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*Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use) | *Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use) | ||
*Difficulty: The difficulty level to play the class | *Difficulty: The difficulty level to play the class | ||
*Synergy: How many skills does the class have that help others in terms of dmg/survivability. | |||
= Classes = | = Classes = |