Choi's SVS Arch Mage Guide: Difference between revisions

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=== Phase One ===
=== Phase One ===
Moving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output. Abilities will have a specific Fixed Cast Time and Variable Cast Time. For Soul Vulcan Strike your fixed cast time is 1s and your Variable Cast time is 3s.  
Moving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output. Abilities will have a specific Fixed Cast Time and Variable Cast Time. For Soul Vulcan Strike your fixed cast time is 1s and your Variable Cast time is 3s. <br>
Fixed Cast Time can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear).
Fixed Cast Time can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear).<br>
Variable Cast Time can be reduced by gear (all types of gear) and stats. The formula for Variable Cast Time is (((Int + (Dex*2))/530) * Bonus VCT from gear).  
Variable Cast Time can be reduced by gear (all types of gear) and stats. The formula for Variable Cast Time is (((Int + (Dex*2))/530) * Bonus VCT from gear). <br>
For now, just assume that your VCT will come in time and go full int and dex for your stats.  
For now, just assume that your VCT will come in time and go full int and dex for your stats.  


At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[https://wiki.muhro.eu/index.php/17.1_Illusion| 17.1 Questline]] from the [[https://wiki.muhro.eu/index.php/Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7.
At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[https://wiki.muhro.eu/index.php/17.1_Illusion| 17.1 Questline]] from the [[https://wiki.muhro.eu/index.php/Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7.<br>
At Level 170, you will have access to the [[https://muhro.eu/wiki/index.php/Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection.  
At Level 170, you will have access to the [[https://muhro.eu/wiki/index.php/Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. <br>
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade.  
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade.  


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* For Soul Ascetics and Elemental Masters, go for the Gray Wolf Boots; the 1s Fixed Cast Reduction is necessary for you.  
* For Soul Ascetics and Elemental Masters, go for the Gray Wolf Boots; the 1s Fixed Cast Reduction is necessary for you.  


The [[https://wiki.muhro.eu/index.php/Brilliant_Light_Accessories| Brilliant]]/[[https://wiki.muhro.eu/index.php/Sinful_Accessories| Sinful]] Saphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the {{#item:25170}} that gives .3s FCT reduction, you'll have a total of 1s or 1.1s FCT reduction. Additionally, you can get a {{#item:1000614}} for .5s FCT reduction. I do not recommend getting a {{#item:25067}}; it's too expensive, and you'll already have enough FCT!
The [[https://wiki.muhro.eu/index.php/Brilliant_Light_Accessories| Brilliant]]/[[https://wiki.muhro.eu/index.php/Sinful_Accessories| Sinful]] Saphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the {{#item:25170}} that gives .3s FCT reduction, you'll have a total of 1s or 1.1s FCT reduction. Additionally, you can get a {{#item:1000614}} for .5s FCT reduction. I do not recommend getting a {{#item:25067}}; it's too expensive, and you'll already have enough FCT!<br>
Moving forward, we're just working on damage; let's up those numbers!!  
Moving forward, we're just working on damage; let's up those numbers!!  


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| Upper || +9 - +11 {{#item:400154}} ||  
| Upper || +9 - +11 {{#item:400154}} ||  
|-
|-
| Middle || {{#item:410017}} or {{#item:410092}} ||
| Middle || {{#item:410017}} or {{#item:410080}} ||
|-
|-
| Lower || {{#item:420066}} ||  
| Lower || {{#item:420066}} ||  
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| Upper || +11-+12  [A]{{#item:400111}} ||  
| Upper || +11-+12  [A]{{#item:400111}} ||  
|-
|-
| Middle || {{#item:410017}} or {{#item:410092}} ||
| Middle || {{#item:410017}} or {{#item:410080}} ||
|-
|-
| Lower || {{#item:420022}} || {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Do not change to Young Leaf until you switch to the Vesper Headgear. Any Young Leaf is fine; it's the enchants that matter.  
| Lower || {{#item:420022}} || {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Do not change to Young Leaf until you switch to the Vesper Headgear. Any Young Leaf is fine; it's the enchants that matter.  
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| Upper || +11-+12  [A]{{#item:400111}} ||  
| Upper || +11-+12  [A]{{#item:400111}} ||  
|-
|-
| Middle || {{#item:410017}} or {{#item:410092}} ||
| Middle || {{#item:410017}} or {{#item:410080}} ||
|-
|-
| Lower || {{#item:420022}} || {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}
| Lower || {{#item:420022}} || {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}
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