The Performer's Life By Conga Lyne: Difference between revisions

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== Introduction ==
== Introduction ==
Hi, I'm Conga Lyne, a performer main, hopefully this guide will help you along your journey playing the performer classes!<br>
Hi, I'm Conga Lyne, a performer main, hopefully this guide will help you along your journey playing the performer classes!<br>
Take note, I haven't achieve complete endgame gears as of writing and will update this guide periodically as I progress.
Take note, the main appeal to performer is the large utility and party potential it provides while still remaining independent, this is a class played out of love.<br>
You won't have the same DPS as meta classes like Ranger and Arch Mage, but still have more than enough damage (3b+ dps) to tackle all content with the right gear.


This guide will also focus on magical dps Performer, specifically the skill Metallic Fury, I will be focusing on the skill as it is spammable, has a large AoE, can be any element and has low entry requirements.<br>
This guide will also focus on magical dps Performer, specifically the skill Metallic Fury, I will be focusing on the skill as it is spammable, has a large AoE, can be any element and has low entry requirements.<br>
If you need any direct help, you can most likely find me in the #archer channel on discord or as "Conga lyne MtF" ingame, I might take a while to respond so sending an RODex may be more convenient for both of us.
If you need any direct help, you can most likely find me in the #archer channel on discord or as "Cute Boy Conga" ingame, I might take a while to respond so sending an RODex may be more convenient for both of us.


With all that said, let's get into it.
With all that said, let's get into it.
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== Gameplay & Skills ==  
== Gameplay & Skills ==  
[[File:Performer stats conga.png|right|Trouvere stat & trait assignment]]
[[File:Performer stats conga new.png|right|Trouvere stat & trait assignment]]
For stats, you want to max int, dex and spl</br>
For stats, you want to max int, dex, spl and con (addenddum: max spl & con stats are now 110 as of writing)</br>
You should get a healthy amount of vit & agi for durability and fast animation speed, and dumb left over points into str, wis and sta for carry weight & additional durability.</br>
You should get a healthy amount of vit & agi for durability and fast animation speed, and dumb left over points into str, wis for carry weight & additional durability.</br>
There aren't any specific tricks to pay attention to when playing Troubadour or Trouvere, just remember to keep your buffs up.</br>
There aren't any specific tricks to pay attention to when playing Troubadour or Trouvere, just remember to keep your buffs up.</br>
The songs you choose however, do matter.</br>
The songs you choose however, do matter.</br>
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I recommend assigning Serenade of Jawaii and March of Prontera to max level as well, as they will be your main 4th job buff skills for yourself and your party.</br>
I recommend assigning Serenade of Jawaii and March of Prontera to max level as well, as they will be your main 4th job buff skills for yourself and your party.</br>
They won't be as significant as most 2nd and 3rd job skills are, but will provide useful benefits and become stronger if a fellow performer is in your party!</br>
They won't be as significant as most 2nd and 3rd job skills are, but will provide useful benefits and become stronger if a fellow performer is in your party!</br>
If you're alone, Chorus and Ensemble songs such as song of mana and invulnerable siegfred usually require a second performer to sing, but Sonata of Kvasir lets us cast them solo.


== Gameplay (Arrows) ==
== Gameplay (Arrows) ==
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Combining New Wave Sun Glasses, Sinful Accessories and a +10 Illusion Silver Guard, you can achieve 20% ACD as a trouvere without Poem of Bragi.
Combining New Wave Sun Glasses, Sinful Accessories and a +10 Illusion Silver Guard, you can achieve 20% ACD as a trouvere without Poem of Bragi.


When you have more endgame equipment, a Grade 5 magical spell Dim Glacier instrument along with any source of 5% ACD reduction (Mad Bunny-LT enchanting, shadow gear enchanting, etc), you should confidently be able to reach 20% without the need for specialized equipment
Here are some other potential combinations to reach 20% ACD:
* Convertible Magical Wing + Victory Wing Ears
** 15%: Convertible Magical Wing + Victory Wing Ears Combo
** 4% Victory Wing Ears
** Note: This will only grant 19% ACD, but you'll only be short by 0.05 seconds so it will only have a small impact on dps.
* New Wave Sunglasses + Isaac Wigner + Thanatos Accessories
** 10% : New Wave Sunglasses
** 5% : Isaac Wigner
** 5% : Thanatos accessories combo
* Death Rune Manteau + Shield + Isaac Wigner
** 10% : Death Rune Manteau[A]
** 5% : +10 Illusion Silver Guard or Mad Bunny-LT[A] or Mad Bunny-LT Enchantment
** 5% : Isaac Wigner
* Isaac Wigner + Illusion Silver Guard + New Wave Sunglasses
** 5% : Isaac Wigner
** 5% : +10 Illusion Silver Guard or Mad Bunny-LT[A] or Mad Bunny-LT Enchantment
** 10% : New Wave Sunglasses
* Other items of note
** 1% - 10% : Gambler's Seal can be enchanted for variable amounts of ACD reduction.
** 5% : Reload Stone (Dual)
 
 


After achieving 20% After Cast Delay reduction you're free to pump damage as high as you can, which is exactly what we'll be doing.
After achieving 20% After Cast Delay reduction you're free to pump damage as high as you can, which is exactly what we'll be doing.
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For female performers, remember you only need to reach 20% ACD with your equipment, pick whichever combination is most convenient for you to hit 20%!
For female performers, remember you only need to reach 20% ACD with your equipment, pick whichever combination is most convenient for you to hit 20%!
Note: A +11 A grade Dimensions Instrument will be your first major increase in damage, followed by an A-Grade +10 fully enchanted Nebula Robe, and then an A-Grade well-refined Moan of Corruption.<br>
Additionally, the moment you can get a Time Dimensions Rune Crown, it will easily double your dps output even with endgame gears, I strongly recommend making one the moment you have enough reputation for it.<br>
Remember not to neglect cheaper equipment while you work towards these major pieces.


{| class="wikitable"
{| class="wikitable"
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|Upper Headgear
|Upper Headgear
|[[Beginners Guide|Advanced Eden Headgear]]
|[[Beginners Guide|Advanced Eden Headgear]]
|[[Various_Headgears_Reform#Wickebine's_Black_Cat_Ears|Wickebine's Black Cat Ears-LT]]
|[[Various_Headgears_Reform#Wickebine's_Black_Cat_Ears|Wickebine's Black Cat Ears-LT]]<br>
+7 Ungraded will be good enough.
|[[Various_Headgears_Reform#Wickebine's_Black_Cat_Ears|Wickebine's Black Cat Ears-LT]]
|[[Various_Headgears_Reform#Wickebine's_Black_Cat_Ears|Wickebine's Black Cat Ears-LT]]
|[[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|Vesper Helm]]</br>
|[[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|Vesper Helm]]</br>
Note: You should only switch off of wickebine's black cat ears after obtaining full tempest shadow gear, as you will otherwise loose large amounts damage due to not having mdef pierce to bypass monster's mdef stat.
Note: You should only switch off of wickebine's black cat ears after obtaining full master shadow gear, as you will otherwise loose large amounts damage due to not having mdef pierce to bypass monster's mdef stat.<br>
|[[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|Vesper Helm]]
Additionally, I wouldn't recommend building a Vesper Helm unless you believe you absolutely need one, such as if you're doing purely solo play and need the dps to begin farming Depths mobs.<br>
Instead, I recommend trying to buy a Vesper Helm from another player if they're selling it, however, if you believe you can hold on without a Vesper Helm long enough to get a Time Dimensions Rune Crown, it'll be a lot cheaper to go for the Crown directly and skip Vesper.
|[[Varmundt%27s_Biosphere_Depth_2|Time Dimensions Rune Crown (Troubadour & Trouvere)]]<br>
The Rune Crown combo with the weapon will spike in damage when the crown is +10 and both items are A-Graded.<br>
For the 3rd slot enchant anything which boosts s.matk is acceptable, but you will want magic essence for the 2nd slot enchantment.
|-
|-
|Middle Headgear
|Middle Headgear
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|Armor
|Armor
|[[Beginners Guide|Advanced Eden Armor]]
|[[Beginners Guide|Advanced Eden Armor]]
|[[Gray Wolf Equipment|Gray Wolf Robe]]<br>
Unenchanted is fine for now
|[[Gray Wolf Equipment|Gray Wolf Robe]]
|[[Gray Wolf Equipment|Gray Wolf Robe]]
|[[Gray Wolf Equipment|Gray Wolf Robe]]
[[Issgard Equipment|Snow Flower Robe]]<br>
[[Issgard Equipment|Snow Flower Robe]]
|[[Constellation Tower|Nebula Robe of Spell]]
|[[Constellation Tower|Nebula Robe of Spell]]
[[Varmundt's Biosphere Depth|Soul Purification Rune Robes]]
[[Varmundt's Biosphere Depth|Soul Purification Rune Robes]]
|[[Varmundt's Biosphere Depth|Soul Purification Rune Robes]]
|[[Varmundt's Biosphere Depth|Soul Purification Rune Robes]]<br>
Note: You'll need enchantments on the Rune Robes for them to be better than the Nebula Robe.
|-
|-
|Weapon
|Weapon
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[[Issgard Equipment|Glacier Weapon]]
[[Issgard Equipment|Glacier Weapon]]
|[[Issgard Equipment|Glacier Weapon]]
|[[Issgard Equipment|Glacier Weapon]]
[[Issgard Equipment|Dim Glacier Weapon]]
[[Varmundt%27s_Biosphere_Depth_2|Dimensions Weapon (Violin/Ribbon)]]<br>
|[[Issgard Equipment|Dim Glacier Weapon]]
If you're playing the game without trading other players, try for a Dim Glacier weapon instead.
|[[Issgard Equipment|Dim Glacier Weapon]]
|[[Varmundt%27s_Biosphere_Depth_2|Dimensions Weapon (Violin/Ribbon)]]<br>
 
Note: You only need to get this to +12 [A]-Grade<br>
You can refine these from +9 to +12 using the [https://muhro.eu/flux/?module=item&action=view&id=102668 Dimensions Weapon Refinement Device]
|[[Varmundt%27s_Biosphere_Depth_2|Dimensions Weapon (Violin/Ribbon)]]<br>
Note: You'll need the Time Dimensions Rune Crown and Weapon together to unlock the weapon's true potential.<br>
You can also enchant the weapon for additional damage.<br>
<br>
Dim Glacier instruments aren't worse than dimensional instruments without taking the crown combo into account, but dimensions weapons have nearly equal damage and are a lot cheaper to make as they don't need enchantments to compete.
|-
|-
|Shield
|Shield
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|[[Illusion of Twins Equipment|Illusion Silver Guard]]
|[[Illusion of Twins Equipment|Illusion Silver Guard]]
|[[Mad Bunny|Mad Bunny]]
|[[Mad Bunny|Mad Bunny]]
[[Illusion of Twins Equipment|Illusion Silver Guard]] (If female)
[[Illusion of Twins Equipment|Illusion Silver Guard]]<br>
|[[Mad Bunny|Mad Bunny - LT]]
(If female & needs ACD)
[[Illusion of Twins Equipment|Illusion Silver Guard]] (If female or the shield has 2x rune of intellect enchants)
|[[20_The_Immortal#Glacier_Shield|Glacier Guard]]<br>
|[[Mad Bunny|Mad Bunny - LT]]
[[Mad Bunny|Mad Bunny - LT]]<br>
|[[20_The_Immortal#Glacier_Shield|Glacier Guard]]<br>
[[Mad Bunny|Mad Bunny - LT]]<br>
The choice between mad bunny & glacier guard depends on what your build needs.<br>I've found both provide similar damage but mad bunny can provide ACD<br>while glacier guard is significantly cheaper to max out and offers more comfortable defense.<br>
If you're not sure which to pursue, I recommend the glacier guard as will be a much cheaper investment.
|-
|-
|Garment
|Garment
|[[Beginners Guide|Advanced Eden Garment]]
|[[Beginners Guide|Advanced Eden Garment]]
|[[Gray Wolf Equipment|Gray Wolf Robe]]
|[[Gray Wolf Equipment|Gray Wolf Robe]]
[[Grace Set|Grace Magic Manteau]] (If female)
[[Grace Set|Grace Magic Manteau]] (If female)<br>
Unenchanted is fine for now.


|[[Temporal Manteaus|Temporal Manteau]]
|[[Temporal Manteaus|Temporal Manteau]]
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[[Convertible Wings|Convertible Magical Wing]] (Combines with Victory Wing Ears for 15% ACD)
[[Convertible Wings|Convertible Magical Wing]] (Combines with Victory Wing Ears for 15% ACD)
|[[Varmundt's Biosphere|Varmundt Rune Manteau]]
|[[20_The_Immortal#Dim_Glacier_Garments|Dim Glacier Muffler]]<br>
|[[Varmundt's Biosphere|Varmundt Rune Manteau]]
+9 [C] Grade<br>
Just level 1 enchants will be fine so you can access Grace of the Snake God, use the matk option for the 2nd slot enchantment.
|[[20_The_Immortal#Dim_Glacier_Garments|Dim Glacier Muffler]]<br>
[[Varmundt_Rune_Stone_Equipment#Varmundt_Equipment_Reform|Death Rune Manteau]]<br>
+11-+12 [A]-Grade<br>
For Dim Glacier try to get max level enchants on matk and def, the enchantments themselves won't matter as much as their combo with Grace of the Snake God.<br>
Additionally A-grading the manteau can be saved for last in your gear progression, as any grades above C provide very minor stat benefits.<br>
<br>
Death Rune Manteau is more expensive and provides similar damage, if you already have one you won't need to swap to dim glacier but if you don't have one, dim glacier will be cheaper with nearly identical damage output.
|-
|-
|Footgear
|Footgear
|[[Beginners Guide|Advanced Eden Footgear]]
|[[Beginners Guide|Advanced Eden Footgear]]<br>
|[[Gray Wolf Equipment|Gray Wolf Footgear]]
[[Old_Glast_Heim|Temporal Boots of Intelligence]]
|[[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub|Moan of Corruption]]
|[[Gray Wolf Equipment|Gray Wolf Footgear]]<br>
|[[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub|Moan of Corruption]]
Unenchanted is fine for now.
|[[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub|Moan of Corruption]]
|[[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub|Moan of Corruption]]<br>
+9 [D]-Grade
|[[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub|Moan of Corruption]]<br>
+11 [A]-Grade
|[[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub|Moan of Corruption]]<br>
+11 [A]-Grade
|-
|-
|Accessory Right
|Accessory Right
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|[[Sinful Accessories|Sinful]] or [[Brilliant Light Accessories|Brilliant Light]] accessories
|[[Sinful Accessories|Sinful]] or [[Brilliant Light Accessories|Brilliant Light]] accessories
|[[Sinful Accessories|Sinful]] or [[Brilliant Light Accessories|Brilliant Light]] accessories
|[[Sinful Accessories|Sinful]] or [[Brilliant Light Accessories|Brilliant Light]] accessories
|[[Varmundt's_Biosphere#Rune_Rings|Varmundt Temple Rings]]
|[[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Varmundt Temple Rings]]<br>
|[[Varmundt's_Biosphere#Rune_Rings|Varmundt Temple Rings]]
Note: Enchanting these will provide a very small damage increase at a high price.<br>
Save enchanting the varmundt rings for when you run out of options elsewhere to increase your damage.
|[[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Varmundt Temple Rings]]
|-
|-
|Accessory Left
|Accessory Left
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|[[Sinful Accessories|Sinful]] or [[Brilliant Light Accessories|Brilliant Light]] accessories
|[[Sinful Accessories|Sinful]] or [[Brilliant Light Accessories|Brilliant Light]] accessories
|[[Sinful Accessories|Sinful]] or [[Brilliant Light Accessories|Brilliant Light]] accessories
|[[Sinful Accessories|Sinful]] or [[Brilliant Light Accessories|Brilliant Light]] accessories
|[[Varmundt's_Biosphere#Rune_Rings|Varmundt Temple Rings]]
|[[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Varmundt Temple Rings]]<br>
|[[Varmundt's_Biosphere#Rune_Rings|Varmundt Temple Rings]]
Note: Enchanting these will provide a very small damage increase at a high price.<br>
Save enchanting the varmundt rings for when you run out of options elsewhere to increase your damage.
|[[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Varmundt Temple Rings]]
|-
|-
|Pet Egg
|Pet Egg
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|
|
|
|
|[[Shadow Gear|Full Tempest Shadow Gear]] (Accessories)
|
|[[Shadow Gear|Full Tempest Shadow Gear]] (Accessories)
[[Shadow Gear|Spell/Master Shadow Gear]] (All slots, spl enchantments)</br>
[[Shadow Gear|Full Spell Shadow Gear]] (Armor/Shield/Weapon/Footgear)
Note: I strongly recommend crafting these yourself as it's typically much cheaper than buying them from the market, check the tips section at the bottom of the guide for shadow gear refining tips.</br>
A full set of +9 master shadow gear is much cheaper to make than creating full tempest gear and will provide more benefits even before enchanting.</br>
You'll want the full set to be +9 for 100% mdef pierce, which will significantly increase your damage.
|[[Shadow Gear|Spell/Master Shadow Gear]] (All slots, metallic fury & spl enchantments)<br>
Fully enchanted master shadow gear provides more damage than blue shadow gear.
|-
|-
|Costume Enchants
|Costume Enchants
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|-
|-
|Headgear
|Headgear
|{{#item:4557}}, {{#item:27159}},<br>
|{{#item:27310}},{{#item:300251}}<br>
{{#item:4913}} or any Lichtern card
{{#item:27159}} or any Lichtern card<br>
Additionally, {{#item:27396}} can be used to help reach 20% ACD for female performers.
|{{#item:300377}}, {{#item:4528}}
|{{#item:300377}}, {{#item:4528}}
|
|Both headgear slot MVP cards will provide a very minor damage boost compared to other MVP options.<br>For this reason it's recommended to pursue other MVP cards first.
|-
|-
|Armor
|Armor
|{{#item:4119}}, {{#item:4141}}, {{#item:300376}} or {{#item:300308}}
|{{#item:4119}}, {{#item:4141}}, {{#item:4054}}, {{#item:4409}}, {{#item:300376}} or {{#item:300308}}
|{{#item:4560}}, {{#item:4652}}
|{{#item:4560}}, {{#item:300472}}
|Two-Eye Dollocaris should only be used on +12 armor, as it will provide curses instead of boons otherwise.</br>
|Two-Eye Dollocaris should only be used on +12 armor, as it will provide curses instead of boons otherwise.</br>
Exercise caution when using the Meyer Lugenberg card, as it can cause SP consumption to be higher than what is sustainable with Song of Mana, which can be troublesome if farming without a {{#item:23203}}.</br>
Exercise caution when using the Meyer Lugenberg card, as it can cause SP consumption to be higher than what is sustainable with Song of Mana, which can be troublesome if farming without a {{#item:23203}}.</br>
Evil Druid will grant immunity to shadow damage like bathory but will also grant immunity to being frozen, however, it will also come at the cost of being damaged when a Priest attempts to heal you.</br>
Evil Druid will grant immunity to shadow damage like bathory but will also grant immunity to being frozen, however, it will also come at the cost of being damaged when a Priest attempts to heal you.</br>
The Clown Alphoccio MVP card will only be useful on female performers, as male performers already have the skill Poem of Bragi.</br>
The Clown Alphoccio MVP card will only be useful on female performers, as male performers already have the skill Poem of Bragi.</br>
The Clown card can also be used on a piece of equipment you swap to rather than your main robe, as you only need to cast the skill periodically.
The Clown card can also be used on a piece of equipment you swap to rather than your main robe, as you only need to cast the skill periodically.<br>
<br>
If you're looking for a first expensive MVP card to get, Lasgand will drastically increase your damage thanks to it's 40% boss mod and other modifiers, I recommend prioritizing this if you have the zeny to spare.
|-
|-
|Weapon
|Weapon
|{{#item:27384}}
|{{#item:27384}} or {{#item:300455}}
|
|
|
|The Copo Card is best used with the Icewind Card, otherwise you will have no size multiplier against large size enemies.
|-
|-
|Shield
|Shield
|{{#item:27385}} or {{#item:300379}}
|{{#item:27385}} or {{#item:300465}}
|
|{{#item:4128}}
|Modified Senior Rgan should only be used on a +12 shield, as it will provide curses instead of boons otherwise.</br>
|Modified Senior Rgan should only be used on a +12 shield, as it will provide curses instead of boons otherwise.</br>
You will also be sacrificing a very small amount of damage using Senior Rgan by breaking the white knight/khalitzburg combo, but will gain a significant boost to your survivability in return.</br>
You will also be sacrificing a very small amount of damage using Senior Rgan by breaking the white knight/khalitzburg combo, but will gain a significant boost to your survivability in return.</br>
While the {{#item:4636}} can allow for the highest dps possible from the card slot, you may still want to use a normal defensive card as you will need some amount of durability for most late game content and the damage gained will be negligible at best with endgame equipment.
While the {{#item:4636}} may seem enticing as being highest dps possible from the shield card slot, you will still want to use a normal defensive card as you will need some amount of durability for most late game content and the damage gained will be inferior to using the {{#item:27385}} combo.<br>
|-
|-
|Garment
|Garment
|{{#item:300260}}, {{#item:300424}} or {{#item:300375}}
|{{#item:300260}}, {{#item:300123}}, {{#item:300424}} or {{#item:300375}}
|Any 100% elemental boost card, best being Himmelmez
|Any 100% elemental boost card, best being Himmelmez, Aquila as 2nd best for it's poison element modifier.
|One Eye Dollocaris should only be used on a +12 garment, as it will provide curses instead of boons otherwise.</br>
|Napeo is a good budget option, but should be replaced once a better card is available.
 
Purple Pitaya is my recommendation for depths as it'll be your main damage type for damaging mobs.
 
One Eye Dollocaris should only be used on a +12 garment, as it will provide curses instead of boons otherwise.</br>
One Eye Dollocaris, if put on the appropriate garment, will likely be the best card to use for boosting damage output as it provides a 33% boost to selected elements over Friedrich's 24% boost on a +12 garment.</br>
One Eye Dollocaris, if put on the appropriate garment, will likely be the best card to use for boosting damage output as it provides a 33% boost to selected elements over Friedrich's 24% boost on a +12 garment.</br>
While Friedrich boosts all elements over Dollocaris's select elements, Dollocaris's element pool contains the four most frequently used elements in the game as a Performer, particularly holy and shadow.
While Friedrich boosts all elements over Dollocaris's select elements, Dollocaris's element pool contains the four most frequently used elements in the game as a Performer, particularly holy and shadow.
While the bio5 Trentini and Alphoccio MVP cards may seem appealing due to granting +20 to all stats, they unfortunately provide no other benefits for magical performer and the damage we would gain from having +20 int is massively overshadowed by the damage gained by more standards cards such as Purple Pitya or One Eye Dollocaris.
|-
|-
|Footgear
|Footgear
|{{#item:4658}}, {{#item:4381}}, {{#item:27014}} or {{#item:300292}}
|{{#item:4658}}, {{#item:300458}} or {{#item:300292}}
|{{#item:4441}}
|{{#item:4441}}, {{#item:300248}}
|
|The Icewind card is only the best in slot if used with a Copo card
|-
|-
|Accessory
|Accessory
|{{#item:300448}}, {{#item:300218}}, {{#item:4577}}, {{#item:27125}} or {{#item:4040}}
|{{#item:300448}}, {{#item:300218}}, {{#item:4577}}, {{#item:27125}}, {{#item:300470}} or {{#item:4040}}
|
|
|The creamy card can teleport faster than flywings as the skill has no use delay when cast, but consumes an accessory slot which could be used to improve damage.</br>
|The creamy card can teleport faster than flywings as the skill has no use delay when cast, but consumes an accessory slot which could be used to improve damage.</br>
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== Dungeon/Instance Progression ==
== Dungeon/Instance Progression ==
Note: This list assumes you're using Guyak Pudding, Bubble Gum and the Teleport Spell for dungeon farming.
Note: This list assumes you're using Guyak Pudding, Bubble Gum and the Teleport Spell for dungeon farming.<br>
DPS references are done using the Main Office dummies, dps may be different in dungeon due to various factors but main office dummies will serve as a safe and consistent reference.


As you gain more powerful equipment you'll be able to take on more powerful dungeons and instances.</br>
As you gain more powerful equipment you'll be able to take on more powerful dungeons and instances.</br>
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The following list does not take elemental bonuses into account, so you'll need to think about that yourself before tackling a certain dungeon if you feel you're ready for it.</br>
The following list does not take elemental bonuses into account, so you'll need to think about that yourself before tackling a certain dungeon if you feel you're ready for it.</br>
With that said, here's my general recommendation for progression:
With that said, here's my general recommendation for progression:
'''Note this segment is due for revision, please double check the market value of these items in-game by using @ws <itemname>'''


{| class="wikitable"
{| class="wikitable"
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!Damage Output
!Damage Output
!Notable Drops
!Notable Drops
!Zeny Gained
!Zeny Gained & Notes
|-
|-
|GM Events
|GM Events
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|Varies depending on market price.</br>
|Varies depending on market price.</br>
As of writing, Muh Coins are valued at 80,000 zeny each.</br>
As of writing, Muh Coins are valued at 80,000 zeny each.</br>
Most GM events will occur at @go 52</br>
Be careful not to throw away all your coins when the slot machine appears.
Be careful not to throw away all your coins when the slot machine appears.
|-
|-
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|Varies depending on market price.</br>
|Varies depending on market price.</br>
As of writing, 21 fragments can be consistently gained per run at Challenge 10.</br>
As of writing, 21 fragments can be consistently gained per run at Challenge 10.</br>
Assuming they're sold at 300,000 zeny each, this can earn 6m zeny per run</br>
Assuming they're sold at 600,000 zeny each, this can earn 12.6m zeny per run</br>
Additional item drops such as temporal circlet, spell fragments, temporal gemstones and NPC vendable items like {{#item:6610}} and {{#item:6609}} can also add to the zeny per run.</br>
Additional item drops such as temporal circlet, spell fragments, temporal gemstones and NPC vendable items like {{#item:6610}} and {{#item:6609}} can also add to the zeny per run.</br>
You will need to play the easier tiers to unlock the more difficult levels of the instance with more rewards, so you may need to do a few runs before you can gain the full rewards from this instance.
You will need to play the easier tiers to unlock the more difficult levels of the instance with more rewards, so you may need to do a few runs before you can gain the full rewards from this instance.
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|{{#item:12103}}, {{#item:25729}}, {{#item:25731}}, {{#item:1000322}}
|{{#item:12103}}, {{#item:25729}}, {{#item:25731}}, {{#item:1000322}}
|Varies depending on market price.</br>
|Varies depending on market price.</br>
As of writing, 20 branches can be gained on average per hour with Bubble Gum & Guyak Pudding.</br>
As of writing, 20 branches can be gained on average per hour with Bubble Gum & Guyak Pudding using sub optimal gear.</br>
Assuming they're sold at 1.5m zeny each, this can earn 30m zeny per hour.</br>
With optimal gear (to 1 shot grotes), it's possible to earn an verage of 40 bloody branches per hour.</br>
Assuming they're sold at 1.5m zeny each, this can earn 75m zeny per hour.</br>
Taking the raw zeny gained from killing monsters (18m) and assuming you earn 200 Zelunium sold at 85k each (17m)</br>
Taking the raw zeny gained from killing monsters (18m) and assuming you earn 200 Zelunium sold at 85k each (17m)</br>
It isn't unreasonable to gain 65m per hour on average depending on the market rate for each item.
It isn't unreasonable to gain 65m per hour on average depending on the market rate for each item.
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Note that the monsters here have a very high amount of MDEF, so you will need some source of 100% mdef pierce to properly fight the monsters here.
Note that the monsters here have a very high amount of MDEF, so you will need some source of 100% mdef pierce to properly fight the monsters here.
|-
|-
|Any Varmundt BioSphere
|Any Varmundt Biosphere
|150m dps
|150m dps
|All Biosphere unique item drops</br>
|All Biosphere unique item drops</br>
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However, this is not taking into account the various Upgrade Stones which can drop from the biospheres which can be sold for additional profit.</br>
However, this is not taking into account the various Upgrade Stones which can drop from the biospheres which can be sold for additional profit.</br>
Moreso, you'll obtain a significantly high drop rate on all items once you can begin to 1-hit kill the biosphere monsters.</b>
Moreso, you'll obtain a significantly high drop rate on all items once you can begin to 1-hit kill the biosphere monsters.</b>
I do not have the data for endgame zeny/hr as of writing this, but this will be updated in the future once I have more data.
It should be easily feasible to earn 66 essences, 150 runes and 500 fragments per 25 minutes once you can 1-hit kill biosphere monsters, note that this is with turning in the quest each time it is completed for maximum essences/hr.<br>
The above results were posted per 25 minutes specifically as that's typically how long I take to clear all 15 subjugation quests for a particular biosphere.<br>
Taking raw zeny from killing monsters and npc vending varmundt armor into account, it should be easy to earn 100m/hr this way if the items are sold at the right price. (Ideally at least 400k per essence)


Be sure to check which biosphere items sell best on the market before farming.</br>
Be sure to check which biosphere items sell best on the market before farming.</br>
You may need a {{#item:50035}} to farm here until you gain better equipment to easily deal with mobs without the need of buff items.</br>
You may need a {{#item:50035}} to farm here until you gain better equipment to easily deal with mobs without the need of buff items.</br>
Note that the monsters here have a very high amount of MDEF, so you will need some source of 100% mdef pierce to properly fight the monsters here.</br>
Note that the monsters here have a very high amount of MDEF, so you will need some source of 100% mdef pierce to properly fight the monsters here.</br>
Remember to repeatedly turn in the biosphere quest for a guaranteed 2 essences from the related biosphere each time.
Remember to repeatedly turn in the biosphere quest for a guaranteed 2 essences from the related biosphere each time.<br>
You can turn in these quests 15 times each day per biosphere, to maximize essence drops, you can switch to a different biosphere after you stop getting quest-completion essences from a specific one.
|-
|-
|Thanatos Tower Floor 12
|Thanatos Tower Floor 12
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To enter this area, you'll need to do a [[Thanatos_Tower|Short Quest]].
To enter this area, you'll need to do a [[Thanatos_Tower|Short Quest]].
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|Depths Floor 1 (Party Dps)
|200m dps
|All monster drops
|It is difficult to calculate zeny per hour due to the various items drops from the dungeon, instead this section will focus on the reputation gained per hour instead.</br>
Depths 1 Reputation per hour varies depending on the party, however 200 per hour should be a reasonable estimate with a good party.<br>
For maximum reputation farming, take all quests from the npc at {{#navi:ba_in01|309|45}} and try to keep going until most of your quests are complete.<br>
When most of your quests are finished, turn them in, re-accept them from the npc and make your way back to the party as soon as possible, repeat until the party finishes or you need to tap out.
Before stepping into the dungeon, make sure you have some {{#item:50035}} for survivability, {{#item:12710}} to keep up with the group and a few {{#item:6316}} to revive yourself incase you die.<br>
The One Potion and Siegfried Tokens can be bought with eden coins at {{#navi:moc_para01|51|31}} and {{#item:12710}} can be bought for cheap on the market, you can look at the market using @ws <itemname> or @ws <itemID>.
Additionally bring about 100 {{#item:1100005}} for every 30m you intend to run in Depths 1 for, they will be useful for healing if you get in danger.
This dungeon will test how effectively you can swap arrow types for damage, so be prepared if you plan to contribute to dps.
When you're finished, you can turn in your {{#item:1001289}} to the General Manager at {{#navi:ba_in01|292|103}} for 3 reputation every 2 documents you hand in.<br>
You'll need to reach 1,000 reputation for engraving [[Varmundt's Biosphere Depth|Soul Purification Rune Robes]] and 2,000 reputation to enter [[Varmundt's_Biosphere_Depth_2|Depths 2]] for crafting and enchanting Dimensional Items.
Be sure to avoid selling any Temple, Purification or Soul related Depths items as we will be needing them for enchanting Robes once we have enough reputation.
|-
|Alice Twisted Madness Hard (Party Dps)
|200m dps
|All monster drops
|Alice Hard is an instance which requires a party to complete, you'll want a source of magic dps (yourself), a source of physical ranged dps, a source of physical melee dps, someone to tank (elemental master) and preferably an AB to help as well.</br>
If your party can complete the instance in under 20 minutes, you'll be rewarded with a {{#item:1001082}} which sells for 10m zeny as of writing.<br>
Otherwise, you can earn a plentiful amount of {{#item:1001079}} which can sell for 200,000 zeny each as of writing.
Your job will be to kill the vine monsters called Spades as they will only be vulnerable to magical damage, while your physical damage dealer handles the Absolem.<br>
Additionally the final boss of the instance, the Jabbawocky, will only be vulnerable to magical damage in phase 1, but switch to being vulnerable to physical damage in phase 2.
For this instance, you'll want to use fire damage to kill the Spades and holy damage for the bosses as it's their respective weaknesses.
Additionally, when you find the portal at the end of the red maze, be careful not to enter as it will closely shortly after a party member steps inside of it.<br>
Tell them the location of the portal and until your party is together, then step in the portal all at once to make sure no-one's left behind.<br>
The items from this instance will be useful for upgrading your Mad Bunny shield into a Mad Bunny-LT, as well as crafting some other [[Alice_Twisted_Madness#Cards_in_Mouth|headgear]] [[Alice_Twisted_Madness#Gambler's_Seal|accessories]].
|-
|Depths Floor 1 (solo dps)
|1b dps
|All monster drops
|All the advice from the party dps section also applies here, by the point you have 1b dps you'll likely already have the Time Dimensions crown from depths 2 and won't need the reputation.
The main resource to farm here are Temple, Purification and Soul related items to craft Soul Purification Rune Robes.<br>
All other items can be vended.
Remember to bring a {{#item:50035}} and {{#item:12264}} now that you're the main dps source.<br>
Neutral element arrows will be faster to kill with over arrow switching as they can both damage almost every creature in the dungeon.<br>
Additionally, since every enemy here is a boss-type creature, {{#item:4253}} and {{#item:9134}} are both very effective for damage reduction and increasing your own damage output.
|-
|Depths Floor 2 (party dps)
|1b dps
|All Time Dimensions Ingredients<br>
For example:{{#item:1001552}}, {{#item:1001553}}, {{#item:1001555}} and {{#item:1001556}}
|Note: You don't need 1b dps to get into most D2 parties, but 1b dps is more or less you minimum you want to effectively kill monsters.
All the advice from the depths 1 party dps section also applies here, however, you will likely also want to bring {{#item:523}} to remove the curse status effect frequently afflicted here.<br>
I strongly recommend sticking to neutral arrows in most scenarios due to large variety in monster elements in the dungeon.
The amount you can gain will vary depending on your party, but you can typically expect around 60 {{#item:1001555}} and 20 {{#item:1001556}} per hour assuming your party completes the 3,000 kills quest within the hour.
I recommend using @aloottype +6, along with @autoloot 0 and @alootid +1001550|1001551|1001552|1001553|1001554|1001555|1001556 to only pick up the useful crafting ingredients in this dungeon.<br>
Remember to turn in your 450 kills quest frequently as it will reward a {{#item:1001556}} each time, you can ask your party what position they're closest to when you need to re-enter the portal for a shorter trip back to the group.
|-
|-
|}
|}
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** If you have a large amount of bloody branches, you can pop a HE Bubble Gum and spam bloody branches for a chance at an MVP card.
** If you have a large amount of bloody branches, you can pop a HE Bubble Gum and spam bloody branches for a chance at an MVP card.
** On average, you'll usually want about 1,000 branches for 1 MVP card using this method, since while you'll have a 0.12% chance to drop a card on each MVP, not all MVPs spawned from the branch drop an MVP card.
** On average, you'll usually want about 1,000 branches for 1 MVP card using this method, since while you'll have a 0.12% chance to drop a card on each MVP, not all MVPs spawned from the branch drop an MVP card.
* Cheap Reform Refines
** You'll want to equip {{#item:19095}}, {{#item:19117}} and {{#item:22049}} to gain 25% extra drop chance as well, this will turn your 0.12% MVP card drop rate into a 0.13% rate, not a major increase but it might be the difference between getting a GTB or just getting hot air.
** When reforming items, such as a {{#item:28902}} into a {{#item:460020}}, you'll usually be given an option between a cheap option for -5 refine levels and an expensive option for -1 refine level
*** You can use any of the 10% drop rate shoes from royal hunting, I just use sol here as an example.
** While it is immediately cheaper to take the cheap option, if you're interested in getting an item to +12 without concern for grading it in the future, it will ultimately be cheaper overall to purchase a Safe to +x Certificate one above your desired refine level and reform it using the expensive option.
* Fly Wings or Teleport Skill?
** This won't work for most equipment as the refine level will be reset upon grading regardless, but it might happen to come in useful one day under niche circumstances where grading equipment is not a concern.
** While fly wings don't require a dedicated gear slot, they come with a short delay before casting teleport.
** As a 2nd reminder, this won't be useful for most equipment as grading will reset the refine level regardless of how high it is.
** Because of this teleporting using the skill itself, such as with a creamy card, is much faster than using fly wings.
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