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!Trait !! !! Notes | !Trait !! !! Notes | ||
|- | |- | ||
| POW || ATK and P. ATK || Your | | POW || ATK and P. ATK || Your main trait; all of your 4th Job Skills scale with POW | ||
|- | |- | ||
| STA || RES || | | STA || RES || Get this if you wish to be more resistant to Physical Damage. If you have access to Parry, you may skip out on this. | ||
|- | |- | ||
| WIS || MRES || | | WIS || MRES || Get this if you wish to be more resistant to Magical Damage. This is usually more preferred as you have less MDEF than DEF. | ||
|- | |- | ||
| SPL || MATK and S. MATK || | | SPL || MATK and S. MATK || Primary trait of Magic builds. DKs have no magic build so we skip this. | ||
|- | |- | ||
| CON || R HIT, FLEE, P. ATK || | | CON || R HIT, FLEE, P. ATK || Mainly used to increase your P. ATK. This is a tertiary trait for Critical Hit builds and secondary trait for Dragonic Breath. | ||
|- | |- | ||
| CRT || H. Plus and C. Rate || | | CRT || H. Plus and C. Rate || Increases 140% BASE Critical Damage Modifier; 1 C. Rate = +1% Critical Damage, Secondary Trait for Critical Builds | ||
|} | |||
== Skills == | |||
This will cover relevant skills mainly used for Leveling and staples skills used during 4th jobs. | |||
1st Job - Swordsman <br> | |||
Magnum Break - Allows you to deal additional 20% Fire property damage for 10 seconds. Your main AoE skill during your 1st job phase. <br> | |||
Endure - Ignore stagger/hitstun from normal attacks for 7 normal attacks. Increase MDEF based on skill level. | |||
2nd Job - Knight / Lord Knight <br> | |||
Two-Hand Quicken - Increases CRI, ASPD%, Scaling ASPD, HIT <br> | |||
Parry - Enable blocking of physical damage (Requires Two-Handed Sword) <br> | |||
Riding - Enable Mounting (Peco-peco) <br> | |||
Cavalry Mastery - Remove ASPD penalty from mounting <br> | |||
Aura Blade - Buffs damage based on Base Level <br> | |||
Concentration - Increase ATK and Hit; reduces your DEF; receive Endure Level 1 <br> | |||
Charge Attack - 14 cell targeted gapcloser <br> | |||
3rd Job - Rune Knight <br> | |||
Rune Mastery - Enable craft and use of Runestones. The potency and crafting chance of runes scale with Rune Mastery Level. <br> | |||
Enchant Blade - Increase Auto Attack damage; bonus also increase with MATK and INT <br> | |||
Dragon Training - Same as Riding and Cavalry Master but with a Dragon <br> | |||
Dragon Breath - 9x9 Ground Target AoE Fire Element <br> | |||
Dragon Breath - Water - 9x9 Ground Target AoE Water Element <br> | |||
Wind Cutter - 7x7 AOE [Lv5] Ignores Defense when using 2 Sword <br> | |||
Ignition Break - 9x9 AOE Critical Skill <br> | |||
Sonic Wave - Single Target Critical Skill <br> | |||
4th Job - Dragon Knight | |||
Critical build <br> | |||
Dragonic Breath Build <br> | |||
== Runes == | |||
Runes are consumables that buff your character. It is highly recommended to farm for them, especially the staples, as they essentially double the damage that you can do. | |||
{| class="wikitable" | |||
|+ Runes | |||
|- | |||
! Runes !! Effect !! Staple? | |||
|- | |||
| {{#item:12731}} || STR +30, 30% to increase Auto Attack Damage by 150% and Base Damage of Skill by 250% (125% for PVP) for 15 minutes || | |||
|- | |||
| {{#item:12729}} || Increase Weapon ATK and Scaling ASPD for 15 minutes || Example | |||
|- | |||
| {{#item:12726}} || Significantly increases the damage of your next auto attack, has a chance to destroy your weapon by 20% || Example | |||
|- | |||
| {{#item:12732}} || 7x7 AOE skill around you. Can crit. || Example | |||
|- | |||
| {{#item:12725}} || Remove and become immune to the following debuffs: <br> Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, <br> Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds || Example | |||
|- | |||
| {{#item:12733}} || Consume 20% MaxHP. 30% of destroying weapons (Players) or decrease 25% ATK (Monsters) for 10 seconds [Bosses Unaffected] Increase DEF and MDEF for 15 minutes || Example | |||
|- | |||
| {{#item:12727}} || Randomly summon 2~4 shields. Shields share your DEF and MDEF and have 1000 HP. Shield will be destroyed if taking more than 1000HP damage, but any excess damage will be ignored. Lasts 15 minutes || Example | |||
|- | |||
| {{#item:12728}} || Increase INCOMING healing effects by 50% Decrease reflected melee damage by 50% for 15 mins || Example | |||
|- | |||
| {{#item:12730}} || Recover 60 SP every 10 seconds for 15 minutes || Example | |||
|- | |||
| {{#item:22540}} || +30% vs All Size, +30% melee and ranged damage, +30% critical damage, +30% MaxHP and MaxSP || Example | |||
|} | |} |
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