Cheverlotte

Joined 9 January 2024
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== Introduction ==
= Introduction =
Dragon Knight is the 4th job variant of Knight branch, specializing in dealing large amounts of damage while being tanky enough to not instantly die. It is currently one of the best damage dealers in the game and its simple gameplay makes it engaging for both fresh and veterans alike.
Dragon Knight is the 4th job variant of Knight branch, specializing in dealing large amounts of damage while being tanky enough to not instantly die. It is currently one of the best damage dealers in the game and its simple gameplay makes it engaging for both fresh and veterans alike.
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! Pros !! Cons
! Pros !! Cons
!Neutral
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* Top-tier damage (Top 3 among all jobs)
* Top-tier damage (Top 3 among all jobs)
* Most of the time less dependent on VCT and FCT  
* Most of the time is less dependent on VCT and FCT compared to other jobs
* Versatile
* Versatile
* Above average HP and tankiness
* Above average HP and tankiness
* Higher base movement speed thanks to mounts
* Higher base movement speed and increased weight capacity thanks to mount
* Simple gameplay
* Simple gameplay
  ||  
  ||
* Sustainability is dependent on consumables (Potions)
* Sustainability is dependent on consumables (Potions)
* Below Average Flee, you are less likely to dodge and have to eat the damage
* Below Average Flee, you are less likely to dodge and have to eat the damage
* Moderate upkeep to deal full damage (Runes)
* Gear-dependent
* Gear-intensive
* No party utility outside of damage
* No party utility outside of damage
* Only shines best in late/endgame
* Only shines best in late/endgame
|Moderate upkeep to deal full damage (Runes)
|}
|}


== Stats and Traits ==
= Stats and Traits =
This is a rundown on what each Stat and Trait does for Dragon Knight and its builds. If you wish to know certain stat allocations, please refer to Build Paths below.
This is a rundown on what each Stat and Trait does for Dragon Knight and its builds. If you wish to know certain stat allocations, please refer to Build Paths below.
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== Skills ==
= Skills =
This will cover relevant skills mainly used for Leveling and staples skills used during 4th jobs.
 
=== This will cover relevant skills mainly used for Leveling and staples skills used during 4th jobs. ===
'''1st Job - Swordsman''' <br>
{{#skill:7}} - Your main AoE skill during your 1st job phase. Allows you to deal ADDITIONAL 20% Fire property damage for 10 seconds. Highly used in endgame to boost damage vs. bosses <br>
{{#skill:8}} - Ignore stagger/hitstun from normal attacks for 7 normal attacks. Increase MDEF based on skill level.
 
'''2nd Job - Knight / Lord Knight''' <br>
{{#skill:60}} - Increases CRI, ASPD%, Scaling ASPD, HIT for 5 minutes. (Requires Two-Handed Sword) <br>
{{#skill:356}} - Enable up to 50% chance of blocking physical damage (Requires Two-Handed Sword) <br>
{{#skill:63}} - Enable Mounting (Peco-peco) <br>
{{#skill:64}} - Remove ASPD penalty from mounting <br>
{{#skill:355}} - Buffs damage based on Base Level <br>
{{#skill:357}} - Increase ATK and Hit; reduces your DEF; receive Endure Level 1 <br>
{{#skill:1001}} - 14 cell targeted gapcloser <br>


1st Job - Swordsman <br>
'''3rd Job - Rune Knight''' <br>
Magnum Break - Allows you to deal additional 20% Fire property damage for 10 seconds. Your main AoE skill during your 1st job phase. <br>
{{#skill:2010}} - Enable craft and use of Runestones. The potency and crafting chance of runes scale with Rune Mastery Level. <br>
Endure - Ignore stagger/hitstun from normal attacks for 7 normal attacks. Increase MDEF based on skill level.
{{#skill:2001}} - Increase Auto Attack damage; bonus also increase with MATK and INT <br>
{{#skill:2007}} - Same as {{#skill:63}} and {{#skill:64}} but with a Dragon. Required for mounting from 3rd job onward


2nd Job - Knight / Lord Knight <br>
Two-Hand Quicken - Increases CRI, ASPD%, Scaling ASPD, HIT <br>
Parry - Enable blocking of physical damage (Requires Two-Handed Sword) <br>
Riding - Enable Mounting (Peco-peco) <br>
Cavalry Mastery - Remove ASPD penalty from mounting <br>
Aura Blade - Buffs damage based on Base Level <br>
Concentration - Increase ATK and Hit; reduces your DEF; receive Endure Level 1 <br>
Charge Attack - 14 cell targeted gapcloser <br>


3rd Job - Rune Knight <br>
'''Skills to use for Leveling'''
Rune Mastery - Enable craft and use of Runestones. The potency and crafting chance of runes scale with Rune Mastery Level. <br>
Enchant Blade - Increase Auto Attack damage; bonus also increase with MATK and INT <br>
Dragon Training - Same as Riding and Cavalry Master but with a Dragon <br>


Dragon Breath - 9x9 Ground Target AoE Fire Element <br>
'''Ranged Build ({{#skill:6001}} + {{#skill:5211}})'''
Dragon Breath - Water - 9x9 Ground Target AoE Water Element <br>


Wind Cutter - 7x7 AOE [Lv5] Ignores Defense when using 2 Sword <br>
{{#skill:2008}} - 9x9 Ground Target AoE Fire Element <br>
Ignition Break - 9x9 AOE Critical Skill <br>
{{#skill:5004}} - 9x9 Ground Target AoE Water Element <br>
Sonic Wave - Single Target Critical Skill <br>


4th Job - Dragon Knight
'''Critical Hit Build ({{#skill:5208}} + {{#skill:5201}} + {{#skill:5213}})'''


Critical build <br>
{{#skill:2005}} - 7x7 AOE [Lv5] Ignores Defense when using 2 Sword around yourself.<br>{{#skill:2006}} - 9x9 AOE Critical Skill around yourself.<br>{{#skill:2002}} - Single Target Critical Skill .<br>
Dragonic Breath Build <br>
 
'''4th Job - Dragon Knight'''
 
{{#skill:5207}} - Reduces damage taken when using 2-Hand weapons
 
'''Critical Hit Build ({{#skill:5208}} + {{#skill:5201}} + {{#skill:5213}})Ranged Build ({{#skill:6001}} + {{#skill:5211}})'''


= Runes =
= Runes =
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| Upper || {{#item:400110}}||
| Upper || {{#item:400110}}||
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards. Get it ASAP and refine to at least +9 if able.
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards. Get it ASAP and refine to at least +9 if able. This is the best in slot headgear for the Ranged Build so feel free to max it whenever you can.
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| Middle || {{#item:410092}}||
| Middle || {{#item:410092}}||
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| Middle || {{#item:410233}}||
| Middle || {{#item:410233}}||5% MaxHP / 5% MaxHP
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| Lower || {{#item:420220}}||
| Lower || {{#item:420220}}||+5 Dex / Long Range 7
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{{#item:312339}}
{{#item:312339}}
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|Best in slot armor. Better than {{#item:450171}} especially vs. Bosses
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| rowspan="2" |Weapon
| rowspan="2" |Weapon
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| +12 [A] {{#item:460020}}
| +12 [A] {{#item:460020}}
|{{#item:310875}}
|{{#item:310875}}
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|While only marginally better than {{#item:460018}}in terms of damage, the utility this shield gives makes it worthwhile.
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| rowspan="2" |Garment
| rowspan="2" |Garment
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{{#item:4724}}or {{#item:4744}} or ANY  
{{#item:4724}}or {{#item:4744}} or ANY  
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|More niche equipment for {{#skill:6001}}. Best used with {{#item:470073}}
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| +12 [A] {{#item:480232}}
| +12 [A] {{#item:480232}}
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|Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Only best for {{#skill:6001}} when paired with {{#item:470174}}
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| rowspan="2" |Footwear
| rowspan="3" |Footwear
| +11 [C]{{#item:470073}}
| +11 [C]{{#item:470073}}
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|Can highly increase (almost double) your damage output if it procs. If you don't like inconsistency,
you may swap out to {{#item:470174}} or {{#item:470175}}
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| +12 [A] {{#item:470174}}
| +12 [A] {{#item:470174}}
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{{#item:4724}}or {{#item:4744}} or ANY  
{{#item:4724}}or {{#item:4744}} or ANY  
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|More niche equipment for {{#skill:6001}}. Best used with{{#item:480232}}
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| +12 [A]{{#item:470175}}
|{{#item:311881}} OR ANY
{{#item:310922}}
 
{{#item:4724}}or {{#item:4744}} or ANY
|Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Not the best for {{#skill:6001}} but still pretty good
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| Right Accessory || {{#item:490302}}||{{#item:311943}}OR ANY
| Right Accessory || {{#item:490302}}||{{#item:311943}}OR ANY
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{{#item:311978}}
{{#item:311978}}
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| rowspan="2" |Feel free to use any 2nd Slot Racial based on your needs. {{#item:311943}}is best
but is definitely the most expensive part to min-max
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|Left Accessory
|Left Accessory
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{{#item:311978}}
{{#item:311978}}
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{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
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