Maru's Chivalry: A war guide for Knights: Difference between revisions

no edit summary
(Created page with "Hey! It’s me, Maru! So you are interested in bringing your mount to WoE, aren’t you? You've come to the right place! I'll guide you through this journey of becoming the strongest knight you can be.")
 
No edit summary
Line 1: Line 1:
== Introduction ==
Hey! It’s me, Maru!  
Hey! It’s me, Maru!  


So you are interested in bringing your mount to WoE, aren’t you? You've come to the right place! I'll guide you through this journey of becoming the strongest knight you can be.
 
So you are interested in bringing your mount to WoE, aren’t you? You've come to the right place! I'll guide you through this journey of becoming the strongest knight you can be.  
 
Keep in mind that this guide is '''NOT''' absolute truth and doesn't intend to be, it is my vision and experience as a WoE player. You can ('''and should''') adapt and change things based on your needs, experiences and own tests. WoE is not as simple as black and white, there are many variants that will change from guild to guild, player to player and meta to meta.
 
== 1. War of Emperium: Second Edition! ==
WoE SE is my favorite WoE edition and the one I played the most in my life. I played as a DB RK mostly and I'll share some tips, ideas and builds that I've gathered over the years.
 
=== 1. Dragon Breath: ===
Dragon Breath is, by far, my favorite build and from where I'm starting to write this guide.
 
==== Pros and Cons: ====
{| class="wikitable"
|+
!Pros
!Cons
|-
|
* Easy to play and very newbie friendly;
* Offensive tanker, dealing decent damage even if your main goal is to take damage;
* Great toolset, being naturally immune to freeze/stone due to high mdef from runes;
* Higher weight capacity and higher speed.
|
* Easily disabled;
* Predictable damage element, being forced Neutral/Shadow, Ghost/Holy or Water/Fire;
* High usage of badges due to consumables (Runes and Potions);
* Needs to get hit'd to really shine on.
|}
57

edits