; Varmundt Biosphere Depth 1 and Depth 2; MVPs/Instances
|-
|
|{{#item:4608}}
| +15 ATK, +20% vs. Medium and Large; IF COMBO with {{#item:4609}}: gives a total +35% damage and -30% Damage taken vs Medium and Large
|Only use if you have a shield in your build; otherwise just use {{#item:27361}}
|-
| rowspan="2" |Shield
|{{#item:300235}}
| +10% MaxSP; +1%MaxHP per refine
| rowspan="2" |Only applicable if you have a shield in your build; otherwise feel free to skip this.
|-
|{{#item:4609}}
| +20 DEF, -25% damage taken vs Medium and Large; IF COMBO with {{#item:4608}} gives a total +35% damage and -30% Damage taken vs Medium and Large
|-
| rowspan="2" |Garment
| {{#item:300270}}
| Combo with {{#item:4392}}
+10% Ranged; +15% Ranged per 40 base DEX if combo and base level 200
|Best card combo if you prefer a power-spike pretty early in the game.
Also best used prior to getting {{#item:300376}} +12 bonus.
|-
| {{#item:300426}}
| +10% damage taken vs Normal class; +5% Ranged; +4% ranged per 2 refine
|This is the non-MVP damage card you'll use once you have {{#item:300376}}online.
Take care of its increased damage taken penalty, though you can mitigate it with Eden consumables.
|-
|
|{{#icon:31488}}{{#item:4679}}
| +2 ASPD
+15% Racial Modifer
Base Level ≥ 175 = +10 ALL STATS
Refine +10 = +10 ALL STATS
|Your best in slot Garment card in terms of utility.
The additional stats allow you swap out {{#item:24339}}combo with other shadows such as {{#item:24765}}or {{#item:24681}}which gives you more flexible choices for shadow gears.
|-
|
|OTHER {{#icon:31488}} BIO5 MVP Cards
(e.g. {{#item:4671}}{{#item:4682}}, etc)
|Base Level ≥ 175 = +10 ALL STATS
Refine +10 = +10 ALL STATS
|An alternative to {{#item:4679}}.
Due to {{#skill:6001}} being a very popular build, {{#item:4679}}is a lot more heavily priced than other Bio 5 MVP cards.
 
If you wish to enjoy the benefits of {{#item:4679}}for a cheaper price; but deals less damage, use other BIO5 MVP Cards instead.
|-
|
|{{#icon:31488}}{{#item:300473}}
| +30% Ranged Damage
+5% Ranged damage per 3 refine
+10% Boss modifier if compounded on Level 2 Armor
|Your best in slot Garment card in terms of damage.
This will give you LOADS damage, and is much better than {{#item:4679}}for dealing damage, however it doesn't offer you the same flexibility the former would.
 
As such, the trade off for this is you'll be stuck on {{#item:24339}}and  {{#item:24340}}for your instant cast requirement unless you invest in +20 Genetic Stat Food.
|-
| rowspan="3" |Footwear
|{{#item:300091}}
|<nowiki>+2 Dex; +10% MaxHP and 10% MaxSP</nowiki>
|Additional HP/SP for HP scaling and +2 Dex for instant cast
|-
|{{#item:4381}}
| +1 Vit; +10% MaxHP
|A more budget-friendly alternative for footwear, much more manageable to farm solo as well.
|-
|{{#icon:31488}}{{#item:27150}}
| +1000 MaxHP; +200 MaxSP
Refine +12 = +15% MaxHP; +15%MaxSP
|Your BiS for footgear. There is no other card that gives more than 10% MaxHP and MaxSP other than this card.
You may want prioritize this last for if ever you have no more upgrade options.
|-
| rowspan="2" | Right Accessory || {{#item:300077}}
| +2 Dex and +1 Vit; +10%MHP
|Grants additional stats for instant cast and MaxHP. A solid choice especially for accessory cards.
|-
|{{#item:300468}}
| +15% Ranged Damage; -15 Crit if  ≥ 90 LUK
|Get if you prefer more raw damage. The penalty is negligible as {{#skill:6001}} does not crit.
|-
|Left Accessory
| {{#item:300077}}
| +2 Dex and +1 Vit; +10%MHP
|Grants additional stats for instant cast and MaxHP. A solid choice especially for accessory cards.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
Line 1,546: Line 2,139:
| {{#mob:1039}}  
| {{#mob:1039}}  
|If you prefer +5% Ranged and +7% MaxSP
|If you prefer +5% Ranged and +7% MaxSP
|-
|{{#mob:1219}}
|If you prefer +5% Boss modifier.
|}
|}


106

edits