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Stats are pretty straight forward. Note that you wanna tinker you vitality stat a bit to where you end up on an even number of max HP. This will help a lot when rebuffing {{#skill:3026}}. This is explained down below. | Stats are pretty straight forward. Note that you wanna tinker you vitality stat a bit to where you end up on an even number of max HP. This will help a lot when rebuffing {{#skill:3026}}. This is explained down below. | ||
When it comes to gearing you want to get a good grasp on what modifiers make your character stronger. Some modifiers (such as skill damage) are stronger than others, but in a general sense: A good mix of everything will net you the highest damage | When it comes to gearing you want to get a good grasp on what modifiers make your character stronger. Some modifiers (such as skill damage) are stronger than others, but in a general sense: A good mix of everything will net you the highest damage. | ||
As a rule of thumb you can look for the following stats on gear for the best results: | |||
* Flat ATK | |||
* POW | |||
* Ranged% | |||
* Skill% | |||
'''Stats indepth:''' | '''Stats indepth:''' |
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