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Due to our skills being animation/cooldown based we do '''not''' need after cast delay, just some attack speed. Rejoice! | Due to our skills being animation/cooldown based we do '''not''' need after cast delay, just some attack speed. Rejoice! | ||
'''Stats indepth:''' | === '''Stats indepth:''' === | ||
We can split the formula for physical damage into two parts, Attack Formula, and Damage Formula. The Attack Formula calculates your ATK value, so Attack Modifiers will increase this value. (Except they do not increase "StatusATK" which comes from stats/traits). Atk% does not scale with any of the other Atk modifiers, it gives you bonus attack equal to a percent of your WeaponATK and EquipmentATK. (500 WeaponATK, with 10% Atk we would gain +50 Atk) After the attack formula, your skills base formula is multiplied by your ATK Value. (1000% ATK on a skill is equal to multiplying ATK Value by 10) | We can split the formula for physical damage into two parts, Attack Formula, and Damage Formula. The Attack Formula calculates your ATK value, so Attack Modifiers will increase this value. (Except they do not increase "StatusATK" which comes from stats/traits). Atk% does not scale with any of the other Atk modifiers, it gives you bonus attack equal to a percent of your WeaponATK and EquipmentATK. (500 WeaponATK, with 10% Atk we would gain +50 Atk) After the attack formula, your skills base formula is multiplied by your ATK Value. (1000% ATK on a skill is equal to multiplying ATK Value by 10) | ||
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