Rakugaki's PvM Hyper Novice: Difference between revisions

Placeholder Hyper Novice guide. Info will be updated the more I play
(Testing to see is creating this page works. Real stuff coming soon!)
 
(Placeholder Hyper Novice guide. Info will be updated the more I play)
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Llanfairpwllgwygngyllgogerychwyrndrobwllllantysiliogogogoch
{| class="wikitable" width="35%" style="background-color:#ffffcc;"
|rowspan="2"|'''WARNING'''
! style="text-align:center; {{#if:{{{bg|}}} | This guide is still a work in progress
|-
|style="text-align:center;| Some of the info here is outdated or incorrect, and is currently being updated.
|-
|}
 
<div style="float:left;">__TOC__</div>
{{GuideBox
|job=Super Novice
|image=HN Chibi Male.png
|basejob=Novice
|author=Rakugaki
|str=7
|agi=7
|vit=6
|int=6
|dex=6
|luk=5
}}
<!---Supernovice2 m sd
8b281d84.png--->
[[File:HN Chibi Female.png|300px|right|thumb|Cute and happy female Hyper Novice ready to stab things happily and cutely.]]
 
= Overview =
'''Work in progress'''
 
The Hyper Novice (HN for short) is a generalized specialist (or specialized generalist?) sort of class, focused on damage and armed with a wide variety of 1st and 2nd job skills to further enhance its capabilities while also greatly improving quality of life. This guide will hopefully help you get through the many great difficulties on the road to becoming a Hyper Novice. It is made in a way as if Hyper Novice is the first or one of the first characters you've created.
 
'''Notice: This guide is tailor-made for MuhRO. There are things here which may not be found in other servers.'''
 
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= Skills Overview =
[[File:Might and Magic Raku and Gao.jpg|thumb|The powers of might and magic unite together, ready to take on the toughest monsters in the world! <br> Featuring Haro (right)! <!--- HAIL GAOSUPER!!! --->]]
<!---
[[File:ScreenMuhRO018.png|thumb|200px|right|These four are totally different from one another.]]
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="width:100%" |'''Skills'''
|-
|{{Template:Super Novice Skills}}
|}
--->
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="width:100%"|'''Hidden Skills'''
|-
|
{| class="wikitable" width="100%"
! style=" width: 20% " | Skill
! style=" width: 90% " | Notes
|-
|{{Skill List |id=268 |skill=Steel Body|simple=yes}}
|Self buff. On death and with Base EXP at 99-99.9%, level 5 Steel Body will trigger while also fully restoring HP and SP. Think of it as an extra life. Succeeding deaths will not trigger the skill. Relogging restores the extra life. At max level 250, it prevents AP loss and will always trigger on death. If you're soloing and you still don't want to go back to your save point, bring a couple of extra Fly Wings and teleport around until you find a safe area. Relog to get the extra life back. This is not applicable to builds reliant on Super Novice Soul Link (e.g. Mage builds using Welding Wand or Illusion Thorn Staff of Darkness), as logging off removes the weapon unless the Soul Link is still in effect.
 
'''This skill will always trigger at Base Level 250. EXP cap is not required. ''' Credits to Yami and Ocean Star for pointing this out! /ene
 
|-
|{{Skill List |id=270 |skill=Critical Explosion|simple=yes}}
|Self buff. Enter the following text in '''public chat''' (Send to all) to gain Critical Explosion status. Unlike the normal Critical Explosion, it gives +50 CRIT instead of +20, is very, very spammable and doesn't require Spirit Spheres or anything. It will work only in increments of 10% Base EXP (10.0%, 20.5%, 30.3%, 40.7%, etc.) or at max level. Very useful for Melee builds.
* Dear angel, can you hear my voice?
* I am <Your Name Here without the brackets> Super Novice~
* Help me out~ Please~ T_T
* Insert random text here
To quickly cast, put these lines in macro (ALT+M). '''Caution: Spamming too quickly will result in a 1-minute mute!''' But you can still use emotes though /ene
|-
|Bonus stats
|Reaching Job Level 70 without dying will grant +10 to all stats. Dying removes it, even well after.
Super Novice Spirit restores the bonus (1% chance).
|-
|}
|}
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= Builds =
With almost all first job skills and some second job skills at their disposal, Hyper Novices can be built in many different ways. This section will tackle four different kinds of builds - Mage, Physical, Autocast and Flee Tank.
 
'''These builds are here for reference. You don't necessarily need to follow everything here exactly. <u> Be free, experiment and tinker until you've built the Super Novice that suits you best.''' </u>
 
== Mage ==
[[File:Mage HN .jpg|thumb|Mage build Hyper Novice treading carefully in the Ancient Factory.]]
[[File:Mage HN .jpg|thumb|Placeholder screenshot.]]
'''(Description WIP)''' - The Super Novice can take one of two routes - Mage or Physical. The Mage Hyper Novice will go through many difficult trials along the way, but by transcending above the challenges, learning from other classes and Breaking the Rules along the way, they triumph, going from Super to Hyper, and I got writer's block. I still wonder what rules are they breaking... The rules of physics, the rule of law... or the rule of er... I don't know.
===Stats and Traits===
{| class="wikitable"
! style="text-align: center; font-weight: bold; width: 100px" | Stat
! style="text-align: center; font-weight: bold; width: auto" | Amount
! style="text-align: center; font-weight: bold; width: auto" | Notes
|-
|STR
|1+
|Leftover. Mainly used for increased carrying capacity.
|-
|AGI
|60-80
|Used mainly for reducing flinching animation time and the chances of getting inflicted by Bleeding and sleep.
|-
|VIT
|70-80
|Increases Max HP while reducing the chances of getting inflicted by Poison.
|-
|INT
|120+
|Main stat. At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum.
|-
|DEX
|120+
|At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum.
|-
|LUK
|1+
|Leftover. Marginally increases MATK while reducing the chances of getting cursed as well as reducing its duration.
|-
|}
 
{| class="wikitable"
! style="text-align: center; font-weight: bold; width: 100px" | Trait
! style="text-align: center; font-weight: bold; width: auto" | Amount
! style="text-align: center; font-weight: bold; width: auto" | Notes
|-
|POW
|0
|Not needed.
|-
|STA
|0 or 30-97
|Add points if more survivability is needed by increasing Physical Resistance. However, CON is of greater value.
|-
|WIS
|0 or 30-97
|Add points if more survivability is needed by increasing Magic Resistance. However, CON is of greater value.
|-
|SPL
|100
|Primary trait. Max this for the highest possible Magic Damage.
|-
|CON
|0 or 30-97
|Highly recommended secondary trait. Increases Magic Damage while also providing a bit more survivability in the form of Flee.
|-
|CRT
|0
|Not necessary unless stronger heals are needed... ? Might be good for a creative meme support Hyper Novice build... if that exists... I guess?
|-
|}
 
===Skills===
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " | Skills: Super Novice
|-
|
{| class="wikitable" width="100%"
! style=" width: 15% " | Skill
! style=" width: 5% " | Level
! style=" width: 90% " | Notes
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice'''
|-
|{{Skill List |id=19 |skill=Fire Bolt|simple=yes}}
|4
|Prerequisite for Fireball.
|-
|{{Skill List |id=17 |skill=Fire Ball|simple=yes}}
|6-10
|Deals decent Fire damage in a 5x5 AoE around the target and has a quick cast time. Very useful in taking out Earth and Undead enemies and good in the very early game.
|-
|{{Skill List |id=10 |skill=Sight|simple=yes}}
|1
|Reveals enemies around you for a short duration. Prerequisite for Sightrasher.
|-
|{{Skill List |id=14 |skill=Cold Bolt|simple=yes}}
|5
|Prerequisite for Frost Diver.
|-
|{{Skill List |id=15 |skill=Frost Diver|simple=yes}}
|1
|Prerequisite for Storm Gust.
|-
|{{Skill List |id=20 |skill=Lightning Bolt|simple=yes}}
|4
|Prerequisite for Thunderstorm and Jupitel Thunder.
|-
|{{Skill List |id=21 |skill=Thunderstorm|simple=yes}}
|1
|Prerequisite for Lord of Vermillion.
|-
|{{Skill List |id=11 |skill=Napalm Beat|simple=yes}}
|1
|Prerequisite for Jupitel Thunder. A cute little Ghost element poke with a tiny AoE (3x3 around the target).
|-
|{{Skill List |id=16 |skill=Stone Curse|simple=yes}}
|1
|Prerequisite for Earth Spike.
|-
|{{Skill List |id=9 |skill=Increase SP Recovery|simple=yes}}
|5-10
|Compensates for the Super Novice's very low SP pool.
|-
|{{Skill List |id=28 |skill=Heal|simple=yes}}
|3-10
|Mainly for self-healing. Also helpful in healing teammates.
|-
|{{Skill List |id=29 |skill=Increase AGI|simple=yes}}
|10
|The increased movement speed and AGI means you'll be more mobile and be able to evade and/or escape attacks easily.
|-
|{{Skill List |id=22 |skill=Divine Protection|simple=yes}}
|5
|Prerequisite for Blessing. Reduces damage from Demon and Undead race enemies.
|-
|{{Skill List |id=34 |skill=Blessing|simple=yes}}
|10
|Grants STR, INT and DEX bonuses. Very useful buff.
|-
|{{Skill List |id=24 |skill=Ruwach|simple=yes}}
|1
|Essentially an improved Sight skill. Deals Holy Element magic damage to revealed enemies.
|-
|{{Skill List |id=26 |skill=Teleport|simple=yes}}
|1
|Save weight, money, inventory space and the grind for a Creamy Card (or the zeny to buy it)!
|-
|{{Skill List |id=12 |skill=Safety Wall|simple=yes}}
|Optional
|Requires Level 7 Napalm Beat and Level 5 Soul Strike. While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking physical attacks at melee range, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too!
|-
|{{Skill List |id=43 |skill=Owl's Eye|simple=yes}}
|3
|Prerequisite for Vulture's Eye.
|-
|{{Skill List |id=44 |skill=Vulture's Eye|simple=yes}}
|1
|Prerequisite for Attention Concentrate.
|-
|{{Skill List |id=45 |skill=Attention Concentrate|simple=yes}}
|10
|Your main source of DEX and AGI. Max this one for reduced cast times.
|-
| style="background-color: #B0E0E6; text-align: center;" colspan="4" | '''Expanded Super Novice'''
|-
|{{Skill List |id=81 |skill=Sightrasher|simple=yes}}
|2
|Utility skill that deals Fire damage and pushes enemies away from you. Requires Sight to be active before use. Use this to push back enemies away from you or party member/s getting mobbed to death. This is a very effective means of escape when combined with Quagmire.
|-
|{{Skill List |id=83 |skill=Meteor Storm|simple=yes}}
|10
|Bombards an area with meteors, dealing Fire Element damage.
|-
|{{Skill List |id=89 |skill=Storm Gust|simple=yes}}
|1 or 10
|Deals Water Element damage and a chance to cause Frozen status over a large area while knocking around enemies. Lower levels means lower damage but much higher chances of freezing while higher levels means higher damage but much lower chances of freezing. Keep it at level 1 for crowd control purposes. Max it to level 10 if more damage is desired.
 
'''Notice: The skill has a tendency to push enemies to the upper right at the default orientation.'''
|-
|{{Skill List |id=84 |skill=Jupitel Thunder|simple=yes}}
|5-10
|An improved version of Lightning Bolt with an added knockback and removed cooldown.
|-
|{{Skill List |id=85 |skill=Lord of Vermillion|simple=yes}}
|10
|This is a larger and more powerful version of Thunderstorm with an added Blind effect. It can combo with Storm Gust. Storm Gust pushes mobs away but guarantees they'll be not too far apart while they're chasing you, which is a good opportunity to blast them away with this skill.
|-
|{{Skill List |id=90 |skill=Earth Spike|simple=yes}}
|3
|Prerequisite for Heaven's Drive. Essentially an Earth Bolt.
|-
|{{Skill List |id=91 |skill=Heaven's Drive|simple=yes}}
|1-5
|Prerequisite for Quagmire. Use this skill to reveal and damage hidden enemies that are a good distance away.
|-
|{{Skill List |id=92 |skill=Quagmire|simple=yes}}
|5
|Very useful utility skill that slows down enemies while also cutting their DEX and AGI. This makes escaping or killing mobs easier.
|-
|{{Skill List |id=66 |skill=Impositio Manus|simple=yes}}
|Optional
|Provides additional Weapon ATK and MATK to you and the whole party.
|-
|{{Skill List |id=74 |skill=Magnificat|simple=yes}}
|5
|Doubles SP Regeneration of the caster and the party. When combined with the skill Increase SP Recovery, SP consumption becomes almost a non-issue, which means less zeny spent, big weight savings and most importantly, very little to no fear of spamming spells.
|-
|{{Skill List |id=248 |skill=Faith|simple=yes}}
|Optional
|Adds up to 2000HP and increases Holy resistance by up to 50%. Get this when more HP is needed.
|-
|{{Skill List |id=249 |skill=Auto Guard|simple=yes}}
|Optional
|If survival and not dying too much are one of the top priorities, get this skill, preferably maxed.
|-
|{{Skill List |id=5076 |skill=Help Me Angel!|simple=yes}}
|1
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely.
|-
|{{Skill List |id=5075 |skill=Breakthrough|simple=yes}}
|Optional
|Passive skill. Increases HP, SP, ATK and amount of healing received. Sizeable jump in bonuses from level 4 to 5. If even more HP is needed, get this skill.
|-
|{{Skill List |id=5077 |skill=Transcendence|simple=yes}}
|5
|Passive skill. Increases HP, SP, MATK and healing power. Sizeable jump in bonuses from level 4 to 5. Increases MATK, HP, SP and healing power. A must-have.
|-
|}
|}
 
After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills.
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " | Skills: Hyper Novice (Example build - Jack Frost Nova)
|-
|There will be skill points remaining, so spend them on whichever is most beneficial to you. In my case, I chose to use the extra skill points on Safety Wall and Faith for more survivability and Enlarge Weight Limit to compensate for having Noodle Arms.
{| class="wikitable" width="100%"
! style=" width: 15% " | Skill
! style=" width: 5% " | Level
! style=" width: 90% " | Notes
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice'''
|-
|{{Skill List |id=9 |skill=Increase SP Recovery|simple=yes}}
|10
|Increases SP recovery over time. If Super Novice Shadow Gauntlet is equipped, max this, because each level gives 3% MDEF pierce to normal mobs, a maximum of 30% at level 10.
|-
|{{Skill List |id=28 |skill=Heal|simple=yes}}
|10
|Mainly for self-healing. Also helpful in healing teammates.
|-
|{{Skill List |id=29 |skill=Increase AGI|simple=yes}}
|10
|The increased movement speed and AGI means you'll be more mobile and be able to evade and/or escape attacks easily.
|-
|{{Skill List |id=22 |skill=Divine Protection|simple=yes}}
|5
|Prerequisite for Blessing. Reduces damage from Demon and Undead race enemies.
|-
|{{Skill List |id=34 |skill=Blessing|simple=yes}}
|10
|Grants STR, INT and DEX bonuses. Very useful buff.
|-
|{{Skill List |id=24 |skill=Ruwach|simple=yes}}
|1
|Essentially an improved Sight skill. Deals Holy Element magic damage to revealed enemies.
|-
|{{Skill List |id=26 |skill=Teleport|simple=yes}}
|1
|Save weight, money, inventory space, the grind for a Creamy Card and crafting Teleport Shadow Armors! So much zeny saved in the long run!
|-
|{{Skill List |id=12 |skill=Safety Wall|simple=yes}}
|Optional
|Requires Level 7 Napalm Beat and Level 5 Soul Strike. While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking physical attacks at melee range, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too!
|-
|{{Skill List |id=43 |skill=Owl's Eye|simple=yes}}
|10
|Prerequisite for Vulture's Eye. Highly recommended to max to more easily achieve 100% Variable Cast Time reduction.
|-
|{{Skill List |id=44 |skill=Vulture's Eye|simple=yes}}
|1
|Prerequisite for Attention Concentrate.
|-
|{{Skill List |id=45 |skill=Attention Concentrate|simple=yes}}
|10
|Your main source of DEX and AGI. Max this one for reduced cast times.
|-
| style="background-color: #B0E0E6; text-align: center;" colspan="4" | '''Expanded Super Novice'''
|-
|{{Skill List |id=66 |skill=Impositio Manus|simple=yes}}
|Optional
|Provides additional ATK and MATK to you and the whole party.
|-
|{{Skill List |id=74 |skill=Magnificat|simple=yes}}
|Optional
|Doubles SP Regeneration of the caster and the party. When combined with the skill Increase SP Recovery, SP consumption becomes almost a non-issue, which means less zeny spent, big weight savings and most importantly, very little to no fear of spamming spells.
|-
|{{Skill List |id=248 |skill=Faith|simple=yes}}
|Optional
|Adds up to 2000HP and increases Holy resistance by up to 50%. Get this when more HP and Holy resistance are needed.
|-
|{{Skill List |id=249 |skill=Auto Guard|simple=yes}}
|Optional
|If survival and not dying too much are some of the top priorities, get this skill, preferably maxed.
|-
|{{Skill List |id=5076 |skill=Help Me Angel!|simple=yes}}
|1
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely.
|-
|{{Skill List |id=5075 |skill=Breakthrough|simple=yes}}
|5
|Passive skill. Increases HP, SP, ATK and amount of healing received. Sizeable jump in bonuses from level 4 to 5. If even more HP is needed, get this skill.
|-
|{{Skill List |id=5077 |skill=Transcendence|simple=yes}}
|5
|Passive skill. Increases HP, SP, MATK and healing power. Sizeable jump in bonuses from level 4 to 5. Increases MATK, HP, SP and healing power. A must-have.
|-
|{{Skill List |id=108 |skill=Repair Weapon|simple=yes}}
|1
|Requires level 1 {{Skill List |id=105 |skill=Hilt Binding|simple=yes}} and level 1 {{Skill List |id=107 |skill=Weapon Research|simple=yes}}
Repairs weapons AND ARMORS. Bring a few Steel and Rough Oridecon just in case so you don't have to go back to your save point or ask a Meister for repairs. Quality of life! Sad that it doesn't repair equipment broken by refining though.
|-
|}
 
All skills except for Rule Break in the Hyper Novice mage tree have 10 points. Feel free to choose which skills you want to speceialize in. I went for a mix of Wind and Water elements and got Rule Break for even more damage.
 
{| class="wikitable" width="100%"
! style=" width: 15% " | Skill
! style=" width: 5% " | Level
! style=" width: 90% " | Notes
|-
| style="background-color: #B0E0E6; text-align: center;" colspan="4" | '''Hyper Novice'''
|-
|{{Skill List |id=248 |skill=Spell Study Sorcery|simple=yes}}
|5
|Passive that ddds up to 10 S.MATK. Higher levels increase the damage of all skills in the Mage tree.
|-
|{{Skill List |id=5455 |skill=Meteor Storm Buster|simple=yes}}
|8
|The upgraded version of Meteor Storm summons more powerful and faster meteors to rain down on enemies. Unlike the original Meteor Storm, enemies at the center of the AoE won't be hit by all meteors due the increased randomness of where they'll strike. However, at level 8 and above, there's around a 95% chance all meteors will land on target/s at the center of the AoE, as long as they aren't moving.
Fixed Cast Time: 1.5 seconds<br>
Skill cooldown: 2.5 seconds<br>
No Aftercast Delay
|-
|{{Skill List |id=5456 |skill=Jupitel Thunderstorm|simple=yes}}
|9
|Jupitel Thunder and Thunderstorm combine together to summon a targeted Wind element electric storm. AoE is 9x9 at levels 9-10.
Fixed Cast Time: 1 second<br>
Skill cooldown: 2 seconds<br>
Very short Aftercast Delay
|-
|{{Skill List |id=5457 |skill=Jack Frost Nova|simple=yes}}
|10
|A strong Water element spell that lingers in a 9x9 area at max level. Inflicts the Bitter Cold status to enemies, increasing damage taken from Water element attacks.
Fixed Cast Time: 1.5 seconds<br>
Skill cooldown: 3 seconds<br>
Short Aftercast Delay
|-
|{{Skill List |id=5458 |skill=Hell's Drive|simple=yes}}
|5
|An upgraded version of Heaven's Drive, this skill causes Earth element damage in an area around the player. Has a 9x9 area at max level.
Fixed Cast Time: 1 second<br>
Skill cooldown: 2 seconds<br>
Short-ish Aftercast Delay
|-
|{{Skill List |id=5459 |skill=Ground Gravitation|simple=yes}}
|7
|An upgraded version of Gravitational Drive, Ground Gravitation summons an awesome-looking space-age symbol which causes Neutral element damage to all enemies within a 9x9 area at max level. Enemies affected receive increased damage while slowing them down. This skill can go through walls.
Fixed Cast Time: 1.5 seconds<br>
Skill cooldown: 5 seconds<br>
Significant Aftercast Delay! Be careful when using this skill!
|-
|{{Skill List |id=5460 |skill=Napalm Vulcan Strike|simple=yes}}
|5
|A combination of Soul Strike and Napalm Vulcan, this highly spammable Ghost element spell deals damage in a 7x7 area.
Fixed Cast Time: 1 seconds<br>
Skill cooldown: 0.3 seconds<br>
Short Aftercast Delay
|-
|{{Skill List |id=5462 |skill=Rule Break|simple=yes}}
|Optional
|The Mage Tree's AP skill significantly increases the damage of all skills for 5 minutes. However, because it uses up '''A LOT''' of skill points, it is up to you to decide whether to invest in this and specialize in 1-2 skills or ignore it and max 3-4 skills for more variety at the cost of dealing reduced damage.
|-
|}
|}
 
===Equipment===
 
<!--- [[File:Mage SN 2.png|thumb|300px|right|Mage build Super Novice in action.]]
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " |Fire Ball
|-
|[[File:File:Mage SN 3.png|thumb|300px|right|It takes time, but killing some MVPs is possible.]] -->
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " |Equipment
|-
|
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice'''
{| class="wikitable" width="100%"
! style=" width: 20% " | Item
! style=" width: 10% " | Type
! style=" width: 15% " | Way to obtain
! style=" width: 65%" | Notes
|-
|{{Item List nro |id=34806 |item=Adv. Eden Chest [Magical] |simple=yes}}
|Chest
|[[Eden Academy]], Base Level 100
|'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10, use the Paradise Magic Set provided by Eden Academy. It will serve you well until around level 100, when you'll get better version. There are other options below, but this is one of, if not the best one to use from level 10-100.
|-
|{{Item List |id=5119 |item=Super Novice Hat |slots=1 |simple=yes}}
|Upper Headgear
|Lighthalzen Armory (unslotted)
Holden (slotted)
|Starter Headgear. Gives +1 all stats.
|-
|{{Item List |id=18776 |item=Angel's Kiss |slots=1 |simple=yes}}
|Upper Headgear
|Toad
|Part of the Angel's Set. Adds 3% SP recovery.
|-
|{{Item List |id=2340 |item=Novice Breastplate |slots=1 |simple=yes}}
|Armor
|Yuno - King's Shop
|Starter Armor, though it's a little expensive at 89,000 zeny. Definitely better than rags that came from the dump ({{Item List |id=2352 |item=Tattered Novice Ninja Suit |simple=yes}}).
|-
|{{Item List |id=15012 |item=Puente Robe |slots=1 |simple=yes}}
|Armor
|Orc Lady
|Decent starter armor. Slightly reduces fixed cast time and slightly improves the effectiveness of healing skills.
|-
|{{Item List |id=2355 |item=Angelic Protection |slots=1 |simple=yes}}
|Armor
|Eclipse
|MDEF+20
When complete, the Angel's Set gives a sizeable boost to HP and SP. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Beware the After Cast Delay that happens each time the skill is autocast.
|-
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}}
|Shield
|Lighthalzen Armory
|One of the best shields the Super Novice could ever have. Gives 20% resistance to all elements except Neutral.
|-
|{{Item List |id=2183 |item=Angelic Guard |slots=1 |simple=yes}}
|Shield
|Mastering
|Part of the Angel's Set.
|-
|{{Item List |id=2512 |item=Novice Manteau |slots=1 |simple=yes}}
|Garment
|Lighthalzen Armory
|Starter Garment - gives 10% Neutral resistance.
|-
|{{Item List |id=20710 |item=Angelic Cardigan |slots=1 |simple=yes}}
|Garment
|Vagabond Wolf
|Part of the Angel's Set. Adds 5% HP recovery.
|-
|{{Item List |id=2416 |item=Novice Shoes |slots=1 |simple=yes}}
|Footgear
|Lighthalzen Armory
|Starter Shoes. Gives an HP boost.
|-
|{{Item List |id=22015 |item=Angelic Reincarnation |slots=1 |simple=yes}}
|Footgear
|Vocal
|Part of the Angel's Set. HP +100.
|-
|{{Item List |id=2628 |item=Novice Armlet |slots=1 |simple=yes}}
|Accessory
|Izlude Armor Dealer
|Starter accessory. Doesn't give any stats, but at least it's slotted and cheap.
|-
|{{Item List |id=2607 |item=Clip |slots=1 |simple=yes}}
|Accessory
|Dragon Fly
|Gives 10SP.
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)'''
|-
|{{Item List nro |id=35109 |item=Adv. Eden Chest [Magical] |simple=yes}}
|Chest
|[[Eden Academy]], Base Level 100
|Upon reaching Base Level 100, you'll be given this chest, which contains a surprisingly powerful weapon and a set of advanced Eden Armors which will suffice until you earn enough {{Item List nro|id=25223|item=Paradise Coins}} to get the full Noblesse Set (see below) or after finishing a couple of quests which will give the Noblesse Set for free.
|-
|{{Item List nro|id=450122|slots=1 |item=Noblesse Super Novice Robe}}
 
{{Item List nro|id=470017|slots=1 |item=Noblesse Magic Boots}}
 
{{Item List nro|id=480014|slots=1 |item=Noblesse Magic Manteau}}
 
{{Item List nro|id=490015|slots=1 |item=Noblesse Magic Ring}}
|Equipment Set
|1 {{Item List nro|id=25223|item=Paradise Coin}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline.
|Good until level 125. It is highly recommended to complete the Eden Academy quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build (see the build below), completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be easily refined to +9 thanks to the {{Item List nro|id=100128|item=Noblesse Upgrade Ticket}}, for the low, low price of just a single {{Item List nro|id=25223|item=<s>Penny</s>Paradise Coin}}!
|-
|{{Item List nro|id=450124|slots=1 |item=Imperial Super Novice Robe}}
 
{{Item List nro|id=470019|slots=1 |item=Imperial Magic Boots}}
 
{{Item List nro|id=480017|slots=1 |item=Imperial Magic Manteau}}
 
{{Item List nro|id=490018|slots=1 |item=Imperial Magic Ring}}
|Equipment Set
|3 {{Item List nro|id=25223|item=Paradise Coins}} per piece. Obtained by completing the account-wide [[Eden Academy]] quest chain.
|Good until level 150. An upgraded version of the Noblesse set, this costs triple the price but it introduces the player to enchanting. Like the Noblesse set, they can be easily refined to +9 thanks to the {{Item List nro|id=100129|item=Imperial Refine Ticket}}, for the low cost of just 3 {{Item List nro|id=25223|item=Paradise Coins}}!
|-
|{{Item List nro|id=450126|slots=1 |item=Grace Super Novice Robe}}
 
{{Item List nro|id=470021|slots=1 |item=Grace Magic Boots}}
 
{{Item List nro|id=480019|slots=1 |item=Grace Magic Manteau}}
 
{{Item List nro|id=490020|slots=1 |item=Grace Magic Ring}}
|Equipment Set
|4 {{Item List nro|id=25223|item=Paradise Coins}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline.
|Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. An upgraded version of the Imperial set, this is the pinnacle of Eden Academy equipment. Like the Noblesse and Imperial sets, they can be easily refined to +9 thanks to the {{Item List nro|id=100130|item=Grace Upgrade Ticket}}, for the low cost of just 4 {{Item List nro|id=25223|item=Paradise Coins}}!
|-
|{{Item List nro |id=450185 |item=Advanced Paradise Robe |simple=yes}}
{{Item List nro |id=470093 |item=Advanced Paradise Shoes |simple=yes}}
|Armor and Shoes
|Eden Academy, level 100
|Your choice - full Grace Set will deal a little less damage but there is FCT reduction, while these two will deal a little more damage but there is no FCT reduction.
Strangely enough, equipping these two instead of their +9 Grace equivalents will deal more damage! However, there are no card slots, they cannot be upgraded and there is no Fixed Cast Time reduction. It is free and surprisingly effective.
|-
|{{Item List nro |id=550044 |item=Paradise Super Novice Wand |simple=yes}}
|Rod
|[[Eden Academy]], Base Level 100 and above
|Initially gives decent MATK but leveling up makes it significantly better. It is surprisingly strong, dealing more damage than a +15 Crimson Rod and a +8 Fortified Rod. Best of all, IT IS FREE! This humble Rod will serve you well, even beyond level 200 if much better rods are still out of reach. The glaring downsides - no slots and it can't be refined.
|-
|{{Item List |id=5897 |item=Ascendant Crown |slots=1 |simple=yes}}
|Upper Headgear
|[[Cash Shop]]
|A good mid game headgear that provides a lot of bonuses.
|-
|{{Item List |id=5358 |item=Peco Ears |simple=yes}}
|Mid Headgear
|[[Gold Coins]]
|Adds a little bit of AGI and MDEF for slightly increased survivability.
|-
|{{Item List |id=5463 |item=Rainbow Scarf |simple=yes}}
|Lower Headgear
|Cash Shop
|Gives additional MATK and MDEF.
|-
|{{Item List |id=15068 |item=Advanced Angelic Protection |slots=1 |simple=yes}}
|Armor
|Reno (@go 36), 20 Pure Energy Crystals
|MDEF+30
When complete, the Advanced Angel's Set gives even better bonuses compared to the normal version, though the HP and SP boost remains the same. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Beware of the After Cast Delay that happens each time the skill is autocast.
|-
|{{Item List |id=15146 |item=Flattery Robe |slots=1 |simple=yes}}
|Armor
|600 [[Honor Token]]s. Obtained by completing [[Banquet for Heroes Daily Quests]]
|Gives a decent amount of MATK and can be enchanted. Enables the use of Level 1 Endure.
|-
|{{Item List |id=1680 |item=Crimson Rod |slots=2 |simple=yes}}
|Rod
|Bathory, Laurell Weinder
|Gives a good amount of MATK at high refines. Better to use this as material for making Freedom Sticks instead than refining it to +15.
|-
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}}
|Shield
|Lighthalzen Armory
|One of the best early-game shields the Super Novice could ever have - gives 20% resistance to all elements except Neutral.
|-
|{{Item List |id=20718 |item=Giant Faceworm Skin |slots=1 |simple=yes}}
|Garment
|[[Faceworm's Nest]]
|Gives lots of DEF, some MDEF and various stats.
Get at least a +10 with a mix of DEX (bigger priority) and INT enchants for reduced variable cast time.
|-
|{{Item List |id=22008 |item=Temporal DEX Boots |slots=1 |simple=yes}}
|Footgear
|[[Old Glast Heim]]
[[Temporal Boots]]
|When paired to Giant Faceworm Skin, it gives a boost to HP and SP. If base DEX = 120, fixed cast time -0.5 seconds. This is very important, as you need to quickly cast spells and remain mobile. Try to get the Spell enchant. The second enchant can be Muscular Endurance or Lucky Day.
 
'''NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!'''
|-
|{{Item List |id=2924 |item=Int Glove |slots=1 |simple=yes}}
|Accessory
|Eclage Glove Seller (10 Splendide Coins)
|This is the more offensive-oriented accessory. If your base INT is 110, equip two of these as it adds MATK for every 10 base INT and +1% MATK if base INT is 110.
|-
|{{Item List |id=2898 |item=Black Rosary |slots=1 |simple=yes}}
|Accessory
|Nightmare Wraith Dead
|Gives a nice boost to MDEF (+15), reducing damage from magic attacks and the chances of being Stone Cursed and Frozen.
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Expanded Super Novice 175-200'''
|-
|{{Item List nro|id=19428|item=Illusion Morpheus' Hood|slots=1 }}
{{Item List nro|id=20948|item=Illusion Morpheus' Shawl|slots=1 }}<br>
{{Item List nro|id=42239|item=Illusion Morpheus' Bracelet|slots=1 }}<br>
{{Item List nro|id=42238|item=Illusion Morpheus' Ring|slots=1 }}
|Equipment Set
|[[Illusion of Labyrinth]]
|An affordable but powerful set that will serve you well for a long time. It can be further boosted with an {{Item List nro|id=550030|slots=2|item=Illusion Thorn Staff of Darkness|simple=yes}} but it requires {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} to use.
For this level range, try to get both the Hood and Shawl to at least +7. This can be done easily by obtaining or buying {{Item List nro|id=100423|item=Labyrinth Refine Box}}, which will refine them at +7 - 10 at random.
|-
|{{Item List nro|id=18848|item=Vibrant Rose |slots=1}}
|Upper Headgear
|[[Horror Toy Factory]], 300 {{Item List nro|id=7642|item=Bloody Coin}}
|Gives a good amount of MATK and can be very easily refined to +9 and above, thanks to {{Item List nro|id=35551|item=Vintage Armor Polish}}, obtained by purchasing it from the Master of Coin at the Main Office's 2nd floor.
|-
|{{Item List |id=18874 |item=Monocle |slots=1 |simple=yes}}
|Mid Headgear
|Owl Viscount, Owl Marquees
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the [[Cash Shop]], but only a few can be slotted by the {{Item List |id=6396 |item=Spiritual Auger |simple=yes}}.
|-
|{{Item List nro|id=32200|item=Rosary in Mouth}}
|Lower Headgear
|[[Custom Headgear Quests]]
|Gives a tiny little bit of extra stats, MATK and MDEF.
|-
|{{Item List2|id=15377|item=Illusion Armor B-type|slots=1}}
|Armor
|[[Illusion]]
|This is an upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in MATK (+100), even more MATK at higher refines and can be enchanted. {{Item List nro|id=39540|item=Modification Orb (Delay After Skill)}} and two {{Item List nro|id=39535|item=Modification Orb (Magic)}} are recommended.
|-
|{{Item List nro |id=550044 |item=Paradise Super Novice Wand |simple=yes}}
|Rod
|[[Eden Academy]], Base Level 100 and above
|If better rods like the ones listed below are still out of reach, this humble rod will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Rod and almost the same damage as a +15 Rutilus Stick-OS with the MATK +15% enchant.
|-
|{{Item List |id=1680 |item=Rutilus Stick-OS |slots=2 |simple=yes}}
|Rod
|[[Illusion]]
|A strong wand that gives After-Cast Delay reduction at +11, becoming even stronger with enchants. Try to get the MATK +15% enchant. The Paradise Super Novice Wand you get for FREE deals almost the same damage as this at +15. However, it does have its advantages. The Paradise SN Wand has no slots while this has 2, and it doesn't require Super Novice Soul Link to use, unlike the Welding Wand and Illusion Thorn Staff of Darkness.
|-
|{{Item List nro|id=550080 |item=Freedom Stick |slots=2 |simple=yes}}
|Rod
|[[Ancient Hero]]
|A really good rod which gives a boost to MATK, especially at high refines. If it is still too difficult to obtain, the Paradise Super Novice Wand will suffice.
|-
|{{Item List nro|id=26162 |item=Welding Wand |slots=2}}
|Rod
|[[Einbech Dungeon 3]]
|'''Note: {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} and Base Level 96 are required to equip this!"
A good upgrade over the Crimson Rod at high refines. Despite the Level 170 requirement, Super Novices with the SN Spirit buff can equip this at level 96. Even if the buff expires, it will remain equipped unless when logging off or dying and switching maps. Dying on the same map will not unequip - use Siegfried's Token or ask a someone to revive and the weapon will still be equipped.
|-
|{{Item List nro|id=550030|slots=2|item=Illusion Thorn Staff of Darkness|simple=yes}}
|Rod
|[[Illusion of Twins]]
|A powerful rod that gives A LOT of bonuses, especially when paired with an {{Item List nro|id=19428|item=Illusion Morpheus' Hood}}. For this level range, refine both to at least a +7.
To easily get to +7, refine it to +4, obtain or buy {{Item List nro|id=100699|item=Twins Refine Box}} and it will be refined to +7 - 10 at random. There is the downside and hassle of requiring {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} from a Soul Linker to equip and re-equip, but the copious bonuses are well worth the hassle. Hassle.
|-
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}}
|Shield
|Lighthalzen Armory
|Cursed Knight Shield or Illusion Silver Guard still out of reach? The Novice Shield is still decent, thanks to its 20% resistance against all elements except Neutral.
|-
|{{Item List |id=28942 |item=Cursed Knight's Shield |slots=1 |simple=yes}}
|Shield
|Cash Shop
|A good shield that provides many bonuses, especially at higher refines. Keep it at +4 if upgrading to a Purified Knight's Shield in the future.
|-
|{{Item List nro|id=460018|item=Illusion Silver Guard|slots=1}}
|Shield
|[[Illusion of Twins]]
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to get 2 Spellbound Nives.
|-
|{{Item List2|id=20934 |item=Illusion Engine Wing B-Type |slots=1 |simple=yes}}
|Garment
|[[Illusion]]
|Max HP +1000. Adds 100 HP every 2 refine rate. Enchant with {{Item List nro|id=39542|item=Modification Orb<br>(Above All)}} and 2 {{Item List nro|id=39537|item=Modification Orb (Fast)}} modules.
|-
|{{Item List2|id=22197|item=Illusion Leg B-type |slots=1 |simple=yes}}
|Footgear
|[[Illusion]]
|Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{Item List nro|id=39531|item=Modification Orb (Vital)}} for more survivability or {{Item List nro|id=39530|item=Modification Module (Mental)}} for more SP, and {{Item List nro|id=39541|item=Modification Module(Fixed Casting)}}.
|-
|{{Item List2|id=42209|item=Illusion Battle Chip R |slots=1 |simple=yes}}
|Accessory
|[[Illusion]]
|One of the best accessories for this build. Grants MATK +5%. {{Item List nro|id=39545|item=Modification Orb<br>(Magic Healing)}} and {{Item List nro|id=25680|item=Modification Module (Spell)}} or {{Item List nro|id=25681|item=Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum.
|-
|{{Item List2|id=42210|item=Illusion Battle Chip L |slots=1 |simple=yes}}
|Accessory
|[[Illusion]]
|One of the best accessories for this build. Grants MATK +5%. {{Item List nro|id=39546|item=Modification Orb<br>(Magic Soul)}} and {{Item List nro|id=25680|item=Modification Module (Spell)}} or {{Item List nro|id=25681|item=Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum.
|-
 
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice 200-240'''
|-
|{{Item List nro|id=19428|item=Illusion Morpheus' Hood|slots=1 }}
{{Item List nro|id=20948|item=Illusion Morpheus' Shawl|slots=1 }}<br>
{{Item List nro|id=42239|item=Illusion Morpheus' Bracelet|slots=1}}<br>
{{Item List nro|id=42238|item=Illusion Morpheus' Ring|slots=1 }}
|Equipment Set
|[[Illusion of Labyrinth]]
|Completing the highly affordable Illusion Morpheus' Set and refining the Hood and Shawl to +9 and above gives a significant increase to MATK while reducing annoyances like Skill Interruption, Aftercast Delay and Cast Times. The set can be further boosted with an {{Item List nro|id=550030|slots=2|item=Illusion Thorn Staff of Darkness|simple=yes}} (or Illusion TSOD for short) but it requires {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} to use.
For this level range, try to get a +10 Hood, +10 Shawl and +10 Illusion TSOD, then refine the weapon to +12 so you'll get most of the benefits without spending too much Zeny and dealing with too much RNG Minorous-poop. Once you're ready, refine both the Hood and Shawl to +11 and enchant them both with {{Item List nro|id=29100|item=Spellbound Nive Lv1}} or {{Item List nro|id=29101|item=Spellbound Nive Lv2}}
|-
|{{Item List nro|id=34279|item=Antiquity Cap EVT |slots=1}}
{{Item List nro|id=34282|item=Ceremonial Crown EVT |slots=1 }}<br>
{{Item List nro|id=34283|item=Celestial Coronet EVT |slots=1 }}
|Upper Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost magic damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of {{Item List nro|id=35160|item=ET insta-polish}} for 3 {{Item List nro|id=32417|item=Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random.
|-
|{{Item List nro|id=18849|item=Celine Ribbon |slots=1}}
|Upper Headgear
|[[Horror Toy Factory]], +9 {{Item List nro|id=18848|item=Vibrant Rose |slots=1}} and 1000 {{Item List nro|id=7642|item=Bloody Coin}}
|Part of the Celine set. Each enemy killed by magic restores 200 HP. Drains 50 HP every 5 seconds, but that shouldn't be a problem at this point. It is highly recommended to refine it to at least +12 to easily get the Dress' maximum bonus, which requires a total refine rate of +23. This is made relatively easy thanks to {{Item List nro|id=35551|item=Vintage Armor Polish}}, obtained by purchasing it from the Master of Coin at the Main Office's 2nd floor. Pair it with the full set to experience the full power.
|-
|{{Item List nro|id=410080|item=Deep Blue Sunglasses |slots=1}}
|Middle Headgear
|[[Ancient Juperos]]
|Requires a non-slotted {{Item List nro|id=410079|item=Deep Blue Sunglasses}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants.
|-
|{{Item List nro|id=400002|item=Victory Wing Ears |slots=1}}
|Middle Headgear
|[[Ancient Juperos]]
|Requires a non-slotted {{Item List nro|id=400001|item=Victory Wing Ears}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants.
|-
|{{Item List nro|id=32200|item=Rosary in Mouth}}
|Lower Headgear
|[[Custom Headgear Quests]]
|Gives a tiny little bit of extra stats, MATK and MDEF.
|-
|{{Item List nro|id=32201|item=Magical Rosary in Mouth}}
|Lower Headgear
|[[Headgear Awakening]]
|Requires {{Item List nro|id=32200|item=Rosary in Mouth |slots=1}}. Gives more extra stats and Perfect Dodge in exchange for losing MDEF.
|-
|{{Item List2|id=450128|item=Automatic Armor B-type|slots=1}}
|Armor
|[[Sage's Legacy]]
|An improved version of the Illusion Armor, it gives a large increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. Choose between {{Item List nro|id=1000128|item=Automatic Module (Magical Force)}}, {{Item List nro|id=1000134|item=Automatic Module (Delay after skill)}}, {{Item List nro|id=1000123|item=Automatic Module (Magic)}} and {{Item List nro|id=1000168|item=Automatic Module (Shadow Spell)}}.
|-
|{{Item List nro|id=26162 |item=Welding Wand |slots=2}}
|Rod
|[[Einbech Dungeon 3]]
|'''Note: {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} and Base Level 96 are required to equip this!"
A good upgrade over the Crimson Rod at high refines. Despite the Level 170 requirement, Super Novices with the SN Spirit buff can equip this at level 96. Even if the buff expires, it will remain equipped unless when logging off or dying and switching maps. Dying on the same map will not unequip - use Siegfried's Token or ask a someone to revive and the weapon will still be equipped.
|-
|{{Item List nro|id=550030|slots=2|item=Illusion Thorn Staff of Darkness|simple=yes}}
|Rod
|[[Illusion of Twins]]
|A powerful rod that gives A LOT of bonuses, especially when paired with an {{Item List nro|id=19428|item=Illusion Morpheus' Hood}}. It can be enchanted by using {{Item List nro|id=100004|item=Dawn Dissonance Stone)}} There is the downside and hassle of requiring {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} from a Soul Linker to equip and re-equip, but the copious bonuses are well worth the hassle. Hassle.
|-
|{{Item List nro|id=550057|item=Fortified Rod|slots=2}}
|Rod
|[[Amicitia Dungeon]]
|A level 5 weapon that boosts {{Skill Info|class=Soul Linker|id=5456|skill=Jupitel Thunderstorm}} and {{Skill Info|class=Soul Linker|id=5455|skill=Meteor Storm Buster}} damage. Try refining this to +8.
|-
|{{Item List |id=1680 |item=Rutilus Stick-OS |slots=2 |simple=yes}}
|Rod
|[[Illusion]]
|A strong rod that gives After-Cast Delay reduction at +11, becoming even stronger with enchants. Try to get the MATK +15% enchant. The Paradise Super Novice Wand you get for FREE deals almost the same damage as this at +15. However, it does have its advantages. The Paradise SN Wand has no slots while this has 2, and it doesn't require Super Novice Soul Link to use, unlike the Welding Wand and Illusion Thorn Staff of Darkness.
|-
|{{Item List nro|id=550081|item=Patent Freedom Stick|slots=2}}
|Rod
|[[Ancient Hero]]
|The cutesy little stick of freedom has filed a PATENT, turning it blue and making it stronger! Enables use of Level 5 {{Skill Info|class=Soul Linker|id=2449|skill=Psychic Wave}} at +7 and has a focus on boosting Earth and Neutral element damage. It deals about as much damage as a +11 Illusion Thorn Staff of Darkness at +11 and with good enchants, but its biggest advantage is not requiring Supernovice Spirit to use, which removes the need for an alt Soul Linker. Best paired with {{Item List2|id=22238 |item=Great Hero Boots|slots=1}}
|-
|{{Item List |id=28946 |item=Purified Knight's Shield |slots=1 |simple=yes}}
|Shield
|Cash Shop
|An upgrade of the Cursed Knight's Shield, this purely fantastic shield provides many bonuses, especially at higher refines. The enchants are better too. Try to get the enchant that ignores the MDEF of Boss Monsters.
|-
|{{Item List nro|id=460018|item=Illusion Silver Guard|slots=1 }}
|Shield
|[[Illusion of Twins]]
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives.
|-
|{{Item List2|id=480021|item=Automatic Engine Wing B-type|slots=1}}
|Garment
|[[Sage's Legacy]]
|Improved version of the Illusion Engine Wing. Choose between {{Item List nro|id=1000136|item=Automatic Module (Above All)}}, {{Item List nro|id=1000125|item=Automatic Module (Fast)}} and {{Item List nro|id=1000126|item=Automatic Module (Caster)}}.
|-
|{{Item List2|id=470023 |item=Automatic Leg B-type|slots=1}}
|Footgear
|[[Sage's Legacy]]
|Improved version of the Illusion Leg. Enchant with the following: {{Item List nro|id=1000147|item=Automatic Module (Spell Buster)}}, {{Item List nro|id=1000151|item=Automatic Module (Lucky Strike)}} and {{Item List nro|id=1000135|item=Automatic Module (Fixed Casting)}}.
|-
|{{Item List2|id=22238 |item=Great Hero Boots|slots=1}}
|Footgear
|[[Ancient Juperos]]
|An obsolete and ancient pair of boots gets a modern touch-up, making it GREAT. This pair of shoes gives a lot of bonuses, especially at high refines. Best paired with a {{Item List nro|id=550081|item=Patent Freedom Stick|slots=2}}. Try to refine this to +11, then use the {{Item List nro|id=100747|item=Hero's Weapon Modification Box (Superior)}} to turn it to a +10 Hero Boots-LT.
|-
|{{Item List nro|id=490026|item=Automatic Battle Chip R|slots=1 }}
|Accessory
|[[Sage's Legacy]]
|An improved version of the Illusion Battle Chip. Choose between {{Item List nro|id=1000139|item=Automatic Module (Magic Healing)}}, {{Item List nro|id=1000115|item=Automatic Module (Spell)}}, {{Item List nro|id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List nro|id=1000144|item=Automatic Module (All Force)}}.
|-
|{{Item List nro|id=490027|item=Automatic Battle Chip L|slots=1 }}
|Accessory
|[[Sage's Legacy]]
|An improved version of the Illusion Battle Chip. Choose between {{Item List nro|id=1000140|item=Automatic Module (Magic Soul)}}, {{Item List nro|id=1000115|item=Automatic Module (Spell)}}, {{Item List nro|id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List nro|id=1000144|item=Automatic Module (All Force)}}.
|-
|{{Item List2 |id=24318 |item=Super Novice Shadow Shield |simple=yes}}
|Shadow Gear
|[[High Rank Shadow Gear]]
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max {{Skill Info|class=Soul Linker|id=43|skill=Owl's Eye}} to reduce Variable Casting Time.
|-
|{{Item List2 |id=24282 |item=Super Novice Shadow Gauntlet |simple=yes}}
|Shadow Gear
|[[High Rank Shadow Gear]]
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max {{Skill Info|class=Soul Linker|id=9|skill=Increase SP Recovery}} to further pierce MDEF.
|-
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice 240-250'''
|-
|{{Item List nro|id=400246|item=EVT Bacsojin Hat-LT |slots=1}}
|Upper Headgear
|[[Endeavor Token]] - EVT Refine Hammer
|A powerful headgear that provides large amounts of MATK, especially at higher refines and grades. Try to aim for at least Grade C, but Grade B is highly recommended.
|-
|{{Item List nro|id=400154|item=Survival Circlet-LT |slots=1}}
|[[Sunken Sands]]
|Upper Headgear
|Provides copious amounts of bonuses to MATK, magic elemental damage and ACD reduction, especially at higher refines, higher grades and when paired to the Survival Orb-LT. Highly recommended to get it to Grade B. This is one of, if not the best headgears for this build.
|-
|{{Item List nro|id=34279|item=Antiquity Cap EVT |slots=1}}
{{Item List nro|id=34282|item=Ceremonial Crown EVT |slots=1 }}<br>
{{Item List nro|id=34283|item=Celestial Coronet EVT |slots=1 }}
|Upper Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|Ignoring the OS weapons bonuses, these three are pretty much the same. Choose one of the three and refine it to +11.
|-
|{{Item List nro|id=410080|item=Deep Blue Sunglasses |slots=1}}
|Middle Headgear
|[[Ancient Juperos]]
|Requires a non-slotted {{Item List nro|id=410079|item=Deep Blue Sunglasses}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants.
|-
|{{Item List nro|id=400002|item=Victory Wing Ears |slots=1}}
|Middle Headgear
|[[Ancient Juperos]]
|Requires a non-slotted {{Item List nro|id=400001|item=Victory Wing Ears}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants.
|-
|{{Item List nro|id=410017|item=Battle Processor |slots=1}}
|Middle Headgear
|[[Ancient Juperos]]
|Requires a non-slotted {{Item List nro|id=410016|item=Battle Processor}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. The most offensive-oriented of the three mid headgears. Try to get MATK or elemental magic bonuses.
|-
|{{Item List nro|id=32200|item=Rosary in Mouth}}
|Lower Headgear
|[[Custom Headgear Quests]]
|Gives a tiny little bit of extra stats, MATK and MDEF.
|-
|{{Item List nro|id=32201|item=Magical Rosary in Mouth}}
|Lower Headgear
|[[Headgear Awakening]]
|Requires {{Item List nro|id=32200|item=Rosary in Mouth |slots=1}}. Gives more extra stats and Perfect Dodge in exchange for losing MDEF.
|-
|{{Item List nro|id=18536|item=Foxtail}}
|Lower Headgear
|[[Sunken Sands]]
|MATK +10 and FCT -0.1 sec. Helps with FCT issues.
|-
|{{Item List nro|id=420066|item=Survival Orb-LT}}
|Lower Headgear
|[[Sunken Sands]]
|Lower headgear that boosts magical damage while reducing variable casting time. The best lower headgear for this build, but very difficult to obtain.
|-
|{{Item List2|id=450128|item=Automatic Armor B-type|slots=1}}
|Armor
|[[Sage's Legacy]]
|Refine this to +11 and choose between {{Item List nro|id=1000134|item=Automatic Module (Delay after skill)}}, {{Item List nro|id=1000123|item=Automatic Module (Magic)}} and most especially {{Item List nro|id=1000168|item=Automatic Module (Shadow Spell)}}.
|-
|{{Item List2|id=450178|item=Gray Wolf Robe|slots=1}}
|Armor
|[[Direction of Prayer]]
|This is better than the Automatic Armor B-Type... if RNG is on your side. Otherwise, stick to the AAB.
|-
|{{Item List2|id=450179|item=Celine's Dress|slots=1}}
|Armor
|[[Nightmare Toy Factory]]
|This old, bloody dress is one of the best armors for this build. It is highly recommended to refine this to +12 and equip the whole set to reap its full benefits.
|-
|{{Item List nro|id=550082|item=Freedom Stick-LT|slots=2}}
|Rod
|[[Ancient Hero]]
|The current final form of the Freedom Stick is this Level 5 beast. Enables use of Level 5 {{Skill Info|class=Soul Linker|id=2449|skill=Psychic Wave}} at +7 and while it is focused on boosting Earth and Neutral element damage, pairing it with the Hero Boots-LT plus the added S.MATK at higher refines and grades makes it really good even for spells that aren't Earth and Neutral. A good upgrade over the Illusion Thorn Staff of Darkness at high refines and good enchants. Aim for at least a +11 Grade C and best paired with {{Item List2|id=470094 |item=Hero Boots-LT|slots=1}}
|-
|{{Item List nro|id=550062|item=Poenitentia Ferrum|slots=2}}
|Rod
|[[Tomb of Remorse]]
|If {{Skill List |id=5457 |skill=Jack Frost Nova|simple=yes}} and {{Skill List |id=5455 |skill=Meteor Storm Buster|simple=yes}} are your main skills, then this rod is very good at boosting their damage, especially at higher refines and grades.
|-
|{{Item List |id=28946 |item=Purified Knight's Shield |slots=1 |simple=yes}}
|Shield
|Cash Shop
|An upgrade of the Cursed Knight's Shield, this purely fantastic shield provides many bonuses, especially at higher refines. The enchants are better too. Try to get the enchant that ignores the MDEF of Boss Monsters.
|-
|{{Item List nro|id=460018|item=Illusion Silver Guard|slots=1 }}
|Shield
|[[Illusion of Twins]]
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get {{Item List nro|id=29100|item=Spellbound Nive Lv1}} or {{Item List nro|id=29101|item=Spellbound Nive Lv2}}.
|-
|{{Item List2|id=20966|item=Temporal Int Manteau|slots=1}}
|Garment
|[[Legacy of Glast Heim]] - [[Temporal Stat Manteaus]]
|A powerful manteau that grows stronger the higher its refinement. Aim for at least +9 and get MATK or Aftercast Delay enchants.
|-
|{{Item List2|id=480125|item=Convertible Magical Wing|slots=1}}
|Garment
|[[Sunken Sands]]
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost magic power, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears.
|-
|{{Item List2|id=470094 |item=Hero Boots-LT|slots=1}}
|Footgear
|[[Ancient Juperos]]
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg B-type at high refines AND when paired with the {{Item List nro|id=550082|item=Freedom Stick-LT|slots=2}}. Try to aim for a +11 Grade C at least.
|-
|{{Item List nro|id=490052|item=Sinful Sapphire Ring|slots=1 }}
{{Item List nro|id=490064|item=Brilliant Light Sapphire Ring|slots=1 }}
|Accessory (Right)
|[[Thanatos Tower]]
|These two are almost virtually identical to each other. Both give additional MATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction.
|-
|{{Item List nro|id=490053|item=Sinful Sapphire Necklace|slots=1 }}
{{Item List nro|id=490065|item=Brilliant Light Sapphire Necklace|slots=1 }}
|Accessory (Left)
|[[Thanatos Tower]]
|These two are almost virtually identical to each other. Both give additional MATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction.
|-
|{{Item List nro|id=490163|item=Hero's Badge|slots=1 }}
|Accessory (Left)
|[[Sunken Sands]]
|It isn't much at first glance, but its power is unleashed when enchanted and when paired with an enchanted Hero Boots-LT.
|-
|{{Item List nro|id=2980|item=Evil Gloves |slots=1}}
|Accessory
|[[Horror Toy Factory]]
|Part of the Celine set. Enables use of Level 1 {{Skill Info|class=Soul Linker|id=405|skill=Spider Web}}
|-
|{{Item List nro|id=34697|item=Celine's Brooch |slots=1}}
|Accessory
|[[Nightmare Toy Factory]]
|Part of the Celine set.
|-
|{{Item List2 |id=24282 |item=Super Novice Shadow Gauntlet |simple=yes}}
|Shadow Gear
|[[High Rank Shadow Gear]]
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max {{Skill Info|class=Soul Linker|id=9|skill=Increase SP Recovery}} to further pierce MDEF.
|-
|{{Item List2 |id=24616 |item=Super Magic Shadow Shield |simple=yes}}
|Shadow Gear
|[[Faceworm's Nest]]
|The centerpiece of the Super Magic Shadow Set and the next upgrade to the Super Novice Shadow Shield. Combining the {{Item List2 |id=24282 |item=Super Novice Shadow Gauntlet |simple=yes}} (with level 10 {{Skill Info|class=Soul Linker|id=9|skill=Increase SP Recovery}} of course) and this shield results in A LOT of MDEF pierce. 40% Racial MDEF pierce from this, 30% Normal MDEF pierce from the Gauntlet if {{Skill Info|class=Soul Linker|id=9|skill=Increase SP Recovery}} is level 10, and an extra 3% Normal MDEF pierce per refine rate of the Gauntlet. To get Boss MDEF pierce though, you need to enchant a {{Item List |id=28946 |item=Purified Knight's Shield |slots=1 |simple=yes}} with the "Ignore MDEF of Boss Monsters" enchant.
'''Unlike what the description says, it DOES NOT need the Super Magic Shadow Cape and Boots below to get the elemental damage bonuses, just the required refine level. Additionally, while the description in-game says that it ignores Physical Defense, it actually ignores Magic Defense. Finally, the MDEF pierce comes from this shield, the Super Novice Shadow Gauntlet and their refine levels, <u>EXCLUDING</u> the other two items below. Type @battlestats or @bs to confirm.'''
|-
|}
|}
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " |Sample equipment builds (Coming soon!)
|-
|
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice'''
{| class="wikitable" width="100%"
! style=" width: 20% " | Item
! style=" width: 10% " | Type
! style=" width: 15% " | Way to obtain
! style=" width: 65%" | Notes
|-
|{{Item List nro |id=34806 |item=Adv. Eden Chest [Magical] |slots=0 |simple=yes}}
|Chest
|[[Eden Academy]], Base Level 100
|Upon reaching Base Level 10, use the Paradise Magic Set provided by Eden Academy. It will serve you well until around level 100, when you'll get better version. There are other options below, but this is one of, if not the best one to use from level 10-100.
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)'''
|-
|{{Item List nro |id=35109 |item=Adv. Eden Chest [Magical] |slots=0 |simple=yes}}
|Chest
|[[Eden Academy]], Base Level 100
|Upon reaching Base Level 100, you'll be given this chest, which contains a surprisingly powerful weapon and a set of advanced Eden Armors which will suffice until you earn enough {{Item List nro|id=25223|item=Paradise Coins}} to get the full Noblesse Set (see below) or after finishing a couple of quests which will give the Noblesse Set for free.
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''175-200'''
|-
|{{Item List |id=5897 |item=Ascendant Crown |slots=1 |simple=yes}}
|Upper Headgear
|[[Cash Shop]]
|A good mid-late game headgear that provides a lot of bonuses.
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice (WIP)'''
|-
|{{Item List nro|id=34279|item=Antiquity Cap EVT |slots=1 }}
{{Item List nro|id=34282|item=Ceremonial Crown EVT|slots=1 }}<br>
{{Item List nro|id=34283|item=Celestial Coronet EVT|slots=1 }}
|Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost magic damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4, buy a couple of {{Item List nro|id=35160|item=ET insta-polish}} for 3 Endeavor Coins a piece, because it will refine them to +7 - 10 at random.
|-
|}
|}
 
===Cards and Pets===
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " |'''Cards and Costume Stones'''
|-
|
{| class="wikitable" width="100%"
! style=" width: 20% " | Card
! style=" width: 10% " | Slot
! style=" width: 80% " | Notes
|-
|{{Item List2 |id=27310 |item=Plaga |simple=yes}}
{{Item List |id=4600 |item=Lichtern Green |simple=yes}} <br>
{{Item List |id=4586 |item=Tikbalang |simple=yes}} <br>
{{Item List |id=4597 |item=Lichtern Blue |simple=yes}} <br>
{{Item List |id=4599 |item=Lichtern Red |simple=yes}} <br>
{{Item List |id=4598 |item=Lichtern Yellow |simple=yes}} <br>
|Headgear
|These cards increase elemental damage. Put them in high refine headgears.
*Plaga: Neutral
*Green: Earth
*Tikbalang: Wind
*Blue: Water
*Red: Fire
*Yellow: Ghost
|-
|{{Item List nro |id=300251 |item=Plagarion |simple=yes}}
{{Item List nro |id=300259 |item=Fulgor |simple=yes}} <br>
{{Item List nro |id=300255 |item=Litus |simple=yes}} <br>
{{Item List nro |id=300257 |item=Vanilaqus |simple=yes}} <br>
{{Item List nro |id=300256 |item=Fillia |simple=yes}} <br>
|Headgear
|These cards increase elemental damage at the cost of slightly increasing SP Consumption. Put them in low refine or slotted middle headgears.
*Plagarion: Neutral
*Fulgor: Earth
*Litus: Wind
*Vanilaqus: Water
*Fillia: Fire
|-
|{{Item List nro |id=27328 |item=Corrupt Life |simple=yes}}
|Headgear
|Dropped by all [[Bios Island]] non-boss monsters. A budget card with bonus effects depending on which card it is paired to. Good for the early-mid game.
|-
|{{Item List nro |id=27396 |item=Isaac Wigner |simple=yes}}
|Headgear
|Hate the excruciatingly long After-Cast Delay of Ground Gravitation or do you want to spam spells a bit faster? Then this card can help! Reduces ACD by 5%.
|-
|{{Item List nro |id=300174 |item=Melted Poring |simple=yes}}
|Headgear
|If you can already deal tons of damage but want a little more survivability, use this card. Increases HP by 10%.
|-
|{{Item List |id=4409 |item=Agav |simple=yes}}
|Armor
|MATK +5% and DEF -10. One of the best Armor Cards except when focusing on Ground Gravitation, a Neutral Element skill.
|-
|{{Item List nro|id=300308 |item=Meyer Lugenburg |simple=yes}}
|Armor
|Currently the best-in-slot card. At the cost of increased SP consumption, gain 4% all property magic damage every 3 refine rate. Try to +12 the armor this card is slotted into. Best paired with a {{Item List nro |id=300424 |item=Friedrich S. Heine |simple=yes}} card.
|-
|{{Item List nro|id=27114 |item=Ominous Solider |simple=yes}}
|Armor
|If the Friedrich S. Heine card is more than enough for you to deal tons of damage, then this card will increase your odds of surviving a fatal blow. Increases HP by 10%, add 1% every 3 refine rate. DEF +100 and VIT +3 at level 160+.
|-
|{{Item List nro|id=300254 |item=Amitera |simple=yes}}
|Armor
|If the Friedrich S. Heine card is more than enough for you to deal tons of damage, then this card will increase your odds of surviving a fatal blow. Increases HP by 10%. Add 10% more HP at level 200+. Compared to the Ominous Solider card above, you get more HP but no DEF bonus.
|-
|{{Item List |id=4023 |item=Baby Desert Wolf |simple=yes}}
|Armor
|Early-game cheap card which can be paired with the Corrupt Life Card for increased MATK.
|-
|{{Item List |id=27101 |item=Sweet Nightmare |simple=yes}}
|Armor
|MATK +20. Uninterruptible casting outside of WoE.
|-
|{{Item List |id=4392 |item=Dame of Sentinel |simple=yes}}
|Armor
|When paired with an Eldest card at level 200+ and with at least 120 Base INT, Ghost element damage is increased. Good for Napalm Vulcan Strike.
|-
|{{Item List nro |id=27196 |item=Nihil M. Heine |simple=yes}}
|Weapon
|Early-mid game card that boosts damage against small monsters.
|-
|{{Item List nro |id=27289 |item=Soul Fragment |simple=yes}}
|Weapon
|Early-mid game card that boosts damage against Medium-sized monsters.
|-
|{{Item List nro |id=27286 |item=Colorful Teddy Bear |simple=yes}}
|Weapon
|Early-mid game card that boosts damage against Large monsters.
|-
|{{Item List |id=4394 |item=Lady Solace |simple=yes}}
|Weapon
|When paired with a Smile Giver card at level 200+ and with at least 120 Base INT, Neutral element damage is increased. Good for Ground Gravitation.
|-
|{{Item List2|id=27384|item=Mutated White Knight}}
|Weapon
|Expensive late-game card that substantially boosts magic damage against medium and large-sized enemies. Best paired with Mutated Khalitzburg Knight card.
|-
|{{Item List2|id=300114|item=Magic Poisoned Plaga}}
{{Item List2|id=40140|item=Deep Sea Sropho}} <br>
{{Item List2|id=40010|item=Arch Plasma}} <br>
{{Item List2|id=27324|item=Brinaranea}} <br>
{{Item List2|id=300124|item=Blue Pitaya}} <br>
{{Item List2|id=27320|item=E-EA1L}} <br>
{{Item List2|id=300106|item=Red Pitaya}} <br>
{{Item List2|id=40009|item=Spectral Plasma}}
|Weapon
|These cards boost elemental damage, especially at high refines.
*Magic Poisoned Plaga: Neutral.
*Deep Sea Sropho: Wind, but cheaper
*Arch Plasma: Wind
*Brinaranea: Water, but slightly cheaper and without the need for high refines.
*Blue Pitaya: Water
*E-EA1L: Fire, but cheaper
*Red Pitaya: Fire
*Spectral Plasma: Ghost
|-
|{{Item List2|id=27385|item=Frozen Gargoyle}}
|Shield
|The cheap, slightly inferior version of Khalitzburg Knight and Mutated Khalitzburg cards. Get this if you're on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters.
|-
|{{Item List2|id=27385|item=Mutated Khalitzburg}}
|Shield
|Best paired with Mutated White Knight Card. Gives 25% damage reduction against Physical and Magical damage from Medium and Large Monsters (30% if paired with MWK) plus additional MDEF. Increases overall survivability as long as the monster isn't Small.
|-
|{{Item List |id=4413 |item=Hodremlin |simple=yes}}
|Shield
|Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. If it procs, the additional Perfect Dodge makes you much harder to hit. An all-around good damage reducing card.
|-
|{{Item List2 |id=27176 |item=Marsh Arclouse |simple=yes}}
|Garment
|A decent garment card, good for early-mid game. MATK +3 and ASPD +1% for every 10 base INT. If base INT is 120 and above, MATK +40. Increases ASPD, making spell spamming faster.
|-
|{{Item List2 |id=300123 |item=Purple Pitaya |simple=yes}}
{{Item List2 |id=4629 |item=Arc Elder |simple=yes}} <br>
{{Item List2 |id=30149 |item=Deep Sea Phen |simple=yes}} <br>
{{Item List2 |id=27167 |item=Faceworm Larva |simple=yes}} <br>
{{Item List2 |id=4657 |item=Nightmare Ancient Mummy |simple=yes}} <br>
{{Item List2 |id=300372 |item=Cave Flower |simple=yes}} <br>
|Garment
|These cards reduces Neutral element damage while boosting elemental magical attacks. The higher the refine level, the better.
*Purple Pitaya: Neutral
*Arc Elder: Earth
*Deep Sea Phen: Wind
*Faceworm Larva: Water
*Nightmare Ancient Mummy: Fire
*Cave Flower (not implemented): Ghost
|-
|{{Item List2 |id=300269 |item=Eldest |simple=yes}}
|Garment
|When paired with a Dame of Sentinel card at level 200+ and with at least 120 Base INT, Ghost element damage is increased. Good for Napalm Vulcan Strike.
|-
|{{Item List2 |id=300273 |item=Smile Giver|simple=yes}}
|Garment
|When paired with a Lady Solace card at level 200+ and with at least 120 Base INT, Neutral element damage is increased. Good for Ground Gravitation.
|-
|{{Item List nro |id=300260 |item=Napeo |simple=yes}}
|Garment
|The garment cards above are specialized to boost a particular element. This one however, boosts all elements simply by giving LOTS of MATK but under the condition of having 125 Base INT. Use this for a more all-around damage increase across all skills.
|-
|{{Item List nro |id=300424 |item=Friedrich S. Heine |simple=yes}}
|Garment
|Currently the best in slot garment card. Best paired with the armor card {{Item List nro|id=300308 |item=Meyer Lugenburg |simple=yes}} for a 5% all property magic damage bonus. Compared to the specialized elemental garment cards above, it deals a very teeny-tiny bit less damage (around 2%), but it is made up by boosting all elements significantly at the cost of reduced Neutral Element resistance. Increases all property magic damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted into.
|-
|{{Item List2 |id=27249 |item=Arhi |simple=yes}}
|Footgear
|Max HP +500, ATK, MATK, Hit and Flee +15. A good all-around footgear card. Obtained at the [[Geffen Magic Tournament]].
|-
|{{Item List2 |id=27249 |item=Arhi |simple=yes}}
|Footgear
|A better version of the original Arhi. Increases physical AND magic damage to all size enemies by 5%, HP +1000 and Flee +35. Obtained at the [[Geffen Night Arena]].
|-
|{{Item List2 |id=4658 |item=Nightmare Verit |simple=yes}}
|Footgear
|Boosts MATK, especially at high refines. Good for a more even spread of damage across all elements.
|-
|{{Item List2 |id=27255 |item=Ordre |simple=yes}}
|Footgear
|Good for Wind and Water focused builds.
|-
|{{Item List2 |id=27253 |item=Geffen Shoplifter |simple=yes}}
|Footgear
|Good for Fire focused builds.
|-
|{{Item List2 |id=27250 |item=Dio Anemos |simple=yes}}
|Footgear
|Good for Neutral and Earth focused builds.
|-
|{{Item List2 |id=27179 |item=Coyote |simple=yes}}
|Footgear
|Early-game card that prevents cast interruption with no penalties to Variable and Fixed Cast Time, but at the cost of reduced Max HP and SP.
|-
|{{Item List |id=4077 |item=Phen |simple=yes}}
{{Item List |id=4327 |item=Bloody Butterfly |simple=yes}}
|Accessory
|These cards prevent cast interruption at the cost of increasing Variable Cast Time. A good early-game card until Fixed and Variable Cast Times are reduced to a minimum.
|-
|{{Item List |id=27026 |item=Fire Condor |simple=yes}}
|Accessory
|An early-game card that greatly boosts Fire Ball damage. Best to have two of these for an easier early-game.
|-
|{{Item List |id=4577 |item=Elvira |simple=yes}}
{{Item List nro |id=300222 |item=Firewind Kite |simple=yes}} <br>
{{Item List |id=27125 |item=Headless Mule |simple=yes}} <br>
{{Item List nro |id=300364 |item=Calmaring |simple=yes}} <br>
{{Item List |id=27161 |item=Mavka |simple=yes}} <br>
{{Item List nro |id=300216 |item=Lava Toad |simple=yes}} <br>
{{Item List nro |id=300211 |item=Crow Duke |simple=yes}} <br>
{{Item List nro |id=27262 |item=Dwigh |simple=yes}} <br>
{{Item List nro |id=300218 |item=Ashhopper |simple=yes}} <br>
{{Item List2 |id=40000 |item=Jewelry Ant |simple=yes}} <br>
{{Item List nro |id=300267 |item=Crow Baron |simple=yes}} <br>
{{Item List nro |id=300268 |item=Crow Duke |simple=yes}} <br>
|Accessory
|These cards boost elemental damage.
*Elvira: Wind and Ghost (20%)
*Firewind Kite: Wind (35%) Left accessory
*Headless Mule: Water (20%)
*Calmaring: Water (35%) '''Not yet implemented, Left accessory'''
*Mavka: Fire and Earth (20%)
*Lava Toad: Fire (35%) Left accessory
*Ash Toad: Earth (35%) Left accessory
*Ashhopper: Neutral (35%) Left accessory
*Dwigh: Neutral (20%)
*Jewelry Ant (Left accessory only): Neutral (30% but needs to be paired with {{Item List nro |id=4336 |item=Ungoliant |simple=yes}}
*Crow Baron (level 200+): Fire and Wind (15%)
*Crow Duke (level 200+): Water and Earth (15%, MATK +5%)
|-
|{{Item List nro |id=300243 |item=Lude Gal |simple=yes}}
|Accessory
|Boosts MATK. Use two of these for a more even spread of damage across all elements.
|-
|{{Item List nro |id=1000528 |item=Magic Power Amber [U] |simple=yes}}
{{Item List nro |id=1000529 |item=Magic Power Amber [M] |simple=yes}} <br>
{{Item List nro |id=1000530 |item=Magic Power Amber [L] |simple=yes}}
|Upper costume headgear, mid costume headgear, lower costume headgear
|These three boost elemental damage and must be together for maximum effectiveness. U is dropped by Hard Skirmishers in [[Tartaros]], M is dropped by Bone Ferus in [[Abyss Dungeon 4]], L is dropped by Ancient Venatu (grayish-white lightning aura) in [[Ancient Juperos]].
|-
|{{Item List nro |id=25170 |item=Minor Casting Onyx [G] |simple=yes}}
{{Item List nro |id=25067 |item=Casting Onyx [G] |simple=yes}}
|Garment costume
|These two reduce FCT by 0.3 and 0.5 seconds respectively. They're important because the FCT of a lot of HN magic spells is 1.5 seconds.
|-
|{{Item List nro |id=1001329 |item=Not yet implemented [L] |simple=yes}}
|Lower costume headgear
|This lower headgear costume stone is not yet implemented.
|-
|{{Item List nro |id=1001327 |item=Not yet implemented [U] |simple=yes}}
{{Item List nro |id=25454 |item=High Wizard Onyx [M] |simple=yes}} <br>
{{Item List nro |id=1001326 |item=Not yet implemented [G] |simple=yes}}
|Upper costume headgear, mid costume headgear, garment costume
|{{Skill List |id=2038 |skill=This garment costume stone is not yet implemented. When paired with the High Wizard Stone and another unimplemented costume stone for the uppear headgear, its bonuses are not yet implemented.|simple=yes}}
|-
|}
|}
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " |Pets
|-
|
 
The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet.
 
*{{Item List |id=9089 |item=Am Mut Egg |simple=yes}}: MATK +4%. The mainstream go-to pet for mage builds.
*{{Item List nro|id=9122 |item=Gloomy Egg |simple=yes}}: MATK +40, increases Ghost and Fire magic damage by 7%. The main luxurious go-to pet for mage builds.
*{{Item List |id=9088 |item=Angeling Egg |simple=yes}}: Max HP +2%, Heal Bonus +8%. For slightly increased survivability and healing, a guardian made out of Odin's sweat with wings.
|-
|}
 
===Tips and Tricks===
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " |Strategy (WIP)
|-
|The Mage Build Hyper Novice is quite a challenge to level up due to Super Novice magic spells dealing adorable damage unless there's heavy investment involved. However, upon becoming Hyper Novice, the damage increases exponentially, and that's when its true power starts showing. <!--- This strategy is focused more on a modestly built Hyper Novice with very little to no consumables used even in the thick of battle.
'''This is subject to change depending on the market:''' As of the time of this writing, my idea of a "modestly built" Hyper Novice has the full Illusion Morpheus Set with the hood and shawl both at +9, a Paradise Super Novice Wand, a +9 Grace Super Novice Robe, a +9 Grace Magic Boots and a Novice Shield. --->
 
 
<u>Super Novice:</u>
 
*Focus more on hit-and-run tactics by leveling up quick-cast skills like Fire Ball, Fire Wall and Soul Strike.
*Safety Wall will be your wall of safety in dangerous situations but it will cost a lot of skill points.
*DEX will be your primary stat, very closely followed by INT, so Variable Casting Time will be reduced.
*Due to the Super Novice having absolutely atrocious HP and SP pools until level 99, your primary survival stat is AGI, not VIT. All the VIT and DEF in the world won't do much if you have a mere 700 HP. It's better to completely evade attacks instead of taking a hit with such low HP.
*Be very judicious in your movements and casting. You'll find yourself running out of SP very quickly or dying in just a single CRIT attack from Orc Zombies if you're not careful!
*When in a party... I have writer's block!
 
 
<u>Ex. Super Novice</u>
 
When soloing, I get writer's block!
 
In a party setting, You'll be the secondary support, providing crowd control and extra buffs and heals. Quagmire, Storm Gust and Sightrasher will be your main crowd control skills. Once you see the tank and its lures approaching, cast Quagmire on the mobs to slow them down in order for the DPSes more easily dispose of them. Also watch out if the tank lured too many or if there are monsters coming from the side and rear - use Sightrasher to push them away or Storm Gust to freeze them in place. From time to time, you may also buff your teammates, provide additional heals with your cute Heals.
 
 
<u>Hyper Novice</u>
WORK IN PROGRESS!!! Break the Rule of Er and destroy all who bring you down. Don't let them go, let them gravitate to you. Devastate their mental health, freeze them to the core, shock them with baleful thunder and call forth the wrath of the skies until they're no more. until they're no more. Beat the already dead horse by summoning the wrath of the skies and command the earth to swallow it whole, driving them down to a place worse than the deepest depths of the darkest hell.
 
|-
|}
 
<!--- This random bit of text over here is used so I can clearly see sections. Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene  --->
 
== Physical ==
[[File:PhysHN .jpg|thumb|Physical build Hyper Novice treating dangerous monsters as if they're bowling pins.]]
[[File:PhysHN .jpg|thumb|Placeholder screenshot]]
'''(Description WIP)''' - The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. However, by learning from other classes and improving their most notable skills, they Break through the Super Novice's Limits, transcending from Super into Hyper, and I got writer's block.
<!---[[File:Raid SN Juperos.png|300px|right|thumb|Melee build Super Novice farming in Juperos.]] [[File:Raku Meteor Strike OGH Norm.png|300px|right|thumb|Meteor Strike Super Novice in Old Glast Heim Normal.]] [[File:File:Melee SN HTF.png|300px|right|thumb|Meteor Strike Super Novice soloing Horror Toy Factory.]] --->
 
=== Stats and Traits ===
 
{| class="wikitable"
! style="text-align: center; font-weight: bold; width: 100px" | Stat
! style="text-align: center; font-weight: bold; width: auto" | Amount
! style="text-align: center; font-weight: bold; width: auto" | Notes
|-
|STR
|100-120
|Main stat. Increases ATK and carrying capacity.
|-
|AGI
|60-100
|Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep.
|-
|VIT
|70-80
|Increases Max HP while reducing the chances of getting Poisoned.
|-
|INT
|70-80
|Increases Max HP while reducing the chances of getting Silenced.
|-
|DEX
|60-80 / 120 (Ranged Hyper Novice builds)
|Increases Hit rate and minimum damage. For ranged builds, it is highly recommended to get sufficient INT and DEX to minimize Variable Cast Time when spamming Shield Chain Rush and Spiral Pierce Max.
|-
|LUK
|60-80 / 120 (Mega Sonic Blow builds)
|Increases CRIT Rate for even more damage and Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage as well. For Mega Sonic Blow builds, raise LUK to 120 to get as much CRIT Rate as possible while waiting for level 250 to access the Super Novice chant (see Hidden Skills above).
|-
|}
 
{| class="wikitable"
! style="text-align: center; font-weight: bold; width: 100px" | Trait
! style="text-align: center; font-weight: bold; width: auto" | Amount
! style="text-align: center; font-weight: bold; width: auto" | Notes
|-
|POW
|100
|Primary trait. Max this for the highest possible damage.
|-
|STA
|0 or 30-97
|Add points if more survivability is needed by increasing Physical Resistance. However, CON or CRT are of greater value.
|-
|WIS
|0 or 30-97
|Add points if more survivability is needed by increasing Magic Resistance. However, CON or CRT are of greater value.
|-
|SPL
|0
|Not needed.
|-
|CON
|0 or 30-97
|Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee.
|-
|CRT
|0 or 30-97
|Highly recommended secondary trait for those focused on Mega Sonic Blow, its CRIT DMG dependent on this trait.
|-
|}
 
=== Skills ===
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#CC0000; color:White;  width: 100% " |Skills: Physical
|-
|<!---[[File:Melee SN HTF.png|300px|right|thumb|With the power of the {{Item List |id=16043 |item= Chevrolet Suburban |simple=yes}}, a Super Novice makes sad Kimi happy.]] --->
The example build below is an HP-leech focused build that sacrifices a little bit of power in exhcnage for increased survivability. It is ideal for slaughtering hordes of mobs, especially when a lack of power is compensated by increased survivability. Heal one's self by hurting others. The more, the merrier. But in exhcnage, become a slave to the RNG gods.
 
{| class="wikitable" width="100%"
! style=" width: 15% " | Skill
! style=" width: 5% " | Level
! style=" width: 90% " | Notes
|-
| style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''Super Novice'''
|-
|{{Skill List |id=48 |skill=Double Attack|simple=yes}}
|Optional
|At level 10, add a 70% chance to double attack while increasing Hit by 10%.
 
Optional. With a Sidewinder card, it enables Double Attack on any weapon. Get this if you want more single-target damage.
|-
|{{Skill List |id=50 |skill=Steal|simple=yes}}
|5
|Steal items from one target. Prerequisite for Hiding.
|-
|{{Skill List |id=51 |skill=Hiding|simple=yes}}
|1
|Causes the player to become invisible, but unable to move. Use this to escape a losing battle. It is useless against Insect and Demon race and Boss monsters. Prerequisite for Tunnel Drive.
|-
|{{Skill List |id=28 |skill=Heal|simple=yes}}
|3
|Mainly for self-healing purposes.
|-
|{{Skill List |id=29 |skill=Increase AGI|simple=yes}}
|10
|At level 10, +12 AGI and +25% movement speed for 240 seconds (4 minutes).
 
Makes you evade most physical attacks better, move faster and attack quicker. Max this one.
|-
|{{Skill List |id=31 |skill=Aqua Benedicta|simple=yes}}
|1
|Fills up an Empty Bottle with Holy Water. Requires the player to be standing on water for this to work. Saves up to 200z per Holy Water bottle.
|-
|{{Skill List |id=34 |skill=Blessing|simple=yes}}
|Optional
|Makes you hit harder and more accurately. Optional.
|-
|{{Skill List |id=9 |skill=Increase SP Recovery|simple=yes}}
|Optional
|Optional. If you need better SP management or if your main source of damage leans more towards spamming "Raid", then it's good to invest some skill points here.
|-
|{{Skill List |id=45 |skill=Attention Concentrate|simple=yes}}
|10
|At level 10, it increases DEX and AGI by 12% for 240 seconds (4 minutes).
 
Your main source of DEX and AGI at higher levels. Max this.
|-
|{{Skill List |id=24 |skill=Ruwach|simple=yes}}
|1
|Reveals and deals Holy Element magic damage to hidden enemies.
|-
|{{Skill List |id=26 |skill=Teleport|simple=yes}}
|1
|Save weight, money, inventory space and the grind for items that enable it!
|-
|{{Skill List |id=11 |skill=Napalm Beat|simple=yes}}
|Optional
|Prerequisite for Soul Strike and Safety Wall.
|-
|{{Skill List |id=13 |skill=Soul Strike|simple=yes}}
|Optional
|Prerequisite for Safety Wall.
|-
|{{Skill List |id=12 |skill=Safety Wall|simple=yes}}
|Optional
|While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking physical attacks at melee range, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too!
 
Consumes 1 Blue Gemstone for each wall created, not the number of times the skill is cast.
|-
| style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice'''
|-
|{{Skill List |id=210 |skill=Snatcher (Gank)|simple=yes}}
|4
|Automatically steals something from an enemy while attacking. The success chance depends on the level of "Steal" learned.
|-
|{{Skill List |id=213 |skill=Tunnel Drive|simple=yes}}
|2
|Moving while hiding makes escaping or positioning for a raid easier.
|-
|{{Skill List |id=211 |skill=Steal Coin (Mug)|simple=yes}}
|4
|Steals zeny from an enemy. Higher levels means higher levels of success. This will draw the aggression of the enemy, because obviously it is very mad that you stole some of its hard-earned money.
|-
|{{Skill List |id=212 |skill=Back Stab|simple=yes}}
|2
|Usable only when facing the enemy's back. Causes physical damage that never misses, but it will make the enemy look back at you very angrily because it got back-stabbed.
|-
|{{Skill List |id=213 |skill=Raid (Sightless Mind)|simple=yes}}
|5
|Requires being hidden before use. This is your main source of damage. Causes physical damage to all enemies in a 7x7 area around you and chance to cause Blind and Stun. For 10 seconds, it increases damage, both physical and magical, to affected enemies by 30% for non-bosses and 15% for MVPs.
 
The skill is almost spammable, having no cooldown or after-cast delay. Just alternate Hide and Raid as quickly as possible. MuhRO's Turbo makes this significantly, significantly easier. '''See below on how to set this up''' the bomb. However, beware that getting hit will Hiding will reveal your location and will interrupt your Raid spamming.
|-
|{{Skill List |id=66 |skill=Impositio Manus|simple=yes}}
|3
|Increases the ATK and MATK of all party members by up to 25 for 120 seconds.
|-
|{{Skill List |id=68 |skill=Aspersio|simple=yes}}
|1-5
|Endows a target's weapon with the Holy property. Consumes 1 Holy Water per use.
|-
|{{Skill List |id=90 |skill=Earth Spike|simple=yes}}
|Optional
|Prerequisite for Quagmire.
|-
|{{Skill List |id=91 |skill=Heaven's Drive|simple=yes}}
|Optional
|Prerequisite for Quagmire.
|-
|{{Skill List |id=92 |skill=Quagmire|simple=yes}}
|Optional
|Optional. If you need enemies to slow down and chill before properly setting up their deaths via Raid spamming, take this skill. Note that a maximum of 3 Quagmires can be active at a time.
|-
|{{Skill List |id=5075 |skill=Breakthrough|simple=yes}}
|5
|More HP, SP and received healing is always better. Max this.
|-
|{{Skill List |id=5076 |skill=Help Me Angel!|simple=yes}}
|Optional
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely.
|-
|{{Skill List |id=5077 |skill=Transcendence|simple=yes}}
|Optional
|More HP, SP and healing power is always welcome. For this build, it is optional. Get this if more HP and SP are needed.
|-
| style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''Hyper Novice (WIP)'''
|-
|{{Skill List |id=5449 |skill=Self Study Tactics|simple=yes}}
|5-10
|Passive that ddds up to P.ATK +10. Higher levels increase the damage of all skills in the Physical tree.
|-
|{{Skill List |id=5451 |skill=Double Bowling Bash|simple=yes}}
|7-10
|A powerful but rather clunky melee skill which deals damage in a 7x7 area around the target and knocks them back. More enemies caught results in more damage - at least 3 enemies are needed for maximum damage. However, its knockback is finicky and unpredictable. If there are 3 or less mobs, it will always push them back. If there are at least 4 mobs, sometimes they're knocked back, other times they're not.
|-
|{{Skill List |id=5452 |skill=Mega Sonic Blow|simple=yes}}
|7-10
|A spammable single-target melee skill that can CRIT, perfect for those pesky mobs which love to Agi Up. Supposedly has a chance to Stun the target. Despite the description, its CRIT Rate is actually dependent on CRIT Rate, not the CRT trait.
|-
|{{Skill List |id=5453 |skill=Shield Chain Rush|simple=yes}}
|7-10
|A spammable ranged physical attack which hits enemies in a 7x7 area around the target, applying a debuff that increases damage received by 10% (not applicable to boss monsters). Supposedly it can slow enemies down, but it seems like it's bugged for now.
|-
|{{Skill List |id=5454 |skill=Spiral Pierce Max|simple=yes}}
|7-10
|A spammable single-target ranged attack with the ability to immobilize for 2 seconds. The larger the enemy, the less damage dealt.
|-
|{{Skill List |id=5461 |skill=Breaking Limit|simple=yes}}
|1
|Significantly increases the damage of all skills in the Physical tree.
|-
|}
|}
 
=== Equipment ===
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#CC0000; color:White;  width: 100% " |Equipment
|-
|<!---The {{Item List |id=2942 |item=Taekwon Manual |simple=yes}} will be very important across all levels - be sure to get it by completing the Eden quest chain and '''ALL tutorials.''' It allows use of a gap closer, level 5 {{Skill List |id=421 |skill=Flying Side Kick|simple=yes}}, and the ability to change your weapon's element to either Earth, Wind, Water or Fire via {{Skill List |id=425 |skill=Warm Wind|simple=yes}}, though only until level 4. Place this on your right accessory slot (lowest left side in the equipment window). '''The ability to equip Novice Job Manuals is a custom feature. It may not be the case in other servers!'''--->
 
You can use Eden Gear or choose from the list below...
{| class="wikitable" width="100%"
! style=" width: 20% " | Item
! style=" width: 10% " | Type
! style=" width: 15% " | Way to obtain
! style=" width: 65%" | Notes
|-
| style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''Super Novice'''
|-
|{{Item List nro |id=34805 |item=Eden Equipment Chest [Physical] |simple=yes}}
|Chest
|[[Eden Academy]], Base Level 10
|'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10, use the Paradise Physical Set provided by Eden Academy. It will serve you well until around level 100 when you'll get the better version. There are other options below, but this is one of, if not the best one to use from level 10-100.
|-
|{{Item List |id=5119 |item=Super Novice Hat |slots=1 |simple=yes}}
|Upper Headgear
|Lighthalzen Armory (unslotted)
Holden (slotted)
|Starter Headgear. Gives +1 all stats.
|-
|{{Item List |id=18776 |item=Angel's Kiss |slots=1 |simple=yes}}
|Upper Headgear
|Toad
|Part of the Angel's Set. Adds 3% SP recovery.
|-
|{{Item List |id=2340 |item=Novice Breastplate |slots=1 |simple=yes}}
|Armor
|Yuno - King's Shop
|Starter Armor, though it's a little expensive at 89,000 zeny. At least you're no longer wearing stinky rags that came from the dump ({{Item List |id=2352 |item=Tattered Novice Ninja Suit |simple=yes}}).
|-
|{{Item List |id=15012 |item=Puente Robe |slots=1 |simple=yes}}
|Armor
|Orc Lady
|Slightly reduces fixed cast time and slightly improves the effectiveness of healing skills.
|-
|{{Item List |id=2355 |item=Angelic Protection |slots=1 |simple=yes}}
|Armor
|Eclipse
|MDEF+20
When complete, the Angel's Set gives a boost to HP and SP. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. The After Cast Delay that happens each time the skill is autocast makes equipping the whole set not too good.
|-
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}}
|Shield
|Lighthalzen Armory
|The combination of having frighteningly low HP until level 98 and the massive -10 ASPD penalty makes wearing a shield more of a detriment, reducing your damage while not providing enough protection despite its awesome 20% resistance to all elements except Neutral bonus. It will become much better at higher levels, so save it for later until you have way more HP and ASPD to compensate.
|-
|{{Item List |id=2183 |item=Angelic Guard |slots=1 |simple=yes}}
|Shield
|Mastering
|Part of the Angel's Set.
|-
|{{Item List |id=2512 |item=Novice Manteau |slots=1 |simple=yes}}
|Garment
|Lighthalzen Armory
|Starter Garment - gives 10% Neutral resistance.
|-
|{{Item List |id=20710 |item=Angelic Cardigan |slots=1 |simple=yes}}
|Garment
|Vagabond Wolf
|Part of the Angel's Set. Adds 5% HP recovery.
|-
|{{Item List |id=2416 |item=Novice Shoes |slots=1 |simple=yes}}
|Footgear
|Lighthalzen Armory
|Starter Shoes. Gives an HP boost.
|-
|{{Item List |id=22015 |item=Angelic Reincarnation |slots=1 |simple=yes}}
|Footgear
|Vocal
|Part of the Angel's Set. HP +100.
|-
|{{Item List |id=2628 |item=Novice Armlet |slots=1 |simple=yes}}
|Accessory
|Izlude Armor Dealer
|Starter accessory for Novices. Doesn't give any stats, but at least it's slotted and cheap.
|-
|{{Item List |id=2607 |item=Clip |slots=1 |simple=yes}}
|Accessory
|Dragon Fly
|Gives 10SP. Because Super Novices have really low SP early on, every bit counts.
|-
| style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)'''
|-
|{{Item List nro |id=35108 |item=Adv. Eden Chest [Physical] |simple=yes}}
|Chest
|[[Eden Academy]], Base Level 100
|Upon reaching Base Level 100, you'll be given this chest, which contains a set of advanced Eden Armors which will suffice until you progress through the Eden Academy quest chain and earn enough {{Item List nro|id=25223|item=Paradise Coins}} to get the full Noblesse Set (see below) or after finishing a couple of quests which will give the Noblesse Set for free.
|-
|{{Item List nro|id=450121|item=Noblesse Super Novice Suit|slots=1}}
 
{{Item List nro|id=470016|item=Noblesse Attack Boots|slots=1}}
 
{{Item List nro|id=480012|item=Noblesse Attack Manteau|slots=1}}
 
{{Item List nro|id=490014|item=Noblesse Attack Ring|slots=1}}
|Equipment Set
|1 {{Item List nro|id=25223|item=Paradise Coin}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline.
|Good until level 125. '''It is highly recommended to complete the Eden Academy quest chain to get this over the other armors.''' While it is designed more towards a melee autoattack CRIT build, completing the full set gives a lot of bonuses, which include increased HP and CRIT damage, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be easily refined to +9 thanks to the {{Item List nro|id=100128|item=Noblesse Upgrade Ticket}}, for the low, low price of just a single {{Item List nro|id=25223|item=Paradise Coin}}!
|-
|{{Item List nro|id=450123|item=Imperial Super Novice Suit|slots=1}}
 
{{Item List nro|id=470018|item=Imperial Attack Boots|slots=1}}
 
{{Item List nro|id=480016|item=Imperial Attack Manteau|slots=1}}
 
{{Item List nro|id=490017|item=Imperial Attack Ring|slots=1}}
|Equipment Set
|3 {{Item List nro|id=25223|item=Paradise Coins}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline.
|Good until level 150. An upgraded version of the Noblesse set, this costs triple the price but it introduces the player to enchanting. Like the Noblesse set, they can be easily refined to +9 thanks to the {{Item List nro|id=100129|item=Imperial Refine Ticket}}, for the low cost of just 3 {{Item List nro|id=25223|item=Paradise Coins}}!
|-
|{{Item List nro|id=450125|item=Grace Super Novice Suit|slots=1}}
 
{{Item List nro|id=470020|item=Grace Attack Boots|slots=1}}
 
{{Item List nro|id=480018|item=Grace Attack Manteau|slots=1}}
 
{{Item List nro|id=490019|item=Grace Attack Ring|slots=1}}
|Equipment Set
|4 {{Item List nro|id=25223|item=Paradise Coins}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline.
|Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. An upgraded version of the Imperial set, this is the pinnacle of Eden Academy equipment. Like the Noblesse and Imperial sets, they can be easily refined to +9 thanks to the {{Item List nro|id=100130|item=Grace Upgrade Ticket}}, for the low cost of just 4 {{Item List nro|id=25223|item=Paradise Coins}}!
|-
|{{Item List nro |id=450185 |item=Paradise Luxury Suit |simple=yes}}
{{Item List nro |id=470069 |item=Paradise Luxury Boots |simple=yes}}
|Armor and Shoes
|Eden Academy, level 100
|Strangely enough, equipping these two instead of their +9 Grace equivalents will deal more damage in most situations! However, there are no card slots and they cannot be upgraded. It is free and surprisingly effective. They're good until you obtain a +7 Patent Blessed Knife or reach level 200, when the Grace set's slots get a big advantage in the form of the Shelter/Happiness Giver card combo for Melee builds or Observation/Empathizer card combo for Ranged builds.
|-
|{{Item List nro |id=510039 |item=Paradise Super Novice Dagger |simple=yes}}
|Weapon
|[[Eden Group]]
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The glaring downsides - no slots and it can't be refined.
|-
|{{Item List |id=18776 |item=Advanced Angel's Kiss |slots=1 |simple=yes}}
|Upper Headgear
|Reno (@go 36), 20 Pure Energy Crystals
|Part of the Advanced Angel's Set. Gives a more SP recovery over the normal version.
|-
|{{Item List |id=5358 |item=Peco Ears |simple=yes}}
|Mid Headgear
|[[Gold Coins]]
|Adds a little bit of AGI and MDEF for slightly increased survivability.
|-
|{{Item List |id=15068 |item=Advanced Angelic Protection |slots=1 |simple=yes}}
|Armor
|Reno (@go 36), 20 Pure Energy Crystals
|MDEF+30
When complete, the Advanced Angel's Set gives even better bonuses compared to the normal version, though the HP and SP boost remains the same. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Take note of the After Cast Delay that happens each time the skill is autocast.
|-
|{{Item List |id=15116 |item=Armor of Airship |simple=yes}}
|Armor
|[[Airship Assault]]
|No slot, but it gives a bit of MDEF and a large boost to HP and SP, especially when the set is complete.
|-
|{{Item List |id=28705 |item=Crimson Dagger |slots=2 |simple=yes}}
|Dagger
|Desert Wolf, Pasana, Porcellio, Skeleton General, Sleeper, Whikebain
|An easy-to-get dagger with good attack power, becoming stronger the higher your Base Level and the weapon's refine rate. However, its damage somewhat falls off the larger the enemy (100% - 75% - 50% damage against small, medium and large-sized enemies respectively).
|-
|{{Item List |id=16040 |item=Crimson Mace |slots=2 |simple=yes}}
|Mace
|Am Mut, Earth Petite, Erend, Marionette,  Kobold Leader, Li Me Mang Ryang / Jing Guai, Solider
|An easy-to-get mace with good attack power, becoming stronger the higher your Base Level and the weapon's refine rate. This has less overall damage unless carded with Sidewinder. It has better size modifiers compared to the dagger (75% - 100% - 100% damage against small, medium and large-sized enemies respectively) and it has a less severe Attack Speed penalty as well (-10 vs -15).
|-
|{{Item List |id=2183 |item=Advanced Angelic Guard |slots=1 |simple=yes}}
|Shield
|Reno (@go 36), 20 Pure Energy Crystals
|Part of the Advanced Angel's Set.
|-
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}}
|Shield
|Lighthalzen Armory
|You may or may not wear a shield. Novices and Super Novices have a huge -10 Attack Speed penalty. Equip a shield only if more Defense is needed or if ASPD is good enough.
|-
|{{Item List |id=20710 |item=Advanced Angelic Cardigan |slots=1 |simple=yes}}
|Garment
|Reno (@go 36), 20 Pure Energy Crystals
|Part of the Advanced Angel's Set. Gives more HP recovery over the normal version.
|-
|{{Item List |id=20743 |item=Cloak of Airship |slots=1 |simple=yes}}
|Garment
|[[Airship Assault]]
|An improved version of the Novice Manteau, it adds Flee and reduced cast time in addition to Neutral resist.
|-
|{{Item List |id=22015 |item=Advanced Angelic Reincarnation |slots=1 |simple=yes}}
|Footgear
|Reno (@go 36), 20 Pure Energy Crystals
|Part of the Advanced Angel's Set. Gives a bigger HP boost plus an added SP boost over the normal version.
|-
|{{Item List |id=22046 |item=Boots of Airship |simple=yes}}
|Footgear
|[[Airship Assault]]
|Use this to complete the Airship set. Gives an ASPD boost.
|-
|{{Item List |id=2921 |item=Str Glove |slots=1 |simple=yes}}
|Accessory
|Eclage Glove Seller (10 Splendide Coins)
|If your base STR is 110, equip two of these as it adds ATK for every 10 base STR and +1% ATK if base STR is 110.
|-
| style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''175-200'''
|-
|{{Item List |id=5897 |item=Ascendant Crown |slots=1 |simple=yes}}
|Upper Headgear
|[[Cash Shop]]
|A very good headgear that provides a lot of bonuses, especially at higher refines.
|-
|{{Item List |id=18874 |item=Monocle |slots=1 |simple=yes}}
|Mid Headgear
|Owl Viscount, Owl Marquees
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the [[Cash Shop]], but only a few can be slotted, via the {{Item List |id=6396 |item=Spiritual Auger |simple=yes}}.
|-
|{{Item List |id=5361 |item=Gangster Scarf |simple=yes}}
|Lower Headgear
|Cash Shop
[[Custom Headgear Quests]]
|Gives ATK+5.
|-
|{{Item List2|id=15376|item=Illusion Armor A-type|slots=1}}
|Armor
|[[Illusion]]
|This is an improvement over the Grace set only at +9 and with modification modules. Gives a large increase in ATK (+100), more ATK at higher refines, a boost to ASPD (+10%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Recommended enchants are {{Item List nro|id=39540|item=Modification Orb (Delay After Skill)}} and two {{Item List nro|id=39534|item=Modification Orb (Power)}}.
|-
|{{Item List nro |id=510039 |item=Paradise Super Novice Dagger |simple=yes}}
|Weapon
|[[Eden Group]]
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined.
|-
|{{Item List |id=16043 |item= Meteor Strike|slots=2 |simple=yes}}
|Mace
|[[Meteor Strike Quest]]
|A f****** heavy-a** mace weapon where its power depends on the level of certain skills. At the cost of skill flexibility, it grants a huge increase to ATK while also being cheaper than a +15 Crimson Mace or +15 Vicious Mind Mace.
|-
|{{Item List |id=16040 |item=Crimson Mace |slots=2 |simple=yes}}
|Mace
|Am Mut, Earth Petite, Erend, Marionette,  Kobold Leader, Li Me Mang Ryang / Jing Guai, Solider
|Compared to the Vicious Mind Mace, this has less ATK and no enchants but has 2 slots, allowing for more options for carding. Get a Neutral element mace. At +15, it deals slightly less damage (around 3%) than a +4 Meteor Strike. While significantly more expensive, the greatest benefits are increased versatility and weight savings (2000 weight saved!). You're not carrying an overloaded Class-8 Peterbilt Truck on one hand anymore!
|-
|{{Item List2 |id=500007 |item=Hypocrisy Machine |slots=3 |simple=yes}}
|One-Handed Sword
|Broken Security Beta, Verporte
|If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any Physical build, whether it is spamming Raid, autoattacking, or throwing Shield Chains if you have the Super Power Shadow Set (see below) to enable it.
|-
|{{Item List nro |id=510071 |item=Patent Blessed Knife |slots=2 |simple=yes}}
|Dagger
|[[Ancient Hero]]
|This patented and blessed knife is the most expensive choice for this level range, but it makes life a lot easier because it enables the use of Level 10 <s>{{Skill List |id=2284 |skill=Fatal Menace|simple=yes}}</s> '''FATAL MENAS™''' at +7. Despite its size modifier issues because it's a knife, it is still one of the best choices for this level range despite the price.
|-
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}}
|Shield
|Lighthalzen Armory
|If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields.
|-
|{{Item List nro|id=460017 |item=Illusion Guard |slots=1 |simple=yes}}
|Shield
|[[Illusion of Twins]]
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|-
|{{Item List |id=28942 |item=Cursed Knight's Shield |slots=1 |simple=yes}}
|Shield
|Cash Shop
|A nice shield that provides many bonuses, especially at higher refines. Highly recommended to keep it at +4 in case you want to upgrade it to a Purified Knight's Shield.
|-
|{{Item List |id=20718 |item=Giant Faceworm Skin |slots=1 |simple=yes}}
|Garment
|[[Faceworm's Nest]]
|Recommended to obtain at least a +10 with pure STR or a mix of AGI and STR enchants. Gives lots of DEF and various stats.
|-
|{{Item List2|id=20933|item=Illusion Engine Wing A-type|slots=1}}
|Garment
|[[Illusion]]
|Increases HP by 1000 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Enchant it with 1 {{Item List nro|id=39537|item=Modification Orb (Fast)}} and 2 {{Item List nro|id=39539|item=Modification Orb (Critical)}}.
|-
|{{Item List |id=2576 |item=Heroic Backpack |slots=1 |simple=yes}}
|Garment
|[[Gold Coins]] for the Vending Machine (@go 36), [[Monster Hunter]] Shop, Valor Badges from [[Battlegrounds]]
|When refined to +7 and +9, it gives bonuses depending on which base stat is at least 90. Try getting this, especially at +9.
|-
|{{Item List |id=22011 |item=Temporal Boots of Luck |slots=1 |simple=yes}}
|Footgear
|[[Old Glast Heim]]
[[Temporal Boots]]
|When paired with a Giant Faceworm Skin, it gives a boost to HP and SP. If base LUK = 120, Crit Damage +30% and MDEF +5. Greatly boosts autoattack damage. Having 120 LUK to get the increased Crit Damage also increases ATK, Flee, Crit and Perfect Dodge in the process. This is good for autoattack CRIT builds.
 
'''NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!'''
|-
|{{Item List2|id=22196|item=Illusion Leg A-type |slots=1 |simple=yes}}
|Accessory
|[[Illusion]]
|Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{Item List nro|id=39531|item=Modification Orb (Vital)}} for more survivability or {{Item List nro|id=39530|item=Modification Module (Mental)}} for more SP, and {{Item List nro|id=39550|item=Modification Module (Overpower)}} or {{Item List nro|id=39551|item=Modification Module (Fatal Flash)}} for increased damage.
|-
|{{Item List2|id=22238 |item=Great Hero Boots|slots=1}}
|Footgear
|[[Ancient Juperos]]
|An obsolete and ancient pair of boots gets a modern touch-up, making it GREAT. This pair of shoes gives a lot of bonuses, especially at high refines. Best paired with a {{Item List nro |id=510071 |item=Patent Blessed Knife |slots=2 |simple=yes}}. Try to refine this to +11, then use the {{Item List nro|id=100747|item=Hero's Weapon Modification Box (Superior)}} to turn it to a +10 Hero Boots-LT.
|-
|{{Item List |id=2963 |item=Physical Enhancer Ring |slots=1 |simple=yes}}
|Accessory
|[[Geffen Magic Tournament]]
|ATK +5%. Enchant this with a mix of CRIT damage and ASPD. Adjust accordingly.
|-
|{{Item List2|id=52228|item=King Schmidt's Strong Insignia |slots=1 |simple=yes}}
|Accessory
|[[Fall of Glast Heim]]
|ATK +10%. ATK +25 and Hit +10 when equipped with King Schmidt's Suit and Manteau. When paired with {{Item List nro|id=4877|item=Speed of Light)}}, {{Item List nro|id=29587|item=Flash)}} and {{Item List nro|id=4864|item=Fatal Lv.2)}} are recommended enchants to further boost CRIT damage.
|-
|{{Item List2|id=42207|item=Illusion Booster R |slots=1 |simple=yes}}
|Accessory
|[[Illusion]]
|ATK +5%. {{Item List nro|id=25696|item=Modification Module (Drain Life)}}, {{Item List nro|id=25681|item=Modification Module (Attack Speed)}} and {{Item List nro|id=25682|item=Modification Module (Fatal)}} are recommended enchants.
|-
|{{Item List2|id=42208|item=Illusion Booster L |slots=1 |simple=yes}}
|Accessory
|[[Illusion]]
|ATK +5%. {{Item List nro|id=39544|item=Modification Orb (Drain Soul)}}, {{Item List nro|id=25681|item=Modification Module (Attack Speed)}} and {{Item List nro|id=25682|item=Modification Module (Fatal)}} are recommended enchants.
|-
|{{Item List2 |id=24318 |item=Super Novice Shadow Shield |simple=yes}}
|Shadow Gear
|[[High Rank Shadow Gear]]
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Owl's Eye to reduce Variable Casting Time and if if necessary, max Double Attack for faster ASPD.
|-
|{{Item List2 |id=24282 |item=Super Novice Shadow Gauntlet |simple=yes}}
|Shadow Gear
|[[High Rank Shadow Gear]]
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Sword Mastery to further pierce DEF.
|-
| style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''Hyper Novice (WIP)'''
|-
|{{Item List |id=5897 |item=Ascendant Crown |slots=1 |simple=yes}}
|Upper Headgear
|[[Cash Shop]]
|A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle.
|-
|{{Item List nro|id=34281|item=Clark Sidecap EVT|slots=1}}
|Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of {{Item List nro|id=35160|item=ET insta-polish}} for 3 {{Item List nro|id=32417|item=Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random.
|-
|{{Item List nro|id=34278|item=Chung Cap EVT|slots=1}}
{{Item List nro|id=34280|item=Stripe Cap EVT|slots=1}}<br>
{{Item List nro|id=34284|item=Red Coronet EVT|slots=1}}
|Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost ranged physical damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of {{Item List nro|id=35160|item=ET insta-polish}} for 3 {{Item List nro|id=32417|item=Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random.
|-
|{{Item List nro|id=410080|item=Deep Blue Sunglasses |slots=1}}
|Middle Headgear
|[[Ancient Juperos]]
|Requires a non-slotted {{Item List nro|id=410079|item=Deep Blue Sunglasses}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants.
|-
|{{Item List nro|id=400002|item=Victory Wing Ears |slots=1}}
|Middle Headgear
|[[Ancient Juperos]]
|Requires a non-slotted {{Item List nro|id=400001|item=Victory Wing Ears}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants. This is slightly more preferrable to the Deep Blue Sunglasses because of the Aftercast Delay reduction.
|-
|{{Item List nro|id=18754|item=Blood Sucker}}
|Lower Headgear
|{{Item List nro|id=28620|item=Lower Hat Box}}
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration.
|-
|{{Item List2|id=450127|item=Automatic Armor A-type|slots=1}}
|Armor
|[[Illusion]]
|Improved version of the Illusion Armor. Gives a large increase in ATK (+125), more ATK at higher refines, a boost to ASPD (+15%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Choose between {{Item List nro|id=1000134|item=Automatic Module (Delay after skill)}}, {{Item List nro|id=1000122|item=Automatic Module (Power)}}, {{Item List nro|id=1000129|item=Automatic Module (Attacker Force)}}, {{Item List nro|id=1000131|item=Automatic Module (Critical Force)}}.
|-
|{{Item List nro |id=510054 |item=Fortified Edge |slots=2 |simple=yes}}
|Dagger
|Broken Security Beta, Verporte
|A level 5 weapon that boosts {{Skill List |id=5451 |skill=Double Bowling Bash|simple=yes}} damage. Refine this to +8.
|-
|{{Item List nro |id=510039 |item=Paradise Super Novice Dagger |simple=yes}}
|Dagger
|[[Eden Group]]
|If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons.
|-
|{{Item List2 |id=500007 |item=Hypocrisy Machine |slots=3 |simple=yes}}
|One-Handed Sword
|Broken Security Beta, Verporte
|One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond.
|-
|{{Item List nro |id=510072 |item=Blessed Knife-LT |slots=2 |simple=yes}}
|Dagger
|[[Ancient Hero]]
|Currently the most powerful evolution of the Blessed Knife, it grows stronger the more it is refined and graded. Level 10 Fatal Menace is granted at +7, just like its lesser Patent form. Best paired with {{Item List2|id=470094 |item=Hero Boots-LT|slots=1}}
'''This part needs testing: +11 Blessed Knife-LT vs +12 Hypocrisy Machine, so this is purely theory and speculation:''' Unless you have a {{Item List nro |id=28946 |item=Purified Knight's Shield |slots=1 |simple=yes}} with the "Remove Size Penalty" enchant or {{Item List2 |id=24150 |item=Infinity Shadow Ring |simple=yes}} and {{Item List2 |id=24151 |item=Infinity Shadow Bracer |simple=yes}} with a combined refine of +15, its damage will be on par or just negligibly higher compared to a Hypocrisy Machine at best, even when comboed with Hero Boots-LT. Then there's the fact that it has just 2 slots compared to the Hypocrisy Machine's 3.
|-
|{{Item List nro |id=500046 |item=Poenitentia Orbis |slots=2 |simple=yes}}
|One-Handed Sword
|[[Tomb of Remorse]]
|A sword that boosts {{Skill List |id=5453 |skill=Shield Chain Rush|simple=yes}} and {{Skill List |id=5451 |skill=Double Bowling Bash|simple=yes}} damage, especially at higher refines and grades.
|-
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}}
|Shield
|Lighthalzen Armory
|If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral.
|-
|{{Item List nro|id=460017 |item=Illusion Guard |slots=1 |simple=yes}}
|Shield
|[[Illusion of Twins]]
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|-
|{{Item List nro |id=28946 |item=Purified Knight's Shield |slots=1 |simple=yes}}
|Shield
|Cash Shop
|A fantastic shield that provides many bonuses, especially at higher refines. Try to get the "Remove weapon's size penalty enchant", AKA free Drake Card, especially when you plan on using the {{Item List nro |id=510072 |item=Blessed Knife-LT |slots=2 |simple=yes}} as your main weapon.
|-
|{{Item List nro |id=460018 |item=Illusion Silver Guard |slots=1 |simple=yes}}
|Shield
|Cash Shop
|Reduces VCT and ACD depending on refine rate. While it doesn't have the Purified Knight's Shield's Drake Card enchant, its VCT and ACD reductions are still very useful for all builds.
|-
|{{Item List2|id=480020|item=Automatic Engine Wing A-type|slots=1}}
|Garment
|[[Sage's Legacy]]
|Improved version of the Illusion Engine Wing. Increases HP by 1500 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Choose between {{Item List nro|id=1000125|item=Automatic Module (Fast)}}, {{Item List nro|id=1000127|item=Automatic Module (Critical)}} and {{Item List nro|id=1000143|item=Automatic Module (Powerful)}}.
|-
|{{Item List2|id=480124|item=Convertible Physical Wing|slots=1}}
|Garment
|[[Sunken Sands]]
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. A good all-rounder, whether melee or ranged.
|-
|{{Item List2|id=480197|item=Convertible Critical Wing|slots=1}}
|Garment
|[[Sunken Sands]]
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow.
|-
|{{Item List2|id=470022 |item=Automatic Leg A-type|slots=1}}
|Shoes
|[[Sage's Legacy]]
|Improved version of the Illusion Leg. Max SP +250. Adds 20 SP every 2 refine rate. Choose between {{Item List nro|id=1000119|item=Automatic Module (Vital)}}, {{Item List nro|id=1000120|item=Automatic Module (Mental)}}, {{Item List nro|id=1000135|item=Automatic Module (Fixed Casting)}}, {{Item List nro|id=1000149|item=Automatic Module (Overpower)}} or {{Item List nro|id=1000150|item=Automatic Module (Fatal Flash)}} for increased damage.
|-
|{{Item List2|id=470094 |item=Hero Boots-LT|slots=1}}
|Footgear
|[[Ancient Juperos]]
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{Item List nro |id=510072 |item=Blessed Knife-LT |slots=2 |simple=yes}}. Try to aim for a +11 Grade C at least.
|-
|{{Item List nro|id=490024|item=Automatic Booster R|slots=1}}
|Accessory
|[[Sage's Legacy]]
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. Choose between {{Item List nro|id=1000137|item=Automatic Module (Drain Life)}}, {{Item List nro|id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List nro|id=1000117|item=Automatic Module (Fatal)}} and {{Item List nro|id=1000144|item=Automatic Module (All Force)}}.
|-
|{{Item List nro|id=490025|item=Automatic Booster L |slots=1}}
|Accessory
|[[Sage's Legacy]]
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. {{Item List nro|id=1000138|item=Automatic Module (Drain Soul)}}, {{Item List nro|id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List nro|id=1000117|item=Automatic Module (Fatal)}} and {{Item List nro|id=1000144|item=Automatic Module (All Force)}}.
|-
|{{Item List nro|id=24619|item=Super Power Shadow Glove}}
|Shadow Gear
|[[Ancient Laboratory]]
|An improved version of the already really good Super Novice Shadow Gauntlet and the centerpiece of the Super Power Shadow Set. For Hyper Novices, only this is needed. The brooch and bangle are unnecessary.
 
'''Unlike what the description says, it DOES NOT need the Super Power Shadow Bangle and Brooch below to get the DEF pierce, just this glove and the SN Shadow Shield below and the refine rate of both. Type @battlestats or @bs to confirm.'''
|-
|{{Item List2 |id=24318 |item=Super Novice Shadow Shield |simple=yes}}
|Shadow Gear
|[[High Rank Shadow Gear]]
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Owl's Eye to reduce Variable Casting Time and if necessary, max Double Attack for faster ASPD.
|-
|{{Item List2 |id=24150 |item=Infinity Shadow Ring |simple=yes}}
{{Item List2 |id=24151 |item=Infinity Shadow Bracer |simple=yes}}
|Shadow Gear
|[[Zaedronath]]
|Nullifies all annoying and pesky weapon size penalties if both have a total refine of 15 and above. If getting the "Remove weapon's size penalty" enchant on a PKS is too elusive or if the PKS isn't the best for you, then these two will do the trick.
|-
|}
|}
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#CC0000; color:White;  width: 100% " |Sample equipment builds (Coming soon!)
|-
|
{| class="wikitable" width="100%"
! style=" width: 20% " | Item
! style=" width: 10% " | Type
! style=" width: 15% " | Way to obtain
! style=" width: 65%" | Notes
|-
| style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''Super Novice'''
|-
|{{Item List nro |id=34805 |item=Eden Equipment Chest [Physical] |slots=0 |simple=yes}}
|Chest
|[[Eden Academy]], Base Level 10
|'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10, use the Paradise Physical Set provided by Eden Academy. It will serve you well until around level 100 when you'll get the better version. There are other options below, but this is one of, if not the best one to use from level 10-100.
|-
| style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)'''
|-
|{{Item List nro |id=35108 |item=Adv. Eden Chest [Physical] |slots=0 |simple=yes}}
|Chest
|[[Eden Academy]], Base Level 100
|Upon reaching Base Level 100, you'll be given this chest, which contains a set of advanced Eden Armors which will suffice until you progress through the Eden Academy quest chain and earn enough {{Item List nro|id=25223|item=Paradise Coins}} to get the full Noblesse Set (see below) or after finishing a couple of quests which will give the Noblesse Set for free.
|-
|{{Item List nro|id=450121|item=Noblesse Super Novice Suit}}
 
{{Item List nro|id=470016|item=Noblesse Attack Boots}}
 
{{Item List nro|id=480012|item=Noblesse Attack Manteau}}
 
{{Item List nro|id=490014|item=Noblesse Attack Ring}}
|Equipment Set
|1 {{Item List nro|id=25223|item=Paradise Coin}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline.
|Good until level 125. '''It is highly recommended to complete the Eden Academy quest chain to get this over the other armors.''' While it is designed more towards a melee autoattack CRIT build, completing the full set gives a lot of bonuses, which include increased HP and CRIT damage, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be easily refined to +9 thanks to the {{Item List nro|id=100128|item=Noblesse Upgrade Ticket}}, for the low, low price of just a single {{Item List nro|id=25223|item=Paradise Coin}}!
|-
| style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''175-200'''
|-
|{{Item List |id=5897 |item=Ascendant Crown |slots=1 |simple=yes}}
|Upper Headgear
|[[Cash Shop]]
|A very good headgear that provides a lot of bonuses, especially at higher refines.
|-
| style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''Hyper Novice (WIP)'''
|-
|{{Item List |id=5897 |item=Ascendant Crown |slots=1 |simple=yes}}
|Upper Headgear
|[[Cash Shop]]
|A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle.
|-
|}
|}
 
=== Cards and Pets ===
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#CC0000; color:White;  width: 100% " |'''Cards and Costume Stones'''
|-
|
{| class="wikitable" width="100%"
! style=" width: 20% " | Card
! style=" width: 10% " | Slot
! style=" width: 80% " | Notes
|-
|{{Item List |id=4468 |item=Dark Pinguicula |simple=yes}}
{{Item List |id=4458 |item=Duneyrr |simple=yes}}
|Headgear
|Early-game ATK-boosting card. Both give +10 ATK. Dark Pinguicula adds a chance of dropping Guillotine Cross (GX) poison herbs, while Duneyrr adds a chance of increasing ASPD.
|-
|{{Item List2|id=30150|item=Deep Sea King Dramoh}}
|Headgear
|One of the best Headgear cards, especially when paired with the Deep Sea Merman Card. Insert this in high refine headgears. Max HP -5%, ATK +1% for every 3 refine rate.
|-
|{{Item List2|id=40015|item=Purple Ferus}}
|Headgear
|Boosts ATK in exchange for reduced HP and SP. If you don't have a Deep Sea Merman card, use two of this card. If you have a Deep Sea Merman card to pair with Deep Sea King Dramoh, insert this in a slotted middle headgear.
|-
|{{Item List2|id=27328 |item=Corrupt Life |simple=yes}}
|Headgear
|Early-game card dropped by all [[Bios Island]] non-boss monsters. Increases maximum HP by 500 and maximum SP by 50 at the cost of receiving 50% more damage from Angel Race monsters. For this build, it is best paired with a Desert Wolf Card.
When equipp?ed with Orc Baby Card, reduces damage taken from neutral property by 5%, Flee + 5.
 
When equipped with Baby Desert Wolf Card, Int + 3, MaxSP + 100, Matk + 5%.
 
When equipped with Familiar Card, Atk + 15, increase physical damage against shadow property enemies by 20%.
 
When equipped with Orc Warrior Card, reduce damage taken from demihuman race enemies by 15%.
 
'''When equipped with Desert Wolf Card, increases physical damage against medium and large enemies by 15%.'''
 
When equipped with Phen Card, reduces variable casting time by 25%.
 
When equipped with Orc Zombie Card, Hit + 15, Flee + 15, i?ncrease critical damage by 15%.
 
When equipped with Verit Card, MaxHP + 4%, MaxSP + 4%.
 
When equipped with Magalodon Card, Def + 100.
|-
|{{Card |id=27288 Hardworking Pitman}}
|Armor
|Early-mid game card. Increases Hit and ATK.
|-
|{{Card |id=4393 Mistress of Shelter}}
|Armor
|Every 18 Base STR = +1 INT. When paired with {{Card |id=300271 Happiness Giver}}, it further increases Melee Physical Damage by 15% and for every 40 Base STR.
|-
|{{Card |id=4392 Dame of Sentinel}}
|Armor
|Every 18 Base VIT = +1 DEX. When paired with {{Card |id=300270 Empathizer}}, it further increases Ranged Physical Damage by 15% and for every 40 Base DEX.
|-
|{{Card |id=300310 Helmut Lugenburg}}
|Armor
|Increases melee and ranged physical damage by 4% every 3 refine rate. If having 120 Base STR or DEX is a bit too much and you want more stat flexibility, this is a very good alternative, especially when paired with {{Card |id=300422 Is the Catherine Gaebolg card implemented?}} for melee builds or {{Card |id=300426 Crux Findel}} for ranged builds. Try to +12 the armor this card is slotted in. All of these bonuses come at a cost of 10% increased SP Consumption.
|-
|{{Item List |id=4082 |item=Desert Wolf |simple=yes}}
|Weapon
|ATK +5 and increases damage to Small monsters by 15%. When combined with the '''Corrupt Life Card''', damage to Medium and Large monsters is increased by 15%. If you don't have the zeny or Contaminated Magic to get the White Knight and Khalitzburg Knight cards, this is a cheap alternative.
|-
|{{Item List |id=4117 |item=Sidewinder |simple=yes}}
|Weapon
|Enables Double Attack when using non-dagger weapons, scaling by the level learned.
|-
|{{Item List |id=4115 |item=Hunter Fly |simple=yes}}
|Weapon
|Use this card if more survivability is needed. Adds a 3% chance to leech HP from enemies based on 15% of the amount of damage dealt.
|-
|{{Card |id=31024 Immortal Cursed Knight}}
|Weapon
|Boosts attack and adds a small chance to autocast Level 5 Ignition Break while physically attacking, resulting in sporadic bursts of damage. Good for autoattack builds but is heavily reliant on RNG.
|-
|{{Item List nro|id=27339 |item=Chaotic Ghostring |simple=yes}}
|Weapon
|This card is good for One-Handed swords, as it fully compensates for their size penalty against Small and Large monsters. If you have a Hypocrisy Machine, use this until you refine it to +9, then find better cards.
|-
|{{Card |id=300231 Diligent Soldier Andre Card}}
|Weapon
|This card is good for good for one-handed Axes as it compensates for their size penalty against Small and Medium-sized monsters. If you have a Purified Knight's Shield with the "Remove weapon's size penalty" enchant, then look for better cards. '''Now for the big question. Is there a decent One-Handed Axe a Hyper Novice can use?'''
|-
|{{Card |id=300420 Gan Ceann}}
|Weapon
|This card is good for Maces and especially good for daggers as it compensates for their size penalty against Large monsters. If you have a Purified Knight's Shield with the "Remove weapon's size penalty" enchant, then look for better cards.
|-
|{{Item List |id=4608 |item=White Knight |simple=yes}}
|Weapon
|Best paired with Khalitzburg Knight card. Gives +20% more damage to Medium and Large monsters. When comboed with Khalitzburg Knight, it gives 15% more damage and also reduces 5% more damage from Medium and Large monsters.
|-
|{{Card |id=300263 Rekenber Guard}}
|Weapon
|When inserted in daggers and one-handed swords, it increases ATK and Melee Physical Damage, even moreso if you're level 200+ and the weapon is highly refined.
|-
|{{Item List |id=4609 |item=Khalitzburg Knight |simple=yes}}
|Shield
|Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK) plus additional DEF. Greatly increases overall survivability as long as the monster isn't Small.
|-
|{{Item List nro|id=300240 |item=Frozen Gargoyle |simple=yes}}
|Shield
|A much cheaper version of the expensive Mutated Khalitzburg card with slighty worse effects, namely the 5% increased damage taken from Small monsters.
|-
|{{Item List |id=4413 |item=Hodremlin |simple=yes}}
|Shield
|A good all-around damage reducing card. Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked.
|-
|{{Item List |id=4588 |item=Wakwak |simple=yes}}
|Garment
|Early-game damage boosting card. +5 ATK for every 10 base STR. If you have 120 base STR, it means +60 ATK.
|-
|{{Item List2|id=27176 |item=Brown Rat |simple=yes}}
|Garment
|Mid-game damage boosting card. +3 ATK and +1% ASPD for every 10 base STR. If base STR is 120 and above, +40 ATK. If you have 120 base STR, that means +70 ATK and +12% ASPD.
|-
|{{Card |id=300271 Happiness Giver}}
|Garment
|One of, if not the best card for Melee Physical builds. Increases Melee Physical Damage at the cost of reducing Max SP. Melee Physical Damage is further increased when paired with a {{Card |id=4393 Mistress of Shelter}} and every 40 Base STR.
|-
|{{Card |id=300270 Empathizer}}
|Garment
|One of, if not the best card for Ranged Physical builds. Increases Ranged Physical Damage at the cost of reducing Max SP. Ranged Physical Damage is further increased when paired with a {{Card |id=4393 Mistress of Shelter}} and every 40 Base DEX.
|-
|{{Card |id=300422 Is the Catherine Gaebolg card implemented?}}
|Garment
|If having 120 Base STR is a bit too much and you want more stat flexibility, use this card over the Happiness Giver. Best paired with the armor card {{Card |id=300310 Helmut Lugenburg}} for a 5% melee physical damage bonus. Increases melee physical damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted in. All of these bonuses come at a cost of 10% reduction in Neutral Element resistance.
|-
|{{Card |id=300426 Crux Findel}}
|Garment
|If having 120 Base DEX is a bit too much and you want more stat flexibility, use this card over the Empathizer. Best paired with the armor card {{Card |id=300310 Helmut Lugenburg}} for a 5% ranged physical damage bonus. Increases ranged physical damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted in. All of these bonuses come at a cost of 10% reduction in Neutral Element resistance.
|-
|{{Item List2|id=27249 |item=Arhi |simple=yes}}
|Footgear
|Max HP +500, ATK, MATK, Hit and Flee +15. A good all-around footgear card. Obtained at the [[Geffen Magic Tournament]].
|-
|{{Item List2|id=27251 |item=Geffen Gangster |simple=yes}}
|Footgear
|Critical Damage +3%, ASPD 5%. The increased critical damage synergizes well with Super Novice Fury. Obtained at the [[Geffen Magic Tournament]].
|-
|{{Item List2|id=27252 |item=Geffen Bully |simple=yes}}
|Footgear
|Critical Damage +5%, ASPD 3%. The increased critical damage synergizes well with Super Novice Fury. Obtained at the [[Geffen Magic Tournament]].
|-
|{{Item List2|id=27258 |item=Ifodes |simple=yes}}
|Footgear
|ATK+3%, increases ASPD by 5%. Makes this build hit harder and faster. Obtained at the [[Geffen Magic Tournament]].
|-
|{{Item List2|id=27256 |item=Blut Hase |simple=yes}}
|Footgear
|ATK+3%, increases long ranged physical damage by 5%. Obtained at the [[Geffen Magic Tournament]]. Good for ranged builds.
|-
|{{Item List2|id=30144|item=Deep Sea Merman}}
|Footgear
|ATK +4 every 15 Base STR. When combined with {{Item List2|id=30150|item=Deep Sea King Dramoh}}, increases Critical Damage by 15%.
|-
|{{Item List2|id=27183 |item=Gigantes |simple=yes}}
|Accessory
|ATK+20. If Base STR is 120 and above, additional ATK+20. Comes at the cost of decreased ASPD (-3%).
|-
|{{Item List nro|id=300108 |item=Sewage Venenum |simple=yes}}
|Accessory
|Increases HP and Fatal Menace damage. Further increases Fatal Menace damage when comboed with {{Item List nro|id=27172 |item=Scimitar Buffalo Bandit |simple=yes}} and {{Item List nro|id=300097 |item=Aries |simple=yes}} cards. This combo is best used when your main weapon is a Patent Blessed Knife or Blessed Knife-LT. Very good for leveling from 175 onwards, but not the best for the end-game.
|-
|{{Item List2|id=27171 |item=Revolver Buffalo Bandit |simple=yes}}
|Accessory
|STR +4, ATK +4%. Further increases your attack power, especially when combined with the Shotgun Buffalo Bandit Card (STR+3 and ATK+3%). Place the accessory equipped with this card on the right side.
|-
|{{Item List2|id=27170 |item=Shotgun Buffalo Bandit |simple=yes}}
|Accessory
|AGI +7, Hit +7. When combined with Revolver Buffalo Bandit Card, it adds an additional STR +3 and ATK +3%. A good card that increases AGI for faster ASPD and hit to further augment your already really high hit rate. Place the accessory equipped with this card on the left side.
|-
|{{Item List nro|id=300242 |item=Ghost Cube |simple=yes}}
|Accessory
|Boosts ATK and HP. This is the best-in-slot accessory card. Grab a pair of these incredibly cheap but incredibly effective cards for stronger bash, <!-- UNITED STATES OF -->smash, pierce and blow.
|-
|{{Item List nro|id=25207 |item=HP Absorb Onyx [U] |simple=yes}}
{{Item List nro|id=25208 |item=HP Absorb Onyx [G] |simple=yes}}
|Upper costume headgear, garment costume
|If you need a bit more survivability in exchange for slightly reduced damage or if buying thousands of Concentrated Golden Syrup Potions is burning hole in your wallet, then these can help. Best paired with an Incubus Pet and other SP-leeching effects.
|-
|{{Item List nro|id=25210 |item=SP Absorb Onyx [U] |simple=yes}}
{{Item List nro|id=25209 |item=SP Absorb Onyx [G] |simple=yes}}
|Upper costume headgear, garment costume
|If you need a bit more SP leeching in exchange for slightly reduced damage or if buying thousands of Concentrated Blue Syrup Potions is burning hole in your wallet, then these can help. Best paired with a Succubus Pet and other HP-leeching effects.
|-
|{{Item List nro|id=1000377 |item=Melee Amber [U] |simple=yes}}
{{Item List nro|id=1000378 |item=Melee Amber [M] |simple=yes}}<br>
{{Item List nro|id=1000379 |item=Melee Amber [L] |simple=yes}}
|Upper costume headgear, middle costume headgear, lower costume headgear
|These three boost melee damage.
|-
|{{Item List nro|id=25304 |item=Critical Amber [U] |simple=yes}}
{{Item List nro|id=25060 |item=Critical Amber [M] |simple=yes}}<br>
{{Item List nro|id=25305 |item=Critical Amber [L] |simple=yes}}
|Upper costume headgear, middle costume headgear, lower costume headgear
|These three boost Critical Damage. Good for builds focused on Mega Sonic Blow or autoattacking.
|-
|{{Item List nro|id=1000375 |item=Ranged Amber [U] |simple=yes}}
{{Item List nro|id=25061 |item=Ranged Amber [M] |simple=yes}}<br>
{{Item List nro|id=1000376 |item=Ranged Amber [L] |simple=yes}}
|Upper costume headgear, middle costume headgear, lower costume headgear
|These three boost ranged damage.
|-
|{{Item List nro |id=1001328 |item=Not yet implemented [M] |simple=yes}}
|Mid costume headgear
|This mid headgear costume stone is not yet implemented.
|-
|{{Item List nro |id=25710 |item=Paladin Onyx [U] |simple=yes}}
{{Item List nro |id=25492 |item=Stalker Onyx [L] |simple=yes}} <br>
{{Item List nro |id=1001326 |item=Not yet implemented [G] |simple=yes}}
|Upper costume headgear, lower costume headgear, garment costume
|{{Skill List |id=2005 |skill=This garment costume stone is not yet implemented. When paired with a Stalker Onyx and a Paladin Onyx, its bonuses are not yet implemented. However, you got to spin it to win it to know It.|simple=yes}}
|-
|}
|}
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#CC0000; color:White;  width: 100% " |Pets
|-
|The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet.
 
*{{Item List |id=9002 |item=Drops Egg |simple=yes}}: Hit+3, ATK+3
*{{Item List |id=9005 |item=Picky Egg |simple=yes}}: STR+1, ATK+5
*{{Item List |id=9090 |item=Little Isis egg |simple=yes}}: ATK+4%
*{{Item List |id=9097 |item=Diabolic Egg |simple=yes}}: ATK and MATK +2%, HP and SP +1%, chance autocast level 3 Fire Bolt when doing melee physical damage
*{{Item List |id=9098 |item=Earth Deleter Egg |simple=yes}}: AGI+3, ASPD+3% (delay after attack)
*{{Item List |id=9052 |item=Incubus |simple=yes}}: Add a 3% chance to drain SP based on 1% of the damage dealt.
*{{Item List |id=9055 |item=Succubus |simple=yes}}: Add a 3% chance to drain HP based on 5% of the damage dealt.
*{{Item List nro|id=9121 |item=Orc Hero |simple=yes}}: ATK+7%, Crit Damage +3% when loyal
*{{Item List nro|id=9126 |item=Kiel-D-01 |simple=yes}}: ASPD+7%, Hit+18, Melee Physical Damage +5% when loyal. Good for melee builds
|-
|}
 
=== Tips and Tricks ===
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
|-
! style="background-color:#CC0000; color:White;  width: 100% " |Strategy (WIP)
|-
|The Physical Build Hyper Novice is about repeatedly spamming a variety of skills berserker style, shredding enemies into Chef's Kiss mincemeat.
 
 
<u>Super Novice:</u>
 
*You can focus on hard-hitting skills like Bash and Mammonite, or deal sustained damage over time with Double Attack. Both can be amplified with Provoke and Magnum Break.
*Like in the Mage build above, Safety Wall will still be your wall of safety in dangerous situations if you wish to have it, but it will cost a lot of skill points.
*Go for a more or less even spread of STR, AGI and DEX, with AGI and DEX being a little higher for increased survivability and actually landing hits. Add some INT to the side for SP Recovery and better Heals. Put remaining points into VIT or LUK, whichever is preferable.
*Watch your surroundings and always be ready to move out of harm's way. Archer-type monsters will can snipe from a distance and will often land hits, while mage-types like Evil Druid can cast a spell out of nowhere, and it can be potentially fatal.
 
When in a party... I have writer's block.
 
 
<u>Ex. Super Novice</u>
When soloing, I get writer's block!
 
In a party setting, I also get writer's block!
 
 
<u>Hyper Novice</u>
WORK IN PROGRESS!!! Shielding, throwing, never for defending. Hard head, bowling ball, striking not sparing. Sonically blowing, spiral piercing, stops the mega fighting.
 
|-
|}
 
<!--- This random bit of text over here is used so I can clearly see sections. Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene  --->
 
== Melee Autospell (Leveling, WIP) ==
[[File:Autospell SN.jpg|thumb|Melee Autospell Super Novice in the [[Geffen Magic Tournament]] Instance.]]
The main inspirations are two awesome Super Novices that pioneered the build: '''Shin Chan''' and '''Yami Reborn'''. The Melee Autospell is an early-game leveling build that is quite cheap to build, focused mainly on dealing Neutral Element magic damage from the Noblesse, Imperial and Grace Magic Sets, which enables autocasting Psychic Wave when autoattacking. It is a jack-of-all-trades kind of build, having a little bit of everything from the three other builds in this guide.
 
=== Stats ===
AGI and INT are the most important stats. This enables the autospells to proc often and deal as much damage as possible
 
{| class="wikitable"
! style="text-align: center; font-weight: bold; width: 100px" | Stat
! style="text-align: center; font-weight: bold; width: auto" | Amount
! style="text-align: center; font-weight: bold; width: auto" | Notes
|-
|STR
|1+
|Leftover. Mainly used for increased carrying capacity or if needed, increased Physical damage.
|-
|AGI
|100-120
|Higher ASPD means higher chances of autocasting various spells.
|-
|VIT
|70-80
|Mainly for survivability and preventing bad statuses like Poison.
|-
|INT
|110-125
|Higher INT means higher magic damage. If using a Napeo Card, raise INT to 125.
|-
|DEX
|60-70
|Get sufficient amounts of DEX to land hits. Misses will not autocast spells.
|-
|LUK
|50-60
|Higher LUK increases CRIT chances as well as slightly increasing overall damage.
|-
|}
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#FFFFCC;  width: 100% " |Skills
|-
|
{| class="wikitable" width="100%"
! style=" width: 15% " | Skill
! style=" width: 5% " | Level
! style=" width: 90% " | Notes
|-
| style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Essential'''
|-
|{{Skill List |id=24 |skill=Ruwach|simple=yes}}
|1
|Reveals and deals Holy damage to hidden enemies.
|-
|{{Skill List |id=26 |skill=Teleport|simple=yes}}
|1
|Save weight, money, inventory space and the grind for a Creamy Card (or the zeny to buy it)!
|-
|{{Skill List |id=28 |skill=Heal|simple=yes}}
|3-10
|Mainly for self-healing purposes. But it can also be used to heal party members and damage Undead race monsters.
|-
|{{Skill List |id=29 |skill=Increase AGI|simple=yes}}
|10
|VERY IMPORTANT skill for this build - max this. Gives a movement speed boost and more ASPD.
|-
|{{Skill List |id=45 |skill=Attention Concentrate|simple=yes}}
|10
|Gives a lot of DEX and AGI. Max this one.
|-
|}
 
That's pretty much it. These are the most essential skills of this build. Afterwards, you're free to choose any skills you like. My skill build is below.
 
{| class="wikitable" width:"100%"
! style=" width: 15% " | Skill
! style=" width: 5% " | Level
! style=" width: 90% " | Notes
|-
| style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Super Novice'''
|-
|{{Skill List |id=48 |skill=Double Attack|simple=yes}}
|8-10
|Adds a chance of attacking twice - 50% chance at level 10. This makes damage output a little more stable, lessening the reliance on the Earthquake proc from the Faceworm Queen's Leg.
|-
|{{Skill List |id=50 |skill=Steal|simple=yes}}
|5
|Steal items from one target. Prerequisite for Hiding.
|-
|{{Skill List |id=51 |skill=Hiding|simple=yes}}
|1
|Causes the player to become invisible, but unable to move. Use this to escape a losing battle. It is useless against Insect and Demon race and Boss monsters. Prerequisite for Tunnel Drive.
|-
|{{Skill List |id=52 |skill=Envenom|simple=yes}}
|3
|Prerequisite for Detoxify. Poison-element melee poke that has a chance to cause Poison status.
|-
|{{Skill List |id=53 |skill=Detoxify|simple=yes}}
|1
|Detoxifies poisoned enemies. Since Archbishops don't have a skill that cures Poison, Thief Classes are (usually) too busy doing their thing and some players may forget to bring Green Herbs, you can use this to get rid of the Poison.
|-
|{{Skill List |id=6 |skill=Provoke|simple=yes}}
|5
|Mainly used as a prerequisite for Endure. You can also use this to lure bad and scary monsters to you, if your insults and middle finger succeed.
|-
|{{Skill List |id=8 |skill=Endure|simple=yes}}
|1
| Prevents your character from flinching due to being hit (up to 7 hits). Level 1 is more than enough to escape a losing battle, as higher levels add only duration and MDEF, not the number of hits you can sustain before flinching.
|-
|{{Skill List |id=22 |skill=Divine Protection|simple=yes}}
|5
|Prerequisite for Blessing and Angelus. Reduces damage from Demon and Undead race enemies.
|-
|{{Skill List |id=34 |skill=Blessing|simple=yes}}
|10
|Raises a target's STR, INT and DEX. More INT means stronger autospell damage and more DEX makes you land your hits more, which means more autospell procs.
|-
|{{Skill List |id=27 |skill=Warp Portal|simple=yes}}
|4
|Warps up to 8 players to your save point and 3 other spots of choice. Consumes 1 Blue Gemstone per use. Use /memo to add a spot.
|-
|{{Skill List |id=25 |skill=Pneuma|simple=yes}}
|1
|A very useful skill that makes ranged physical attacks miss in a 3x3 area. Some powerful MVP attacks, such as Hell's Judgement, can be blocked by this.
Note that Safety Wall and Pneuma can't be within a 3x3 area of each other. You can use this skill to prevent some monsters (e.g. Hibram, Magaleta) from casting Safety Wall.
|-
|{{Skill List |id=35 |skill=Cure|simple=yes}}
|1
|Cures Blind, Confuse and Silence.
|-
|{{Skill List |id=10 |skill=Sight|simple=yes}}
|1
|Prerequisite for Sightrasher.
|-
|{{Skill List |id=20 |skill=Lightning Bolt|simple=yes}}
|1
|Prerequisite for Sightrasher.
|-
|{{Skill List |id=16 |skill=Stone Curse|simple=yes}}
|1
|Prerequisite for Earth Spike.
|-
|{{Skill List |id=12 |skill=Safety Wall|simple=yes}}
|10
|Creates a barrier on the ground that blocks melee physical attacks. You can use this to protect your teammates or to protect yourself if you're starting to get mobbed.
You may combine this with Quagmire to further reduce the mobs' AGI and DEX, making you harder to hit and making the wall last even longer.
 
Safety Wall also blocks Hell's Judgement at melee range (1-4 cells from the enemy).
Finally, Safety Wall and Pneuma can't be cast within a 3x3 area of each other. That means if there's an annoying monster (e.g. Kiel-D01, Hibram, Magaleta) that's casting Pneuma and preventing your teammates from doing ranged physical damage, just cast this skill right next to those mobs and they won't be able to protect themselves from ranged physical attacks.
 
Consumes 1 Blue Gemstone for each wall created, not the number of times the skill is cast.
|-
| style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Expanded Super Novice'''
|-
|{{Skill List |id=210 |skill=Snatcher (Gank)|simple=yes}}
|4
|Automatically steals something from an enemy while attacking. The success chance depends on the level of "Steal" learned.
|-
|{{Skill List |id=213 |skill=Tunnel Drive|simple=yes}}
|2
|Moving while hiding makes escaping or positioning for a raid easier.
|-
|{{Skill List |id=211 |skill=Steal Coin (Mug)|simple=yes}}
|4
|Steals zeny from an enemy. Higher levels means higher levels of success. This will draw the aggression of the enemy, because apparently theft is bad even for bad guys and monsters.
|-
|{{Skill List |id=212 |skill=Back Stab|simple=yes}}
|2
|Usable only when facing the enemy's back. Causes physical damage that never misses, but it will make the enemy look back at you very angrily because they hate backstabbers.
|-
|{{Skill List |id=213 |skill=Raid (Sightless Mind)|simple=yes}}
|1
|Requires being hidden before use. Mainly for supportive purposes, by boosting your own damage or your party's overall damage. Non-boss enemies receive 30% more physical and magic damage and boss enemies receive 15% physical and magic damage for 10 seconds.
|-
|{{Skill List |id=72 |skill=Status Recovery|simple=yes}}
|1
|Cures Stun, Frozen, Stone, Stasis and White Imprison.
|-
|{{Skill List |id=81 |skill=Sightrasher|simple=yes}}
|1
|Utility skill that deals Fire element magic damage and pushes enemies away. Requires Sight to be active before use. Use this to push back enemies away from you or party member/s getting mobbed to death. This is a very effective means of escape when combined with Quagmire.
|-
|{{Skill List |id=90 |skill=Earth Spike|simple=yes}}
|3
|Prerequisite for Heaven's Drive. Essentially an Earth Bolt.
|-
|{{Skill List |id=91 |skill=Heaven's Drive|simple=yes}}
|1
|Prerequisite for Quagmire. Use this skill to reveal and damage hidden enemies that are a good distance from you.
|-
|{{Skill List |id=92 |skill=Quagmire|simple=yes}}
|5
|Very useful utility skill that slows down enemies while also cutting their DEX and AGI.
|-
|{{Skill List |id=248 |skill=Faith|simple=yes}}
|Optional
|Adds up to 2000HP and increases Holy resistance by up to 50%. Get this skill if more HP is needed.
|-
|{{Skill List |id=66 |skill=Impositio Manus|simple=yes}}
|3-5
|Provides additional ATK and MATK to you and the whole party. Makes everyone kill and heal things a little more effectively.
|-
|{{Skill List |id=68 |skill=Aspersio|simple=yes}}
|1-5
|Endows a target's weapon with the Holy property. Consumes 1 Holy Water per use.
|-
|{{Skill List |id=74 |skill=Magnificat|simple=yes}}
|Optional
|Optional. Doubles the caster and party's SP Recovery rate for a duration. If you have SP consumption issues and SP-healing items are too expensive, then add some points here. When combined with the skill "Increase SP Recovery", SP should be much less of a problem.
|-
|{{Skill List |id=70 |skill=Sanctuary|simple=yes}}
|7
|Besides healing party members, this can also be used to heal yourself while tanking in case the main support/s is either disabled, too busy or too far from you.
At level 7, it heals 777HP per second. Higher levels aren't necessary as they add only duration. Consumes 1 Blue Gemstone per use.
|-
|{{Skill List |id=75 |skill=Gloria|simple=yes}}
|Optional
|Adds 30 LUK, which means more CRIT, ATK and MATK.
|-
|{{Skill List |id=5075 |skill=Breakthrough|simple=yes}}
|Optional
|Add points to this skill if more HP, SP and ATK are needed. Optional.
|-
|{{Skill List |id=5076 |skill=Help Me Angel!|simple=yes}}
|1
|Restores 1000 HP and 350 SP per second for 20 seconds for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely. Very wisely.
|-
|{{Skill List |id=5077 |skill=Transcendence|simple=yes}}
|5
|More HP, SP, MATK and healing power is always better.
|-
|}
|}
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#FFFFCC; color:Black;  width: 100% " |'''Equipment'''
|-
|
{| class="wikitable" width="100%"
! style=" width: 20% " | Item
! style=" width: 10% " | Type
! style=" width: 15% " | Way to obtain
! style=" width: 65%" | Notes
|-
| style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Budget'''
|-
|{{Item List |id=5119 |item=Super Novice Hat |slots=1 |simple=yes}}
|Upper Headgear
|Lighthalzen Armory (unslotted)
Holden (slotted)
|All stats +1. Buy this or kill gun-wielding moles if you're on a tight budget.
|-
|{{Item List |id=5358 |item=Peco Ears |slots=0 |simple=yes}}
|Mid Headgear
|[[Gold Coins]]
|Adds a little bit of AGI and MDEF for slightly increased survivability and ASPD.
|-
|{{Item List |id=2340 |item=Novice Breastplate |slots=1 |simple=yes}}
|Armor
|Yuno - King's Shop
|The next level of protection after wearing rags that came from the dump ({{Item List |id=2352 |item=Tattered Novice Ninja Suit |slots=0 |simple=yes}}). Buy this if you're on a tight budget.
|-
|{{Item List |id=2355 |item=Angelic Protection |slots=1 |simple=yes}}
|Armor
|Eclipse
|Has a slot and gives a good boost to MDEF (+20). No bonus HP and SP though.
|-
|{{Item List |id=15116 |item=Armor of Airship |slots=0 |simple=yes}}
|Armor
|[[Airship Assault]]
|No slot, but it gives a bit of MDEF and a large boost to HP and SP, especially when the set is complete.
|-
|{{Item List |id=15141 |item=Ancient Armor of Rift |slots=1 |simple=yes}}
|Armor
|[[Infinite Space]]
|HP +500, SP -100. If refine rate is 7, HP +400. If refine rate is 9, HP +600. It reduces Max SP and it doesn't give MDEF but it has a slot and gives 500HP in exchange.
|-
|{{Item List |id=13090 |item=Faceworm Queen Leg |slots=2 |simple=yes}}
|Dagger
|Faceworm Queen
|This is one of the best weapons for this build. It gives decent attack and a good amount of MATK. When physically attacking, there's a chance to transform into the Faceworm Queen. When that happens, physical attacks will have a very high chance of casting Level 1 Earthquake. Unlike the article in iROwiki, Earthquake deals Neutral element damage '''BASED ON MATK''', not ATK. Level 1 Earthquake deals three hits of 300% '''MATK''' in an 11x11 area around you. The Earthquake proc will be your main source of damage.
|-
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}}
|Shield
|Lighthalzen Armory
|The best shield the Super Novice could ever have - gives 20% resistance to all elements except Neutral. For this build, '''don't equip a shield unless it's necessary'''. Super Novices suffer a BIG attack speed penalty (-10 ASPD) when equipping shields and it will make your offense a lot weaker.
|-
|{{Item List |id=2512 |item=Novice Manteau |slots=1 |simple=yes}}
|Garment
|Lighthalzen Armory
|Gives 10% Neutral resistance. Use this if you're on a tight budget.
|-
|{{Item List |id=20743 |item=Cloak of Airship |slots=1 |simple=yes}}
|Garment
|[[Airship Assault]]
|An improved version of the Novice Manteau, it adds Flee and reduced cast time in addition to Neutral resist. A good overall garment.
|-
|{{Item List |id=2416 |item=Novice Shoes |slots=1 |simple=yes}}
|Footgear
|Lighthalzen Armory
|Increases MHP by 5%. Use this if you're on a tight budget.
|-
|{{Item List |id=22046 |item=Boots of Airship |slots=0 |simple=yes}}
|Footgear
|[[Airship Assault]]
|Use this to complete the Airship set. Gives an ASPD boost.
|-
|{{Item List |id=2898 |item=Black Rosary |slots=1 |simple=yes}}
|Accessory
|Nightmare Wraith Dead
|Also known as Dark Rosary. Try equipping two of these. It gives a nice boost to MDEF (+15), which means less damage from magic attacks and reduced chances of being Stone Cursed and Frozen. This is the more defensive accessory.
|-
|{{Item List |id=2924 |item=Int Glove |slots=1 |simple=yes}}
|Accessory
|Eclage Glove Seller (10 Splendide Coins)
|If your base INT is 110, it adds MATK for every 10 base INT and +1% MATK if base INT is 110. Equip two of these to increase the damage from your autospells, especially Earthquake from the Faceworm Queen's Leg. This is the more offensive accessory.
|-
| style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Recommended'''
|-
|{{Item List |id=5897 |item=Ascendant Crown |slots=1 |simple=yes}}
|Upper Headgear
|[[Cash Shop]]
|A must have. Get this once you have enough cash points. Provides '''<u>LOTS</u>''' of bonuses. If you're willing, try upgrading this to +9.
All stats +10, ATK and MATK +30, Hit, Flee, Crit and MDEF +20, Perfect Dodge +5, ASPD +2, reduces var. cast time by 20%, reduce Neutral damage by 5%.
When refined to +7, it adds 1000HP and 100SP. At +9, it adds +5 to all stats.
|-
|{{Item List |id=18874 |item=Monocle |slots=1 |simple=yes}}
|Mid Headgear
|Owl Viscount, Owl Marquees
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the [[Cash Shop]], but only a few can be slotted via the {{Item List |id=6396 |item=Spiritual Auger |simple=yes}}.
|-
|{{Item List |id=5463 |item=Rainbow Scarf |slots=0 |simple=yes}}
|Lower Headgear
|[[Cash Shop]]
|Gives additional MATK for better Earthquake and autospell damage.
|-
|{{Item List |id=18666 |item=CD in Mouth |slots=0 |simple=yes}}
|Lower Headgear
|[[Cash Shop]]
|Can be used only when soul-linked. When attacking, there's a 6% chance of casting level 1-5 Fire Bolt, Cold Bolt, Lightning Bolt and Soul Strike on the enemy for 5 seconds. This will increase your damage output by a good amount, provided you have a Soul Linker or alt Soul Linker to cast Super Novice Soul Link from time to time. Be aware of the After-Cast Delay after the autocast.
|-
|{{Item List |id=15068 |item=Advanced Angelic Protection |slots=1 |simple=yes}}
|Armor
|Reno (@go 36), 20 Pure Energy Crystals
|Has a slot and gives a large boost to MDEF (+30). No bonus to HP, SP or MATK though.
|-
|{{Item List |id=15146 |item=Flattery Robe |slots=1 |simple=yes}}
|Armor
|600 [[Honor Token]]s. Obtained by completing [[Banquet for Heroes Daily Quests]]
|MATK +50. Increases MATK by 50 at level 120 and another 50 at level 140, for a total of MATK +150. Enables the use of Level 1 Endure. It will boost damage of the Earthquake autocast from the Faceworm Queen Leg.
|-
|{{Item List nro|id=450122|item=Noblesse Super Novice Robe}}
 
{{Item List nro|id=470017|item=Noblesse Magic Boots}}
 
{{Item List nro|id=480014|item=Noblesse Magic Manteau}}
 
{{Item List nro|id=490015|item=Noblesse Magic Ring}}
|Armor
|1 {{Item List nro|id=25223|item=Paradise Coin}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline.
|Good until level 125. It is highly recommended to complete the Eden Academy questline to get this over the other armors. It is designed for an autospell build as completing the set enables autocasting Level 1 Psychic Wave while doing normal attacks. While it gives less MATK compared to the Flattery Robe, the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be easily refined to +9 thanks to the {{Item List nro|id=100128|item=Noblesse Upgrade Ticket}}, for the low, low price of just a single {{Item List nro|id=25223|item=Paradise Coin}}!
|-
|{{Item List nro|id=450124|item=Imperial Super Novice Robe}}
 
{{Item List nro|id=470019|item=Imperial Magic Boots}}
 
{{Item List nro|id=480017|item=Imperial Magic Manteau}}
 
{{Item List nro|id=490018|item=Imperial Magic Ring}}
|Armor
|3 {{Item List nro|id=25223|item=Paradise Coins}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline.
|Good until level 150. An upgraded version of the Noblesse set, this costs triple the price but it introduces the player to enchanting. Like the Noblesse set, they can be easily refined to +9 thanks to the {{Item List nro|id=100129|item=Imperial Refine Ticket}}, for the low cost of just 3 {{Item List nro|id=25223|item=Paradise Coins}}!
|-
|{{Item List nro|id=450126|item=Grace Super Novice Robe}}
 
{{Item List nro|id=470021|item=Grace Magic Boots}}
 
{{Item List nro|id=480019|item=Grace Magic Manteau}}
 
{{Item List nro|id=490020|item=Grace Magic Ring}}
|Armor
|4 {{Item List nro|id=25223|item=Paradise Coins}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline.
|Good until level 200. An upgraded version of the Imperial set, this is the pinnacle of Eden Academy equipment. Like the Noblesse and Imperial sets, they can be easily refined to +9 thanks to the {{Item List nro|id=100130|item=Grace Upgrade Ticket}}, for the low cost of just 4 {{Item List nro|id=25223|item=Paradise Coins}}!
|-
|{{Item List2|id=15377 |item=Illusion Armor B-Type |slots=1 |simple=yes}}
|Armor
|[[Illusion]]
|Gives a large increase in MATK (+100), even more MATK at higher refines and can be enchanted. {{Item List nro|id=39540|item=Modification Orb<br>(Delay After Skill)}} and two {{Item List nro|id=39535|item=Modification Orb (Magic)}} are recommended.
|-
|{{Item List2|id=450128|item=Automatic Armor B-type|slots=1}}
|Armor
|[[Sage's Legacy]]
|An improved version of the Illusion Armor, it gives a large increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. Choose between {{Item List nro|id=1000128|item=Automatic Module (Magical Force)}}, {{Item List nro|id=1000134|item=Automatic Module (Delay after skill)}}, {{Item List nro|id=1000123|item=Automatic Module (Magic)}} and {{Item List nro|id=1000168|item=Automatic Module (Shadow Spell)}}.
|-
|{{Item List |id=13090 |item=Faceworm Queen Leg |slots=2 |simple=yes}}
|Dagger
|[[Faceworm's Nest]]
|FQL for short. One of the best weapons for this build, it gives decent attack and a good amount of MATK. When physically attacking, there's a chance to transform into the Faceworm Queen. When that happens, physical attacks will have a very high chance of casting Level 1 Earthquake. Unlike the article in iROwiki, Earthquake deals Neutral Element magic damage. Level 1 Earthquake deals three hits of 300% '''MATK''' in an 11x11 area around you. The Earthquake proc will be your main source of damage alongside the Level 1 Psychic Wave autocast from the Eden Sets above.
|-
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}}
|Shield
|Lighthalzen Armory
|Due to the HUGE -10 ASPD penalty when equipping shields, it isn't recommended to use any shield unless there is enough ASPD to compensate. But when it's needed, this cheap shield is one of the better ones out there, providing 20% resistance to all elements except Neutral.
|-
|{{Item List |id=28942 |item=Cursed Knight's Shield |slots=1 |simple=yes}}
|Shield
|Cash Shop
|A fantastic shield that provides many bonuses, especially at higher refines. Increases Attack Speed by 10%. ATK and MATK +3%. Reduces damage from all properties, including Neutral, by 7%. When receiving damage, add a low chance to recover 25 SP for 5 seconds. When dealing physical or magic damage, add a low chance to recover 150 HP for 5 seconds. At +7, ATK and MATK +10. At +9, ASPD +1. At +12, reduces After Cast Delay by 3%.
|-
|{{Item List |id=20718 |item=Giant Faceworm Skin |slots=1 |simple=yes}}
|Garment
|[[Faceworm's Nest]]
|Recommended to obtain at least a +10 with a mix of AGI and INT enchants. Gives lots of DEF and various stats.
|-
|{{Item List2|id=20933|item=Illusion Engine Wing A-type |slots=1 |simple=yes}}
|Garment
|[[Illusion]]
|Increases HP by 1000 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Get this if you're still having trouble raising your ASPD to 193. Enchant it with {{Item List nro|id=39542|item=Modification Orb<br>(Above All)}} and 2 {{Item List nro|id=39537|item=Modification Orb (Fast)}}
|-
|{{Item List2|id=20934|item=Illusion Engine Wing B-type |slots=1 |simple=yes}}
|Garment
|[[Illusion]]
|Increases HP by 1000 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. If you can reach ASPD to 193 without much problems, get this over the A-type. Enchant it with {{Item List nro|id=39542|item=Modification Orb<br>(Above All)}} and 2 {{Item List nro|id=39537|item=Modification Orb (Fast)}}.
|-
|{{Item List2|id=480020|item=Automatic Engine Wing A-type|slots=1}}
|Garment
|[[Sage's Legacy]]
|Improved version of the Illusion Engine Wing. Get this if you're still having trouble raising your ASPD to 193. Increases HP by 1500 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Choose between {{Item List nro|id=1000125|item=Automatic Module (Fast)}}, {{Item List nro|id=1000127|item=Automatic Module (Critical)}} and {{Item List nro|id=1000143|item=Automatic Module (Powerful)}}.
|-
|-
|{{Item List2|id=480021|item=Automatic Engine Wing B-type|slots=1}}
|Armor
|[[Sage's Legacy]]
|Improved version of the Illusion Engine Wing. Max HP +1500. Adds 100 HP every 2 refine rate. Choose between {{Item List nro|id=1000136|item=Automatic Module (Above All)}}, {{Item List nro|id=1000125|item=Automatic Module (Fast)}} and {{Item List nro|id=1000126|item=Automatic Module (Caster)}}.
|-
|{{Item List2|id=22197|item=Illusion Leg B-type |slots=1 |simple=yes}}
|Accessory
|[[Illusion]]
|Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{Item List nro|id=39531|item=Modification Orb (Vital)}} for more survivability or {{Item List nro|id=39530|item=Modification Module (Mental)}} for more SP, and {{Item List nro|id=39548|item=Modification Module<br>(Spell Buster)}} or {{Item List nro|id=39552|item=Modification Module<br>(Lucky Strike)}} for more magic damage.
|-
|{{Item List2|id=470023 |item=Automatic Leg B-type|slots=1}}
|Accessory
|[[Sage's Legacy]]
|Improved version of the Illusion Leg. Max SP +250. Adds 20 SP every 2 refine rate. Enchant with any of the following: {{Item List nro|id=1000147|item=Automatic Module (Spell Buster)}}, {{Item List nro|id=1000119|item=Automatic Module (Vital)}} for more survivability or {{Item List nro|id=1000120|item=Automatic Module (Mental)}} for more SP, and {{Item List nro|id=1000135|item=Automatic Module (Fixed Casting)}}.
|-
|{{Item List |id=22010 |item=Temporal AGI Boots |slots=1 |simple=yes}}
|Footgear
|[[Old Glast Heim]]
[Temporal Boots]]
|When combined with Giant Faceworm Skin, it gives a large boost to HP and SP. If base AGI is 120, the added ASPD bonus will make you attack faster and retain aggro better. Try to get either the ASPD or Max HP enchants. The second enchant can be Lucky Day.
 
'''NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!'''
|-
|{{Item List |id=2977 |item=Broken Heart |slots=1 |simple=yes}}
|Accessory
|[[Horror Toy Factory]]
|MSP+200. Enables the use of Level 3 Scream. It's useful only when combined with the item Kind Heart, as it adds a chance to autocast Kimi's Mind Confusion when attacking physically.
|-
|{{Item List |id=2978 |item=Kind Heart |slots=1 |simple=yes}}
|Accessory
|[[Horror Toy Factory]]
|MHP+500. Restores 300HP every 10 seconds. This will increase your survivability. Get this one if you want to be a little more durable.
|-
|{{Item List |id=2980 |item=Evil Gloves |slots=1 |simple=yes}}
|Accessory
|[[Horror Toy Factory]]
|MHP+500, MSP+200. Enables the use of level 1 Spider Web. While attacking, it has a chance to autocast Kimi's Mind Confusion, a skill that randomly casts Frost Nova, Amplify Magic Power or Level 1 Psychic Wave.
|-
|{{Item List2|id=42209|item=Illusion Battle Chip R |slots=1 |simple=yes}}
|Accessory
|[[Illusion]]
|One of the best accessories for this build. Grants MATK +5%. {{Item List nro|id=39545|item=Modification Orb<br>(Magic Healing)}} and {{Item List nro|id=25680|item=Modification Module (Spell)}} or {{Item List nro|id=25681|item=Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum.
|-
|{{Item List nro|id=490026|item=Automatic Battle Chip R}}
|Accessory
|[[Sage's Legacy]]
|An improved version of the Illusion Battle Chip. Grants MATK +5% and MHP +5%. Choose between {{Item List nro|id=1000139|item=Automatic Module (Magic Healing)}}, {{Item List nro|id=1000115|item=Automatic Module (Spell)}}, {{Item List nro|id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List nro|id=1000144|item=Automatic Module (All Force)}}.
|-
|{{Item List2|id=42210|item=Illusion Battle Chip L |slots=1 |simple=yes}}
|Accessory
|[[Illusion]]
|One of the best accessories for this build. Grants MATK +5%. {{Item List nro|id=39546|item=Modification Orb<br>(Magic Soul)}} and {{Item List nro|id=25680|item=Modification Module (Spell)}} or {{Item List nro|id=25681|item=Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum.
|-
|{{Item List nro|id=490027|item=Automatic Battle Chip L}}
|Accessory
|[[Sage's Legacy]]
|An improved version of the Illusion Battle Chip. Grants MATK +5% and MSP +5%. Choose between {{Item List nro|id=1000140|item=Automatic Module (Magic Soul)}}, {{Item List nro|id=1000115|item=Automatic Module (Spell)}}, {{Item List nro|id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List nro|id=1000144|item=Automatic Module (All Force)}}.
|-
|}
|}
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#FFFFCC; color:Black;  width: 100% " |'''Cards'''
|-
|
{| class="wikitable" width="100%"
! style=" width: 20% " | Card
! style=" width: 10% " | Slot
! style=" width: 80% " | Notes
|-
|{{Item List |id=4336 |item=Ungoliant |simple=yes}}
|Headgear
|Gives additional HP recovery (+10%) and prevents the bleeding status. When paired with the Jewelry Ant Card, it increases Neutral property magic damage by 30%. Just one is enough, as two of these won't stack.
|-
|{{Item List |id=4597 |item=Lichtern Blue |simple=yes}}
 
{{Item List |id=4598 |item=Lichtern Green |simple=yes}}
 
{{Item List |id=4599 |item=Lichtern Red |simple=yes}}
 
{{Item List |id=4600 |item=Lichtern Yellow |simple=yes}}
|Headgear
|These cards all give MATK+10 plus a 5% increase in magic damage depending on the card. Blue = Water, Green = Wind, Red = Fire, Yellow = Earth.
|-
|{{Item List |id=4409 |item=Agav |simple=yes}}
|Armor
|MATK+5%, DEF-10. This will further increase your autospell damage. Get this for more damage.
|-
|{{Item List |id=4203 |item=Mutant Dragonoid |simple=yes}}
|Weapon
|ATK+15. Add a 5% chance to autocast level 3 Fire Ball when attacking. If Fire Ball is at level 10, it will autocast that instead.
|-
|{{Item List |id=4323 |item=Hatii Babe |simple=yes}}
|Weapon
|Add a 5% chance to autocast level 3 Frost Diver when attacking.
|-
|{{Item List |id=4608 |item=White Knight |simple=yes}}
|Weapon
|Gives +20% more damage to Medium and Large monsters.
|-
|{{Item List |id=4413 |item=Hodremlin |simple=yes}}
|Shield
|Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. If it procs, the additional Perfect Dodge makes you much harder to hit. An all-around good damage reducing card.
|-
|{{Item List |id=4595 |item=Cenere |simple=yes}}
|Garment
|Every 10 base AGI increases ASPD by 2%. Use this card if you have high MATK.
|-
|{{Item List |id=4596 |item=Choco |simple=yes}}
|Garment
|Every 10 base INT increases MATK by 5. Use this card if you have high ASPD.
|-
|{{Item List |id=4431 |item=Kasa |simple=yes}}
|Garment
|If you think you have enough MATK and ASPD and you want to autocast level 5 Fire Bolt and level 5 Fireball and turn everything into Kentucky Fried Chicken, use this card.
|-
|{{Item List |id=27177 |item=Marsh Arclouse |simple=yes}}
|Garment
|Every 10 base INT increases MATK by 3 and ASPD by 1%. If base INT is 120 and above, MATK +40. At 120 base INT, MATK +70 and ASPD +12%. This makes you attack faster while also making your autospells more powerful at the same time.
|-
|{{Item List |id=27249 |item=Arhi |simple=yes}}
|Footgear
|Max HP +500, ATK, MATK, Hit and Flee +15. A good all-around footgear card. Obtained at the [[Geffen Magic Tournament]].
|-
|{{Item List |id=27250 |item=Dio Anemos |simple=yes}}
|Footgear
|MATK+3%. Earth and Neutral element magic damage +5%. This will boost the damage of Earthquake and Psychic Wave (if you have the Gentle Heart/Broken Heart Combo or Evil Gloves), a Neutral element magic skill. Obtained at the [[Geffen Magic Tournament]].
|-
|{{Item List |id=4378 |item=Gold Acidus |simple=yes}}
|Footgear
|A great card for those that have +4 footgears. Max HP and Max SP +4%. If the footgear's refine level is 4 or less, it gives additional 4% HP and SP plus 5% increased HP and SP recovery.
|-
|{{Item List |id=4107 |item=Verit |simple=yes}}
|Footgear
|If your footgear is overupgraded, use this one. Max HP and Max SP +8%.
|-
|{{Item List |id=4097 |item=Matyr |simple=yes}}
|Footgear
|If your footgear is overupgraded or if you don't have a Gold Acidus, use this one. Gives +10% max HP and +1 AGI.
|-
|{{Item List |id=4160 |item=Firelock Soldier |simple=yes}}
|Footgear
|If your footgear is overupgraded, this is a good card to have. STR +2. Gives +10% max HP and SP if the footgear is +9 or better.
|-
|{{Item List |id=4505 |item=Scaraba |simple=yes}}
|Accessory
|MATK+20, MSP-1%. This will further increase damage of your autospells. You may choose to get two of these for more damage, or just one or none at all and replace them with autospell cards.
|-
|{{Item List |id=4418 |item=Gazeti |simple=yes}}
|Accessory
|Add a 5% chance to autocast level 2 Cold Bolt when attacking.
|-
|{{Item List |id=27262 |item=Dwigh |simple=yes}}
|Accessory
|Increases Neutral and Shadow element magic damage by 20%. This will greatly boost the damage of Earthquake and Psychic Wave... If you're lucky enough to get this card. Obtained at the [[Geffen Magic Tournament]].
|-
|{{Item List |id=40000 |item=Jewelry Ant |simple=yes}}
|Accessory (Left)
|Adds a chance to autocast level 1 Psychic Wave when physically attacking. When paired with an Ungoliant Card, it increases Neutral property magic damage by 30%. Just one of these and one Ungoliant card will work. This synergizes very, very well with FQL and Evil Gloves thanks to the continuous barrage of Neutral element spells.
|-
|{{Item List |id=4913 |item=Essence of Evil INT3 |simple=yes}}
|Any with slot
|Gives STR-4, MATK+12, INT+4. This will further increase your autospell damage. Insert this into any of the following: headgear, armor, weapon.
|-
|}
|}
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#FFFFCC;  width: 100% " |Pets
|-
|The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet.
 
*{{Item List |id=9019 |item=Dokebi Egg |simple=yes}}: MATK+1%, ATK-1%
*{{Item List |id=9044 |item=Shinobi Egg |simple=yes}}: AGI+2
*{{Item List |id=9045 |item=Whisper Egg |simple=yes}}: Flee+7, enables the use of Level 1 Hiding
*{{Item List |id=9089 |item=Am Mut Egg |simple=yes}}: MATK+4%
*{{Item List |id=9097 |item=Diabolic Egg |simple=yes}}: ATK and MATK +2%, HP and SP +1%, chance autocast level 3 Fire Bolt when doing melee physical damage
*{{Item List |id=9098 |item=Earth Deleter Egg |simple=yes}}: AGI+3, ASPD+3% (delay after attack)
|-
|}
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#FFFFCC;  width: 100% " |Strategy
|-
|The strategy will be based on my version of the Melee Autospell build.
The playstyle is fairly simple - just point, click and watch the monsters get quaked, burned, frozen, electrocuted, Psychic Wave'd and more! Like the Meteor Strike Melee above, this build is more suited to solo play, but it can still be good in a party because of its well-rounded mix of offense, survivability and support.
 
<u>When soloing:</u>
 
Even if your gears aren't the best, this build can still solo dungeons and some instances quite well - just don't lure too many monsters. Use your arsenal of skills in order to help you fight and defend against monsters more effectively. Use Safety Wall in order to protect yourself from attacks, especially if you're starting to get mobbed. If there are too many, cast Endure, then cast Sightrasher and follow up with Quagmire for a quick escape. Heal, rebuff and go back again until the mobs are wiped out. With good enough gears, this build can deal with some mobs and MVPs with Reflect Shield, like Hard Amdarais. By endowing the weapon with the element of said mob or MVP (e.g. Shadow for Hard Amdarais via Cursed Water), the damage dealt is very low, resulting in miniscule or manageable from Reflect Shield. The barrage of autospells does most of the damage.
 
 
<u>When in a party:</u>
 
You'll usually be the secondary DPS and secondary support but on a few occasions, secondary tank. Soften enemies that come from the sides and rear so that the main DPSs can more easily kill the mobs. Help the main support by providing extra heals, buffs and crowd control. The high AGI of this build also grants a bit of tanking ability - you can help the main tank with luring enemies to the party. Just be aware of the Flee penalty. If there are 2 monsters attacking you, each additional monster will reduce your max Flee by 10%. That means if there are 12 monsters attacking you, your actual Flee is '''ZERO'''.
|-
|}
 
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== Flee Tank (Leveling) ==
[[File:Be Brave Little One.jpg|thumb|An old screenshot showing a Flee Tank build Super Novice with (formerly) just 12,000HP, tanking the final boss in [[Temple of the Demon God|demon god]].]]
[[File:Raku Flee Tank.jpg|thumb|That's A LOT of Flee!]]
<!---
[[File:High Flee when Naked.png|300px|right|thumb|Even without a single piece of equipment and shadow gears, Flee is over 500 with just simple buffs.]]--->
 
The Flee Tank is an early-game support-focused build that is quite cheap to build. It is mainly used to lure mobs in Gramps 85-175 and 175-200 to a lesser extent while providing decent support. Upon becomong a Hyper Novice, one must choose between going Physical or Magical, with optional Flee Tank characteristics by raising CON.
 
<!--- [https://www.youtube.com/watch?v=BVPJL5Ph9g0 Old video showing a Flee Tank build SN in action]. In this case, he takes the role of tank in [[Temple of the Demon God]]. --->
 
=== Stats ===
 
{| class="wikitable"
! style="text-align: center; font-weight: bold; width: 100px" | Stat
! style="text-align: center; font-weight: bold; width: auto" | Amount
! style="text-align: center; font-weight: bold; width: auto" | Notes
|-
|STR
|1+
|Mainly used for increased carrying capacity.
|-
|AGI
|130
|Maximum AGI means maximum Flee to "Flee Tank" more mobs.
|-
|VIT
|70-80
|Increases Max HP while reducing the chances of getting inflicted by Poison.
|-
|INT
|70-80
|Increases Max HP while reducing the chances of getting inflicted by Silence.
|-
|DEX
|1+
|Leftover. Add more DEX if faster Safety Wall spamming is needed.
|-
|LUK
|70+
|Increases Perfect Dodge and Flee for even more "Flee tanking".
|-
|}
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#D0F0C0;  width: 100% " |Skills: Flee Tank
|-
|
{| class="wikitable" width="100%"
! style=" width: 15% " | Skill
! style=" width: 5% " | Level
! style=" width: 90% " | Notes
|-
| style="background-color: #D0F0C0; text-align: center;" colspan="4" |Super Novice
|-
|{{Skill List |id=49 |skill=Increase Dodge|simple=yes}}
|10
|VERY IMPORTANT. This will be your main source of Flee. Adds 30 Flee at level 10.
|-
|{{Skill List |id=50 |skill=Steal|simple=yes}}
|Optional (5)
|Steal items from one target. Prerequisite for Hiding. Get this only if you're planning to get "Raid", a skill that makes enemies receive 30% more damage (15% if boss protocol or MVP).
|-
|{{Skill List |id=51 |skill=Hiding|simple=yes}}
|Optional (1)
|Causes the player to become invisible, but unable to move. Use this to escape a losing battle. It is useless against Insect and Demon race and Boss monsters. Prerequisite for Tunnel Drive.
|-
|{{Skill List |id=52 |skill=Envenom|simple=yes}}
|3
|Prerequisite for Detoxify. Poison-element melee poke that has a chance to cause Poison status.
|-
|{{Skill List |id=53 |skill=Detoxify|simple=yes}}
|1
|Detoxifies poisoned enemies. Since Archbishops don't have a skill that cures Poison, Thief Classes are (usually) too busy doing their thing and some players may forget to bring Green Herbs, you can use this to get rid of the Poison.
|-
|{{Skill List |id=6 |skill=Provoke|simple=yes}}
|5
|Mainly used as a prerequisite for Endure. You can also use this to lure bad and scary monsters to you, if your insults and middle finger succeed.
|-
|{{Skill List |id=8 |skill=Endure|simple=yes}}
|1-2
|Prevents your character from flinching due to being hit (up to 7 hits). Level 1 is more than enough to escape a losing battle, as higher levels add only duration and MDEF, not the number of hits you can sustain before flinching. You have two choices - Impositio Manus or this. Take Impositio Manus for more buffs. Take this skill to lure, tank and escape better.
|-
|{{Skill List |id=9 |skill=Increase SP Recovery|simple=yes}}
|Optional
|If more SP recovery is needed, get this skill.
|-
|{{Skill List |id=24 |skill=Ruwach|simple=yes}}
|1
|Reveals and deals Holy Element magic damage to hidden enemies.
|-
|{{Skill List |id=26 |skill=Teleport|simple=yes}}
|2
|Save weight, money, inventory space and the grind for a Creamy Card (or the zeny to buy it)!
|-
|{{Skill List |id=27 |skill=Warp Portal|simple=yes}}
|4
|Warps up to 8 players to your save point and 3 other spots of choice. Consumes 1 Blue Gemstone per use. Use /memo to add a spot.
|-
|{{Skill List |id=25 |skill=Pneuma|simple=yes}}
|1
|A very useful skill that makes ranged physical attacks miss in a 3x3 area. Some powerful MVP attacks, such as Hell's Judgement, can be blocked by this.
Note that Safety Wall and Pneuma can't be within a 3x3 area of each other. You can use this skill to prevent some monsters (e.g. Hibram, Magaleta) from casting Safety Wall. When facing a mix of melee and ranged enemies, should you decide to cast Pneuma, make sure to place it in the cell behind you so that ranged physical DPS classes can hit the melee mobs attacking you.
|-
|{{Skill List |id=35 |skill=Cure|simple=yes}}
|1
|Cures Blind, Confuse and Silence.
|-
|{{Skill List |id=28 |skill=Heal|simple=yes}}
|10
|Heals you and your allies. When you need to heal yourself while tanking, take note of the Cast Delay if you're spamming Safety Wall.
|-
|{{Skill List |id=29 |skill=Increase AGI|simple=yes}}
|10
|VERY IMPORTANT skill for this build - max this. Gives a movement speed boost, more ASPD and more Flee for tanking.
|-
|{{Skill List |id=22 |skill=Divine Protection|simple=yes}}
|5
|Prerequisite for Blessing and Angelus. Reduces damage from Demon and Undead race enemies.
|-
|{{Skill List |id=34 |skill=Blessing|simple=yes}}
|10
|Raises a target's STR, INT and DEX. More DEX means reduced cast time and more Hit, which also means better Safety Wall spamming when tanking.
|-
|{{Skill List |id=10 |skill=Sight|simple=yes}}
|1
|Prerequisite for Sightrasher.
|-
|{{Skill List |id=20 |skill=Lightning Bolt|simple=yes}}
|1
|Prerequisite for Sightrasher.
|-
|{{Skill List |id=16 |skill=Stone Curse|simple=yes}}
|1
|Prerequisite for Earth Spike.
|-
|{{Skill List |id=45 |skill=Attention Concentrate|simple=yes}}
|10
|Gives a lot of DEX and AGI. Max this one.
|-
|{{Skill List |id=12 |skill=Safety Wall|simple=yes}}
|10
|A very versatile skill with many uses. Creates a barrier on the ground that blocks melee physical attacks. You can use this to protect your teammates or to enhance your tanking abilities.
If Flee and Perfect Dodge aren't enough, this skill will enable you to tank larger groups of monsters and even a few MVPs. With your high Flee, <u>Safety Wall tanking with this build is easier compared to other classes</u> ('''disputable'''), as a missed attack won't count as a hit and won't reduce the wall's durability.
You may combine this with Quagmire to further reduce the mobs' AGI and DEX, making you even harder to hit and making the wall last even longer.
 
Safety Wall also blocks Hell's Judgement at melee range (1-4 cells from the enemy).
Finally, Safety Wall and Pneuma can't be cast within a 3x3 area of each other. That means if there's an annoying monster (e.g. Kiel-D01, Hibram, Magaleta) that's casting Pneuma and preventing your teammates from doing ranged physical damage, just cast this skill right next to those mobs and they won't be able to protect themselves from ranged physical attacks.
 
Consumes 1 Blue Gemstone for each wall created, not the number of times the skill is cast.
|-
| style="background-color: #D0F0C0; text-align: center;" colspan="4" |Expanded Super Novice
|-
|{{Skill List |id=210 |skill=Snatcher (Gank)|simple=yes}}
|Optional (4)
|Automatically steals something from an enemy while attacking. The success chance depends on the level of "Steal" learned.
|-
|{{Skill List |id=213 |skill=Tunnel Drive|simple=yes}}
|Optional (2)
|Moving while hiding makes escaping or positioning for a raid easier.
|-
|{{Skill List |id=211 |skill=Steal Coin (Mug)|simple=yes}}
|Optional (4)
|Steals zeny from an enemy. Higher levels means higher levels of success. This will draw the aggression of the enemy, because apparently theft is bad even for bad guys and monsters.
|-
|{{Skill List |id=212 |skill=Back Stab|simple=yes}}
|Optional (2)
|Usable only when facing the enemy's back. Causes physical damage that never misses, but it will make the enemy look back at you very angrily because they hate backstabbers.
|-
|{{Skill List |id=213 |skill=Raid (Sightless Mind)|simple=yes}}
|Optional (1)
|Requires being hidden before use. Mainly used for supportive purposes by the party's overall damage. Non-boss enemies receive 30% more physical and magic damage and boss enemies receive 15% physical and magic damage for 10 seconds. <br> '''WARNING:''' Mobs can lose aggro while you're hidden and it can attack the party and potentially cause mayhem! Make sure you are properly cornered to lessen the chances of mobs losing aggro.
|-
|{{Skill List |id=72 |skill=Status Recovery|simple=yes}}
|1
|Cures Stun, Frozen, Stone, Stasis and White Imprison.
|-
|{{Skill List |id=81 |skill=Sightrasher|simple=yes}}
|1
|Utility skill that deals Fire element magic damage and pushes enemies away from you. Cast Sight first then this skill. Use this to push back enemies away from you or party member/s getting mobbed to death. This is an effective means of escape when combined with Quagmire.
|-
|{{Skill List |id=90 |skill=Earth Spike|simple=yes}}
|3
|Prerequisite for Heaven's Drive. Essentially an Earth Bolt.
|-
|{{Skill List |id=91 |skill=Heaven's Drive|simple=yes}}
|1
|Prerequisite for Quagmire. Use this skill to reveal and damage hidden enemies that are a good distance from you.
|-
|{{Skill List |id=92 |skill=Quagmire|simple=yes}}
|5
|Very useful utility skill that slows down enemies while also cutting their DEX and AGI.
This will make you lure and flee-tank larger groups of monsters more effectively.
|-
|{{Skill List |id=248 |skill=Faith|simple=yes}}
|10
|It adds up to 2000HP and increases Holy resistance by up to 50%. This must be maxed. More HP and Holy resistance means more survivability.
|-
|{{Skill List |id=249 |skill=Auto Guard|simple=yes}}
|10
|Complements the high Flee very well, making you even harder to hit. Has a 30% chance to block most physical attacks (melee, range and physical skills) at level 10.
|-
|{{Skill List |id=70 |skill=Sanctuary|simple=yes}}
|Optional (7)
|Besides healing party members, this can also be used to heal yourself while tanking in case the main support/s is either disabled, too busy or too far from you.
At level 7, it heals 777HP per second. Higher levels aren't necessary as they add only duration. Consumes 1 Blue Gemstone per use.
|-
|{{Skill List |id=75 |skill=Gloria|simple=yes}}
|Optional (5)
|Adds 30 LUK, which means more CRIT, ATK and MATK.
|-
|{{Skill List |id=66 |skill=Impositio Manus|simple=yes}}
|3-5
|Provides additional ATK and MATK to you and the whole party. Makes everyone kill and heal things a little more effectively.
|-
|{{Skill List |id=68 |skill=Aspersio|simple=yes}}
|1-5
|Endows a target's weapon with the Holy property. Consumes 1 Holy Water per use.
|-
|{{Skill List |id=74 |skill=Magnificat|simple=yes}}
|Optional (1-5)
|Doubles SP recovery of the caster and the party. If 10 levels of the skill Increase SP Recovery is too much, this is an excellent substitute.
|-
|{{Skill List |id=365 |skill=Magic Crasher|simple=yes}}
|Optional
|Somewhat long-range poke mainly use to get back lost aggro. Use this to lure monsters to you and away from the party and spam it to keep them from targeting other party members. If this fails, get back the aggro by autoattacking.
|-
|{{Skill List |id=5075 |skill=Breakthrough|simple=yes}}
|5
|More HP, SP and received healing is always better. Max this.
|-
|{{Skill List |id=5076 |skill=Help Me Angel!|simple=yes}}
|1
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely. Very wisely.
|-
|{{Skill List |id=5077 |skill=Transcendence|simple=yes}}
|5
|More HP, SP and healing power is always better. Max this.
|-
|}
|}
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#D0F0C0; color:Black;  width: 100% " |Equipment
|-
|
{| class="wikitable" width="100%"
! style=" width: 20% " | Item
! style=" width: 10% " | Type
! style=" width: 15% " | Way to obtain
! style=" width: 65%" | Notes
|-
| style="background-color: #D0F0C0; text-align: center;" colspan="4" |Budget
|-
|{{Item List |id=5119 |item=Super Novice Hat |slots=1 |simple=yes}}
|Upper Headgear
|Lighthalzen Armory<br>8,500 zeny
Holden (slotted)
|All stats +1. Buy this or kill gun-wielding moles if you're on a tight budget.
|-
|{{Item List |id=2340 |item=Novice Breastplate |slots=1 |simple=yes}}
|Armor
|Yuno - King's Shop<br>89,000 zeny
|The next level of protection after wearing rags that came from the dump ({{Item List |id=2352 |item=Tattered Novice Ninja Suit |slots=0 |simple=yes}}). Buy this if you're on a tight budget.
|-
|{{Item List |id=2355 |item=Angelic Protection |slots=1 |simple=yes}}
|Armor
|Eclipse
|Has a slot and gives a good boost to MDEF (+20). No bonus HP and SP though. If the Novice Breastplate is way too expensive, get this.
|-
|{{Item List |id=1505 |item=Mace |slots=4 |simple=yes}}
|Mace
|Weak Skeleton, Skeleton, Curupira
|Choose either this and card it. Or just use your bare hands to attack (for aggro and maximum ASPD).
|-
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}}
|Shield
|Lighthalzen Armory<br>5,000 zeny
|The best shield the Super Novice could ever have - gives 20% resistance to all elements except Neutral.
|-
|{{Item List |id=2183 |item=Angelic Guard |slots=1 |simple=yes}}
|Shield
|Mastering
|Part of the Angel's Set. If the Novice Shield is too expensive or if you want the full Angel's Set, get this.
|-
|{{Item List |id=2512 |item=Novice Manteau |slots=1 |simple=yes}}
|Garment
|Lighthalzen Armory<br>50,000 zeny
|Gives 10% Neutral Resistance. A good choice for budding Flee-Tank Super Novices.
|-
|{{Item List |id=20710 |item=Angelic Cardigan |slots=1 |simple=yes}}
|Garment
|Vagabond Wolf
|Part of the Angel's Set. Adds 5% HP recovery. If a Novice Manteau is still too expensive, get this.
|-
|{{Item List |id=2416 |item=Novice Shoes |slots=1 |simple=yes}}
|Footgear
|Lighthalzen Armory<br>35,000 zeny
|A pair of shoes that gives an HP boost.
|-
|{{Item List |id=22015 |item=Angelic Reincarnation |slots=1 |simple=yes}}
|Footgear
|Vocal
|Grants 100 HP. If a pair of Novice Shoes is still way too expensive, then it's time to hunt an orchestra of giant grasshoppers.
|-
|{{Item List |id=2628 |item=Novice Armlet |slots=1 |simple=yes}}
|Accessory
|Izlude Armor Dealer<br>400 zeny
|Starter accessory for Novices. Doesn't give any stats, but at least it's slotted and cheap.
|-
| style="background-color: #D0F0C0; text-align: center;" colspan="4" |Mid-tier
|-
|{{Item List |id=5897 |item=Ascendant Crown |slots=1 |simple=yes}}
|Upper Headgear
|[[Cash Shop]]
|A must have. Get this once you have enough cash points. Provides '''<u>LOTS</u>''' of bonuses. If you're willing, try upgrading this to +9.
All stats +10, ATK and MATK +30, Hit, Flee, Crit and MDEF +20, Perfect Dodge +5, ASPD +2, reduces var. cast time by 20%, reduce Neutral damage by 5%.
When refined to +7, it adds 1000HP and 100SP. At +9, it adds +5 to all stats.
|-
|{{Item List |id=18874 |item=Monocle |slots=1 |simple=yes}}
|Mid Headgear
|Owl Viscount, Owl Marquees
|The cheapest and "easiest" to get slotted mid headgear.
|-
|{{Item List |id=5358 |item=Peco Ears |slots=0 |simple=yes}}
|Mid Headgear
|[[Gold Coins]]
|If a slotted Monocle is still out of reach, this is good for the time being.
|-
|{{Item List |id=15116 |item=Armor of Airship |slots=0 |simple=yes}}
|Armor
|[[Airship Assault]]
|No slot, but it gives a bit of MDEF and a large boost to HP and SP, especially when the set is complete.
|-
|{{Item List |id=15068 |item=Advanced Angelic Protection |slots=1 |simple=yes}}
|Armor
|Reno (@go 36), 20 Pure Energy Crystals and 1 Angelic Protection
|Has a slot and gives a bigger MDEF boost (+30) compared to the vanilla version. No bonus HP and SP though.
|-
|{{Item List |id=1505 |item=Mace |slots=4 |simple=yes}}
|Mace
|Weak Skeleton, Skeleton, Curupira
|Choose either this and card it. Or just use your bare hands to attack (for aggro and maximum ASPD).
|-
|{{Item List |id=1223 |item=Fortune Sword |slots=0 |simple=yes}}
|Dagger
|Phreeoni, Wickebine Tres
|Available only when soul-linked. Gives LOTS of Perfect Dodge (+20), making you even harder to hit. When the soul link expires, the weapon will remain equipped until you remove it, teleport, relog, or change maps.
|-
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}}
|Shield
|Lighthalzen Armory
|The best shield the Super Novice could ever have - gives 20% resistance to all elements except Neutral.
|-
|{{Item List |id=20743 |item=Cloak of Airship |slots=1 |simple=yes}}
|Garment
|[[Airship Assault]]
|Gives Flee, Neutral resist and reduced cast time. When a decent Giant Snake Skin is out of reach, this is a good substitute.
|-
|{{Item List |id=20718 |item=Giant Faceworm Skin |slots=1 |simple=yes}}
|Garment
|[[Faceworm's Nest]]
|Recommended to obtain at least a +10 with pure AGI enchants. Gives lots of DEF and various stats. This is a very nice alternative to the Cloak of Airship.
|-
|{{Item List |id=22015 |item=Advanced Angel's Reincarnation |slots=1 |simple=yes}}
|Footgear
|Reno (@go 36), 20 Pure Energy Crystals and 1 Angel's Reincarnation
|Gives +500 HP and +100 SP.
|-
|{{Item List |id=22010 |item=Temporal AGI Boots |slots=1 |simple=yes}}
|Footgear
|[[Old Glast Heim]]
[[Temporal Boots]]
|When combined with Giant Faceworm Skin, it gives a large boost to HP and SP. If base AGI is 120, the added ASPD bonus will make you attack faster and retain aggro better. Try to get either the ASPD or Max HP enchants. The second enchant can be Muscular Endurance or Lucky Day. Use this only if you have a full AGI Giant Faceworm Skin.
 
'''NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!'''
|-
|{{Item List |id=2925 |item=Agi Glove |slots=1 |simple=yes}}
|Accessory
|Eclage Glove Seller (10 Splendide Coins)
|Gives 1 Flee for every 10 base AGI and adds 1 Perfect Dodge if base AGI is 110. Wear two of these for maximum Flee.
|-
| style="background-color: #D0F0C0; text-align: center;" colspan="4" |Recommended
|-
|{{Item List |id=5897 |item=Ascendant Crown |slots=1 |simple=yes}}
|Upper Headgear
|[[Cash Shop]]
|A must have. Get this once you have enough cash points. Provides '''<u>LOTS</u>''' of bonuses. If you're willing, try upgrading this to +9.
All stats +10, ATK and MATK +30, Hit, Flee, Crit and MDEF +20, Perfect Dodge +5, ASPD +2, reduces var. cast time by 20%, reduce Neutral damage by 5%.
When refined to +7, it adds 1000HP and 100SP. At +9, it adds +5 to all stats.
|-
|{{Item List |id=18611 |item=B. Frame Glasses |slots=1 |simple=yes}}
|Mid Headgear
|Owl Viscount, Owl Marquees
|One of the best mid-headgears for this build. Int +1, MDEF +2.  It can be slotted, using the {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} in the [[Cash Shop]].
|-
|{{Item List |id=5596 |item=4Leaf Clover in Mouth |slots=0 |simple=yes}}
|Lower Headgear
|[[Gold Coins]]
|Gives additional MDEF and more importantly, more LUK which means more Perfect Dodge.
|-
|{{Item List |id=5978 |item=Toy Syringe |slots=0 |simple=yes}}
|Lower Headgear
|[[Custom Headgear Quests]]
|Increases the healing power of condensed potions.
|-
|{{Item List |id=15068 |item=Advanced Angelic Protection |slots=1 |simple=yes}}
|Armor
|Reno (@go 36), 20 Pure Energy Crystals
|Has a slot and gives a bigger MDEF boost (+30) compared to the vanilla version. No bonus HP and SP though.
|-
|{{Item List |id=1505 |item=Mace |slots=4 |simple=yes}}
|Mace
|Weak Skeleton, Skeleton, Curupira
|Choose either this and card it. Or just use your bare hands to attack (for aggro and maximum ASPD).
|-
|{{Item List |id=1223 |item=Fortune Sword |slots=0 |simple=yes}}
|Dagger
|Phreeoni, Wickebine Tres
|Available only when soul-linked. Gives LOTS of Perfect Dodge (+20), making you even harder to hit. When the soul link expires, the weapon will remain equipped until you remove it, teleport, relog, or change maps.
|-
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}}
|Shield
|Lighthalzen Armory
|The best shield the Super Novice could ever have - gives 20% resistance to all elements except Neutral.
|-
|{{Item List |id=20718 |item=Giant Faceworm Skin |slots=1 |simple=yes}}
|Garment
|[[Faceworm's Nest]]
|Recommended to obtain at least a +10 with pure AGI enchants. Gives lots of DEF and various stats. This is a very nice alternative to the Cloak of Airship.
|-
|{{Item List |id=22010 |item=Temporal AGI Boots |slots=1 |simple=yes}}
|Footgear
|[[Old Glast Heim]]
[[Temporal Boots]]
|When combined with Giant Faceworm Skin, it gives a large boost to HP and SP. If base AGI is 120, the added ASPD bonus will make you attack faster and retain aggro better. Try to get either the ASPD or Max HP enchants. The second enchant can be Muscular Endurance, Speed of Light or Lucky Day.
 
'''NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!'''
|-
|{{Item List |id=22009 |item=Temporal VIT Boots |slots=1 |simple=yes}}
|Footgear
|[[Old Glast Heim]]
[[Temporal Boots]]
|When combined with Giant Faceworm Skin, it gives a large boost to HP and SP. If base VIT is 120, the added HP bonus will further increase survivability. Try to get either the ASPD or Max HP enchants. The second enchant can be Muscular Endurance, Speed of Light or Lucky Day. Use this only if you have a full AGI Giant Faceworm Skin.
 
'''NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!'''
|-
|{{Item List |id=22101 |item=Angel Poring Boots |slots=0 |simple=yes}}
|Footgear
|Prontera Castle
|All stats +1 and enables the use of Heal (level 1). Enchant this with Aquarius Stone.
|-
|{{Item List |id=2898 |item=Black Rosary |slots=1 |simple=yes}}
|Accessory
|Nightmare Wraith Dead
|Also known as Dark Rosary. Equip this only when Flee is sufficient. It gives a nice boost to MDEF (+15), which means less damage from magic attacks and reduced chances of being Stone Cursed and Frozen.
|-
|{{Item List |id=2925 |item=Agi Glove |slots=1 |simple=yes}}
|Accessory
|Eclage Glove Seller (10 Splendide Coins)
|Gives 1 Flee for every 10 base AGI and adds 1 Perfect Dodge if base AGI is 110. Wear two of these for maximum Flee.
|-
|}
|}
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#D0F0C0; color:Black;  width: 100% " |'''Cards'''
|-
|
{| class="wikitable" width="100%"
! style=" width: 20% " | Card
! style=" width: 10% " | Slot
! style=" width: 80% " | Notes
|-
|{{Item List |id=4241 |item=Arc Angeling |simple=yes}}
|Headgear
|Luxury card. Gives 300HP and double HP and SP recovery if base LUK is 77. Get this only if you really need more HP and SP recovery. This somewhat lessens the need for using potions in some situations.
|-
|{{Item List |id=4379 |item=Blue Acidus |simple=yes}}
|Headgear
|If your headgear isn't overupgraded, this is a nice choice. Gives 80SP and 5% more SP recovery if refine rate is 4 or less. Otherwise, it gives 40SP.
|-
|{{Item List |id=4582 |item=Bungisngis |simple=yes}}
|Headgear
|Use this only if you have a +7 or +9 Ascendant Crown. If you don't have access to an Arc Angeling Card, this can be a good substitute, as it gives +3-4% MHP.
|-
|{{Item List |id=4336 |item=Ungoliant |simple=yes}}
|Headgear
|Gives additional HP recovery (+10%) and prevents the bleeding status.
|-
|{{Item List |id=4054 |item=Angeling |simple=yes}}
{{Item List |id=4119 |item=Bathory |simple=yes}}
 
{{Item List |id=4141 |item=Evil Druid |simple=yes}}
 
{{Item List |id=4105 |item=Marc |simple=yes}}
 
{{Item List |id=4099 |item=Pasana |simple=yes}}
 
{{Item List |id=4089 |item=Swordfish |simple=yes}}
 
{{Item List |id=4098 |item=Dokebi |simple=yes}}
 
{{Item List |id=4101 |item=Sandman |simple=yes}}
 
{{Item List |id=4047 |item=Ghostring |simple=yes}}
|Armor
|These cards change your Element, are situational and can be used to make tanking a whole lot easier.
 
Angeling: Holy Element, an all around good card, but very expensive.<br> Bathory: Shadow Element, for tanking MVPs and mobs with powerful skills like Dark Grand Cross.<br> Evil Druid: Undead Element, for tanking MVPs and mobs with Dark Element attacks and bad statuses like Freezing and Stone Curse.<br> Marc: Prevents Frozen Status, for MVPs with skills that causes Frozen Status.<br> Pasana: Fire Element, for MVPs and mobs with powerful Fire-Element attacks like Muspelskoll.<br> Swordfish: Water Element, for tanking MVPs and mobs with powerful Water-Element attacks like Brinaranea and Ktullanux.<br> Dokebi: Wind Element, for MVPs and mobs with powerful Wind-Element attacks like Valkyrie Randgris.<br> Sandman: Earth Element, for reducing damage from Earth Element attacks. Note: Earthquake is NOT Earth Element, it is NEUTRAL.<br> Ghostring: Ghost Element, for reducing damage from Earthquake and other Neutral physical attacks.
|-
|{{Item List |id=4608 |item=White Knight |simple=yes}}
|Weapon
|The main reason for a White Knight (WK) card in the weapon is for the additional 5% damage reduction from the Khalitzburg Knight (KK). Just 1 is enough, followed by 2-3 Banaspaty or Sropho cards.
|-
|{{Item List |id=4518 |item=Banaspaty |simple=yes}}
|Weapon
|Has a chance to cause "Burning" status to an enemy when attacking.
|-
|{{Item List |id=4522 |item=Sropho |simple=yes}}
|Weapon
|Has a chance to cause "Crystal" status to an enemy when attacking.
|-
|{{Item List |id=4609 |item=Khalitzburg Knight |simple=yes}}
|Shield
|Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK) plus additional DEF. Greatly increases overall survivability as long as the monster isn't Small.
|-
|{{Item List |id=4253 |item=Alice |simple=yes}}
|Shield
|Gives 40% damage reduction from Boss protocol mobs and MVPs, but receive 40% more damage from normal mobs. Use this card when tanking MVPs that have little to no adds.
|-
|{{Item List |id=4413 |item=Hodremlin |simple=yes}}
|Shield
|Reduces damage from Small, Medium and Large mobs by 15%, plus a chance to increase Perfect Dodge by 30 if you're attacked. If it procs, the additional Perfect Dodge makes you much harder to hit. An all-around good damage reducing card.
|-
|{{Item List |id=4124 |item=Medusa |simple=yes}}
{{Item List |id=4067 |item=Megalodon |simple=yes}}
|Shield
|Use these cards in certain situations when mobs love spamming Stone Curse or Freeze skills.
|-
|{{Item List |id=4351 |item=Kavach Icarus |simple=yes}}
|Garment
|Gives +20 Flee and +1 Perfect Dodge if the garment has a refine rate of 4 or less.
Otherwise, it gives +10 Flee.
|-
|{{Item List |id=4285 |item=Choco |simple=yes}}
|Garment
|This is an alternative to the Kavach Icarus Card Card. Gives less Flee (+10) but more Perfect Dodge (+5).
|-
|{{Item List |id=4375 |item=Orc Baby |simple=yes}}
|Garment
|Use this if you have a +9 or better Giant Faceworm Skin. Gives 10% Neutral resist and +10 Flee, but if the garment is +9 and higher, it gives 15% Neutral resist and +15 Flee.
|-
|{{Item List |id=4570 |item=Flamel |simple=yes}}
|Garment
|Grants +10 Flee and makes Condensed Red, Yellow and White Potions 200% more effective. This is a very useful card if you have lots of Condensed Potions. It makes tanking an easier and less nerve-wracking experience.
|-
|{{Item List |id=27290 |item=Haunted Obsidian |simple=yes}}
|Garment
|If you have a Toy Syringe, either stick to Flamel for more potent Condensed Potion recovery or switch to this card, as it grants even more Flee. Each 10 Base AGI, Flee +3 and ASPD +1%. If AGI is 120 or higher, ASPD +1. Haunted Obsidians are found in the [[Illusion of Teddy Bear]] dungeon.
|-
|{{Item List |id=27249 |item=Arhi |simple=yes}}
|Footgear
|Max HP +500, ATK, MATK, Hit and Flee +15. A very good all-around footgear card. Obtained by defeating Arhi in the [[Geffen Magic Tournament]].
|-
|{{Item List |id=4378 |item=Gold Acidus |simple=yes}}
|Footgear
|A great card for those that have +4 and below footgears. Max HP and Max SP +4%. If the footgear's refine level is 4 or less, it gives additional 4% HP and SP plus 5% increased HP and SP recovery.
|-
|{{Item List |id=4107 |item=Verit |simple=yes}}
|Footgear
|Increases Max HP and Max SP by +8%.
|-
|{{Item List |id=4097 |item=Matyr |simple=yes}}
|Footgear
|Gives +10% max HP and +1 AGI.
|-
|{{Item List |id=4160 |item=Firelock Soldier |simple=yes}}
|Footgear
|If your footgear is overupgraded, this is one of the better cards to have. STR +2. Gives +10% max HP and SP if the footgear is +9 or better.
|-
|{{Item List |id=4644|item=Infinite Vocal |simple=yes}}
|Footgear
|If 100 Hard MDEF is what you're after, this rare and expensive card can help. MDEF +5. MDEF +10 at +7 refine, MDEF +15 at +9 refine.
|-
|{{Item List |id=4051 |item=Yoyo |simple=yes}}
|Accessory
|Gives +1 AGI and +5 Perfect Dodge. This is a must-have.
|-
|{{Item List |id=27148 |item=Material Type Chimera |simple=yes}}
|Accessory
|Flee +10. Additional Flee +10 if base level is 90 and above. No Perfect Dodge, but it gives a good amount of Flee.
|-
|{{Item List |id=4077 |item=Phen |simple=yes}}
{{Item List |id=4327 |item=Bloody Butterfly |simple=yes}}
|Accessory
|Uninterruptible cast makes Safety Wall spamming possible, especially when you're surrounded by lots of mobs and/or adds.
|-
|{{Item List |id=4916 |item=Essence of Evil AGI3 |simple=yes}}
|Any equipment with slots
|AGI +4, Flee +8, VIT -4. More AGI and Flee means better Flee tanking. However, adjust your stats to compensate for the VIT penalty but at the same time, your base AGI must ALWAYS remain at 130. Insert this to any piece of equipment.
|-
|}
|}
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#D0F0C0; width: 100% " |Pets
|-
|The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet.
 
*{{Item List |id=9053 |item=Golem Egg |simple=yes}}: Flee+5, HP+100
*{{Item List |id=9062 |item=Novice Poring Egg |simple=yes}}: HP Recovery +50%
*{{Item List |id=9045 |item=Whisper Egg |simple=yes}}: Flee+7, enables the use of Level 1 Hiding
*{{Item List |id=9088 |item=Angeling Egg |simple=yes}}: HP+2%, Heal effectiveness +8%
*{{Item List |id=9098 |item=Earth Deleter Egg |simple=yes}}: AGI+3, ASPD+3% (delay after attack)
|-
|}
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#D0F0C0; width: 100% " |Strategy
|-
|[[File:Super Novice in Bio5.jpg|300px|right|thumb|Support/Off-Tank build Super Novice helping the party's main tank by fending off a Kathryne Cheiron attacking from the rear in Tomb of the Fallen (Bio 5 / Nightmare BioLabs).]]
This build works best with a partner or in a party.
 
<u>When soloing:</u>
 
This build's soloing capability is limited due to its meager damage. It is better to go for a Melee build (see above) and sacrifice a bit of Flee for significantly increased damage. With high Flee, up to 6 enemies (40% flee penalty) can be tanked without much problems, though that number will vary depending on the enemies' Hit rate. You may get Super Novice Spirit and use a {{Item List |id=18666 |item=CD in Mouth |simple=yes}} to enhance your autoattacks, but beware of the After-Cast Delay that comes after each autocast. In case you're being mobbed, cast Sightrasher to push away mobs, then cast Quagmire to slow down the mobs in order to escape.
 
 
<u>When partnered with a DPS:</u>
 
You'll double-duty as support and tank. First, the party window must be open at all times with the lock function activated and with buffs shown (type @showbuffs). Protect your partner and keep him/her alive at all costs. Buff, heal and cast Safety Wall or Pneuma on your partner and yourself when necessary, but be aware of your very low SP and the Cast Delay after casting some skills. Lure, but not too much - be aware of the Flee penalty. It's a 10% reduction of your max Flee for every additional monster if 2 are already attacking you. When 12 or more monsters are attacking you, your actual Flee is '''ZERO, '''no matter how much Flee you have. If you run into the unfortunate situation of luring too many monsters, hope that your partner is nearby and not busy or disabled. If not, cast Sightrasher to push the mobs away, then cast Quagmire to slow them down. This combo will either guarantee an escape, buy some time, or make killing mobs easier. When a particularly powerful monster (including MVPs) is aiming for your partner, draw the monster away. Make sure it is ALWAYS aggro'd on you, and let your partner kill it.
 
 
<u>When in a party:</u>
 
This time, you'll be both secondary support and tank, as your party is likely to have a main tank and at least one Arch Bishop (AB) as the main support. You'll be helping out the AB, being the secondary source of heals and buffs, providing additional Safety Walls and Pneumas and crowd control with Sightrasher and Quagmire. While doing support, you're also going to tank. While the main tank is luring monsters from the front, your job is to keep the monsters coming from the sides and rear from reaching and doing damage to your party, especially the main support/s and DPS, moreso if they're squishy. If the main tank is a Sura, there might be a few occasions that you'll have to provide cover while Steel Body is being recast. In case the main tank is disabled or has internet issues, you'll be the substitute. It is somewhat similar to when partnered with a DPS, except it's easier as you now have a whole party to more easily dispose of the monsters you lured while the main support heals.
 
 
<u>As the main tank:</u>
 
High Flee does most of the tanking work, not the Safety Wall spam or the "Steel Body on death" after accumulating over 5 billion EXP. Safety Wall is mainly used as an extra precautionary measure. However, in situations where you're surrounded by large numbers of enemies or when facing enemies with really high or increased Hit rates, like MVPs that have the skill "Power Up" (red lightning aura), Safety Wall spam is the way to go. As much as possible, going Steel Body must be avoided unless it is absolutely necessary, like in [[Tomb of the Fallen|Bio5]] or when fighting enemies with powerful magic spells like Nightmare Amon Ra's Meteor Storm spam and green aura Dracula and his overpowered Psychic Wave. If you die or if Steel Body expires, you can relog to regain the "Steel Body on death".
|-
|}
 
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= Leveling =
'''This section is undergoing renovations.'''
 
While there is a general '''Leveling Guide''' available, this section will explain leveling a Super Novice from scratch, as if you just joined MuhRO and Super Novice is the first, or one of the first characters created.
 
=== <u>Novice</u> ===
'''Lv1 - 180: HIGHLY RECOMMENDED! (Work in progress)'''
* After completing [[Mom]]'s tutorial, go to Port Malaya (@go 34) and complete the [http://irowiki.org/wiki/Cautious_Village Cautious Village]. Buy 6 {{Item List2|id=717|item=Blue Gemstone}} and 6 {{Item List2|id=523|item=Holy Water}} from the Tool Dealer Fruit, who is always nearby when warping to various towns. You will be above level 45, which is the minimum level required to become a Super Novice. Go to the [[Main Office]] @go 50, find the Job Changer and become a Super Novice.
** You may skip Mom's tutorial entirely and go straight to @go 34 if you wish.
* [[Orc/Goblin Village]]'s reputation quests make leveling significantly faster and easier until around level 180, due to the quests giving absolutely '''HYPER MASSIVE''' amounts of EXP for very little effort, the only road block being the 1 hour cooldown after turning in each quest. There are 3 quests in Orc Village and 3 in Goblin Village, each requiring killing a variety of Orcs and Goblins. Steam Goblins, Rotar Zairos and Orc Archers are not included.
* To easily access Orc/Goblin Village, talk the Warper NPC, select Dungeons and select Orc Dungeon. Exit the dungeon, go east and find a cute little Orc Hut at {{NewNaviLink|map=in_orcs01 106/177}} where you'll find an Orc Lord. Meanwhile, the Goblin King is in the field to the south, across the river bridge and to the right, chillin' on top of a tree house at {{NaviLink|map=gef_fild11|x=248|y=249}}. Click on the Navi links to copy them and paste it to the in-game chatbox by holding CTRL and pressing V '''(Ctrl + V)'''.
* If you're level 99 and below, turn in just one or two quests until you are Base Level 99 and Job Level 99, then upgrade to an Expanded Super Novice by talking to the Job Changer NPC in @go 50. Then turn in all the remaining quests and get all that sweet, sweet EXP.
<br>
'''Lv1 - Lv26'''
Doing the starter quest after creating your character will increase your base level from 1 to 15. Be sure to check every nook and cranny of the tutorial area for useful equipment and consumables. Choose to get the {{Item List |id=30314 |item=Taekwon's Dobok|simple=yes}} so you can gain access to Warm Wind. After finishing the starter quest, go to the Criatura Academy in Izlude (@go 5) and register. Go upstairs, find the '''Taekwon classroom''', talk to the girl and get a {{Item List |id=2942 |item=Taekwon Manual |simple=yes}}. This is because the Taekwon Dobok will disappear once you become a Super Novice. Fight more monsters or do the rest of the Criatura Academy quests until you reach level 26.
 
'''Lv26 - Lv44'''
* '''Remember to type @autoloot or @autoloot 100'''. Mobs in Payon Dungeon is a decent source of early-game zeny, with Zombies dropping Opal (7% chance, 3000 zeny sell price) and Skeletons dropping Skull Ring (3% chance, 5000 zeny sell price)
* Go to Eden (@go 36 or @go eden), talk to Secretary Lime and register. Talk to Instructor Boya. Go to Payon Dungeon and exit. Talk to '''Eden Member Karl''' and he'll give you the quest to kill '''15 Skeletons''' followed by '''10 Poporings''' in Payon Dungeon. While doing his quests, kill everything you see.
 
 
=== <u>Super Novice</u> ===
 
'''Lv45 - Lv70'''
*Once you reach base level 45, go to the Main Office, talk to the Job Master NPC and switch your job to Super Novice. Afterwards, kill a few more monsters in Payon Dungeon. Or you can go to Orc Dungeon and kill one '''Orc Zombie''' for an instant 20 job levels. Immediately get level 10 {{Skill List |id=48 |skill=Double Attack|simple=yes}} and {{Skill List |id=26 |skill=Teleport|simple=yes}}, and put the rest into {{Skill List |id=29 |skill=Increase AGI|simple=yes}}.
* Proceed to Orc Dungeon. '''Kill everything you see'''. But watch out for '''Drainliar's''' Blind attack, '''Steel Chonchon's''' Silence and '''Orc Zombie's''' Crit attack. If you're going to the 2nd level of Orc Dungeon, watch out for '''Orc Archers''' - those things can easily kill you.
* Once you hit level 50+, go back to Eden and talk to Instructor Boya for a quest in Orc Dungeon.
* As you level up, start maxing {{Skill List |id=29 |skill=Increase AGI|simple=yes}}, {{Skill List |id=45 |skill=Attention Concentrate|simple=yes}} and {{Skill List |id=49 |skill=Increase Dodge|simple=yes}}.
 
'''Lv71 - Lv84'''
* At this point, '''it is highly recommended to have at least 300 Flee''' (when buffed) to more easily evade attacks from Evil Druid and Wraith.
* Go back to Eden and talk to Instructor Ur to get a quest for Glast Heim St. Abbey. Grab the '''Wraith''' and '''Evil Druid''' kill quests (71-85 board). Go to Glast Heim St. Abbey (Warper > Dungeons > Glast Heim > St. Abbey). Kill '''Wraiths''' and '''Evil Druids'''. You'll need to be more cautious this time, as these things hit hard. Watch out for the occasional '''Mimic''' and '''Wraith Dead'''.
* After completing the quests, go back to Eden and grab your level 60 Eden Set.
* You may also do the [http://irowiki.org/wiki/Cautious_Village Cautious Village] quest to speed things up a bit.
 
'''Lv85 - Lv99'''
* At this point, '''it is highly recommended to have at least 340 Flee''' (when buffed) to more easily evade attacks from most mobs in Gramps.
* Go to Eden and do the Gramps quest. The board and the cranky Gramps NPC are at the upper left side. The Gramps board quests consist of killing 400 of two kinds of monsters and has a 4-hour cooldown. Finishing this will give massive amounts of EXP. Inside each Gramps Field are the two monsters on the board plus 2-3 other kinds. The monsters on the board rotate each month, then the other 2-3 will usually remain the same.
* '''Stay inside Gramps until you've reached Job Level 99'''. Go back to the Main Office, talk to the Job Changer NPC and upgrade to an Ex. Super Novice, then turn in both quests.
 
=== <u>Expanded Super Novice</u> ===
'''This section is undergoing renovations.'''
 
'''Lv100-114'''
* Keep doing the 85-114 Gramps quests. When the Gramps quests are on cooldown, you can do Reno's Pure Energy Crystal quests (preferably '''Raydric''') and [[Eden Group]] quests. Eden Group quests give {{Item List2 |id=25223 |item=Paradise Coin}} which can be traded for Awakened Paradise Equipment, which can be enchanted.
*
* [[Banquet for Heroes]], [[Terra Gloria]] and [[Illusion]] become available. Doing the quest chain of these three gives a good amount of experience and is a viable alternative to Gramps.
 
'''Lv115 - Lv120'''
* At this point, it is recommended to have at least 400 Flee (when buffed).
* Gramps will be the best way to go from level 115-144, as you'll most likely have a bit of difficulty killing monsters and soloing dungeons. When Gramps is on cooldown, you can continue to do Reno's Pure Energy Crystal quests, Eden Group quests and dailies from Banquet for Hereoes, Terra Gloria and Illusion.
 
'''Level 120-144'''
* Starting from here, more instances will be available for you to join as you level up. When Gramps is on cooldown, aside from the usual Reno Pure Crystal quests and Eden board quests, you can start joining [[Instances]]. Except for [[Ghost Palace]] (solo instances), it is recommended to join a party.
* At level 140, [[Phantasmagorica]] quests become available. They'll give access to the [[Last Room]] and [[Central Laboratory]] instances and the [[Verus Dailies]].
 
'''Lv145 - Lv175'''
* Again, Gramps will be the best way to go, as killing monsters at these levels can get long, tedious and difficult. Try to loot the Bookclip of Memory that '''Antique Book''' drops, as they're mats for the [[Custom Headgear Quests|Rideword Hat Quest]] and the Eden gathering quest.
* When Gramps is on cooldown, again, you may continue to do [[Instances]], Reno's Pure Energy Crystal quests, Eden board quests and the aforementioned Banquet for Heroes, Terra Gloria daily quests.
* At level 150, Illusion of Abyss becomes accessible. It is a good place to level up. Bring Green Potions if the Ominous Permeters' Hallucation is too annoying.
* At level 160, Illusion of Luanda and Illusion of Twins become accessible. Both are good places to level up, but Illusion of Twins is usually the better choice because it has some valuable drops and gives way more EXP overall.
 
'''Lv175-200'''
* This is the toughest stretch before becoming a Hyper Novice. Hang in there!
* There are two main ways to level: '''Gramps 175-200''' and '''Thanatos Tower 12.''' Thana12 requires at least level 180. It is highly recommended to bring Blue Potions and Guyak Pudding due to the fat chibi monsters frequently spamming Level 11 Decrease AGI and SP leech. Full Chemical Protection is recommended due to the mobs breaking armors and weapons.
* If Gramps 175-200 and Thanatos Tower 12 are too difficult or are on cooldown, '''Illusion of Twins''' and '''Illusion of Labyrinth''' are also good places to level, especially the former. In Illusion of Twins, there is an NPC, Seshin, who gives EXP after killing 100 monsters. Get all the unique drops here in case any Illusion equipment from here is needed.
 
=== <u>Hyper Novice</u> ===
 
'''200-215 '''
*[[Illusion of Labyrinth]] - Tons of mobs and fixed EXP means tons of EXP until around level 220. Also a decent place to earn some zeny along the way if you're looting everything.
*[[Illusion of Underwater]] 2 - Bring Coldproof potions. Beware the <s>Jellymon</s> Deep Sea Sedora and their unusually overpowered Storm Gust and Water Ball. It is highly recommended to do the Illusion Quests for this and Illusion of Labyrinth for equipment refinement boxes. Good until around level 220.
*[[Ancient Juperos]] - Lots of mobs. Ancient Juperos 2 may be slightly easier due to the lack of ranged mobs, unlike Ancient Juperos 1's Dimiks.
*[[Niflheim Dungeon]] 1 - Nif1 has TONS of mobs in a relatively small space, making it a great place to level up, earn zeny and grab Etel Dusts. Watch out for Stone Curse and SP Leech by <s>Rubik's</s> Ghost Cube.
*[[Rudus 4]] - Not as crowded as Nif1 mob and player wise, making it a good alternate leveling spot if Nif1 and Thana12 are way too crowded. Watch out for Giant Caput's Spiral Pierce, which may instantly kill.
 
'''200-240 (Alternate leveling)'''
*[[Thanatos Tower]] 12 - In Thana12, Guyak Pudding and Blue Potions are recommended due to the neverending barrage of Level 11 Decrease AGI and SP Leech from the fat chibi Horror of Thanatos. In addition, have a Genetic provide Full Chemical Protection due to some of the mobs breaking armors and weapons. There are lots of EXP from the boss-protocol monsters and a decent amount of zeny earned per hour (around 10M maybe?) when autolooting everything. Fragment of Despair can be used to make Ace's Hat of Flames.
 
'''215-230'''
*[[Amicitia Dungeon]] 1 - Get ready to be knocked around a lot due to the mobs spamming Jupitel Thunder and Storm Gust like they're going out of style. Highly recommended to use Shining DEF scroll here to prevent getting Frozen by Vanilaqus, the blue amorphous blob homunculus.
 
'''230-240'''
*Amacitia Dungeon 2 - Full Chemical Protection is needed due to Lava Eater's tendency to break armors, but Safety Wall should help deal with that problem to a certain extent. Shining DEF scrolls are also recommended due to the horses frequently casting Storm Gust and causing Frozen.
 
'''230+ (Alternate leveling)'''
*Airship Crash - Except for the Mosquitoes, all mobs move very slowly and can be easily kited with ranged attacks. For melee builds, Safety Wall is advised when fighting Melted Poring due to Strip Shadow Gear. Shadow or Undead element armors are recommended when fighting Rotten Tree because of Dark Grand Cross.
 
'''240+'''
*Niflheim Dungeon 2 - Nif2 is a relatively mobby place but is manageable for the most part. It is one of, if not the fastest way to level up from 240 and above, especially with a 12-man party with Kim (Troubador with Mr. Kim's a Rich Man). For Physical Hyper Novices, watch out for the Loli's Lex Divina, which can cause Silence even with 100 INT. Also watch out for the occasional Brandish Spear, which may result in an instant kill.
*Ancient Factory - Mobs have at least 14M HP, ridiculously high HIT (up to 979), hit just as hard as truck-kun and gives less EXP than Nif2. '''Shining Defense Scroll is highly recommended!''' It is best to have enough ATK or MATK to dispose of them in just 1 strike before they strike back or else they'll hit with really painful skills like Dragon Breath. If killing them in 1 hit isn't possible, either use Level 10 Safety Wall for extra protection especially when facing lots of them, or use hit-and-run tactics, preferably with Cart Boost, which Super Novices can use if they have a Racing Cap (Super Novice) with a Racing (Super Novice) Lv2 enchant.
 
[[Category:Class Guides]]
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