Maru's Chivalry: A war guide for Knights: Difference between revisions

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| colspan="3" |'''All enchants should be Long range physical attack +5%.'''
| colspan="3" |'''All enchants should be Long range physical attack +5%.'''
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{| class="wikitable mw-collapsible mw-collapsed"
|+Costume Stones
!Position
!Item
!Notes
|-
|Upper
|{{#item:29460}}
|Increases  {{#skill:2008}}/ {{#skill:5004}} damage when equipped with garment stone.
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|Middle
|{{#item:310882}}
|Increases ranged damage and {{#skill:2008}}/ {{#skill:5004}} damage when equipped with garment stone.
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|Lower
|{{#item:29462}}
|When equipped with garment stone, gives 5% acd. Only use it if you can't get acd through any other source.
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|Lower
|{{#item:1000612}}
|Increases HP/SP when equipped with garment stone.
|-
|Garment
|{{#item:29463}}
|'''Main stone, be sure to always use it.'''
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| colspan="3" |Keep in mind that I didn't test any other costume stone, feel free to do so and compare damage/tankyness. Costume stones can be very versatile and you can create many different setups based on what you use here.
'''Those are the ones I use and can't give any other ideas because I still didn't have time to test and theorycraft. I might add some new ideas later.'''
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