XoSofiya's (Let's Get) Physical Performer Guide: Difference between revisions

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| Low Head Gear || | Anything || -
| Low Head Gear || | Anything || -
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| Armor || | +9 {{#item:450092}} || - {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We'll also use this for a long time. It's good to invest in these cards
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We'll also use this for a long time. It's good to invest in these cards
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| Weapon || | +4 - +9 {{#item:580008}} || - {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You'll use these cards for a long time so it's good to invest on them
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You'll use these cards for a long time so it's good to invest on them
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| Shield || | +7 / +11 {{#item:460018}} || - Best enchant to get is 2x {{#item:29004}} you don't have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you'll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don't have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you'll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}
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| Garment || | +9 {{#item:480018}} || - {{#item:300270}}
| Garment || | +9 {{#item:480018}} || {{#item:300270}}
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| Shoes || | +9 {{#item:470020}} || -
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}
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| Accessory 1 || | {{#item:490019}} || - {{#item:300449}} + {{#item:300447}}
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}
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| Accessory 2 || | {{#item:2899}} || - Optional. It's good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don't wanna use fly wings. You'll lose out on quite a bit of damage tho
| Accessory 2 || | {{#item:2899}} || Optional. It's good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don't wanna use fly wings. You'll lose out on quite a bit of damage tho
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===== '''Early Game Gears Explanation''' =====
===== '''Early Game Gears Explanation''' =====
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! ♡♡♡ !! Item!! Notes
! ♡♡♡ !! Item!! Notes
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| Upper Head Gear || {{#item:400110}} ||  
| Upper Head Gear || +12 A {{#item:400110}} || You don't really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table
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| Mid Head Gear || | Anything || -
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +
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| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| -
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn't matter
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| Armor || | +9 / +11 {{#item:450177}} || - Our goal here is to get the perfect enchants for ranged damage characters {{#item:310533}}, {{#item:310508}}, and {{#item:310505}}. This is something that I could recommend spending your time on to perfect. This armor is really good and still sells for a decent price after you're done using it
| Armor || | +9 / +11 {{#item:450177}} || Our goal here is to get the perfect enchants for ranged damage characters {{#item:310533}}, {{#item:310508}}, and {{#item:310505}}. This is something that I could recommend spending your time on to perfect. This armor is really good and still sells for a decent price after you're done using it
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| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || - The cheapest one you can get would be good. However, I fully recommend getting {{#item:580062}}. It should be the cheapest one since it's easy to get for end game players, and we'll be using this til End Game. Just chat on #Trade if you can't find one for sale on vend
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good. However, I fully recommend getting {{#item:580062}}. It should be the cheapest one since it's easy to get for end game players, and we'll be using this til End Game. Just chat on #Trade if you can't find one for sale on vend
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| Shield || | +7 / +11 {{#item:460018}} || -  
| Shield || | +7 / +11 {{#item:460018}} || -  
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| Garment || | +9 / +11 {{#item:480090}} || - {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don't really need perfect enchant for these. More info in explanation
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don't really need perfect enchant for these. More info in explanation
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| Shoes || | +9 / +11 {{#item: 470087}} || - {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don't really need perfect enchant for these. More info in explanation
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don't really need perfect enchant for these. More info in explanation
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| Accessory 1 || | {{#item:490106}} || - {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}
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| Accessory 2 || | {{#item:490107}} || - {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} '''OPTIONAL''': {{#item:310643}}, {{#item:310644}} '''CAUTION''': Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} '''OPTIONAL''': {{#item:310643}}, {{#item:310644}} '''CAUTION''': Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell
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===== '''Mid Game Gears Explanation''' =====
===== '''Mid Game Gears Explanation''' =====
This is probably the part of the game where you're gonna spend more time building your equipment. The most important stuff here are the accessories, armor, and weapon. Honestly, i only put effort with the Gray Wolf enchantments on the accessories and armor. The enchantment for the shoes and garment was just random. For the weapons, i'd really suggest just getting the {{#item:580062}} since it's the strongest end game weapon anyway. But if you really want to get the {{#item:580033}}, the enchants that you should get are {{#item:311453}} and 2x {{#item:311312}}. The Dim Glacier whip has higher damage when used with a fully refined {{#item:400110}}, but it falls off compared to the next equipment that we'll make. No need to max refine and grade those two since we'll be replacing them anyway <br><br>
This is probably the part of the game where you're gonna spend more time building your equipment. The most important stuff here are the accessories, armor, and weapon. Honestly, i only put effort with the Gray Wolf enchantments on the accessories and armor. The enchantment for the shoes and garment was just random. For the weapons, i'd really suggest just getting the {{#item:580062}} since it's the strongest end game weapon anyway. But if you really want to get the {{#item:580033}}, the enchants that you should get are {{#item:311453}} and 2x {{#item:311312}}. The Dim Glacier whip has higher damage when used with a fully refined {{#item:400110}}, but it falls off compared to the next equipment that we'll make. Up to you whether you want to maximize the refines and enchant on them or not. As for the cards, you can still use the cards that you were using in the early game phase and you could also slowly get some of the cards in the late game phase <br><br>


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! ♡♡♡ !! Item!! Notes
! ♡♡♡ !! Item!! Notes
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| Upper Head Gear || {{#item:400540}} ||  
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants for damage are {{#item:312743}} and {{#item:312703}}. But you can also get {{#item:312700}} or {{#item:312706}} for utility/survivability
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| Mid Head Gear || | {{#item:410233}} || -
| Mid Head Gear || | {{#item:410233}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer
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| Low Head Gear || | {{#item:420220}} || -
| Low Head Gear || | {{#item:420220}} || Best enchants should Dex + 5 and Long Range Physical attack + 7%, but other stats should be good too like Vit and Luk
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| Armor || | +9 {{#item:450283}} || -
| Armor || | +12 A {{#item:450283}} || {{#item:300376}} best card for survivability. You can change this to other MVP armor cards like {{#item:300007}} and still have decent survivability
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| Weapon || | +4 - +9 {{#item:580062}} || -
| Weapon || | +12 A {{#item:580062}} || For the enchants, it's up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You'd need the {{#item:300457}} as your shoe card for the full combo effect tho
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| Shield || | +7 / +11 {{#item:460020}} / {{#item:460040}} || -
| Shield || | +12 A {{#item:460020}} / +11 C {{#item:460040}} || The {{#item:460020}} is good if you need the additional utility and all element damage reduction it provides, but for higher physical DPS, the {{#item:460040}} wins. You can also get high Res and Mres from it. It's what i'm currently using and it's cheaper. For the card, it's {{#item:300465}} it's really a great balance of damage and survivability
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| Garment || | +9 {{#item:480232}} || -
| Garment || | +12 A {{#item:480232}} || Priority enchants are {{#item:310922}} and {{#item:4723}}. {{#item:4683}} The Wanderer Trentini card is amazing for the + 20 stats and 10% HP. If you can't get it yet tho, it would be okay to still use the {{#item:4392}} {{#item:300270}} combo
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| Shoes || | +9 {{#item:470175}} / {{#item:470174}} || -
| Shoes || | +12 A {{#item:470175}} / {{#item:470174}} || Priority enchants are {{#item:310922}} and {{#item:4723}}. {{#item:300177}} or {{#item:300184}} you can choose between these 2. I like the {{#item:300177}} because of the additional HP and Flee it gives me. Also, sometimes the Ranged Damage % modifier is too high already and doesn't seem to give a good boost. Remember to try checking and balancing your modifiers using the @bs command. You can also use {{#item:300457}} if you're using a Copo card for your weapon
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| Accessory 1 || | {{#item:490302}} || -
| Accessory 1 || | {{#item:490302}} || Priority enchants are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you're fighting. Boss enchants are the best, but they're hard to make
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| Accessory 2 || | {{#item:490305}} || -
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%
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===== '''Late Game Gears Explanation''' =====
These are the equipment i'm using for endgame content and so far i can do almost everything. Even solo Depth 2, although it's slower than meta classes like DK and Inquisitor. Just keep in mind that you're almost like a jack of all trades. Can buff, can support, a little tanky, and can do some damage. You're great for party plays, but also good in soloing if you want to
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|+ Shadow Gears and Costume Enchants
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! ♡♡♡ !! Item!! Notes
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| Upper Head Gear Costume Enchant || {{#item:25498}} / {{#item:1000375}} || Just like what i said on end game gears part, sometimes the additional range damage % seems to be negligible sometimes when it's too high and your other stats are low. Definitely explore if {{#item:25498}} would work better for you (+20 atk). It works better for my build, but it might be different for you and {{#item:1000375}} might be better
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| Mid Head Gear Costume Enchant || | {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || Depends on the combo
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| Low Head Gear Costume Enchant || | {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| Using {{#item:25228}} is very convenient when farming. Use the other for higher DPS
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| Garment Costume Enchant || | {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to
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| Garment Costume Enchant (Dual) || | {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} || Depends on the combo
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| Shadow Weapon || | +10 {{#item:24386}} || Needs to be +10 so you can nullify size penalty similar to Drake Card
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| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both
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| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)
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===== '''Shadow Gears and Costume Enchants Explanation''' =====
For the costume enchants, it really depends on what you're lacking. There are times when the +15% additional physical damage to all sizes of {{#item:1000667}} and {{#item:25501}} out weight the +10% Ranged Physical Damage and +15% physical damage to all monster elements of the Stalker combo. It's up to you to decide on the costume enchants that you need for your specific build. For the shadow gears, it's the usual shadow equipment of most physical classes. For enchants, I recommend getting +5 POW and/or +5% ranged physical damage, but you can definitely get more defensive enchants if that's what you prefer.
===== '''Future Equipment''' =====
We should get a new performer costume enchant set that would boost our Rhythm Shooting and Rose Blossom damage by a decent amount. Not yet implemented on the server tho!
== '''Encore''' ==
Here is how the build works in Depth 2. Kinda slow, but doable. Skip to around the 1 minute mark to skip equipment details and buffing [https://www.youtube.com/watch?v=uaDVW-mbdCQ Rose Blossom Gameplay in Depth 2]<br>
That's all! Feel free to ask around in the archer channel on discord or RODEX me ingame: XoSofiya
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